Switch Theme:

5ed Metagame: Falcons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Furious Fire Dragon





Except that bladestorm is only 15 points and fits in well with alot of builds, but yes I see your point people often think "that sounds cool" and buy bladestorm, even without thinking how it effects their overall army.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Don't forget that you also have to purchase a marginally-useful exarch, so the "real" cost of Bladestorm is 27 points (most of the time 32 after the twin-shuriken catapult) per unit.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Proud Phantom Titan







willydstyle wrote:Don't forget that you also have to purchase a marginally-useful exarch, so the "real" cost of Bladestorm is 27 points (most of the time 32 after the twin-shuriken catapult) per unit.


I played some one that had 3 units of 6 with dual guns, blade storm and defend (why the hell are they in CC?) ... I tried to explain to him he'd be better of taking 3 units of 9 without the Exarch. (Not that I really like DA personally, I'd rather stick to pathfinders and jetbikes)
   
Made in gb
Furious Fire Dragon





Dire Avengers with bladestorm are only really worth it in a mech list, I'd probably not field them at all if im not running a mech list.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

cross wrote:I have a question in this vein, I still see 5th ed lists with a falcon and 5 fire dragons. How is this played? I ask the question because of all the points that have been brought up in this post. if you want to transport your firedragons effectively you will not get to fire the falcons weapons and you bring the falcon dangerously close to the enemy to drop off the FDs. On the other hand if you stand back and shoot, you cant use the FDs effectively. So again I ask, how is this effectively played????


You stay back and shoot the guns on the falcon and once your opponents landraiders and rhinos enter midfield you zoom up, drop the fire dragons and shoot close range meltas at them. You wait and then go after what you want.
   
Made in ca
Member of the Malleus





Canada

I simple switched to carrying a rocket launcher on my falcon, and putting the bright lances on my Vyper squadrens, RL firing a frag missle is still counting as a defensive weapon, str 4.

 
   
Made in gb
Proud Phantom Titan







doubled wrote:I simple switched to carrying a rocket launcher on my falcon, and putting the bright lances on my Vyper squadrens, RL firing a frag missle is still counting as a defensive weapon, str 4.
... sorry but even in forth edition why did you have a bright lance on it? It cost loads and you had to stay still to fire it with the pulse lasers. The only weapons that were good in 4th were the Strength 6 weapons; Star cannons being slightly in the lead followed by scatter lasers and then the Shurican cannon. The reason you took a strength 6 weapon was to always be moving 12" so you always got the glancing hit rule.

Even now EML don't really bring an acceptable improvement.
   
Made in ca
Member of the Malleus





Canada

Tri I did it because it was the first model I ever bought, and the original codex I had did not actully have pics of the compenents with the names, so I assumed the pulse laser was the bright lance, and then when I learned the truth, I was already through my eldar phase and onto BA, ah to be young and foolish agian lol.

 
   
Made in us
Flailing Flagellant




USA: Michigan

I agree with "doubled". If you are going to take the falcon, you should cough up the extra 5 points and move from a scatter laser to a EML. Shoot the S4 blast until the pulse laser is knocked off.

"Starved to Death in a Land of Plenty."
Blue dragons, sisters of battle, mercenaries, tyranids 
   
Made in us
Regular Dakkanaut




deFl0 wrote:The Falcon is still very good, but you have to think out of the box...

The Falcons is still near unkillable from shooting. I've taken a liking to putting Eldrad and a dire avenger squad inside.

Now the Falcon is a scoring unit, and Eldrad can do things like fortune a guide units.

Works great for Eldar that have a tough time keeping troops alive on objectives.

Pete


Just to expand what I said before, because it's really the only time I ever use Falcons any more...

Mech Eldar can win or draw every game against every army. They just don't have a lot of fan fare because they are really not good at massacring armies any more. And let's face it. No massacres no overall big tourney wins...

As I said before the Falcon is still really durable. With a farseer with fortune it's the most resilient transport in the game outside of hth (remember you can fortune the cover save on the falcon or the other tanks!!! GO GP ELDRAD!!!).

That said waverserpents are a lot more durable than they used to be, so the gap between the serpent and the falcon is much less now, so it's more difficult to justify the extra points.

Classic units like fire dragons in falcons are now fire dragon in waveserpents.

That said, if you play mech a lot you will see that a very resilient scoring unit in an Eldar list is worth it's weight in gold, but I wouldn't take more than one. Your other hvys should be fire prisms.

Consider the possibility of a super fast, nearly unkillable from shooting, scoring unit that can guide, doom and fortune other units. It's expensive and sounds lame on paper but's really super powerful in the table. Especially at higher level games. I routinely fortune warlocks in hth while keeping my farseer in the tank. Combos like that are made of win.

Plus there are a lot of upsides to the holo field people tend to overlook:

1. It works in hth (huge when on an objective at the end of a game)
2. It makes the falcon more resilient than the waveserpent (yes even agaisnt meltas)
3. It makes the tank better at tank shocking (huge when tank shocking units off objectives at the end of a game).
4. It makes ramming less of a threat. (huge for popping rhinos contesting objectives in the end game)

Honestly I don't even shoot my Eldar tanks anymore. They just largely just ram things. They all get S cannons now.
   
 
Forum Index » 40K General Discussion
Go to: