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New IG: How will you deal with Assaults / Capturing (and Holding!) Objectives?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Rough Rider with Boomstick





Hold our own, contest theres. We have the vast vehicals now so that they will only get popped on a 6 in CC. Just pray to the dice to end the game.
   
Made in us
Regular Dakkanaut






Chimera_Calvin wrote:I wouldn't go that far - The weaken resolve psyker unit is not that hard to kill and it will be priority number one for those armies that will struggle against it.

Problem is AV12 threat saturation. The Psykers will likely be in Chimeras and they are a priority target. So are the two Company Command Squad Chimeras, the Chimeras holding multiple Flamers/Meltas/Plasmas, the Hellhounds, Banewolfs, Valks, Vendettas, Medusas, Collossi. Sure not every list will have everything, but its very possible to Spam "priority number one" AV12 threats with the new Guard list.

This message was edited 1 time. Last update was at 2009/04/28 23:45:12


"Someday someone will best me. But it won't be today, and it won't be you." 
   
Made in us
Rough Rider with Boomstick





Philadelphia

sourclams wrote:Vets in Chimeras/Valkyries/Vendettas. I'm completely serious. I think massive line squads are a thing of the past with so many specialized armor options that can kill men and vehicles better and without the vulnerability to assault. I keep plugging different lists into Excel to see what I can churn out within 2k points and tanks and vendies just keep coming up better than a pile of guys.

So the big question: Do you have a big problem with only 2-3 scoring squads?

The answer I keep coming up with is 'not really'. Not when I can park a Chimera end-on against a Russ or another chimera and get a 3+ cover save with AV12. If your opponent is honestly wasting that much time shooting at your troop chimeras, then the rest of your vehicles are killing him, quickly.


I cant agree more, chimera mounted vets are amazing, valk mounted vets are almost as good. A fantastic combo is the 4 vets in chims with 3 vendettas, that gives you amazing versatility in the pre game depending on your opponent, your set up and who got first turn.
In missions with 4-5 objectives which are becoming more and more popular in tournaments you can hop a couple of vet squads onto the vendis at game end and just turbo boost over after clearing it with your firepower. Against assault armies you can play MechDar and just dance around them all game with little fear of reprisal while your artillery and Chimeras beat them to hell.

I think the best IG armies will be highly mobile elite vet lists, and the biggest threat to them will be other highly mobile mech lists.

5th ed is all about Mech, doesnt matter who you are if your on foot you are at a disadvantage and the new IG codex just put the last nail in the footslogger coffin.

IMHO of course

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Stabbin' Skarboy







bigtmac68 wrote:

I think the best IG armies will be highly mobile elite vet lists, and the biggest threat to them will be other highly mobile mech lists.

5th ed is all about Mech, doesnt matter who you are if your on foot you are at a disadvantage and the new IG codex just put the last nail in the footslogger coffin.

IMHO of course


You're right for all the reasons you cited, but the Psykers really drive that point home on top of it. If the unit isn't fearless or in a vehicle then it is running off the table once it has to take a leadership test. Period.

Nob Bikers and Footslogging Orks are likely done in competitive play because of this. Go full mech or don't even bother showing up to the tournament.

   
 
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