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Made in us
Deadly Tomb Guard




South Carolina

Movement wont be much of issue with you because u'll be playing WE. Most of their units are skirmishers so they move much like the guys do in 40K. Look at it like this WE are due for a new codex probaly within the next two years and if the trends set down since the HE new codex came out we're in for a treat when it hits stores.

 
   
Made in us
[SWAP SHOP MOD]
Barpharanges






Limbo

Ah....that brings back memories of when the HE came out.

Remember how everyone screamed out "CHEESE!" about ASF and how HE would be totally broken? Hilarious.

DS:80S+GM--B++I+Pwhfb/re#+D++A++/fWD-R+++T(O)DM+++

Madness and genius are separated by degrees of success.

Remember to follow the Swap Shop Rules and Guidelines! 
   
Made in us
Devastating Dark Reaper






Any suggestions on first purchase? Other than the battalion box set.

Thanks a lot,everyone,for the help.

Feel free to inform me some more.

 
   
Made in fi
Jervis Johnson






Gobbla wrote:WFB is not lame but it is balance challenged.

40K is more fun.


I just came home from a GT and managed to stay undefeated with Daemons of Chaos there. See the GW UK home site for the UK GT rules pack for the scenarios and scoring system. Sure I was using the best army book, but looking at the guy who won the 40K event with 2 lash princes and 8 Obliterators I wouldn't be so quick to say Warhammer is the game with major balance problems. Atleast all my opponents got to fight with their units before removing them from the table. I defeated Slann+Stegadons Lizardmen, Teclis+friends High Elves, infantry heavy Daemons, Kairos Fateweaver Daemons, level 4 wizard+2 Treemen Wood Elves, and played a draw in a mirror match against Keeper of Secrets lead Daemons although I won that game on victory point department. I'll post somekind of a tournament report on the appropriate forum tomorrow.

As far as Wood Elves go, they're not a forgiving army for a beginner. Two of my friends used basically identical tough as nails Wood Elves army lists. One had four wins and two losses (and was fourth in the tournament before the last game), the other one had five losses and a single win in the jumbo final against Goblins.

This message was edited 8 times. Last update was at 2009/04/06 09:16:26


 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Blackarandras wrote:Any suggestions on first purchase? Other than the battalion box set.

Thanks a lot,everyone,for the help.

Feel free to inform me some more.


that would have to depend what army you end up choosing. So we would know
whats in the contents of their battalion.

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          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
[MOD]
Madrak Ironhide







Wood Elf Battalion

24 Glade Guard(may also be assembled as Scouts), 8 Glade Riders and 12 Dryads.

That gives you two shooting units, a unit and a half of fast cavalry and a unit and a
half of Dryads.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Devastating Dark Reaper






Yes,I have chosen WEs.

 
   
Made in us
Deadly Tomb Guard




South Carolina

This is a good way to start
box of glade guard
box of dyrads
5 Wildriders
10 wardancers
3-4 treekin
2 treemen, wait for the new plastic ents to hit selves in may and convert em over to WFB u'll save 30 bucks this way.
Dont forget to get heros ive found out that great eagles make great mounts two of em in a game can be fun. Warhawk riders either die fast or do well depends on if you use the two heros on great eagle combo. Make sure to stack up on magic, you can convert a Dyrad to be a branchwriath with no problem. Get at least two other casters. Get a hero on horseback or the on on the great stag. There are many ways to play WE it just depends on what ur in the mood for. Dyrads run best in groups of 8-10, glade guard do best in units of ten with no upgrades, ur just throwing points away with banners because they go squish by anything that gets into base to base with em. U'll have to learn the mechanics of the games because with WE its very important to control the table top through the movement phase and pepper the enemy to death in the shooting phase. Once you opeeant gets within halve range of GG, 15", u'll be str 4 to wound instead of str 3!! This is where the glade guard will really begin to shine. Concentrate all fire on one unit at a time to weaken or cause panic tests. Strong targets like knights and monster this wont work quite as well. anyways hope this helps.

 
   
Made in gb
Guard Heavy Weapon Crewman





They are hard to play with, but if used correctly a brett army will crush everything in your way.

If at first you dont succeed; Your not playing with Guard!!! 
   
Made in us
Deadly Tomb Guard



In ur gaem, killin ur doodz.

My list of top contending armies

Daemons
VC's
Tombkings
Brettonians
Dark Elves

-- all the rest

Bottom of the list
Dwarfs
Beastmen
Ogre Kingdoms

2 equally skilled opponents with armies number 2-4 in the top list will pretty much always be a draw. a better opponent will prettymuch always beat the worse opponent in armies 2-4.

2 equally skilled opponents 1 with daemons, one with any other army, daemons have the edge and Daemons will get the win

It's a good thing we aren't all equally skilled.

The high movement armies will always be FAR more dangerous in the hands of a skilled player than a nonskilled player.

Which makes me think that Tombkings could be > than Daemons. But I've been out of the GT loop for a couple of years, so I haven't had the opportunity to see.

8th ed Khemri in 8-4-0
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in gb
Guard Heavy Weapon Crewman





I would agree with the top comment, except that if played well dwarfs can be very scary, and so can ogre's, again it all depends on the general.

If at first you dont succeed; Your not playing with Guard!!! 
   
Made in us
Regular Dakkanaut





ROFL @ this thread
   
Made in us
Charging Bull




Rochester, New York

Daemons are the best army in fantasy period, they are ridiculously broken.

Vampires are next.

WE and DE would probably fall after VC just in terms of the intrinsic power of the armies. However properly played TK, Empire, HE and skaven gunline can be just as good.

O&G are next.

Beasts are last.

"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!"
- Abadabadoobaddon

Albatross wrote:I don't game in GW stores very often, but I must say that last time I did, most of the kids were much more pleasant and less annoying than some of the smelly, socially slowed ADULTS who frequent the stores.
It's a company which specialises in the selling of plastic representations of Elves, Goblins, and 9 foot tall superhuman soldiers from the future - have you ever considered that, as adults, it is US that is intruding upon THEIR world?
 
   
Made in cz
Been Around the Block





what about lizards? where they come in?
   
Made in us
Flashy Flashgitz





Southern California

Therion wrote:
Gobbla wrote:WFB is not lame but it is balance challenged.

40K is more fun.


I just came home from a GT and managed to stay undefeated with Daemons of Chaos there. See the GW UK home site for the UK GT rules pack for the scenarios and scoring system. Sure I was using the best army book, but looking at the guy who won the 40K event with 2 lash princes and 8 Obliterators I wouldn't be so quick to say Warhammer is the game with major balance problems. Atleast all my opponents got to fight with their units before removing them from the table. I defeated Slann+Stegadons Lizardmen, Teclis+friends High Elves, infantry heavy Daemons, Kairos Fateweaver Daemons, level 4 wizard+2 Treemen Wood Elves, and played a draw in a mirror match against Keeper of Secrets lead Daemons although I won that game on victory point department. I'll post somekind of a tournament report on the appropriate forum tomorrow.

As far as Wood Elves go, they're not a forgiving army for a beginner. Two of my friends used basically identical tough as nails Wood Elves army lists. One had four wins and two losses (and was fourth in the tournament before the last game), the other one had five losses and a single win in the jumbo final against Goblins.

I lost track of this thread, or I would have responded long ago. Nice job at the GT!

I didn't mean to imply 40K is perfectly balanced, and certainly some army builds (or items) are quite powerful. Yes, some armies with older codices are lagging. But, I believe any 40K army can win any game. That's the nature of the game system and the victory conditions. With WFB, there is a major dividing line. Armies that usually suffer Panic and Breaking are greatly disadvantaged. Armies that don't are greatly advantaged. Armies that can lessen the effects of B&P fall in between. IMHO, the WFBv7 Panic rules are too intrusive. They can completely devastate an army that suffers B&P, while other armies are unaffected. That is unbalanced and pretty dumb.
   
Made in gb
Longtime Dakkanaut




United Kingdom

Therion wrote:I defeated Slann+Stegadons Lizardmen, Teclis+friends High Elves, infantry heavy Daemons, Kairos Fateweaver Daemons, level 4 wizard+2 Treemen Wood Elves, and played a draw in a mirror match against Keeper of Secrets lead Daemons


Added with your daemon army, that would be 4 out of 7 armies in your games were daemons. Given that tourneys tend to result in people going for the best armies I'd say that does seem to indicate some balance problem.

Well done at the tourney by the way.

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

High Elves! woot

edit: I was giving a shout-out to the HE tourney entry from the above post, not saying HE are the strongest . I'm just starting WHFB, too, so I don't know yet!

We should start a club New-to-WHFB (NTWHFB)

This message was edited 1 time. Last update was at 2009/06/16 16:40:57


 
   
 
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