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Made in us
Hardened Veteran Guardsman



CNY

Well, it kills things dead right quick, other than daemons and their invulnerable saves and invulnerability to instant death. There are better ways to kill horde though.

I generally run my 1500 list with one in it, but that's more related to the number of 3+ armor saves I watch people pass in the local metagame.

STAND FAST AND DIE LIKE GUARDSMEN 
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

I generally play 1500 to 1850 with my imperial guard and I have never really played with less then 4-5 piece's of terrain sometimes even 6 or maybe 7 pending on there size perhaps you should try to add some more terrain ,granted i would only suggest this if your playing on a 6x4 board ,then you can put the camoline more to use

 
   
Made in us
Bane Knight





Washington DC metro area.

1) How are last chancers "one shot weapons"?
Last chancers are a:26 points per melta/plasma/sniper. 11+5(specialist)+10(melta). Presuming for a moment that they don't die a screaming death deepstriking they're S/T 3 and suddenly high priority targets with no armor. They devour points hungrily, and don't have the staying power they need to have when they start out at a minimum of 165 points for 6 models. (210 for 4 specialists with melta/demo/sniper/plasma) 165 points is 5 points more (until May) than 25 lasguns in 3 scoring units.

2)How is carapace useless if there is no cover around and I'm against SM, with Ap5 weapons.
Carapace armor is +20 points per unit. That cost begins to stack up with platoons of 5 squads - it quickly could pay for another infantry platoon. If you've got no cover saves against SM armies you still should be outshooting them. A fire support squad attached to the HQ would be very useful here. (There's a theme here ) Engaging guard across an open field should be tantamount to death.

3)I have NO heavy platoons they're only attached to my squads and the rules say that any unit with 1(one) BS3 model may take it and it doesn't apply only to; Plasma, Meltas, and Sniper weapons.
that same 10 points could give a +1 cover save, or be saved for use elsewhere.

4)Why shouldn't I want to infiltrate a chimera with 6 shots?
You *WANT* to, but read Infiltrate again: "If a unit with this ability is deployed inside a transport vehicle, it cannot infiltrate." Stealthy is not an adjective that should be applied to a Chimera.

5)I don't roll average rolls and I would rather keep half a squad at half victory points than give the enemy full victory points.
Dave47 has this cold.

6)IG infantry suck and aren't near my tank to give it support.
If you're using guard for melee - you're using them wrong. A Leman Russ can fire either its ordinance, or trade 9 S5 shots for 1 S9 shot. A guard Lascannon might be 25 points, but if the squad isn't moving its no trouble. Also, the HQ platoon should have a the full compliment of lascannons you need.

7)Said I was taking honorifica off and I want the power weapons.
Why? So the WS3 guardsman can maybe deliver a S3 power weapon while the rest of the squad dies horribly. Or you can pay for a melta gun. That dreaded S3 AP5 Hellgun isn't impressing anyone, and storm troopers can be bought in 5 man teams leaving points for lascannons in your HQ platoon.

8) The purpose of the Stormtroopers is that they can move and shoot, I see there's an extra assault weapon, but Stormtroopers have 4+ armor and I would be wasting points on a lascannon for them.
The point here is to illustrate possibilities. The Veterans doctrine allows you to use hardened veterans in the same numbers, who are cheaper, deliver more firepower, and are effectively the same with the deep strike doctrine.

9)I only play normal games and I can't get the executioner yet, the heavy flamers is a decent idea if I was against a horde army.
Its available in the Imperial Armour books as well as Apocalypse...and confirmed in the may IG codex release.

10) I was asking if it could be applied against Tau, I mean, it would help against said "superior" HTH units, but orks at a lower initiative as are most Tyranids. Both of those often end up in HTH combat so it is impossible to avoid.
But it doesn't help against Orks - you're climbing up against WS/T 4. Tyranids need no mention. Tau should not have a melee unit. You should laugh at a tau with melee troops.

Demo charges are a waste of points precisely because they are one shot weapons.They're not worth 25 points to field (for Last Chancers) especially with the inherent lack of accuracy in a blast weapon now. Guardsman throws at a target 1.001 inches away, has a 1 in 3 chance of landing on target and an average scatter of 3 inches. Not that you want to throw it so short. Using a special weapon squad should be as vehicle or hq hunters. Same deep strike, same S8, and IMHO more reliable.

Special unique snowflake of unique specialness (+1/+3versus werewolves)
Alternatively I'm a magical internet fairy.
Pho indignation *IS* the tastiest form of angry!
 
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

I've been playing with the last chancers a bit lately. I figured I had better get what I can out of them while I can use them. I even played a game where they all had melta guns, carapice and power swords! (This was actually a really funny game).
The only way I have found them to be good is by deepstriking with one melta and two demo charges per squad. 2 demo charges REALLY puts the hurt on my opponents and the melta guy is there just in case my drop vets haven't showed up yet and I need to pop a deathwing (grr) landraider. They are spendy, suicidal and probably not the best thing since sliced bread, BUT, when they work they work well.

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Oldgrue wrote:1)
4)Why shouldn't I want to infiltrate a chimera with 6 shots?
You *WANT* to, but read Infiltrate again: "If a unit with this ability is deployed inside a transport vehicle, it cannot infiltrate." Stealthy is not an adjective that should be applied to a Chimera.


Actually in the 5th edition rule book it says that when you flank, any unit with infiltrate confers the ability to the transport. Thanks for coming back and clarifying though.

One problem I have is this. With the veterans I have to take a doctrine for restricted troops(I think). For heavy support squads its another doctrine(added on to HQ squad). I also have ratlings( a third doctrine). If I take close order drill then I have one doctrine left, and if I want to take more vet squads then I need another doctrine point. So I've used all of my doctrines and have close order drill, vet guards, heavy support weapons, and ratlings.

I like the idea kungfuhustler had though, a combination of drop vets and last chancers( I have 2 months with them at least).
   
Made in us
Hardened Veteran Guardsman



CNY

Doesn't codex trump rule book though?

Rules read, and while this isn't an exact quote it gets the point across, that any storm trooper squad not mounted in a chimera can deep strike or infiltrate for 1 pt/model.

We're stuck with a crummy transport. 5th edition rules allow people to get into dedicated transport after they've dropped off the cargo; our Chimera can only drive the guys who were purchased with it.

Less than 60 days to the next codex...

STAND FAST AND DIE LIKE GUARDSMEN 
   
Made in us
Bane Knight





Washington DC metro area.


Actually in the 5th edition rule book it says that when you flank, any unit with infiltrate confers the ability to the transport.

You both can't and can. I love GW!

Drop Troops, Chameleoline, Grenadiers, Heavy Weapons - still room for one more.

I think its insane to spend 25 points for an unreliable weapon (Last Chancers w/ Demo charges) , but if it works for you
have a blast.

Special unique snowflake of unique specialness (+1/+3versus werewolves)
Alternatively I'm a magical internet fairy.
Pho indignation *IS* the tastiest form of angry!
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Heh, have a blast.

I'll give cameleoline a chance and try to"make my own cover". I would love to take grenadiers though, and drop troops works with it? If it does then I'm gonna take it, I haven't had my dex with me for a week or two now because I left it at a friends house.

Luckily for me though,our house rules are pretty lenient. When it comes to GW bungling the rules we go with whatever would make the game more interesting. For example we also let our DA player use 2nd edition Asmodai.

Of course I would also like to thank everyone who offered me help with my list, I'm gonna give it several tries and see what comes of it.

This message was edited 1 time. Last update was at 2009/03/17 14:47:47


 
   
 
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