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![[Post New]](/s/i/i.gif) 2009/05/26 22:41:45
Subject: Your Favorite House Rules?
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Missionary On A Mission
The Eye of Terror
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You guys knew what I meant though, Big unit shielded by littler unit, little unit gets hit if it gives a cover save.
It could be two space marines, with the one behind it elavated, or a land raider behind a rhino.
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![[Post New]](/s/i/i.gif) 2009/05/26 22:47:25
Subject: Your Favorite House Rules?
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Virulent Space Marine dedicated to Nurgle
where i want to be
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The only thing we really have is if both players want then the game is set to annihilation.
some times you just want to kill stuff.
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![[Post New]](/s/i/i.gif) 2009/05/26 22:54:20
Subject: Re:Your Favorite House Rules?
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Calculating Commissar
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Yea, that's a pretty easy rule to play. Though, like I said, the blocking unit should be 2/3 the size (or elevated to the same minimum height) of the unit it's blocking. That way you don't have tiny units able to block huge ones, as that would make as much sense as the shot disappearing on a passed cover save.
One of my buddies had a good one - rolling Armour saves BEFORE Wounding rolls. IMO, he's got the right idea, as the armour should be rolled first in all sense to see if it stops the hit, or at least slows it so that it doesn't kill outright. If it fails, then roll to wound normally.
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![[Post New]](/s/i/i.gif) 2009/05/27 00:34:14
Subject: Your Favorite House Rules?
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Sneaky Striking Scorpion
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Not exactly a house rule, but sometimes we would throw tape down in the garage to mark the playing field. We could play on a 5x5 or 6x6 foot board and have fun shooting the crap out of one another. We stopped doing this when one of our players started playing 'Nids however. The Tau had a bit of an unfair advantage.
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![[Post New]](/s/i/i.gif) 2009/05/27 00:59:17
Subject: Your Favorite House Rules?
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Trigger-Happy Baal Predator Pilot
Toronto (GTA), Ontario
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Canonness Rory wrote:I really dislike the limited ammunition rule.
It gives CC focused armies like orks a MASSIVE advantage. They'll fire their sluggas, what, once or twice per battle before getting stuck in?
Compared to, say, sisters of battle, fire warriors, guardsmen, etc, who are doing something horribly wrong if they get into CC. a Tau player would have to buy LOADS of ammunition, especially for a game lasting longer than 5-6 turns.
You could have a rule that since armies like tau, IG etc. are Weapon based armies they have extra ammo on them or that they have to pay less for ammo.
EDIT: Wrote armour instead of ammo
-Orkishly
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This message was edited 1 time. Last update was at 2009/05/27 02:10:34
Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
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![[Post New]](/s/i/i.gif) 2009/05/27 01:02:43
Subject: Your Favorite House Rules?
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Fresh-Faced New User
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It's more of a rules interpretation than a house rule, but we use stacking explosions for shots/attacks that happen at the same time. So, when my firedragon squad shoot a drop pod 5 times, and get 3 explosion results, we roll 3 different explosion distances, often resulting in a lot of casualties. Needless to say, my Firedragons kill themselves more often than the enemy does... But it makes things fun, who doesn't like big booms?
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"Some say there is a fine line between genius and insanity. I like to stand on both sides and laugh." |
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![[Post New]](/s/i/i.gif) 2009/05/27 01:54:10
Subject: Re:Your Favorite House Rules?
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Calculating Commissar
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You could have a rule that since armies like tau, IG etc. are Weapon based armies they have extra armour on them or that they have to pay less for ammo.
That's generally what we do. CC based armies pay more for ammo, as it's obviously not common stock for those armies. That or we increase the strength of the Ranged army's weapons by 1. Both do a pretty good job balancing it out from what I've both seen and played.
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![[Post New]](/s/i/i.gif) 2009/05/27 02:51:26
Subject: Your Favorite House Rules?
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Sneaky Striking Scorpion
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I always figured it was assumed by the point cost of the weapon that they have the ammo to use it.
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![[Post New]](/s/i/i.gif) 2009/05/27 05:42:52
Subject: Re:Your Favorite House Rules?
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Calculating Commissar
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We always start the squads with full mags. You buy on top of that.
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This message was edited 2 times. Last update was at 2009/05/27 05:43:14
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![[Post New]](/s/i/i.gif) 2009/05/27 07:04:03
Subject: Re:Your Favorite House Rules?
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Storm Trooper with Maglight
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My gaming club has a house rule i like:
swarms take 3 wounds, not 2 from template weapons. There was a second part to this rule but i can't remember it right now. The spirit of it was that swarms shouldnt be able to automatically survive a single template weapon. thats the very purpose of a flamer; to kill alot of small weak targets. the way it is now is that if you hit a swarm with a template weapon they take 2 wounds, and if they havnt taken any damage before they will definitely survive it. there was something we have to offset this a bit but it escapes me aat the moment.
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![[Post New]](/s/i/i.gif) 2009/05/27 12:11:23
Subject: Re:Your Favorite House Rules?
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Lieutenant Colonel
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Hi all.
My gameing group has a' house rule' of only play 40k AFTER trying FREE to down load alternatives , Stargrunt II, No Limits, Chain Reaction 3,etc.
And suprisingly very few gamers bother going back to 40k rules.
If you are going to modify a rule set to youre own preferances , why pick an expencive cluster£"*& of a marketing ploy like the 40k game system ?
When you have free to down load rules sets focused more on 'game play' than 'marketing ' on the internet?
40k is the ONLY commercially avalable rule set that has NEVER had the rules written specificaly for the game play, only marketing requirments.
And it realy shows !
Lanrak.
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![[Post New]](/s/i/i.gif) 2009/05/27 13:05:58
Subject: Your Favorite House Rules?
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Killer Klaivex
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Occasionally, my friend and I play a rule where if a model is killed by a blast template, all models within 6" must take an initiative test or suffer a -2 penalty to their BS as blood and gore gets in their eyes or on their visors.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/27 19:17:19
Subject: Your Favorite House Rules?
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Storm Trooper with Maglight
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Cheese Elemental wrote:Occasionally, my friend and I play a rule where if a model is killed by a blast template, all models within 6" must take an initiative test or suffer a -2 penalty to their BS as blood and gore gets in their eyes or on their visors.
That may be the awesomest house rule ever.
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![[Post New]](/s/i/i.gif) 2009/05/27 19:30:09
Subject: Re:Your Favorite House Rules?
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Calculating Commissar
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Cheese Elemental wrote:
Occasionally, my friend and I play a rule where if a model is killed by a blast template, all models within 6" must take an initiative test or suffer a -2 penalty to their BS as blood and gore gets in their eyes or on their visors.
That may be the awesomest house rule ever.
Combine that with Creeping Barrage and you could make a whole army deuce their pants.
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![[Post New]](/s/i/i.gif) 2009/05/27 19:52:37
Subject: Re:Your Favorite House Rules?
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Elite Tyranid Warrior
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At my FLGS, we have a couple house rules. For one, we allow Lictors to DS without rolling for dangerous terrain, because the idea of a Lictor leaping out of hiding in terrain, where it is most at home, and then losing a wound because it steps in a pothole or something is ridiculous. We found that no balancing is needed, because all it does it make Lictors actually worth their points. Almost. We also agreed that any unit at all can hold objectives in Apoc, because the idea of a bunch of grots being able to hold an objective that a 20 story titan can't is a little absurd.
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This message was edited 1 time. Last update was at 2009/05/27 19:54:01
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![[Post New]](/s/i/i.gif) 2009/05/27 22:47:42
Subject: Re:Your Favorite House Rules?
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Calculating Commissar
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At my FLGS, we have a couple house rules.
For one, we allow Lictors to DS without rolling for dangerous terrain, because the idea of a Lictor leaping out of hiding in terrain, where it is most at home, and then losing a wound because it steps in a pothole or something is ridiculous. We found that no balancing is needed, because all it does it make Lictors actually worth their points. Almost.
We also agreed that any unit at all can hold objectives in Apoc, because the idea of a bunch of grots being able to hold an objective that a 20 story titan can't is a little absurd.
A good rule. I'm stealing it, though making a few adjustments. Namely only infantry/walkers can capture. to me, Tanks and Titans seem like they're too valuable and cumbersome to be left to guard small objectives. A big objective, like a building complex or an airfield would work with the original rule though.
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This message was edited 1 time. Last update was at 2009/05/27 22:48:37
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![[Post New]](/s/i/i.gif) 2009/06/03 08:16:11
Subject: Your Favorite House Rules?
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Oozing Spawning Vat
Melbourne, Victoria, Australia
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My friends and I have a rule we have started using, it is known as the EFG (Epic Fail Guy) rule and works as such:
If any model in your army has two or more standard attacks and you roll ones for every single roll to hit, the shot not only misses the target, the bullet changes direction and shoots someone in your own army. Wounding and Saving throws are done as per usual.
The Rule also applies in close combat, except the guy swings his weapon, the enemy simply moves out of the way and our delightful master of fail hits one of his own men in the face.
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There is no I in team, but there is an I in win |
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![[Post New]](/s/i/i.gif) 2009/06/03 08:29:57
Subject: Your Favorite House Rules?
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Storm Trooper with Maglight
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Timleob wrote:My friends and I have a rule we have started using, it is known as the EFG (Epic Fail Guy) rule and works as such:
If any model in your army has two or more standard attacks and you roll ones for every single roll to hit, the shot not only misses the target, the bullet changes direction and shoots someone in your own army. Wounding and Saving throws are done as per usual.
The Rule also applies in close combat, except the guy swings his weapon, the enemy simply moves out of the way and our delightful master of fail hits one of his own men in the face.
this gives me an idea for a conversion...
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![[Post New]](/s/i/i.gif) 2009/06/03 08:37:28
Subject: Your Favorite House Rules?
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Oozing Spawning Vat
Melbourne, Victoria, Australia
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Oh god, this should be good
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There is no I in team, but there is an I in win |
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![[Post New]](/s/i/i.gif) 2009/06/03 09:31:29
Subject: Your Favorite House Rules?
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Pestilent Plague Marine with Blight Grenade
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*Dice rolled off the table are FAILED.
*Any percieved "drop die" is re-rolled. This has stung me before as I don't drop-die. But rules are rules.
*We have more but I can't remember them, it's early.
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![[Post New]](/s/i/i.gif) 2009/06/03 16:31:01
Subject: Your Favorite House Rules?
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Wolf Guard Bodyguard in Terminator Armor
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Tek wrote:*Dice rolled off the table are FAILED.
*Gets an idea....
Oh noes, my non ATSKNF marines dont have a powerfist and im stuck in combat with your dread, you did 1 wound i did nothing, time for my leadership test, oh look at that, off the table, FAILED. hey look, i fall back and melta your face.
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THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/06/03 17:54:48
Subject: Re:Your Favorite House Rules?
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Calculating Commissar
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My friends and I have a rule we have started using, it is known as the EFG (Epic Fail Guy) rule and works as such:
If any model in your army has two or more standard attacks and you roll ones for every single roll to hit, the shot not only misses the target, the bullet changes direction and shoots someone in your own army. Wounding and Saving throws are done as per usual.
The Rule also applies in close combat, except the guy swings his weapon, the enemy simply moves out of the way and our delightful master of fail hits one of his own men in the face.
Oh wow... You've no idea how hard I laughed after reading this and picturing the images that it conjures.
It's also given me an idea...
New Chapter: Failmarines.
Color scheme: White, as it's impossible to screw up color placement when getting a set of Power Armour repainted by the Chapter's less-than-capable Techmarines
Primarch: Unknown. They haven't done their homework in this aspect.
Tactical Specialty: None. They've barely got down the idea of "Point and shoot".
Chapter Master: Whoever seems to be the least stupid at the time, and is capable of some degree of leadership.
Chapter Heraldry: A giant, red "F", similar in appearance to one written on a poorly done assignment by a professor or schoolteacher.
Chapter-Specific weapons: Nerf swords, Nerf Hammers, and Foamfists. These weapons were issued after repeat incidents of particularily bad "boo-boos" and "owwies" resulting from battle practice caused several of the marines' mothers to pull them from the Chapter.
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![[Post New]](/s/i/i.gif) 2009/06/06 22:13:34
Subject: Re:Your Favorite House Rules?
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Ground Crew
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metallifan wrote:My friends and I have a rule we have started using, it is known as the EFG (Epic Fail Guy) rule and works as such:
If any model in your army has two or more standard attacks and you roll ones for every single roll to hit, the shot not only misses the target, the bullet changes direction and shoots someone in your own army. Wounding and Saving throws are done as per usual.
The Rule also applies in close combat, except the guy swings his weapon, the enemy simply moves out of the way and our delightful master of fail hits one of his own men in the face.
Oh wow... You've no idea how hard I laughed after reading this and picturing the images that it conjures.
It's also given me an idea...
New Chapter: Failmarines.
Color scheme: White, as it's impossible to screw up color placement when getting a set of Power Armour repainted by the Chapter's less-than-capable Techmarines
Primarch: Unknown. They haven't done their homework in this aspect.
Tactical Specialty: None. They've barely got down the idea of "Point and shoot".
Chapter Master: Whoever seems to be the least stupid at the time, and is capable of some degree of leadership.
Chapter Heraldry: A giant, red "F", similar in appearance to one written on a poorly done assignment by a professor or schoolteacher.
Chapter-Specific weapons: Nerf swords, Nerf Hammers, and Foamfists. These weapons were issued after repeat incidents of particularily bad "boo-boos" and "owwies" resulting from battle practice caused several of the marines' mothers to pull them from the Chapter.
OMG THE WEAPONS! LOL THAT IS HILARIOUS! Anyway back to house rules. I play with three main ones but I'll probably use some of the ones on this thread.
1) If you roll off the table you miss, so if ur shooting or assaulting you miss, if you're cover saving you miss, etc.
2) SUICIDE!!!! If you roll the dice and it knocks over one of YOUR models, it is removed as a casualty, regardless of how many wounds it has left.
3) Smoke Launchers (not sure if this rule exists). So, you know on like tanks and stuff, there are smoke launchers (yea this is probably already a rule, but with my own twist)... Well this rule grants you the ability to use them, and anyone within 1D6" of the smoke launcher cannot move or shoot or assault or anything next turn (even your own units, unless it is the unit firing them). However, before each game you must buy "smoke". You start off with one use, then you buy more and more uses, costing ~10 points. You can get a maximum of 5 uses.  It helps a lot, however, my group has agreed that if there is an army with no smoke launchers (Nids, Orks(I dont think), Tau(I dont think) etc.) that you either
a) Can't use the rule,
or b) have to choose a model (brood lord, biker etc) to be able to use it. For example: a tyranid broodlord jets smoke from its mouth, and the rule works accordingly.
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"I kill you til' yur dead." - Lt Xela of the 14th Black Ops Assassins
"One blade at night is more effective than a thousand blades in the day." - Commissar Church of the 14th Black Ops Assassins
+ + =
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![[Post New]](/s/i/i.gif) 2009/06/07 04:25:57
Subject: Re:Your Favorite House Rules?
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Regular Dakkanaut
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ok this isnt my fav its my most hated
in apoc games necrons dont phase out(big bummer as we see 3 pylons every game with only 1 squad of warriers)
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i play bro plays
1100points
2500points
bros :1200 points |
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![[Post New]](/s/i/i.gif) 2009/06/08 10:02:19
Subject: Re:Your Favorite House Rules?
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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I've got one!
On the roll of a 2+ I win!
(I have rolled plenty of ones as punishment for this...)
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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![[Post New]](/s/i/i.gif) 2009/06/09 02:47:32
Subject: Re:Your Favorite House Rules?
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Storm Trooper with Maglight
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spartanghost wrote:My gaming club has a house rule i like:
swarms take 3 wounds, not 2 from template weapons. There was a second part to this rule but i can't remember it right now. The spirit of it was that swarms shouldnt be able to automatically survive a single template weapon. thats the very purpose of a flamer; to kill alot of small weak targets. the way it is now is that if you hit a swarm with a template weapon they take 2 wounds, and if they havnt taken any damage before they will definitely survive it. there was something we have to offset this a bit but it escapes me aat the moment.
I remembered what th offset was. Swarms are immune to instant death. This basically makes swarms more realistic. It seems silly that a single round with little to no explosive ability should be able to decimate more than a third of a swarm. so in total, swarms take 3 wounds from templates and are immune to instant death.
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![[Post New]](/s/i/i.gif) 2009/06/09 03:07:25
Subject: Re:Your Favorite House Rules?
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Trigger-Happy Baal Predator Pilot
Toronto (GTA), Ontario
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spartanghost wrote:spartanghost wrote:My gaming club has a house rule i like:
swarms take 3 wounds, not 2 from template weapons. There was a second part to this rule but i can't remember it right now. The spirit of it was that swarms shouldnt be able to automatically survive a single template weapon. thats the very purpose of a flamer; to kill alot of small weak targets. the way it is now is that if you hit a swarm with a template weapon they take 2 wounds, and if they havnt taken any damage before they will definitely survive it. there was something we have to offset this a bit but it escapes me aat the moment.
I remembered what th offset was. Swarms are immune to instant death. This basically makes swarms more realistic. It seems silly that a single round with little to no explosive ability should be able to decimate more than a third of a swarm. so in total, swarms take 3 wounds from templates and are immune to instant death.
I would rather make it that template's cause 2 wounds and instant death, while blast markers cause 2 wounds and no instant death. Also if you choose, then you can add a grot life type rule when they get hit by blast weapons to show the little guys getting thrown everywhere and ripped apart.
-Orkishly
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Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
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![[Post New]](/s/i/i.gif) 2009/06/09 09:05:12
Subject: Re:Your Favorite House Rules?
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Storm Trooper with Maglight
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I don't understand the thinking behind that, orkishly. The this house rule is now is swarms are immune to instant death (so a single Strength 10 weapon wont paste 'em), but they take all their wounds from template weapons. it means they can [i]survive[\i] templates, but they're much more deadly, and it prevents weapons that were made to damage a single target nowherre near as useful. If you think of a swarm of say, 25 rippers. A single railgun round has no prayer of killing them all, but a blast from a flamer or a railgun submunition should certainly do some major damage, and at least have a chance to wipe them out entirely, not the other way around.
edit: food for thought: why not think of Swarms as three models that share a base? that way single shot weapons only hit one model, but templates hit all three.
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This message was edited 1 time. Last update was at 2009/06/09 09:06:29
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![[Post New]](/s/i/i.gif) 2009/06/09 15:55:31
Subject: Your Favorite House Rules?
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Longtime Dakkanaut
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Old old Houserule was my friend's Khorne lord with powerfists worked on initiative vs my old DE wych army since a few games previously I captured him and we said he escaped the gladiatorial combats to lead a new band of csm.
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Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2009/06/09 16:59:04
Subject: Your Favorite House Rules?
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Pestilent Plague Marine with Blight Grenade
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Demogerg wrote:Tek wrote:*Dice rolled off the table are FAILED.
*Gets an idea....
Oh noes, my non ATSKNF marines dont have a powerfist and im stuck in combat with your dread, you did 1 wound i did nothing, time for my leadership test, oh look at that, off the table, FAILED. hey look, i fall back and melta your face.
Tek wrote:*Any percieved "drop die" is re-rolled.
*Guests bring the beer / teabags (friday night or sunday afternoon respectively)
*Unpainted models cost 3 points more than they should. Doesn't sound like much, but we have one guy who has an almost entirely boxfresh-grey army...
*Immobilised (post flat-out) skimmers block LOS and provide a cover save.
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