deFl0 wrote:The Falcon is still very good, but you have to think out of the box...
The Falcons is still near unkillable from shooting. I've taken a liking to putting Eldrad and a dire avenger squad inside.
Now the Falcon is a scoring unit, and Eldrad can do things like fortune a guide units.
Works great for Eldar that have a tough time keeping troops alive on objectives.
Pete
Just to expand what I said before, because it's really the only time I ever use Falcons any more...
Mech Eldar can win or draw every game against every army. They just don't have a lot of fan fare because they are really not good at massacring armies any more. And let's face it. No massacres no overall big tourney wins...
As I said before the Falcon is still really durable. With a farseer with fortune it's the most resilient transport in the game outside of
hth (remember you can fortune the cover save on the falcon or the other tanks!!! GO GP ELDRAD!!!).
That said waverserpents are a lot more durable than they used to be, so the gap between the serpent and the falcon is much less now, so it's more difficult to justify the extra points.
Classic units like fire dragons in falcons are now fire dragon in waveserpents.
That said, if you play mech a lot you will see that a very resilient scoring unit in an Eldar list is worth it's weight in gold, but I wouldn't take more than one. Your other hvys should be fire prisms.
Consider the possibility of a super fast, nearly unkillable from shooting, scoring unit that can guide, doom and fortune other units. It's expensive and sounds lame on paper but's really super powerful in the table. Especially at higher level games. I routinely fortune warlocks in
hth while keeping my farseer in the tank. Combos like that are made of win.
Plus there are a lot of upsides to the holo field people tend to overlook:
1. It works in
hth (huge when on an objective at the end of a game)
2. It makes the falcon more resilient than the waveserpent (yes even agaisnt meltas)
3. It makes the tank better at tank shocking (huge when tank shocking units off objectives at the end of a game).
4. It makes ramming less of a threat. (huge for popping rhinos contesting objectives in the end game)
Honestly I don't even shoot my Eldar tanks anymore. They just largely just ram things. They all get S cannons now.