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![[Post New]](/s/i/i.gif) 2009/06/19 19:46:40
Subject: Re:'Ard Boys Mechdar List
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Been Around the Block
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I have to agree that flexibility, especially when it comes cheaply and doesn't really take away from a squads primary purpose as in the fire dragons, is a good thing. A DB flamer is less effective anti tank, but with a lot of dragons it's hardly noticeable, it's basically a wash in anti-MEQ if not better than another melta weapon, and it allows for dragons to actually do something significant to large squads. Once your FD squad has taken out a tank it now has the option to lay waste to a infantry squad if needed. I've had a FD exarch take out multiple IG infantry squads once tanks were destroyed with a DB flamer.
This isn't a case where adding flexibility makes the squad less capable of its primary function.
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![[Post New]](/s/i/i.gif) 2009/06/19 19:48:09
Subject: 'Ard Boys Mechdar List
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Furious Fire Dragon
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it wont scare 6 genestealers in cover, but it may mean that you got two dice for penetration at nine inches on one of your shots, that significantly increases your chances of killing a tank.
A dragonflamer might scare six genestealers in cover, but then again who runs six genestealers, there'd be more. Secondly the Dire Avengers are more than capable of killing genestealers, no need having another unit capable of doing it.
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P.M. me for rational Eldar Advice, both on list construction or Tactics.
Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.
Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.
The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. |
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![[Post New]](/s/i/i.gif) 2009/06/20 04:16:32
Subject: 'Ard Boys Mechdar List
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I'd say the flamers are totally worth it. Remember that the other weapons will fire at that unit in cover meaning that even if he's running more than 6 of anything you'll probably kill it. Flexibility in this case is what you need as fleshing that unit out of cover isn't something your list does right now.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2009/06/20 20:03:57
Subject: 'Ard Boys Mechdar List
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Angry Chaos Agitator
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I have to agree. Each dragon squad would be more scary in total (BOTH vs. tanks and squads/hordes) if each had 8 melta dragons + Heavy Flamer+Crack Shot exarch.
Better duality is hard to find!
And. NICE list by the way.
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This message was edited 1 time. Last update was at 2009/06/20 20:04:24
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![[Post New]](/s/i/i.gif) 2009/06/20 23:36:09
Subject: 'Ard Boys Mechdar List
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Bush? No, Eldar Ranger
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LordofMuck wrote:I have to agree. Each dragon squad would be more scary in total (BOTH vs. tanks and squads/hordes) if each had 8 melta dragons + Heavy Flamer+tank hunter exarch.
Fixed your typo
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![[Post New]](/s/i/i.gif) 2009/06/21 00:03:29
Subject: 'Ard Boys Mechdar List
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Angry Chaos Agitator
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hehe
wasnt a typo.
IMO tank hunter isnt (much) helpful for fire dragons, whereas a TL heavy flamer is.
I just explained my thinking in the thread about my Mech Eldar list, but i'll repeat it a bit:
Think about it: The point about tank hunter is that it makes you add +1 to the AP roll (as stated in the Rulebook p. 76).
So for a meltagun the AP roll goes from 8+ 2d6 = average of 15 (without tank hunter), to 8+1+ 2d6 = average of 16 (with tank hunter). NOT really an essential improvement in my mind, as in both cases you WILL on average penetrate. (and if we are speaking 8-10 fire dragons, tank hunter is TOTALLY un-needed)
Since dragons wield meltaweapons (for + 2d6) and are ap1, the tank hunter skill making them count as str9 doesnt really add a WHOLE lot, imo. (whereas tank hunter DOES add a whole lot when it comes to autocannons, missile launchers, assault cannons, lascannons etc...but thats a different story)
And note that tank hunter doesnt make you add +1 on the vehicle damage chart, as some people seem to think. If that was the case it would be worth it for dragons.
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This message was edited 1 time. Last update was at 2009/06/21 00:05:56
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![[Post New]](/s/i/i.gif) 2009/06/21 00:34:52
Subject: 'Ard Boys Mechdar List
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Bush? No, Eldar Ranger
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I have to disagree.
Re-reolling wounds on the str 5 flamer is ok. But flaming things isn't what fire dragons are about. I think it is fine to trade in the fusion gun for the DB, but I do not think it is ok to spend additional points on making the flamer ( already a back up use of the fire dragons) slightly better. When you consider that doom is available it really becomes hard to justify.
However being able to reliably kill vehicles from 12" away is very useful.
It is also helpful when dealing with LRBT vehicle squadrons.
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This message was edited 1 time. Last update was at 2009/06/21 00:36:22
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![[Post New]](/s/i/i.gif) 2009/06/21 01:00:16
Subject: 'Ard Boys Mechdar List
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Furious Fire Dragon
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Well this debate isnt going to make or break his list. It'll perform well regardless of how he gears those Fire Dragons. However I still say that tank hunters with either a fusion gun or Firepike on the exarch, but then again i always think that flexibility is something to be avoided, each unit such be 100percent focused on its one job, when its blown up the tank, it should go back into its vehicle and head to the next vehicle.
Not flame some 'nids.
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P.M. me for rational Eldar Advice, both on list construction or Tactics.
Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.
Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.
The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. |
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![[Post New]](/s/i/i.gif) 2009/06/21 03:26:46
Subject: Re:'Ard Boys Mechdar List
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Swift Swooping Hawk
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Like your list a lot now, would make one little tweak suggestion still:
You have 8 points left atm. Drop the spears from the farseers to get another 6. Then drop one fire dragon from one squad to get another 16 points. With these 30 points change two of the DA's serpents from TL EMLS to instead TL BL.
This would give you two more AT units in locations away from your fire dragon squads, giving just a bit more flexibilty to your firing.
Not a big change but does spread out your AT a little more.
Sliggoth
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Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). |
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![[Post New]](/s/i/i.gif) 2009/06/21 04:26:14
Subject: 'Ard Boys Mechdar List
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Bush? No, Eldar Ranger
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combo wrote:, the AP1 Weapon plus tankhunters means even glances will role on the damage charge at 0 modifer, and pens will have a +2 modifer meaning that a roll of 3 4 5 6 on the chart will kill the tank.
@combo
I just noticed that you wrote this. Tankhunters adds one to the penetration roll not the damage table roll. A glance would still be at -1 on the damage table roll.
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![[Post New]](/s/i/i.gif) 2009/06/21 07:07:18
Subject: Re:'Ard Boys Mechdar List
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Fresh-Faced New User
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Well i ran this list and cut down the dragon squads to fit an exarch and tank hunters. Got an opponent who sorta tailored his list against mine i guess. He ran Term spam, with some tac marines + melta guns, and missile devs... no vehicles and one big ole thunderhammer squad. It was my first game in 5th ed as i havent played in over a year. Objective mission, picked crappy targets the first few turns and made some rookie mistakes but started pulling out good decisions half way through. The board kinda sucked as the only cover was craters so he obviously got an advantage there while i didn't. Fire dragons did great melting his terms and i just pie plated his marines and terms down with prisms... doom and guided Bladestorm is pretty awesome too. I just ran from his cc squads but in the end he snagged two objectives over my 1 and won. Dice gods were against me since Bladestorm completely killed off a 10 man tac squad and when I tried to clear some scouts off his objective with DAs bladestorm only managed to kill 3... they DAs were soon destroyed with boltpistols and melee.
Overall im happy with the list, I made too many mistakes in movement and target picking. Ill be ready for my next games though.
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![[Post New]](/s/i/i.gif) 2009/06/21 08:47:34
Subject: 'Ard Boys Mechdar List
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Fixture of Dakka
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If they do the slowed KP rule again this year.. this army will be even more powerful too!
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Keeper of the DomBox
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![[Post New]](/s/i/i.gif) 2009/06/21 19:46:01
Subject: Re:'Ard Boys Mechdar List
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Bush? No, Eldar Ranger
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Weakest wrote:
Overall im happy with the list.
Good to hear.
Got an opponent who sorta tailored his list against mine i guess. He ran Term spam, with some tac marines + melta guns, and missile devs... no vehicles and one big ole thunderhammer squad
Yeah, that is not a great marine list and seems suspiciously tailored to minimize the fire dragon's impact.
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This message was edited 2 times. Last update was at 2009/06/22 19:33:14
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