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Made in gb
Hanging Out with Russ until Wolftime







Emperors Faithful wrote:The ability to move something like 13 inches across the board, jump out, then charge. It HURTS when you get charged first turn!!!
Or the Ability to move 24" with a 3+ Cover/4+Armour/5+ Invulnerable and then move 12", Shoot Lots of Twin Linked Dakka, Then assault 6" with four S9 or S7 EACH coupled with Feel No Pain, two wounds each and wound allocation shenanigans

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

...ouch...

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in fi
Longtime Dakkanaut




Timmah wrote:
Its funny when you talk about kroot, which are basically the same thing w/initiative 5 thrown in, everyone claims how bad they are.


Practical experience has shown me that Kroot die/run under fire much quicker than the Boyz, unless in forest. Also, Kroot have to choose between shooting and assaulting, Boyz can do both. Kroot are useful, but IMO their biggest asset is infiltrate/outflank. Attempt to run them like Ork Boyz leads to disaster...

This message was edited 1 time. Last update was at 2009/09/19 01:04:31


Mr Vetock, give back my Multi-tracker! 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

<nitpick> All ork Infantry can move D6" instead of shooting. It's called running. All Waaaagh! does is let them assault after.

Furthermore, RaW Ghaz's Waaagh no longer gives them an auto 6" move.



Please point this out Gwar

1: yes, it is instead of running, but as i stated the waaagh! move lets them assault afterwards, giving them more coverage of the board than simply running alone.
Therefor waaagh! actually gives them a max move in that turn of 13" - 18" (with ghaz its 18")

2: As i see it RAW is pretty clear about Ghaz and his waagh!, please point out how this no longer works.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Just for the record.... I didnt say ANYTHING about Kroot.

Why the hell was I quoted anyways? Oh thats right, Orks friggin kick ass.
   
Made in gb
Hanging Out with Russ until Wolftime







JD21290 wrote:
<nitpick> All ork Infantry can move D6" instead of shooting. It's called running. All Waaaagh! does is let them assault after.

Furthermore, RaW Ghaz's Waaagh no longer gives them an auto 6" move.



Please point this out Gwar

1: yes, it is instead of running, but as i stated the waaagh! move lets them assault afterwards, giving them more coverage of the board than simply running alone.
Therefor waaagh! actually gives them a max move in that turn of 13" - 18" (with ghaz its 18")

2: As i see it RAW is pretty clear about Ghaz and his waagh!, please point out how this no longer works.
It says you may move 6" for the Waaaagh! move. Nowhere does it say Waaaagh! move is equal to, equivalent to or in any way shape or form related to Run. Therefore 6" Waaaaagh! move means utterly nothing. You Still benefit from Fleet though, which will let you assault after making a normal run move.

This message was edited 1 time. Last update was at 2009/09/19 01:43:48


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

Hmmm, and even Ghaz himself is SnP


Actually though in the description it says "counted as rolling a six" that's clearly related to a run....although you are right, it dosn't actually say they make a six for their RUN. (Although for a while I was playing waaagh with weird rules, "I'm going to Waaagh this turn, that means I have to run everyone and pray I roll well enough to come into the assault!" I later found out, I don't have to do it this way.

That's a pretty harsh interpretation of the codex though Gwar!

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Gwar, being nitpicky gets you nowhere
please find me 1 tournament that has stated he cannot use this.
I prefer to use a mix of RAI, common sense and general ruling in a case like this

Ghaz rules: Units automatically count as rolling a 6 for thier Waaagh! movement.

Waaagh! rules: Once per game, the Ork player can declare a Waaagh! during his shooting phase.
.......... missing out the momentum gak
for the duration of that movement turn, all friendly Ork units have the 'fleet of foot' rule.

doesent seem to be a problem

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Hanging Out with Russ until Wolftime







starbomber109 wrote:That's a pretty harsh interpretation of the codex though Gwar!
It's the RaW interpretation, just like your "Declare the Waaagh! After Running" is. Back in 4th, you had to declare Waaagh! then roll the dice, and on a 1 you took wounds. Now, RaW, you do not have to do this.


Automatically Appended Next Post:
JD21290 wrote:Gwar, being nitpicky gets you nowhere
please find me 1 tournament that has stated he cannot use this.
I prefer to use a mix of RAI, common sense and general ruling in a case like this

Ghaz rules: Units automatically count as rolling a 6 for thier Waaagh! movement.

Waaagh! rules: Once per game, the Ork player can declare a Waaagh! during his shooting phase.
.......... missing out the momentum gak
for the duration of that movement turn, all friendly Ork units have the 'fleet of foot' rule.

doesent seem to be a problem
1) I never said anything about tournaments. I am talking about Rules.
2) What does Fleet of foot do now?
3) Where does it say Waaaagh! Movement = Run?
4) Where does it say what the Waaaagh! movement is at all?

This message was edited 1 time. Last update was at 2009/09/19 02:37:22


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

Waaagh movement=running (which is movement) after Waaagh declaration? :3

This message was edited 1 time. Last update was at 2009/09/19 03:57:27


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in ca
Decrepit Dakkanaut





Yup. You declare a Waaagh! and that makes the Boyz Fleet. Fleet enables units to assault after running. Therefore any running done during a turn that Waaagh! is declared is Waaagh! movement, so if you roll a 1 while running that turn an Ork buys it.

This message was edited 1 time. Last update was at 2009/09/19 04:12:58


 
   
Made in kr
Roarin' Runtherd




South Korea

I play orks

And have a huge army of them. I find it so hard to choose what to take to a battle, cos there are so many different possible builds.

OTG
   
Made in cn
Dakka Veteran





Canada

Fluff wise?
They're half fungus...yeah you read that right.

Game wise?
Read the above posts >_>
   
Made in gb
Hanging Out with Russ until Wolftime







Nurglitch wrote:Yup. You declare a Waaagh! and that makes the Boyz Fleet. Fleet enables units to assault after running. Therefore any running done during a turn that Waaagh! is declared is Waaagh! movement, so if you roll a 1 while running that turn an Ork buys it.


starbomber109 wrote:Waaagh movement=running (which is movement) after Waaagh declaration? :3

Can I have a rule that states this please?

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Oh my GOD! Seriously what the hell is the problem?

WAAGH! simply gives Orks the fleet move for that turn. Which in the rules allows them to assault AFTER RUNNING. Which normally they CANT.

Now Ghaz SUPER WAAGH! it says IN THE CODEX and I quote "ALL ORK INFANTRY UNITS AUTOMATICALLY COUNT AS ROLLING A 6 FOR THEIR WAAGH! movement they wish to make"

Im sorry but I fail to see what your talking about GWAR. Its in the dex, in black and white. Personally I dont see how it can be taken any other way.
Orks roll during shooting to run, but CANT assault after wards unless in a WAAGH!.
GHAZ allows them to AUTOMATICALLY count as rolling a 6 for the waagh.
   
Made in gb
Hanging Out with Russ until Wolftime







WAAGH! simply gives Orks the fleet move for that turn. Which in the rules allows them to assault AFTER RUNNING. Which normally they CANT.
Yes, that is ALL it does. Fleet does not give any sort of movement benefits. Run Does.
Now Ghaz SUPER WAAGH! it says IN THE CODEX and I quote "ALL ORK INFANTRY UNITS AUTOMATICALLY COUNT AS ROLLING A 6 FOR THEIR WAAGH! movement they wish to make"
Yes. Now please show me where it says this Waaagh! Move is equal to or equivalent to the Run Rule.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

*face palm*

It doesnt say its equal to the run movement. With run, you roll a d6 with a possible movement of 1-6 inches. SO when it says they AUTOMATICALLY count as rolling a 6. THATS what its talking about. with Ghaz WAAGH! you get a 6 inch waagh move.


And no fleet DOES give a move benefit. BECAUSE a normal run, you roll a d6 and thats how far you move. You cannot shoot, you cannot assault, you just RUN. BUT during a WAAGH you get fleet. Which in the BOOK says you CAN assault after a run. Whic last I checked a NORMAL troop assault range is 6 inches. So my reasoning is THATS the benefit you get with a move.

This message was edited 1 time. Last update was at 2009/09/19 18:21:20


 
   
Made in gb
Hanging Out with Russ until Wolftime







KingCracker wrote:It doesnt say its equal to the run movement. With run, you roll a d6 with a possible movement of 1-6 inches. SO when it says they AUTOMATICALLY count as rolling a 6. THATS what its talking about. with Ghaz WAAGH! you get a 6 inch waagh move.
And where does it say that the Waaaagh! move is referring to run?

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Are you serious? Can you EVER admit when your wrong? What the hell would WAAGH be talking about then? Do you roll a d6 when you move normally? No. Do you roll a d6 to check line of sight? No. Since it has to do with assaulting in CC, would it matter if you rolled 6's for shooting? nope, since running is done DURING the shooting phase.
Seriously just admit you were wrong for once, and let this thread get back to why Orks are the bestest
   
Made in gb
Hanging Out with Russ until Wolftime







KingCracker wrote:Are you serious? Can you EVER admit when your wrong?
When I am wrong yes.
What the hell would WAAGH be talking about then?
The Extra D6 Fleet used to give but now does not.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

You really wont let this go.
FLEET as in the rule book. A unit in which they can assault AFTER they run.
Your probably thinking of the OLD fleet rule. But since the dawn of 5th edition rules set. That doesnt work that way.
So again. what are you talking about? And when you will say ok ok ok you guys are right?

This message was edited 1 time. Last update was at 2009/09/19 18:57:58


 
   
Made in ca
Infiltrating Broodlord






Just ignore Gwar, his views are extreme and no one would have the balls to actually try to pull that on you in a real game, so dont worry. Just get back on topic -

Its been said a few times now, but orks are:

-Cheap
-Forgiving
-Extremely powerful in CC
-Have some uber units like Lootas and Nobs.

The neat thing though is that orks can be a little random with things like ramshackle and the Shokk Attack Gun. It makes it fun playing them instead of just being a green wave of infantry to shoot at.

Tyranids
Chaos Space Marines

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yanno I agree on how fun they are to play. Specially with the pure randomness that happens. Sometimes they are just super killy and run things over. Other times, your trukk goes crazy, rams into a unti and them explodes taking half the unit with you. Personally, all you can do is laugh at that. You know your probably going to lose at that point.
Im going to have to get some Lootas soonish as well. Ive hated the idea because Im all about throwing it up in CC. But the SM player I play alot, is starting to bring more landspeeders and those are REALLY hard to take down with just a CC army.
   
Made in us
Dakka Veteran






Just put him on your ignore list Cracker, he never has anything worth reading to say.

Lootas are good, but don't go too crazy, they can get expensive fast; plus there's a lot of competition for that elite slot.

This message was edited 1 time. Last update was at 2009/09/19 19:26:49


Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Grovelin' Grot






Gwar, no where in my codex (5th ed) does it even mention the word "run" in reference to "Waaagh!" in the special rules or ghazghkull thraka entry it simply says that waaagh makes anyone with the special rule fleet of foot for the duration of the turn. Your accusations are unfounded and without merit. RAW by definition applies to things that are actually written down (not by you in crayon in your codex somewhere) please stop making things up as it diminishes your credibility.

In other words, when I declare Gaz's whaaagh! im going to auto fleet any unit with the "waaagh!" special rule a total of 6". I think I speak for everyone when I say they will do it too and there's nothing you can do about it because the the codex says we can.

This message was edited 1 time. Last update was at 2009/09/19 19:37:02


Oh no, the people on the internet are yelling at me again. 
   
Made in us
Sneaky Striking Scorpion





Melbourne, FL

Gwar! wrote:
KingCracker wrote:Are you serious? Can you EVER admit when your wrong?
When I am wrong yes.
What the hell would WAAGH be talking about then?
The Extra D6 Fleet used to give but now does not.


I was going to point out that a 5th edition codex would not be refering to a rule that does not exist in 5th edition......

ALSO if you bothered to read the codex it makes clear that the WAAAGGHH movement takes place in the shooting phase and you roll a d6 to see how far you move.....Some would claim that this means it replaces the run option, and your units can assault..........or some would claim that the WAAAGGGHH move IS a run and can still assault because the ork unit is now Fleet of Foot.........

EITHER WAY..... the effect is the same and claiming that the rule does not work is just contrary to the way the RAW was written.

I think Dr. Wierdboy put it best.......please quit being so confrontational for the sake of trolling.

7000+ Aliatoc Eldar
3000+ DeamonHunters
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

HAH!
I found it!
The holy temple of 'Gwar! was Wrong!', rejoice and let us make continuous pilgrimages to thise most sanctified place!


(J/K)

From what I know of the rules, and have read on this post, it seems pretty clear the Waaagh = fleet/run rule. Are you trying to say that Waaagh happens in some other phase, Gwar? Or that they can shoot THEN Waaagh?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

They're versatile and hit hard. They're pretty damn tough thanks to T4 and being hordey, and they can pump out an insane amount of firepower or chopping powerful, making them capable at all sides of the battlefield.

This message was edited 1 time. Last update was at 2009/09/19 21:10:25


 
   
Made in us
[DCM]
.







I guess this is the time to remind EVERYONE to debate the issue at hand, and not the individuals involved in the debate.

This is the "Past This Point, People Who Ignore the Above Point Will Be Punished" post in the thread, by the way...
   
Made in ca
Decrepit Dakkanaut





Booze! Fungus beer makes Orks stronger, faster, and smarter!

/This advertisement is brought to you by Buzz'ed's BrewerBoyz Ltd, home of Buzz'ed's fine Green Fungus Brew. "Pass me a lumpy one!"
   
 
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