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Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

DarkHound wrote:Well, two things here. Ien befar lawk

Second, you are now playing the game. You can not win the game, only lose the game. If you think about the game, you lose the game. You can only lose the game once every 30 minutes. When you lose the game, you must announce that you have lost the game. The point of the game is to get everyone in the world playing the game.

Wooh!




Countered! (thanks to xkcd.com)

Secondly, Mr. T needs a toughness value up there

This message was edited 1 time. Last update was at 2009/07/20 05:02:27


1500 (Work In Progress) 
   
Made in us
Missionary On A Mission




The Eye of Terror

T5

 
   
Made in us
Missionary On A Mission




The Eye of Terror

Megaman

WS2 BS4 S3 T4 W4 A1 I3 Ld8 Sv4++

Wargear:
Plasma Blaster:
24" S3 AP4 Assault 3
OR
24" S5 AP2 Heavy 1

Special Rules:
High Jump - Megaman counts as jump infantry, but may only move 6 inches. Megaman ignores all dangerous terrain and difficult terrain.

 
   
Made in us
Mutilatin' Mad Dok




SE Michigan

Bender the Robot
(Necron Hero)
WS3 BS3 S4 T5 W3 A2 I4 Ld10 Sv3+

Wargear
Beer Bottle- confers +1 attack for each he takes, count as power weapons( can take up to 4)
Santa's Bag of Goodies- Bender can choose to use a guass flayer, Plasma gun, or Missile Launcher in his shooting phase

Special Rules
Fearless, WBB, FNP
Kill the Meatbags- Bender gives his army preferred enemy against any "Human" army

www.mi40k.com for pickup games and tournaments
3000+


 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

Robot Nixon
(AdMech)
WS6 BS6 AV13/13/10 I5 A4
Walker, Unique
2 DCCWs
2 arm-mounted Patriot Cannons

Special Rules:
"Patriot Cannon"
36" S7 AP4 Heavy 6

"Deep Strike"
As per rulebook.

"May death come swiftly to his enemies."
Robot Nixon may fire twice in the shooting phase, even at separate targets. If Robot Nixon does this, he may not Assault this turn.

"A man is not finished when he is defeated. He is finished when he quits."
If Robot Nixon suffers a Wrecked or Destroyed result, roll a D6. On the roll of a 4+, Robot Nixon is placed in Reserves. Apply a cumulative -1 to the roll every addition time this rule is used.

EDIT:
Updated Robot Nixon to not be impeached from Standard 40k.

This message was edited 1 time. Last update was at 2009/07/22 01:32:54


Renegade Guardsmen 
   
Made in us
Missionary On A Mission




The Eye of Terror

Robot Nixon Should probably be apoc only. 24 Krak missiles per turn, on a vehicle that has to be destroyed at least twice? Crazy.

 
   
Made in au
Killer Klaivex






Forever alone

GW Fanboy

WS: 2
BS: 4
S: 3
T: 4
W: 1
I: 2
Ld: 8
Sv: N/A

Special Rules: Mob Rule (see Codex: Orks), Without Number (see Codex: Tyranids), Righteous Zeal (see Codex: Imperial Guard).

Wargear: Endless snacks (grants Feel No Pain to the mob), Cheetos Fingers (poisoned attack, wounds on a 4+ and sullies clothing), Flatulence (all enemy models within 6" take a S3 AP- hit each shooting phase).

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Guard Heavy Weapon Crewman






MacGyver
Independent Character
WS7 BS- S3 T3 W3 A5 I5 L10 SV-/3+
Wargear:
Swiss Army Knife, Duct Tape, Rubber Bands, and Paper Clips
Special Rules:
"The name's MacGyver", The Show's Star, Dangerous Mission

Swiss Army Knife, Duct Tape, Rubber Bands, and Paper Clips- Count as two mastercrafted close combat weapons, see "The name's MacGyver" for further information.
"The name's MacGyver"- Due to MacGyver's ability to engineer anything from anything within a short period of time, MacGyver has offensive grenades, defensive grenades, melta bombs, and a limitless supply of demolition charges. Due to his dislike of guns, MacGyver lacks a Ballistic Skill. However, because his devices always work, his demolition charges never scatter.
The Show's Star- MacGyver is fearless. MacGyver ignores all terrain, even impassable (He always finds a way). MacGyver is immune to poisoned attacks, as he always finds the antidote in time. In addition, MacGyver is immune to instant death. He is immune to force weapon attacks and all psychic powers, for nothing of that nature can touch a man of such science. MacGyver cannot die. The enemy can only capture him. If he loses his final wound, roll a D6 on a 1 or 2, MacGyver escapes immediately and moves 3D6" in any direction. Otherwise, the opponent places MacGyver anywhere on the board. MacGyver then subsequently escapes and moves 3D6" in any direction. If a vehicle attempts to tank shock MacGyver, roll a D6. On a 1-4, resolve the tank shock as normal; on a five, the vehicle blows up as per Reactor Meltdown Rules for Titans, range D6" (TV always exaggerates explosions). MacGyver is unaffected by the blast, so place him so he is just outside the blast radius. On a 6, MacGyver hijacks the vehicle. The crew is knocked out, killed, or in some other way incapacitated for the remainder of the game. Any passengers immediately disembark and count as pinned, as they run around confused in circles in their underwear or something equally as comical. MacGyver cannot fire any weapons. If the vehicle is destroyed or immobilized, MacGyver immediately disembarks within 2" of any point on the vehicle. MacGyver's point cost is always that of the game. You can only ever include MacGyver in your army.
Dangerous Mission- MacGyver deploys anywhere on the board during deployment (Minding the 1" rule). If left in reserve, MacGyver must deploy as described on Turn 1. MacGyver is commonly accompanied by a variety of old friends, babes/former girlfriends, friendly civilians, relatives, troubled teenagers, scientists, informants, defectors, and fellow agents. To represent this, MacGyver is accompanied by D3 hangers-on. They are independent characters Despite any guns or other useful equipment carried, these people rarely do anything useful. To represent this, hangers-on only receive one S2 attack in close combat that only hits on a 6. Hangers-on lack a full profile, for as MacGyver, they cannot die either, but unlike MacGyver, they just get in the way. If targeted for shooting or assaulted, roll a D6. On anything except a 1, the hanger-on is in trouble. No matter where MacGyver is, he rushes across the any distance and saves the plot-driving character from harm. Place MacGyver within unit coherency to form a unit. If triggered by an assault, MacGyver joins the assault and counts as charging.

 
   
Made in us
Mutilatin' Mad Dok




SE Michigan

Captain Planet
WS4 BS3 S5 T5 W3 A5 I5 LD10 SV2+
Wargear- Hands of the Planet

Powers of the Planet- once per shooting phase Captain Planet may choose to shoot fire(flamer), Earth(Battle Cannon) Water(heavy bolter) or Heart(Lascannon)
Hands of the Planet- count as power weapons
Saving Grace- If Captain Planet fails a wound save, then the player can roll it again to see if Al Gore takes the wound for Captain Planet

www.mi40k.com for pickup games and tournaments
3000+


 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Toddler
WS1 BS1 S1 T1 W1 A1 I1 LD10
Gargantuan creature, Mindless (passes all leadership based tests)

Wargear: Rattle, Saliva

Special rules: What's that?...oops


Rattle: Grants Toddler 10D6 attacks against any number of units (friend AND foe) at S10 AP1 in a 48" radius centred on Toddler.

Saliva: Protects the toddler with a 2+ Invulnerable save, which may be re-rolled if it is failed.

What's that?...oops: Choose D6 units at random in your movement phase. They are removed from play and then you must break them into 2D6 pieces and swallow them.

Looking for games in Shanghai? Send a PM 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Michael Douglas as DFENS
ws3 bs3 s3 t3 w2 i3 a1 ld9

SPECIAL RULES: Man on a Mission, Bag 'o Guns, Estranged Wife, Baseball Bat, Eternal Warrior

Man on a Mission:
DFENS is nigh on unstoppable - he's going to visit his daughter and there's nothing you can do to stop him. He has a 2+ re-rollable save against all and everything your opponent throws at him, with the exception of Prendergast's 'Quick Draw' rule. If DFENS is engaged in combat at the end of a round, he automatically disengages and moves 2D6 in a random direction generated by the scatter die (including 'hit' results - use the small arrow).

Bag o' Guns:
DFENS has a sports bag containing 'lotsa guns', and in the shooting phase may choose to use any of the following:
Laspistol
Bolt Pistol
Lasgun
Boltgun
Autogun
Heavy Stubber
He also carries a single-shot Missile Launcher. If he misses when firing this weapon, remove the nearest piece of scenery.

Estranged Wife:
At the beginning of each turn, roll a D6. On a result of '1', DFENS finds a payphone and may take no action that round, instead spending the turn freaking out his ex-wife.

Baseball Bat:
DFENS automatically wounds models of South American descent, and automatically wins any combat against them, unless he is killed.



Robert Duvall as Prendergast
ws3 bs4 s3 t3 w2 i3 a1 ld8

SPECIAL RULES: Find DFENS, Quick Draw, Pussywhipped, American Law Enforcer, 'Tache, Eternal Warrior

Find DFENS:
Prendergast must move toward DFENS as directly as possible, running if unable to fire his pistol at an enemy (measure at beginning of shooting phase), through difficult/dangerous terrain if applicable and taking the usual tests. If Prendergast kills DFENS, he may act normally for the rest of the game. However, if DFENS is killed in some other fashion, Prenderast retires and is removed from the game.

Quick Draw:
Prendergast is armed with the equivalent of a Bolt Pistol, and if he is within 12" of DFENS at the beginning of the shooting phase (measure at beginning of phase before taking any other action), or engages in combat with DFENS, he automatically hits and wounds the vigilante with no save of any kind possible.

Pussywhipped:
At the beginning of each turn, roll a D6. On a result of '1', Prendergast endures the round speaking to his hysterical wife on the phone and may not take any other action. If Prendergast has already failed a 'Pussywhipped' test, he ignores this rule on a 3+.

American Law Enforcer:
Prendergast automatically wounds models of South American descent, or any other minority for that matter, and automatically wins any combat against them, unless he is killed.

'Tache:
Prendergast's moustache generates a 4+ invulnerable save. Why not?
   
Made in us
Fixture of Dakka






Arlington, Texas

TFG also needs the following rule:

Masters in Lawyering: When "rolling off" to decide a ruling, you must re-roll any failed result until you succeed. If either ruling is not beneficial, pick the one that leasts represents the spirit of the game.

Worship me. 
   
Made in ca
Ork-Hunting Inquisitorial Xenokiller




Canada

Darth Vader
WS:7
BS:5
S:6
T:5
W:3
I:2
A:3
Ld:10
Sv:3+
Points cost:180
Special rules:Slow and Purposful.Lets face it. In the movies you think the movies' in slow motion.
Feel no pain:Come on, he's basically a burned piece of flesh.
Fearless.Come on! Heis 7 feet tall with a laser sword.Why would he be scared?
Emotional: At the beggining of every turn roll a D6. On a 1 he remembers that he killed his wife after knocking her up.For this and your opponents next turn Vaders atacks are reduced to 1 and his Ld is reduced to 5.
Force choke: Vader may use this power in the shooting phase.Vader may be in close combat at the time as may the targets.If the psychic test is past all enemy models within 6'' of vader suffer a strengh 4 hit.
Lightsaber:counts as a force weapon
Wargear:power amour
Lightsaber

Options: May take a body guard of three stormtroopers for 50 points.They have the following profile
WS:4
BS:4
S:3
T:4
W:1
I:4
A:1
Ld:8
Sv:3+
Wargear:power armour
Lasgun
Frag and krak grenades

This message was edited 1 time. Last update was at 2009/07/22 20:43:06


 
   
Made in ca
Mounted Kroot Tracker





Ontario, Canada

William Wallace

WS 6
BS 0
S 5
T 5
W 3
I 5
Ld 10
Sv 2+

Equipment:
Skin of William Wallace: Magically directs all projectile weapons away from any vital organs. FNP and 2+ sv.

relic blade

Special Rules:

Torture Victim
Any model armed with a scalpel or tweezers wounds William Wallace automatically. Any Close combat weapon shaped like an axe causes instant death.

I Slept With Your Wife!
Your ICs must roll a D6 every turn. On a one they are motionless with grief. On a 6, they have preferred enemy : William Wallace

Night Watch SM
Kroot Mercenaries W 2 - D 3 - L 1
Manchu wrote: This is simply a self-fulfilling prophecy. Everyone says, "it won't change so why should I bother to try?" and then it doesn't change so people feel validated in their bad behavior.

Nightwatch's Kroot Blog

DQ:90-S++G++M-B++I+Pw40k08#+D+A--/cWD-R+T(S)DM+
 
   
Made in ca
Ork-Hunting Inquisitorial Xenokiller




Canada

Stewie Griffen
Unit type:HQ
WS:2
BS:4
S:3
T:3
W:2
A:1
Ld:8
Sv:4+
point cost: 80
Special rules: Cutie pie: Any unit shooting at stewie must roll a D6. On a 1,2,3,4 the enemy is overcome by stewies cuteness as a baby.The unit may not shoot or assult stewie that turn.
Shorty: Stewie improves his cover save by 1.
Rage: Stewie is pissed off at everyone because no one will give him graham crackers.
Poopy bomb: These are smelly diapers from when stewie had the flu. These count as melta bombs and defensive grenades

Options:Big wheel:For 30 points stewie can be equipped with a bike
Sailor suit:10 points: Stewies cuteness save is increased by 1.
Hypno ray:30 points: Range,24". Stewie can attempt to control an enemy unit. To do so roll a D6. On a 4,5,6 the unit is under control until your next player turn. And as no wounds are taken no saves aplly.

Wargear:Boltgun
Poopy bomb
Red overalls with defense plating
   
Made in us
Battlefield Professional





New York

Lukus83 wrote:

Rattle: Grants Toddler 10D6 attacks against any number of units (friend AND foe) at S10 AP1 in a 48" radius centred on Toddler.



WOW - your toddler has a long reach

Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in gb
1st Lieutenant







Captain James T Kirk
Pts 275

WS7
BS7
S4
T5
A4
I3
LD10
Sv 5++

Wargear
Phaser - Range 24, Assault 2, S4 AP2
Fists of Kirk - Kirks fists are his primary weapon, due to his years of fighting gorn, (and seducing women) he is both dexterous and powerfull, his I is doubled on the charge and he counts as a onsterous creature.


Speacial Rules
Eternal Warrior - Kirk is the man, he has saved the universe more times than anyone else, he is the defination of an eternal warrior.

Fearless - Kirk has beaten the kobyashi maru, and as we know never had to face death, as such he is fearless.

Ladies Man - As Kirk is well known throughout the galaxy as the ultimate lover, if he is within charge range of a female character he must try to 'assault them' and any female models within charge range must try and reciprocate that attack. If they're alien or green kirk will auto win any combat.

Inspiring speeches - Due to his aura of awesomeness kirk is able to turn any unit within 6 into a fearless unit, however any unit within 6 moves as if through difficult terrain due... to the... slow... nature of his speeches.

Red Shirt Unit - Kirk may always be accompanied by a unit of 0-20 Redshirts, they have the following stats
WS 3 BS 2 S 3 T 3 A 3 I 2 LD7 points 11
If Kirk ever suffers a wound he can allocate one to his red shirts.
One may be upgraded to Dr McCoy - FNP - 60 pts
One may be upgraded to Mr Spock - All assaulting units count as in difficult terrain due to his logic barrage slowing them down. Both come with a phaser.

Preffered Enemy : Kharn the Betrayer : KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARN!

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

2000 Volts wrote:
Lukus83 wrote:

Rattle: Grants Toddler 10D6 attacks against any number of units (friend AND foe) at S10 AP1 in a 48" radius centred on Toddler.



WOW - your toddler has a long reach


I was imagining the toddler crawling around and destroying all things in it's path.

Looking for games in Shanghai? Send a PM 
   
Made in us
Hardened Veteran Guardsman





Mishawaka, Indiana

Lukus83 wrote:
2000 Volts wrote:
Lukus83 wrote:

Rattle: Grants Toddler 10D6 attacks against any number of units (friend AND foe) at S10 AP1 in a 48" radius centred on Toddler.



WOW - your toddler has a long reach


I was imagining the toddler crawling around and destroying all things in it's path.


Much as they are wont to do IRL

1500 (Work In Progress) 
   
 
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