Switch Theme:

Necrons (Good Army Build)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Missionary On A Mission




The Eye of Terror

Immortals are good, Nightbringer is terrible, only the deciever is worthwhile.

 
   
Made in us
On a Canoptek Spyder's Waiting List





Va. Beach

What about Pariahs, Wraiths, heavy destroyers, Flayed ones, and tomb spider?

This message was edited 1 time. Last update was at 2009/07/23 07:20:43


 
   
Made in us
Missionary On A Mission




The Eye of Terror

Pariahs and tomb spyders are considered bad, they look good, but they're assault troops with no transport, and mediocre survivability when deep striking.

Wraiths are considered bad, but darned if I know why. They're really hit or miss, fragile, but powerful.
And if I remember correctly a full squad costs 123 points, so that's cool.

Heavy destroyers are pretty good.
Tomb Spyders are used often, but I can't really see the appeal.

 
   
Made in us
On a Canoptek Spyder's Waiting List





Va. Beach

From what I know tomb spiders are good for A) Scarab Swarmming and B) Resurecting. Apart from that I don't know. So stay away from them and the Pariahs/Wriaths?

And can you deep strike with Flayed ones? I only ask because it would bee a good idea if you could to help get them right in front of an enemy assault.

correction:Sorry meant to ask if you could deep strike with them or store them in the Monolith and drop them in as needed.

This message was edited 2 times. Last update was at 2009/07/23 07:51:47


 
   
Made in us
Stalwart Veteran Guard Sergeant






Warriors, lots of them.

A soldier will fight long and hard for a bit of colored ribbon

W/D/L
44 1 3 
   
Made in us
Longtime Dakkanaut





Agh! I just did....you know what, I'll answer this by link.

http://www.dakkadakka.com/dakkaforum/posts/list/247250.page

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Sybarite Swinging an Agonizer





Necrons have access to limited amounts of units that provide cost effective kill, those units are;

C'tan (Specifically Big D)
Immortals
Destroyers

These units are -relatively- killy for their points cost, they should be your 'go to units', selected in redundant choices (IE if you run immortals, run the max amount of squads at the max size you can afford)

Then you have your support units, the stuff that keeps you in the fight. Your choices are;

Monoliths
Scarabs
Tomb Spiders

Monoliths provide a handful of assets that are otherwize unavailible to 'Crons. They can block line of sight, they can block movement of not just infantry but vehicles as well. They provide you with a close combat escape, providing you survived the initial charge. They bring the only Necron template weapon, great for forcing CC hordes to move in a more spread out, and slower fashion. Lastly, they provide the only effecient (ranged)MEQ killing weapon availible to 'crons

Tomb spiders are viable if you are running multiples of same type units, giving you the flexibility to spread out without worrying about losing a squads worth of WBB.

Scarabs are just about the best infantry speed bump in the game. With turboboost they are fast and survivable enough to be planted right in the enemeys face, forcing them to deal with a low prioirty threat while your guns aquire good firing positions.

Now, out with the stuff I run with in a competitive match;

Big D, He's insane, you just need a monolith to protect him from things like lootas and snipers. He is there to countercharge anything that gets near your line in a threatening manner. As 40KE affectionatly puts it, he plays 'goalie'.

MINIMUM warriors, they suck, and are a liability, and need a 140 point lord(And he amounts to exactly 140 points of no kill, as in a waste of points) to gain HALF the survivability of their Immortal brothers.

Then I fill the rest in with:

Immortal spam w/Monoliths
Destroyer spam w/Monoliths

You deal with Phase out by keeping your warriors in reserve, then bringing them in behind the monoliths to be kept out of sight and away from harm.

You deal with objectives by contesting one with big D, and using your monoliths late game to 'sling shot' your warriors into objective positions. Or they just walk to the objectives if you were smart and placed as many near the board edges as possible.

Own and play
+/- 3,500 Dark Eldar (8% painted)
+/- 4,500 Tyranids (99% painted)
+/- 4,500 Necrons (82% painted)
Proxy and play
Chaos Space Marines
Demons
Orks
Space Marines
 
   
Made in us
Regular Dakkanaut




Manstein wrote:Warriors, lots of them.


Really poor advice, buy 20 warriors and not a single more until the new codex is released.

I personally would not buy immortals right now, will surely be remade in plastic in the next codex. Deciever+20 warriors then fill your list with destroyers any leftover points should be spent on monoliths.
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Forget about Wraiths and Pariahs, they're useless, I like Flayed Ones because they can deep strike, on a big board you can deep strike 4 units of 10 flayed ones on the four sides of your opponent, cutting them off (the Flayed ones having disruption fields) they can crush the opponent in close combat and even the odd tank, whilst your destroyers turboboost in and unleash their fire power your warriors can get the objectives. The flayed ones can also infiltrate to this point on smaller boards!!

 
   
 
Forum Index » 40K Army Lists
Go to: