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Can a daemonhunters army take sisters as allies and inducted IG at the same time?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Okay..starting another thread JUST about this.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Gwar is actually wrong per RAW this time around. It all hinges on the definition of the word "unit". A single Leman Russ is a unit in the Daemonhunter and Witch Hunter codecii, while in the IG 'Dex a Leman Russ is still a unit yet is listed under the Leman Russ Squadron heading. By RAW, any of the "units" listed in the inducted/allies list are played following the rules list for them in their parent codex. As such, a DH or WH Leman Russ has its stats and options listed in the IG 'Dex, which can be found under the listing for a Leman Russ Squadron.

You might want to note that some of the inducted/allied "units" fill a different FOC slot than the same unit in their parent 'Dex; my point is that those same "units" also have a different unit quantity list for that specific slot as well as specific criteria for unlocked them for DH/WH use. This is specific to the 'Hunter 'Dexes, while only the actual stat lines and options for those are found in their parent.

And that is RAW. DH/WH armies may not take a squadron of Leman Russ tanks; they may take up to one standard Leman Russ Battle Tank under the right conditions.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Regular Dakkanaut





I don't think this is true, otherwise why would ard boyz put out the rules allowing the leman russ etc. BTW are those ard boyz rules only for the ard boyz tourney? and if so... why would thye make an ard boyz only patch?

 
   
Made in us
Bounding Assault Marine





cKerensky wrote:Though, the recent Ard Boys tournament, if I'm not mistaked, allowed it, so a precedent has been set, but you'd have to ask your opponent for permission.


Unfortunately, there is no such thing a precedent unless GW says so.

As far as legal - it only exists when there are judges (and how judges rule it).

So, the LRBT is only 100% with out a doubt legal in an Ard Boyz (meaning no one can tell you no, in fact you can have 3).... EVERYTHING else you should ask if it is ok. Most people will have no problem with it.


Dog of War wrote:I think this kind of unnecessary rehashing stems directly from the fact that the two sides are arguing for two different things.

---Situation 1---
Anti-Russ - (says) "You can't take a Leman Russ because the rules don't allow it."
Anti-Russ - (actually means) "In a tournament or pick-up game with a stranger, be prepared to not be allowed to field your Russ. I know it sucks but I don't want you to be caught off guard. It could go either way, however, so you should talk to your opponent before the game and figure it out."
Pro- Russ - (hears) "You can't take a Leman Russ so don't even try. In fact if you do, you're a cheater and everyone will hate you and call you TFG.

---Situation 2---
Pro-Russ - (says) "I can take a Leman Russ because the rules say I can."
Pro-Russ - (actually means) "The fact that the name in the Codex has changed really shouldn't affect my ability to take the model or not. I'm not trying to cheat, I just think it's silly that just because the name of the unit - and not the model - has changed that I shouldn't be able to still play with my army the way I did before."
Anti-Russ - (hears) "I don't care what you say, I can take a Russ and I'm going to. Anyone who tries to stop me is TFG and can go to hell."

It's impossible to have a reasonable discussion if the playing field isn't level. The Anti-Russ are just trying to let people know what the rules actually say so that they aren't blindsided at their first tournament or if they run into someone who has the opposing point of view. The Pro-Russ are trying to retain their ability to play the game how they would like to play it and not have other people try and force them to play a certain way.

The Anti-Russes should chill because you've made your point. Everyone is now aware of what the rules say and regardless they will play their games howsoever they choose. When they show up at a tournament with their potentially illegal Russ they may be disappointed if they are asked to remove it, but at least they can't say "I had no idea!"

The Pro-Russes should chill because no-one cares how you actually play your games and you're not going to convince everyone that they can't tell you what to do because that's not what they're trying to do. If someone doesn't want to play against your army because you are interpreting the rules in a way they are not comfortable with, then they have every right to play against someone else without any repercussions.

Seems straightforward enough to me.

DoW


I pulled this from THE debate regarding it. It is from DoW and I take no credit. It sums up exactly what the truth is. Please read in full its text and close this thread before another war comes up.


This message was edited 2 times. Last update was at 2009/08/20 13:34:01


Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...




"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." 
   
 
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