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Made in us
Junior Officer with Laspistol






The eye of terror.

Scott-S6 wrote:Maiden - did you have two identically equipped bodyguards?


I'm not sure if this matters as the special rule is not the same as normal wound allocation.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Lord of the Fleet






Regardless of how the wound got allocated, if two wounds end up assigned to a bodyguard doesn't that require the removal of two bodyguards?
   
Made in gb
Decrepit Dakkanaut




No, as the rule specifies that THAT wound is applied to the bodyguard - no furhter spreading around can be made, from my reading of the rules.
   
Made in gb
Lord of the Fleet






That's fine. There is one wound specifically allocated to bodyguard 1 using the special rule.

The other wound (the normal one) is allocated to the same body guard.

Save's are auto failed.

Two models from the body guard group have to be removed. If the special rule requires separate resolution then it still ends up with two dead models.

This message was edited 1 time. Last update was at 2009/06/10 12:01:21


 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Scott-S6 wrote:That's fine. There is one wound specifically allocated to bodyguard 1 using the special rule.

The other wound (the normal one) is allocated to the same body guard.

Save's are auto failed.

Two models from the body guard group have to be removed. If the special rule requires separate resolution then it still ends up with two dead models.


The thing is that the special rule is not triggering the wound-allocation rules at all, and in fact happens after the normal wound-allocation process.

Wound allocation is triggered in pretty specific (though extremely common) circumstances: when a complex unit suffers wounds from shooting or CC.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Lord of the Fleet






Wound allocation isn't the issue here.


If the commanders wound is resolved at the same time as the regular wounds then:

The bodyguard has a wound on him. A second is transferred from the command. We're now into taking saving throws.

"all of the models that are identical in gaming terms take their saving throws at the same time". So two saving throws are failed by the bodyguard group and two models from the bodyguard group must be removed.


Or, the commander's wound is resolved after the others so:

One bodyguard is already dead and the other takes the commander's wound and dies.


Either way, two casualties.

ETA Presumably the wounds are taken at the same time or it wouldn't work with a single bodyguard.

This message was edited 3 times. Last update was at 2009/06/10 13:06:22


 
   
Made in gb
Pestilent Plague Marine with Blight Grenade






Bristol, UK

Seems to me that the argument has been solved on the case of "who gets the wounds" thus:

Strakken - 0
Bodyguard - 2 (for argument's sake)

That we have no problem with. That's the rules.

However, if he fails the armour save twice, RAW that's 2 unsaved wounds. 1 model lost, sure, but TWO unsaved wounds.
The combat would surely draw.

EDIT: Nicely done, Scott!! :-D

This message was edited 1 time. Last update was at 2009/06/10 12:50:47


   
Made in gb
Decrepit Dakkanaut




The other wound is simply lost, you cannot cause more wounds than you have models - this is not fantasy
   
Made in gb
Hanging Out with Russ until Wolftime







Maiden wrote:Yes, i had 2 identically equipped bodyguards.
Looking through the codex, I realise bodyguards HAVE to be identical there is no option for them to have any different wargear

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Made in gb
Lord of the Fleet






Do we have a consensus that two bodyguards would die?

If not, I would like to see a step-by-step explaining why not.
   
Made in gb
Hanging Out with Russ until Wolftime







Scott-S6 wrote:Do we have a consensus that two bodyguards would die?

If not, I would like to see a step-by-step explaining why not.
Say, for the sake of example, we have a Unit of Commander and two Bodyguards. The Unit is hit and wounded by a Lascannon and 2 lasguns, the Lascannon on a Bodyguard and the Lasguns on a Bodyguard and the Commander. Once you have rolled to wound, the Look out Arrgh rule kicks it, leting you resolve the wound against a bodyguard, meaning now the bodyguard "group" has to make 2 armour saves and suffer a autowound from the lascannon. You roll to save. You fail 1 roll, both will die as they are identical. You fail both saves, both guards still die.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Junior Officer with Laspistol






The eye of terror.

Gwar! wrote:
Scott-S6 wrote:Do we have a consensus that two bodyguards would die?

If not, I would like to see a step-by-step explaining why not.
Say, for the sake of example, we have a Unit of Commander and two Bodyguards. The Unit is hit and wounded by a Lascannon and 2 lasguns, the Lascannon on a Bodyguard and the Lasguns on a Bodyguard and the Commander. Once you have rolled to wound, the Look out Arrgh rule kicks it, leting you resolve the wound against a bodyguard, meaning now the bodyguard "group" has to make 2 armour saves and suffer a autowound from the lascannon. You roll to save. You fail 1 roll, both will die as they are identical. You fail both saves, both guards still die.


I don't think that's quite the situation though, I think it's closer to this:

A command squad with a Commander, two bodyguards, and a bunch of other random dudes (or none, it doesn't really matter) is hit with two lascannon wounds, the Guard player allocates one to the commander, and one to the bodyguards.

Is the Guard player allowed to use the bodyguard rule to allocate the commander's wound to the same body guard that was already allocated a wound?

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Lord of the Fleet






So, in the OP's example there should have been two casualties giving him the result that he wanted.

It is unfortunate, for Guard players, that bodyguards cannot have wargear. This would make them significantly more powerful.
   
Made in de
Fresh-Faced New User




Germany

Well, now I read both codex and RB twice again, I have to agree.
Wounds will be allocated, Saves made and than I have to remove casualties.
Thus I have to roll both saves together, I'll have to remove 2 BGs - unfortunatly.
So I guess it makes much more sense to include just 1 BG stead of two.

" " or "How to win a war" 
   
Made in us
Longtime Dakkanaut






I knew Gwar would agree with me eventually.

.
   
Made in us
Sure Space Wolves Land Raider Pilot





Wait, so now, I was right somehow, and both should have been removed? Maybe not the right way of going about it, but in the end, same result?


Clay





 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Huh? Just how many wounds WERE cuased (not unsaved)?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Sure Space Wolves Land Raider Pilot





In the game, 2 Thunderhammer, st8 wounds were caused by the unit who was attacking. The only guy with a save was Straken, who would have had a 5+ invulnerable save, but chose not to take it, so he could pass the wound on to the Bodyguard.



Clay





 
   
Made in gb
Hanging Out with Russ until Wolftime







Primarch wrote:In the game, 2 Thunderhammer, st8 wounds were caused by the unit who was attacking. The only guy with a save was Straken, who would have had a 5+ invulnerable save, but chose not to take it, so he could pass the wound on to the Bodyguard.



Clay
That's correct. Once you see if he has wounded, you resolve up to two wounds (by taking saves) against a bodyguard

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in au
Killer Klaivex






Forever alone

Which leads to all kinds of strange questions, like how does one intercept a demolisher shell or a Vulkan mega-bolt?

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Hanging Out with Russ until Wolftime







Cheese Elemental wrote:Which leads to all kinds of strange questions, like how does one intercept a demolisher shell or a Vulkan mega-bolt?
It's an abstraction. Clearly they see the demolisher shell and push the commander into some sheltered foxhole or something.

Or just plain luck. I mean, how does one who is even hit by a bolt shell which explodes on impact not auto wounded?

This message was edited 1 time. Last update was at 2009/06/11 17:47:28


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in au
Killer Klaivex






Forever alone

The bodyguard actually surviving the interception of a demolisher shell would be a hoot. There should probably be a ruling that prevents the blocking of template and blast weapons.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Stalwart Tribune




Olympus Mons

It's repersentitive of the bodyguard using his body to shield the commander, or pushing him way out of the way (outside the blast range)

2500 1000
Mechanicum Fleet 2000 1000
2000? (Almost all 2nd ed.)
I think that about covers it. For now. 
   
Made in au
Killer Klaivex






Forever alone

Ok, stand in front of me and get Gwar to fire a 102mm rocket at me.

Could you push me aside or intercept it in time? What if it hits you and a flying chunk of gore smashes my skull in?

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Hanging Out with Russ until Wolftime







And don't forget, the whole Hit and Wound mechanics are a huge Abstraction. You get hit by the Blast of a Demolisher but roll a 1 to wound. That represents that by some miracle you were not hit at all, because being hit by one of them is 100% fatal.


Automatically Appended Next Post:
Cheese Elemental wrote:Ok, stand in front of me and get Gwar to fire a 102mm rocket at me.

Could you push me aside or intercept it in time? What if it hits you and a flying chunk of gore smashes my skull in?
That's when you don't roll a 1 to wound

This message was edited 1 time. Last update was at 2009/06/11 17:57:59


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in au
Killer Klaivex






Forever alone

Does this mean if I get shot in the face with a .357 magnum, there's a chance I'd survive?

Awesome.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Hanging Out with Russ until Wolftime







Cheese Elemental wrote:Does this mean if I get shot in the face with a .357 magnum, there's a chance I'd survive?

Awesome.
Yes, the chance he misses

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Stalwart Tribune




Olympus Mons

They also don't nessisarily react when the shot was fired, they may have reacted when the cannon was pointed at the squad.

And Gwar! is right, the whole hit-wound-save mechanic is an abstraction. Particualrly combined with the turn based system. (how else do I miss when my railgun is flat against the enemy tank?) The bodyguard and commander may not have actualy been right infront of the cannon when it fired.

2500 1000
Mechanicum Fleet 2000 1000
2000? (Almost all 2nd ed.)
I think that about covers it. For now. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

How many times does Gwar! need to say that it is an abstraction?

For one thing, people surviving direct shots to the face/head is actually not entirely uncommon. They are normally fatal, yes, but not always.

JFK survived for several hours after getting his head completely smashed open.

A mob informant was shot in the head 6 times and survived to testify.

Crazy things happen, and the 1 on the wound roll is there to represent it.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Cheese Elemental wrote:The bodyguard actually surviving the interception of a demolisher shell would be a hoot. There should probably be a ruling that prevents the blocking of template and blast weapons.


Nope, in fact the best protection against a grenade, or any weapon really, is a (human) body between you and it, not any fancy pants armour.. The best bodyguard would probably be a sumo wrestler .

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
 
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