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![[Post New]](/s/i/i.gif) 2009/06/04 07:42:37
Subject: why would you take it
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Missionary On A Mission
The Eye of Terror
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Vanguard can assault on the turn they arrive by DS.
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![[Post New]](/s/i/i.gif) 2009/06/04 13:42:38
Subject: Re:why would you take it
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Fixture of Dakka
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Volkan wrote: I'll vote for the bolter-stake crossbow combi weapon in the WH dex. It is like 20 points and almost useless
Its actually only 10 points, but its still terrible.
My vote goes to the Power stake from the WH armory, 2 handed S3 power weapon that wounds psykers on a 2+ for 20 points.
I actually built an Inquisitor with power stake for Apoc games. Combined with a landraider, Mancatchers, crusaders and medics she rips up psykers really well. So many daemonprinces, sorcerors and even a few TMCs have fallen to her, across 3 games she almost makes her points back  Though she did manage to box a Tyranid.. damn, the gargantuan bug with the REALLY long legs that is some 1500 points... for 5 turns. She would have killed it to if he hadn't been making regen saves left and right.
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![[Post New]](/s/i/i.gif) 2009/06/04 13:55:22
Subject: Re:why would you take it
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Wrack Sufferer
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While not the worst upgrade: I hate MoK on Demon Princes in Codex:CSM.
10 points for +1 attack, sounds good. Oh now he can't take any psychic powers? And there aren't any other upgrades available to MoK DPs? Well I should have just taken MoS and Warptime, it better represents a fast, hard striking DP of the blood God than an extra attack. The only situation where MoK has a benefit is when the DP charges a vehicle that didn't move last turn. And if a DP is in charge range of a vehicle it's going to be moving.
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Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. |
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![[Post New]](/s/i/i.gif) 2009/06/04 16:04:42
Subject: why would you take it
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Nasty Nob
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They're more expensive Assault Marines, BUT COOLER!!!
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"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms |
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![[Post New]](/s/i/i.gif) 2009/06/05 18:47:14
Subject: Re:why would you take it
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Lead-Footed Trukkboy Driver
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Volkan wrote:
Another great choice is giving 1 of your WH priests a plasma rifle for 15 points, the idea of giving a BS3 model designed to charge a rapid fire weapon that can never fire at full range and if used prevents him charging (which is the unit's primary function) is just a great idea. Furthermore if I recall doesn't doing this prevent the priest from taking an evicerator as both of them are 2 handed weapons? I forget on that last part >.<
I'm sure they only put the plasma gun option in th WH dex because they had sold a cool model of a priest with a plasma gun and they didn't want to make a model obselete.
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This message was edited 1 time. Last update was at 2009/06/05 18:48:39
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![[Post New]](/s/i/i.gif) 2009/06/05 19:40:35
Subject: why would you take it
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Plastictrees
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Spirit stones on war walkers and vypers (vehicles in squadrons treat stunned results as shaken anyway).
Surprise assault (deepstrike) on warp spiders for 10 points was rendered useless by the 5th edition rule that gives all jump infantry deepstrike for free.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2009/06/05 19:54:29
Subject: why would you take it
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Krazy Grot Kutta Driva
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IG line squads with sniper rifle
Flash Gitz (especially without the MOAR dakka upgrade)
Tau vehicles without Disruption pods
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