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![[Post New]](/s/i/i.gif) 2009/06/28 06:05:17
Subject: Taking control of your gaming experience.
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Nasty Nob on Warbike with Klaw
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H.B.M.C. wrote:Delephont wrote:People often complain about army stats, and gaming rules, etc etc, but why not re-write the rules to better suit you and your gaming group?
Been there. Done that.
It started before 4th Ed came out. With 3rd Ed + Trial Assault Rules + Trial Vehicle Rules, Codex Eldar became essentially unusuable. Vypers were about the only really good unit left, so we set about re-writing the Eldar Codex. It was called "Codex Eldar Revisited". When 4th Ed came out, we decided that we hated the rules so much that we were going to redo everything, and thus the "Warhammer 40,000 Revisited Project" was born.
Fast forward to now and we have a complete rulebook that is just about finished, along with serveral Codices ranging from basically done (Eldar, Marines, Tyranids), mostly done (Chaos, Necrons) and still in prototype stages (Tau, Guard, Orks). Playtesting - as in proper non- GW-playtesting takes a long time - and is a lot of fun. It's also opened up modelling aspects, allowing us to build models with weapon combos that you'd 'never' do in regular 40K because they suck. Another huge benefit of writing your own ruleset is that you don't need to sell new model kits, so unlike GW you can balance the rules for all units, and not to ensure a constant turn-around of product.
It's far more fun to play 40K when you're playing the way you want to play rather than fighting with stupid rules and the team of idiots behind them.
This sounds really interesting. I await these rules with much eagerness.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/06/28 12:17:56
Subject: Taking control of your gaming experience.
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Longtime Dakkanaut
United States of England
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@ H.B.M.C
Wow, now that was an unexpected return on my question! I was really talking about modifying a rule here and there to allow for a more...fluid / realistic.....game play......
But to literally, re-write the rules...WOW.
The only thing I would say though, for me personally, if I had the where-with-all to actually write a set of gaming rules, I would create a new game, new characters, new fluff, the full monty. In my mind, and maybe this is a slight contradiction to my original post, the GW WH40K setting is someone elses brain child. I accept that, and play it because, well, its there....but I could imagine a lot better settings and story-lines for a futuristic wargame.
I liked your last statement, and really, in one sentence you have summed up the basis for my post:
"It's far more fun to play 40K when you're playing the way you want to play rather than fighting with stupid rules and the team of idiots behind them."
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Man down, Man down.... |
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![[Post New]](/s/i/i.gif) 2009/06/28 13:12:28
Subject: Taking control of your gaming experience.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Nothing wrong with that Delephont. I just happen to really like the narrative scope 40K gives you, plus we all like the game and have stupid huge armies, so sticking with 40K was natural.
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![[Post New]](/s/i/i.gif) 2009/06/30 14:00:01
Subject: Re:Taking control of your gaming experience.
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Lieutenant Colonel
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Hi again.
H.M.B.C. just interested on what you changed in your new rule set.What new alternative game mechanics did you use?
Did you reduce the number of resolution methods of 40k?
Delphont.
If you want to play games in a game world of your own creation, its much easier to convert a generic rule set ,to your own ends.
If you want a fun skirmish rule set , try Chain Reaction 3 (free down load from Two Hour Wargames), or alternatives on 'freewargames ' site.
I have posted links to Stargrunt II higher in the thread,( for a more tacticaly chalenging modern - scifi
large skirmish game ).
Happy gaming,
Lanrak.
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