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![[Post New]](/s/i/i.gif) 2009/07/29 15:10:27
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Scarred Ultramarine Tyrannic War Veteran
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Yeah... I'm really going back and forth on the Tactical issue. A lot of times they are simply dead weight IMO, as they can't move and shoot effectively unless they are within 12". So generally I'm getting at best a bolter and a MG/MM shot out of the top as I drive around.
The random objectives scenario kinda worries me, as my opponent could get lucky and have all 3 be up in Ruins. However, the store I'm playing at had very few ruins as their terrain for the first round, so I think I might be able to do alright simply by placing objectives smartly.
As for Necrons/Monoliths, that's a risk I'm willing to take. That and if I'm shooting at Monoliths, I've already lost. I would do better by watching my TH/SSs munch Warrior squads while my Bikes run them down.
The list I'm probably going with is:
HQ
Vulkan
Bike Captain with Relic Blade and Artificer Armor
Troops
Bike Squad with PF, MGx2, and MM AB (9 models total)
Bike Squad with MGx2 and MM AB (6 models total)
Bike Squad with MGx2 and MM AB (6 models total)
Bike Squad with MGx2 and MM AB (6 models total)
Elites
Terminator Assault Squad TH/SS
Terminator Assault Squad TH/SS
LRR with MM
Fast Attacks
Landspeeder Squadron (2) HF/MM
Landspeeder Squadron (2) HF/MM
Heavy
LRC w MM
I could switch out a 6 man Bike Squad for a MG/MM Tactical in Rhino if needed, but I think I can do better with the extra mobile MGs/MM.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2009/07/29 15:31:25
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Lone Wolf Sentinel Pilot
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This is great, do not put tactical squads in - they ruin the dynamics and flexibility.
My only suggestion, take it or leave it, is to lower the body count on the first bike squad and to make both landraiders Crusaders with Multi-Meltas and Extra Armour.
I do agree with four troops instead of three and a bike command squad - they are a little vulnerable to fire if you ever get stuck in a bad situation (get tricked by a feint, for example).
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2009/07/29 15:59:45
Subject: Re:'Ard Boyz Vulkan/Bikes Take II
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Eternally-Stimulated Slaanesh Dreadnought
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Who cares about objectives in ruins! Annhiliate the opponent and you won't have to wrry about them
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/07/29 17:15:10
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Sinewy Scourge
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Your new list is fine, you are only giving up 25 killpoints in round 1 where I've seen almost every other list give up more then 30.
10 Multimeltas, 8 melta guns, 5 heavy flamers, 10 thunderhammers, 34 bolters, and 2 assault cannons that are all twin linked/master crafted.
Only issue I see is that everything is short ranged, however the bike mobility should help with that.
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2009/07/29 17:39:30
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Eternally-Stimulated Slaanesh Dreadnought
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Automatically Appended Next Post: asugradinwa wrote:Your new list is fine, you are only giving up 25 killpoints in round 1 where I've seen almost every other list give up more then 30. 10 Multimeltas, 8 melta guns, 5 heavy flamers, 10 thunderhammers, 34 bolters, and 2 assault cannons that are all twin linked/master crafted. yeah that IS truly rediculous...
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This message was edited 2 times. Last update was at 2009/07/29 17:40:55
I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/07/29 17:58:41
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Longtime Dakkanaut
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Elessar wrote:Now, if they didn't Phase Out...well, Monoliths and indeed C'Tan would be insane. As it is, using them is insane.
Oh wow. How little we learn from these forums.
http://www.dakkadakka.com/dakkaforum/posts/list/247858.page
Here's the link to a top 40k player whose using 3 Monolith Necrons in this years Ard Boyz and he's not tthe only one. Also 3 Monolith Necrons won the 1st Ard Boyz. I was next to him in the last round that year. You won't touch Warriors for 3-4 turns at least as they NEVER start on the table. Necrons will walk their Warriors on from reserve in every mission as they are the weakness in the list. Meanwhile 3 Monolith, a C'tan, and 15 Destroyers are playing kill the marines in the center of the board. It really is the bane of standard Vulkan lists and as they become more popular Tri-Monoliths should move up to counter them.
Maybe it's not in your meta out west and in that case forget about it, but if you make it to Chicago I would have something to deal with them if you do.
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![[Post New]](/s/i/i.gif) 2009/07/29 18:04:45
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Trigger-Happy Baal Predator Pilot
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Wasnt the first Ard Boyz in fourth edition where necrons excelled. Now its 5th and necrons are not doing well with no good way to reliably kill Mech Armies plus the sweeping advances really hurt necrons. Lets see how many necron armies make it past the second round. I doubt many will.
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nWo blackshirts GT Team Member
http://inthenameofsangunius.blogspot.com/?m=1 |
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![[Post New]](/s/i/i.gif) 2009/07/29 18:13:46
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Longtime Dakkanaut
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I wouldn't say Necrons excelled in 4th and they do have a reliable way to kill Mech. How about 3 Particle whips that are never shut down. How about a C'tan bouncing off one a turn (or more if it's a squadron).
The list above is not a mech fest by any means. He has 2 land raiders and 2 armor 10 squadron speeders. He should have no armor by the end of turn two, meanwhile 45 str 6 48" range shots are dropping bikes fast. No, tri-monolith Necrons might be a rarity, except at the Ard boyz, but this list has no counter to it and 40kenthusiast is making it more and more popular.
<<< sorry about the 1st versiuon of this >>>>
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This message was edited 1 time. Last update was at 2009/07/29 18:17:14
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![[Post New]](/s/i/i.gif) 2009/07/29 18:32:18
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Scarred Ultramarine Tyrannic War Veteran
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If I pull a Tri-Monolith list, I'll take my lumps. However, I really am doubtful that there will be one in the Semis here. The guy who won the first 'Ard Boyz with Necrons plays around here, and I don't even think he is bringing them this year. From the two closest qualifiers, I'm expecting CSMx2-3, Nids, and Horde Orks. Other than that, I really don't know.
I don't want to start a Necron version of that Ork thread here.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2009/07/29 18:39:13
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Trigger-Happy Baal Predator Pilot
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How do you kill two land raiders in two turns with three particle whips and a really slow MC that will not get a charge til turn three? I dont see it happening, plus with a 24 in range it means the monolith has to be really close and then the necrons arent using the Monolith to come in from reserve or even to move around since its too busy shooting the particle whip at vehicles.
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nWo blackshirts GT Team Member
http://inthenameofsangunius.blogspot.com/?m=1 |
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![[Post New]](/s/i/i.gif) 2009/07/30 00:56:07
Subject: 'Ard Boyz Vulkan/Bikes Take II
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Shrieking Guardian Jetbiker
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I'm not going to discuss Necrons further in this thread. I don't think they're a viable threat to this list, or most others that are competitive.
This list is fine, and does not require my advice any further.
If you wish to discuss how poor Necrons are, PM me a thread link, and I'll comment until you're blue in the face about them. Meantime, let the guy playtest his list without having nightmares that they'll make a 5th Terminator film but make it worse than the Prequels.
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Mind War, ftw! - Call that a Refused Flank?
mindwar_ftw@hotmail.com
Walking that Banning tightrope, one step at a time...
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