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Made in us
Thrall Wizard of Tzeentch






Centurian99 wrote:
Augustus wrote:Flip a coin and see if your plan works, dumb.

Most of the armies I see are mirrored, so it doesn't even matter, which is an obvious solution.


I've come to the conclusion that mirror Daemon armies are the incorrect way of doing it. That leads to you facing off with 50% against an opponent's 100%, which is a bad idea. Might work against some armies, but against good players/lists, it's not going to work nearly as well.


I play as daemons, and mirror armies are actually one of the best strategies I can use. Both halves of the army have to have an equal number of units, so you will ALWAYS be fighting at 50% strength. Another thing- daemon armies don't come in like a one-two punch, you get a one punch, and the rest of your army slowly dribbles in from reserves the rest of the game. I usually have 60% of my army playing at any given time. Also, deepstriking is a blessing and a curse in equal measure. When you and your friend are designing the board, you have to be very careful to leave 12" diameter areas of clear terrain to let your daemons DS in. Because of this, Daemons are a great deal more predictable than some people think- they will deepstrike in either
a) within 6" of a chaos icon so they don't have to scatter
b) in a large, open area
so to cripple daemons, deny them either of those. When deploying, make sure there are no holes in your army, to avoid the problem of a bloodthirster DSing in and ruining your day. Or, instead of immediately opening fire on all the greater daemons/daemon princes/soul grinders that came in, kill off the little guys with the icons- I am considerably more pissed off at someone killing one of my icons than I am when they get a wound or two on fateweaver. Oh yeah, this might be obvious, but don't sit back and shoot at a lord of change, CC it. And remember- a lot of daemons are fast. I frequently use my jump troop flamers to devastate infantry with their templates- auto wound on a 4, no armor or cover. I kill terminators with those guys. If you're using infantry, get rid of any templates they have. so to recap, in order to kill things-
1) chaos icons- they are the bread and butter of a daemon army. DO NOT FORGET THAT. every daemon that mishaps is another daemon you don't have to worry about.
2)greater daemons, fateweaver first if he has him.(If he doesn't, he's an idiot) see below on how to get rid of them.
3)CC the tzeentch daemons, shoot everything else. DO NOT CC nurgle- you might not die, but whoever you send in there will stay there for the rest of the game. even plaguebearers. Slaanesh likes to hit&run- shoot them. Khorne murders in CC- shoot him too.
your enemy might play differently from me, but that's what makes me lose battles. I love hiding icons in groups of little guys while everyones busy shooting my 2 great unclean ones.(T6 W5 4 inv FNP) That's all I got, and good luck banishing my brethren to the warp!
@ below: um, blocking a assaults with a land raider might work for some troops, but not who you need it to work against, the jump troops/jetbikes. flamers, lords of change, bloodthirsters, screamers(would stop to blow up said land raider, actually) and heralds of tzeentch on anything but barefoot. Though you will block all troop choices, remember- the bloodthirsters are going right over the tank, and assaulting whatever you're protecting.

This message was edited 1 time. Last update was at 2011/08/02 19:48:02


 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




His advice is pretty solid, I run a slightly different list due to the local meta game. 2 Blood Thirsters, 3 Daemon Princes, and tons of bloodletters and blood crushers works. Focus on killing the big things first but do NOT let anything make combat with you. Adopt the run like a coward strategy if you must but avoid combat like the plague. Sometimes it is better to move an expendable vehicle like a rhino 12 inches to block movment of a big guy. Sure you will lose your Rhino (if he can role 6's) to hit, but that is one more turn you have to shoot the crap out of the big guys.

This message was edited 1 time. Last update was at 2011/08/02 07:00:27


Warhammer 40k: 3000 DOC, 4000 SM
Warhammer: 7000Empire, 10000 WE, 9000 Brets, 4000 DE 
   
Made in us
Purposeful Hammerhead Pilot






Vermont

Daemons sadly are easier to beat than most armies, I've had a horrible time winning with them lately.

 
   
Made in us
Thrall Wizard of Tzeentch






*sigh* agreed, deffskulla... I have yet to win a battle. Though every time... I get this feeling that I'm missing something... like, there's some strategy or trick that I'm totally glazing over. I figure the only way to figure it out is to keep playing battles and keep reviewing them until I get it. Best of luck to both of us!
   
Made in gb
Fresh-Faced New User





try putting a land speeder storm next to your best unit that will throw any daemons off trying deep strike nest to your unit and give them some time to shoot the daemons up.

I fight to burn chaos and kill Xenos (with the exception of tau and Eldar)
whom i face dies.

 
   
Made in us
Fixture of Dakka






San Jose, CA

<go to sleep, thread; your work is done. Please do not rise up and devour our living flesh, as that would suck>

Quis Custodiet Ipsos Custodes? 
   
 
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