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Made in us
Boosting Space Marine Biker





Kugath is impressive, but a GUO will get you almost the same bang for lot less bucks.

7 Beasties in one squad is a bit much. Fluff is one thing, effectiveness is another.

You need more Plaguebearers. Try a few squads of 10 with Icon and a couple of 5 for objective camping.

Do whatever it takes to put Wings on all the Demon Princes. Nurgle can take a beating, but is generally slow. Wings are your speed. Don't forget that Kugath/GUO get to roll 3 dice for difficult terrain.

Drop one Prince and take a Soulgrinder with the 8/3 template. Princes are fun, but some things cannot handle Armor 13 that well. And it is cheaper. I wouldn't take 3 Soulgrinders, but one will add some flexibility.

Add Noxious Touch to the Princes. Unholy STR helps against vehicles, which will be your big weakness, but Nox is just sick when you get into close combat, and the wings help you do that, and the Tally just keeps climbing...

There is a place beneath those ancient ruins in the moor…

 
   
Made in us
Boosting Space Marine Biker





Oh, and for the guys that are saying that Soulgrinders are so much better than Princes... I agree, but not for this list.

For Nurgle, a Prince can land, shoot Gaze needing 2's to hit and 3's to kill Marines... that instantly adds to the Tally. You don't have to wait and see if the Prince survives a round of shooting and then is withing 12" of something to maul, assuming no Wings like some are suggesting.

I'd recommend 2 Princes and 1 Grinder, but strongly suggest at least 1 of each at 1750.

There is a place beneath those ancient ruins in the moor…

 
   
Made in us
Dakka Veteran




Huntsville, AL

Wild, how much have you played with a tally list?

Wings on DPs are a huge waste of points. Two dps with wings = soul grinder just for the wings =P
   
Made in us
Boosting Space Marine Biker





I've played *against* it a lot. Mike Twitchell is my usual 40k partner.

There is a place beneath those ancient ruins in the moor…

 
   
Made in us
Dakka Veteran




Huntsville, AL

Ahh ok what do you run?

Just wondering where your opinions on the list are forming from. I like to get all takes as I play the list aswell.
   
Made in us
Boosting Space Marine Biker





I'm in the middle of picking armies. We proxy a lot and it was good to test the Nurgle against different things for Mike + company's Adepticon prep.

I'm leaning toward biker marines but have tried many different marine variants. We couldn't come up with anything that could shoot the Nurgle to death. Eldar, Tau, nothing. Assault has a chance, but then you are feeding the Tally so that will go against you in the later turns of the game. Any mech list will give it trouble because you can go all mobile late in the game and require 6's to hit.

Best bet against Nurgle seems to be going first, camping in the middle, forcing it to deep strike around you, and then pound one side while running from the other. At least that's the only way I've found to tie it... I've never beaten it, but then again Mike is an excellent player.

Of course Dual Lash is all the rage and can present it problems. Playing all Khorne Demons and going first against it will give Nurgle a headache.

There is a place beneath those ancient ruins in the moor…

 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Clay's stuff is pretty right on and I am not going to repeat it. One additional thing I would like to add is that all those units of 7 will be really bad when you are deepstriking in without icons. You will have to deploy pretty far apart from each other to avoid mishaps and isolated small plaguebearer units are really of no good.

This message was edited 1 time. Last update was at 2009/04/24 21:00:38


Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Nurgle Predator Driver with an Infestation




Did split to get more scoring units. I play a couple of drop pod marine armies, and I have found that giving your opponents many targets instead of a few strong ones works out. I agree that a LC Termy squad or a relic blade or command squad will charge and destroy a unit. However most elite h2h units should destroy a 105 point troop choice. We'll see this weekend

 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

My point wasn't so much they are easy to kill, rather that you will have trouble bringing them in without mishaping.

Good luck and I can't wait to read the batreps!

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Nurgle Predator Driver with an Infestation




Ok so three games played on sat.

1st vs imp guard
lots of troops with heavy weapons, 2 battle tanks, 1 demolisher tank, 1 sentinal.

kill points - pitched battle

Nurgle showed its power in theis game. I rolled poorly for my army and got all my Plaguebearers. They weathered all sorts of shots, he was hitting with everything, and they just shook most of it off. I got almost all my researves in turn two. The battle really showed off epidemius. I was concentrated on his flanks, and in the beggining it was fairly static game. But as I slowly widdled him down his flanks folded faster and faster until finally in turn 6 i crushed almost his entire army. Ended 4-8 in Nurgles favor, and one of his 4 was a lost deepstriking PB squad.

2nd game vs marines
5 objectives pitched batttle
lots of troops, 10 termies w librarian

again rolled poorly and got plaugue bearers. 2nd turn he used gate and 3rd turn charges epedimius squad with termies and librarian, demus dies. slowly lost game after that.

3rd game.... vs marines again termies, landraider reedemer, 2 dreads, assault squad 20 marines

This game I really don't want to talk about, it was a poor representation of the army. To give you an idea of why Ku'gath failed 6 invuns in a row, and failed the 3 FNP he got from those 6, died turn 2 to a 5 man combat squad with a plasma gun. My opponent was rolling enough 5 and 6's that he didn't even really feel the hastle of killing Nurgle, he charged a 7 man PB squad with another 5 man combat squad and wipped them on the charge ? had 8 reagular atackes and 3 powewr weapon attacks. WTF? By the end of turn 3 I was so demoralized that all strategy went out the window replaced by a desire to end the game ASAP.

Things I found I liked and disliked. First I played better on the games that I got my PB's first so that has me rethinking my strategy. Secondly, beast of Nurgle are so good once you get to 10 kills. so I am thinking of trying to ad a second squad of them. Daemon princes are great, but with just daemonic gaze they just don't do enough wounds fast enough, so I think I am going to find room for breath on the three of them, also I am dropping the wings off the one DP and making all three identical, with one winged, he was the main target, so only think wings did was protect the two DP's without it. I also find that the 7 man plague bearers arn't quite resiliant enough for my liking.

One Major changes I am concidering and would like your guys opinion on is replacing kugath with 2 or 3 hearalds with breath to add some punch to the PB's in the beggining of the game. I hate to loos kugath, so I also concidered dropping to 2 DP's and adding one more hearld. Lemme know what you think.

This message was edited 1 time. Last update was at 2009/04/27 02:56:50


 
   
Made in us
Dakka Veteran




Huntsville, AL

I always stick 40 PBs in my primary wave.

Sounds like you had the same trouble we were predicting you were going to have with the list.

I am wondering though, HOW IN THE WORLD did you allow epi to get into combat with a unit that deep struck?
   
Made in us
Nurgle Predator Driver with an Infestation




Rolled a 2 and a 1 on sap move and a 1 on the run roll. I actually didn't have much of a problem with armor. I am going to stick with the DP's for now. I am going to drop the. Beasts and then take 4x10 man pb squads 3 w/ icons, then also upgrade all DP to breath and add another herald with palaquin and breath, then make pb squads w/ demus and herald desired wave.

 
   
Made in us
Dakka Veteran




Huntsville, AL

What I was trying to get out of you was, you had no units capable of keeping Epi out of CC? You play a deepstriking army, you should be able to respond to his deepstrikes. I just dont get it, I have never had EPI die in a game that I didnt get tabled, and that only happend twice in playtesting.
   
Made in us
Nurgle Predator Driver with an Infestation




I am not really sure what you are tinking I should have done. He deep struck 1 inch away using a tele homer on nearby scouts tryed to get nearest pb squad In.charge range but rolled poorly as I mentioned. So with demius I used breath on his termies had 9 hits, wounded w/ only 3 he made 2saves lost 1termy

 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Well, if there was another PB unit within 12" he could run and join them and the PBs he just left would form a screen - that would buy you at least a turn and probably 2.

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

You can only join the the movement phase, unless you mean run in the more generic sense.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

No, I mean one unit move 6" toward epi and epi move 6" toward them. Guess it would actually be 14" with the 2" coherency

Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
Made in us
Jovial Plaguebearer of Nurgle




Big squads of plaguebearers, 14 is good, will give you your objectives.

Take the wings off those DPs, you are deepstriking, you do not need more mobility.

The DPs are the way to get the tally up, give one aura of decay and the others unholy strength and you got the numbers racking up.

The soulgrinders may make for a good anti tank but what in the army is going to get the tally up? not just one squad of beasts.

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Nenya97 wrote:Big squads of plaguebearers, 14 is good, will give you your objectives.

Take the wings off those DPs, you are deepstriking, you do not need more mobility.

The DPs are the way to get the tally up, give one aura of decay and the others unholy strength and you got the numbers racking up.

The soulgrinders may make for a good anti tank but what in the army is going to get the tally up? not just one squad of beasts.


He needs mobility to take out tanks. Mech armies will own foot princes.

Aura of decay is next to useless. Sixes to wound AND they get an armor save= a whole bunch of nothing. Gaze is far better due to it's range, Str and AP

Here's what I'm running with now:

Epidemius Cloud of Flies Plaguesword Aura of Decay Daemon Feel no Pain Independent Character Slow and Purposeful Tally of Pestilence 110
Great Unclean One Noxious Touch Daemon Feel no Pain Slow and Purposeful Cloud Of Flies 165

Troops
Plaguebearers, 14 Icon of Chaos 235
Plaguebearers, 13 Icon of Chaos 220
Nurglings, 7 91
Nurglings, 7 91
Nurglings, 7 91
Nurglings, 7 91
Heavy Support
Daemon Prince, 1 Daemonic Flight Iron Hide Mark of Nurgle Cloud of Flies Noxious Touch Daemonic Gaze 235
Daemon Prince, 1 Daemonic Flight Iron Hide Mark of Nurgle Cloud of Flies Noxious Touch Daemonic Gaze 235
Daemon Prince, 1 Iron Hide Mark of Nurgle Cloud of Flies Noxious Touch Breath of Chaos 185

Points Summary:
HQ: 275
Troops: 819
Elites: 0
Fast Attack: 0
Heavy Support: 655
Total: 1749

The intended first wave consists of the two winged princes, Epidemius and his squad (objective sitters) and a forward element of PB to bring the icon in play.

The princes's primary target are transports. Because if it can more 12 inches, my army can't get to it otherwise. Barring that, they head straight for meat to get the count running. Hopefully, the enemy will be in a place to have the walking prince drop next to an Icon and use his breath. Once the count reaches 10+, I commit the nurglings to combat.

I'm going to drop 7 PB from epi's squad to fit in 3 beasts. I'd rather have more s4 attacks in the army, because they can at least glance armor 10. The PB's with epi are so often not doing anything. to have a 13 man unit twiddling it's thumbs seems counter productive to me.

This message was edited 1 time. Last update was at 2009/04/28 07:28:18




-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Dakka Veteran




Huntsville, AL

I use my PBs to get the tally up, like I said, one good charge from a unit of 20 does the trick every time. You really do not need a trick to get the tally up, straight up brute force works.
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

That might work for you, but it doesn't for me. My dice don't work like that.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Dakka Veteran




Huntsville, AL

Thats cause your not using big squads =) 20 PBs on the charge = average of 15 wounds.

You would be surprized at how average you roll in a game. Taking small units punishes you for averages. DPs are small units.
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

Plaguebearers, on average, don't charge. They get charged. With SAP I'm looking at an average threat range of about 6-9 inches. If I do have a larger unit, then that larger unit can hurt my chances at getting in CC (as there are no open slots to put other models in).

I don't agree with you on the princes. My princes have performed superbly in all but a few games for me. The occasional mishap is bound to occur.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in us
Dakka Veteran




Huntsville, AL

6 - 9 inches is plenty, you gotta learn to set up charges and judge distances better.

Your also completely dismissing the ability to hold a unit in place with things like GUOs, Nurglings, and Soulgrinders.

I think the main reason you have not seen many tally lists in the top ranks is because people are overly concerned with getting the tally up ASAP instead of winning the game. Like I said my tally goes up fine without dedicating 1k points worth of non scoring units to the cause.

I am starting to feel dirty talking about my tally going up so much.
   
 
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