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![[Post New]](/s/i/i.gif) 2009/04/19 14:14:15
Subject: Hydra vs. AC HWS
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Hurr! Ogryn Bone 'Ead!
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Prettyful.
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![[Post New]](/s/i/i.gif) 2009/04/20 18:19:21
Subject: Hydra vs. AC HWS
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Infiltrating Broodlord
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Wow! That is going to be a LOT of people. Are they still going to have the master vox casters and things so they won't all be running away?
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2009/04/20 19:26:07
Subject: Hydra vs. AC HWS
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Ambitious Acothyst With Agonizer
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Nope vox's in general only let you re-roll your Ld test for Orders.
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I'm currently taking commissions.
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Use coupon code NWSTRT5 for 5% off EVERYTHING! |
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![[Post New]](/s/i/i.gif) 2009/04/20 19:31:57
Subject: Hydra vs. AC HWS
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Slaanesh Chosen Marine Riding a Fiend
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All the regular infantry squads (and command squads) can have a comissar with Ld9 and stubborn as a unit upgrade. HWS and SWS are only basic Ld7, and the best (and only, afaik...) way to increase it is to place a commissar lord (HQ choice, IC) within 6" or have an IC join them (wich is mostly silly). Vox casters only make it easier to understand orders recieved.
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![[Post New]](/s/i/i.gif) 2009/04/20 20:27:01
Subject: Hydra vs. AC HWS
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Infiltrating Broodlord
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So is the downfall of guard squads still going to be leadership?
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2009/04/20 20:56:07
Subject: Hydra vs. AC HWS
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Slaanesh Chosen Marine Riding a Fiend
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I imagine Ld will continue to be a challenge for IG yes. However most things that cause morale breaking tend to effect one squad at a time, and the trick is to have another squad (or five) in position to punish the bastards that broke the first squad.
And honestly, LD9 and stubborn as an option (35p) on your regular infantry squads. That fixes quite a lot of the LD-related problems. You can even buy the commissar for one infantry squad and merge it with the other four in the platoon, for a total of 50 models w ld9 and stubborn. Good value for a 35p upgrade.
Company commanders can issue an order that immediately rallies or un-pins one unit, regardless of casualties taken etc. A company command squad can carry a Regimental Standard (15p) that lets you reroll morale and pinning within 12"
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![[Post New]](/s/i/i.gif) 2009/04/20 21:42:52
Subject: Hydra vs. AC HWS
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Infiltrating Broodlord
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And for only 35 points? You'd have to kill quite a few to even force a morale check for 25% casualties (especially with the new cover save madness). And the unpin option is available via command squad... Can they do that to one unit multiple times or is it one of those 'only one per turn' type of deals?
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Tired of reading new rulebooks... Just wanting to play. |
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![[Post New]](/s/i/i.gif) 2009/04/20 22:48:20
Subject: Hydra vs. AC HWS
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Slaanesh Chosen Marine Riding a Fiend
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Each company command can issue two orders per turn, it is done in the shooting phase, can only target non-vehicles and has a range of 12". Each unit may only recieve one order per turn. To understand the order the recieving unit must make a Ld test, succes means the order is carried out, on a failure the unit just acts as normal.
Platoon commands can issue one order per turn, and have only got an order range of 6". They also have fewer orders to choose from.
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![[Post New]](/s/i/i.gif) 2009/04/21 05:57:29
Subject: Hydra vs. AC HWS
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Junior Officer with Laspistol
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Grunt_For_Christ wrote:And for only 35 points? You'd have to kill quite a few to even force a morale check for 25% casualties (especially with the new cover save madness). And the unpin option is available via command squad... Can they do that to one unit multiple times or is it one of those 'only one per turn' type of deals?
"only 35 points?" Seriously? 35 points is pretty big, it's almost another infantry squad by itself.
I wouldn't mind playing against a guard player that used 70% of what a normal army would have just to give all his squads better leadership. It means less guns to deal with, and less squads to deal with.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/04/21 06:20:35
Subject: Re:Hydra vs. AC HWS
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Guardsman with Flashlight
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Tamiya 1/35th flakvierling with copious pictures
http://www.dragonmodelsusa.com/dmlusa/prodd.asp?pid=LNRLAS35008
retails 5-10 dollars americano
shouldn't be too hard to find someone with 9 of them in stock
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Freedom is having the right to go to a foreign country, shout, "Knock knock, it's America, mother er!", storm in, guns blazing, and let CNN take care of the rest. |
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![[Post New]](/s/i/i.gif) 2009/04/21 17:40:58
Subject: Hydra vs. AC HWS
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Ambitious Acothyst With Agonizer
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Oh, those are really nice. Just stick them on the back of a Chimera, and your all set! Granted they aren't as HUGE as the Hydra autocannons on the Forgeworld model, but they are MUCH cheaper $$$ You could even just put a magnet on the bottom, and easily change from a Hydra to a Chimera. sorry if a bit off topic.
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I'm currently taking commissions.
Phil's Minis.
Contact me at my site.
Phil's Minis
Use coupon code NWSTRT5 for 5% off EVERYTHING! |
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![[Post New]](/s/i/i.gif) 2009/04/22 00:30:22
Subject: Hydra vs. AC HWS
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Regular Dakkanaut
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Grunt_For_Christ wrote:So is the downfall of guard squads still going to be leadership?
Just the HWS/ SWS. Basic infantry can buy a LD9 Commisar, who get Stubborn and LD rerolls.
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