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Made in us
Fresh-Faced New User




HQ
Farseer - Doom, Guide, Spirit Stones, Runes of Warding, Runes of Witnessing, Spear 148
Farseer - Doom, Guide, Spirit Stones, Runes of Warding, Runes of Witnessing, Spear 148

Elite
10 Fire Dragons - Wave Serpent, TL EML, Spirit Stones 290
10 Fire Dragons - Wave Serpent, TL EML, Spirit Stones 290
10 Fire Dragons - Wave Serpent, TL EML, Spirit Stones 290

Troops
10 Dire Avengers - Exarch, Dual Shuriken, Bladestorm, Wave Serpent, TL EML, Spirit Stones 282
10 Dire Avengers - Exarch, Dual Shuriken, Bladestorm, Wave Serpent, TL EML, Spirit Stones 282
10 Dire Avengers - Exarch, Dual Shuriken, Bladestorm, Wave Serpent, TL EML, Spirit Stones 282

Heavy Support
Fire Prism - Spirit Stones, Holofield 160
Fire Prism - Spirit Stones, Holofield 160
Fire Prism - Spirit Stones, Holofield 160

60 Infantry Models, 9 Vehicles, 17 Kill Points... 2492 Points

All C&C is welcome.

This message was edited 2 times. Last update was at 2009/06/18 21:27:38


 
   
Made in us
Fixture of Dakka






Arlington, Texas

It looks pretty decent. Don't have tons of Eldar experience, but it's just about the same as the list I'm building up towards. Scorpions are another option, though one you may not like the flavor of. Beyond that, more Fire Dragon spam couldn't hurt anything I don't think. Since it looks like you wanted an anti-infantry unit maybe use the DB Flamer.

Worship me. 
   
Made in gb
Veteran Wolf Guard Squad Leader






looks good, i would drop 2/4 banshees and boost up the fire dragon squads
   
Made in us
Sybarite Swinging an Agonizer





IMHO the dire avengers w/ Bladestorm fill the anti-infantry roll in this list very well.

I like it. I'm a big fan of triple Fire prisim, I'm sure you will run it well.

I'd say the the banshees might be a liability, but I'm hesitant to suggest a change since it's your list and it already seems well put together.

If this was my list, I would trade of the Banshees for Warp Spyders, it's a personal prefrence, but these guys always seem to make their points back, and tend to force your opponent to deal with them.

just my 0.2

Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
 
   
Made in gb
Furious Fire Dragon





Id cut the shuriken cannons of the vehicles, apart from that this list is the natural extension of my 1500 point mechdar list. Its really nice.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Fresh-Faced New User




If I drop the Bainshee squad I could squish in a 10 man squad of fire dragons, with a wave serpent and then still have enough points to fit 2 more fire dragons in the other squads.

Any specific reason why i should cut all the Shuriken Cannons. It will be kind of nice to be able to fire the Cannons and then a Str 4 blast from the EML if I need a little bit of extra Anti Horde.
   
Made in us
Rough Rider with Boomstick





Philadelphia

This is a perfect example of the list I hope I DO NOT see at round one of Ard Boyz. I hope your not playing in Philly :-)

Other than that, I agree that in the current environment a few more dragons and few less banshees couldn't hurt, but its not a necessary change.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Banshees are perfect and with a doom combination a full squads can take on tough elites. That many spirit stones is hardcore but that's what Ardboyz is about. Great list to take on nob bikez and Daemon Crusher. Don't know if any IG builds will give you problems but with your mobility you should do fine. I could maybe see the need for a few B-lances in case thier are some insane IG 10+ tank lists.

This message was edited 1 time. Last update was at 2009/06/18 19:49:18


 
   
Made in gb
Furious Fire Dragon





Weakest wrote:If I drop the Bainshee squad I could squish in a 10 man squad of fire dragons, with a wave serpent and then still have enough points to fit 2 more fire dragons in the other squads.

Any specific reason why i should cut all the Shuriken Cannons. It will be kind of nice to be able to fire the Cannons and then a Str 4 blast from the EML if I need a little bit of extra Anti Horde.


The anti horde is nice but I think you'll have plenty of anti horde in the fire prisms and Dire Avengers. The few points you save will allow you too spread some points into your other units.

I suppose I keep my wave serpents light, EML and stones. This allows me to put holofields and stones on my Fire Prisms, Which I loathe running naked.

either way this list is one of the few lists I have seen which I have not felt the need too "fix" large quantities of it, It'll serve you well at the Ard Boys event. Good luck.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Regular Dakkanaut





I hate to be the bearer of bad news bro but your list is 2520, which makes it not legal. Other than that looks great.

This message was edited 1 time. Last update was at 2009/06/18 20:03:54


 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Looks pretty good my Ard boyz IG list will be happy to duel vehicals with you. And I would cut the Banshees for more Fire Dragons yay!

This message was edited 1 time. Last update was at 2009/06/18 20:09:04


2000 
   
Made in us
Fresh-Faced New User




Farseer Jenkins wrote:I hate to be the bearer of bad news bro but your list is 2520, which makes it not legal. Other than that looks great.


Yea looks like I under costed each Farseer on my spreadsheet and got mixed up when I was posting the list. So i updated the list and took Combo's advice. Also on a side note for an equivalent point value i can change the elite section to this and still be at 2492. Looks like i have some play testing.

Elite
10 Fire Dragons - Wave Serpent, TL EML, Spirit Stones 290
10 Fire Dragons - Wave Serpent, TL EML, Spirit Stones 290
10 Fire Dragons - Wave Serpent, TL EML, Spirit Stones 290

This message was edited 1 time. Last update was at 2009/06/18 20:32:06


 
   
Made in gb
Furious Fire Dragon





I've been thinking about it and I've decided thaqt I have got one bit of advice, cut the Banshee Squad, it doesnt fit with the rest of your army. Replace with either another unit of Fire Dragons or some form of Fast attack.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

I'd really like to play against this list. I don't know how I'd fare, but its assembled well and I'd like to see how I could do.

   
Made in us
Bush? No, Eldar Ranger





Los Angeles

It terms of killing armor 14 tanks it is better to run 7 firedragons +1 exarch with tank hunters than 10 firedragons

The Sprue Posse

Armies  
   
Made in gb
Furious Fire Dragon





Tankhunters is a fantastic ability, you should definitely get it on your squads. As manimal pointed out

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Regular Dakkanaut





you have no anti cc. you only have 3 scoring units.

But you have a lot of dakka. But that dakka wont do anything for half the game if you cast bladestorm every other turn.

And.. can one farseer cast guide and doom in the same turn? i know eldrad can cast 3 spells.

   
Made in gb
Furious Fire Dragon





spirit stones they can cast guide.

And anti melee units are not that importent with a mech Eldar list, its possibly to use your mobility in such away that you won't get charged unless you screw up.

Bladestorm guide and doomed averages at 22 wounds on MEQ, before saves. On GEQ and other units you can do alot more damage. It doesnt matter that you can only shoot it every other turn, it causes fantastic spike damage.

The idea is that you do both bladestorms and both fire prism shots and most of the Fire Dragons at fire at one flank or point of the enemies army in one turn.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

The fear of having an effective mellee unit is more important than having an effective mellee unit. However 30 fire dragons is scary.

If you want some anti-horde help, I'd get dragon breath flamers and crackshot on each fire dragon squads. Nothing says love like a str5 twin-linked flamer.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Looks quite good.
The army has decent anti-tank and anti-infantry.
However, as you know, the Fire Dragons are one hit wonders. Even a 10 men unit will die from the return fire.
By the way, you need runes of warding just once for the army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Furious Fire Dragon





The same is true of Dire Avengers, the plan is that you focus the fire on such a small area of his army that you stop the majority of his return fire one turn, giving you enough time to escape and repeat on a latter turn.

ofcourse if you dont pull this of successfully you'll get hit by return fire and the majority of your army tables, but then the fire dragons being one hit wonders hardly matters anymore.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Yeah, this also includes the Dire Avengers.
However, if you throw your army to one enemy flank, it could work since the return fire will be limited.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Furious Fire Dragon





Yep the exact plan, you have to blow away any imminent danger to give you enough time to escape before the rest of the army can react .

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Been Around the Block




wuestenfux wrote:
By the way, you need runes of warding just once for the army.


Same goes for runes of witnessing.
   
Made in gb
Furious Fire Dragon





No you need runes of witnessing on each Farseer. How many times do I have to copy and paste this maths into eldar threads. I should have it in my sig




Without runes a farseer will fail to use his power 8.3% of the time. When using spirit stones a farseer will perhaps be making 10-12 of these rolls during a game in which he survives. That means he will very likely fail at least one power usage.

With runes a farseer will fail to use his power 1.9% of the time. Even with a dozen rolls he is unlikely to fail one.


Without runes a farseer will suffer a perils of the warp 5.6% of the time. Of course, his ghosthelm stops most of these, lowering it to 1.87% actual attacks. Of which his invuln save will lower this to a 1.4% chance of taking one wound.

With runes a farseer will suffer a perils of the warp 7.9% of the time. This is because that while the odds of a double one are greatly increased, the only way to get double 6s is to actually roll a triple 6. Of course the ghosthelm stops most of these, lowering it to 2.63% actual attacks. Of which his invuln save will lower this to a 1.97% chance of taking one wound

therefore runes of witnessing raises the chance of suffering a perils of the warp attack by 0.57 percent, whilst lowering chance of failure by 6.4 percent. I know what id pick.

This math is not mine, its a well known math quoted by alot of Eldar players, unfortunately I dont know the original contributor otherwise i'd mail him a box of chocolates, its some fantastic maths.

This message was edited 1 time. Last update was at 2009/06/19 16:25:13


P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Wraith




O H I am in the Webway...

Why do you need 10 firedragons per squad? If they get caught by anything decent in CC then they are probably dead. RoWit are bad, causes more perils. I would truthfully try to fit a jetcouncil in this list. Drop the 15 firedragons and a Farseer and I think you can do it. If you drop a whole firedragon squad then you could fit quite a big one.

This message was edited 1 time. Last update was at 2009/06/19 16:34:30


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in gb
Furious Fire Dragon





They raise perils by 0.57 percent, whilst lowering your chance of failing altogether by 6.4percent. How does that make them bad, the gain is more than five times larger than the lose.

Also whats the deal with trying to shove Jetcouncils into every list. Jet Councils are amazing sure, but not in this type of list, it doesnt do anything that is really needed by this army, he doesnt want to go into combat, he doesnt want to get bogged down with an anvil style unit.

Your list is fine man, its a classical mechanised force, what you need to do is refine it slightly, min max the squads etc, what you dont want to be doing is shoving entire new units in their because they are good without taking consideration into how they fit with the rest of the army.


Automatically Appended Next Post:
I would reccomend you remake each Fire Dragon Squad as follows.

6x Fire Dragons 96 points
- Exarch
- Fire Pike
- Tank hunters
Wave Serpent
- TL-EML
- Spirit Stones
Total cost = 261 points

That unit is 30 points cheaper and will easily kill a tank infact it'll do it more successfully, the AP1 Weapon plus tankhunters means even glances will role on the damage charge at 0 modifer, and pens will have a +2 modifer meaning that a roll of 3 4 5 6 on the chart will kill the tank. Finally the Fire Pike will allow you to roll two dice if you cant get within six inches of the tank, which will be relatively common. Also it won't be such a point lose if you get unlucky and it gets caught in combat and killed. That'll save you 90 points, that you can then spread around the rest of your army, maybe Get fortune on both Farseers, That'll allow you to Fortune both Wave Serpents, meaning that you can reroll their cover saves as they head to were you want them. That'll keep two Dire Avenger Squads as safe as possible. And still give you 30 points to put to good use.

This message was edited 5 times. Last update was at 2009/06/19 17:09:48


P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Been Around the Block





I would suggest putting some Exarchs in the Fire Dragon squads.

DB Flamer exarchs give FD squads a lot of flexibility without losing to much punch, and the tank hunter ability really steps up their performance in the armor hunting role.
   
Made in gb
Furious Fire Dragon





Personally wouldnt get DB flamers, Flexibility isnt always a good thing, its the old Tactical Squad arguement.

The Tactical squad has average anti armour, average anti troop it has flexibility in buddles and yet it under performs. This is because whilst it can do anything relatively effective, it can only do one of its possiblities per turn. If it shoots its lascannon at a tank it cannot use its bolter to kill some infantry, if it uses its bolters to kill some infantry then its lascannon may take the head of an extra guy, but its hardly doing its job.

Therefore in my mind, Flexibility should be avoided, an anti tank unit should be focused entirely on being the best it can at blowing up tanks, a anti infantry unit should be the best it can be at destroying infantry, hence why I dont bother with shimmershields or dire swords on Dire Avengers.

Therefore I would put a Fire Lance on the Dragons, not a DB flamer.

P.M. me for rational Eldar Advice, both on list construction or Tactics.

Also feel free to query me about rules from the Eldar and Space Marine codices, as well as the General Rule book.

Mech Eldar army of the Craftworld Din Cassian currently at 17-6-7.

The Cat in my Avatar is my Cat. He's called Taz and he's just over ten months old. 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

I'd run at least one squad with DB, if not 2 or all 3. The firelance is just extra range for 1 gun... its not going to scare 6 genestealers in cover. A flamer... that'll save the day for sure.

Wish i had 30 firedragons...
   
 
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