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Made in us
Wraith




O H I am in the Webway...

You took canis and no Wolfpacks. HERESY! If you take Canis you almost have to grab some wolfpacks. Seriously. They are beast.

Your Thunderwolves are alright but I like to run them:

3x; Thunderhammer; Nothing; Meltabombs - 185

Wound allocations and not that bad on the expense.

Your only real meltgun units are the GH and you would have to Suicide them most of the time to take out their target. That isn't worth it.

The way the list is setup now I would reccomend to run a foot horde (maybe BC) with a bunch of fenresian puppies some Landspeeder fun and maybe some thunderwolf.

heavy support could be AC/LC predators. Remember that Longfangs (while sweet) and not mobile in the least bit.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Automated Space Wolves Thrall






I also think that yor list isn't any good. I have played with similar lists. The only thing new that you are using is the special characters. LAME. Blood claws get chewed up all the time and its not worth it to take them. Deleted for not being appropriate by Frazzled Dump the blood claws off of that list.

This message was edited 1 time. Last update was at 2009/10/06 21:05:08


 
   
Made in us
Wraith




O H I am in the Webway...

SW40KMP wrote:I also think that yor list isn't any good. I have played with similar lists. The only thing new that you are using is the special characters. LAME. Blood claws get chewed up all the time and its not worth it to take them. Take some dreadies butthead. Dump the blood claws off of that list.


Ok first part I kinda agree with. Special Characters aren't lame if you are using them for a purpose (EX. Belial, Canis for Fenresian Wolfpack troops, Logan for WG troops).

Blood claws get chewed up? No they don't. They are cheap Berzerkers. They really are good. Not for use though in a Rhino, better on foot definetially. (Or with ragnar leading a 15 man squad I mean holy %*$& Furious Charge and +D3 +1 attacks on the charge? Can you say nothing will survive?)

"Take some dreadies butthead" Dreads serve a nice purpose, not in his list. I would agree though that for fluff I would like to see maybe Bjorn lead the army with some dreads for a sweet world eateresk dreadnought rush but w/e rofl.

He should dump the BC off of the list though.

This message was edited 2 times. Last update was at 2009/10/06 19:24:16


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in gb
Plastictrees



UK

SW40KMP wrote:Why don't you just play khorne and use the codex that was made for your army. I think that bandwagon power players are gay and they should use their own army list. I would never play against a traitor space wolves because in the story of the game it would never happen. I guess if you have to use the great new space wolves rules to win. I win with the normal rules in the codex. If i wanted to use a space wolves army i would buy one.


Have you ever picked up a CSM codex? Probaly not.

There are no decent Khorne lists in that codex, dont you think I have tried Jackass. The guy who write CSM codex was an Idiot, the only good builds are guys in rhinos+DPs+Obliterators, It gets boring looking at it.

The new SW codex makes a better Khorne army, its makes a fluffier and more effective list. Im not being a power-gamer and nice choice of words calling people "Gay" is very mature. If GW werent such idiots then they would make an army playable with the current codex, but they dont so I have to play count-as.


SW40KMP wrote:I also think that yor list isn't any good. I have played with similar lists. The only thing new that you are using is the special characters. LAME. Blood claws get chewed up all the time and its not worth it to take them. Take some dreadies butthead. Dump the blood claws off of that list.


"Bloodclaws get chewed up" bs, have you ever achualy played a game of 40K?

Again nice choice of words "Butthead" is very mature, Im guesing your 12yrs old or you got the mental age of a 6yr old. Bloodclaws are count as Berzerkers.



EzeKK wrote:
SW40KMP wrote:I also think that yor list isn't any good. I have played with similar lists. The only thing new that you are using is the special characters. LAME. Blood claws get chewed up all the time and its not worth it to take them. Take some dreadies butthead. Dump the blood claws off of that list.


Ok first part I kinda agree with. Special Characters aren't lame if you are using them for a purpose (EX. Belial, Canis for Fenresian Wolfpack troops, Logan for WG troops).

Blood claws get chewed up? No they don't. They are cheap Berzerkers. They really are good. Not for use though in a Rhino, better on foot definetially. (Or with ragnar leading a 15 man squad I mean holy %*$& Furious Charge and +D3 +1 attacks on the charge? Can you say nothing will survive?)

"Take some dreadies butthead" Idiot. Dreads serve a nice purpose, not in his list. I would agree though that for fluff I would like to see maybe Bjorn lead the army with some dreads for a sweet world eateresk dreadnought rush but w/e rofl.

He should dump the BC off of the list though.



Ezekk what should I use as my anti-tank then? Long fangs with MM?
Im lost here.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Nigel Stillman





Austin, TX

If you are truly making a Khorne Legionnaire list, drop your squads down to 8 men. That's what I'm doing at least.
   
Made in gb
Plastictrees



UK

Vladsimpaler wrote:If you are truly making a Khorne Legionnaire list, drop your squads down to 8 men. That's what I'm doing at least.



Are you making a SW count as Khorne army too?

What units you taking? 3x/8x Bloodclaws in Rhinos seems kinda of weak, are you bring LF?

Ive kind of decided not to use Landspeeders and Razorbacks as It would be too unfluffy.


Automatically Appended Next Post:
Hmmmmmm...How about this list:

Canis WolfBorn: [205]
2x Fenrisian Wolves

4x Thunder Wolfs: [245]
Thunder Hammer, 3x meltabombs

8x Grey Hunters: [200]
meltagun, Power Fist, Rhino

8x Grey Hunters: [200]
meltagun, Power Fist, Rhino

8x Blood Claws: [190]
Power Fist, Rhino

6x Long Fangs: [130]
3x ML, 2x Heavy bolter

6x Long Fangs: [165]
2x ML, 2x Lascannon ,Heavy bolter

6x Long Fangs: [165]
2x ML, 2x Lascannon ,Heavy bolter


Model count: [49]

Anti-tank: 7x ML, 4x Lascannon, 2x Meltagun, 3x PF, 1x Thunder Hammer.


Thats a fluffy, effective (I hope!) SW count as Khorne army.

This message was edited 1 time. Last update was at 2009/10/04 18:48:41


WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Nigel Stillman





Austin, TX

Lord-Loss wrote:
Vladsimpaler wrote:If you are truly making a Khorne Legionnaire list, drop your squads down to 8 men. That's what I'm doing at least.



Are you making a SW count as Khorne army too?

What units you taking? 3x/8x Bloodclaws in Rhinos seems kinda of weak, are you bring LF?

Yes, I am making a Khorne Legionnaire list as well.

Personally I'm going for a more old-school Khorne Legionnaire list.

Then again I'm not that much of a competitive person. If you're going for a competitive list, then by all means go with the best number. Though I do like winning, it's more fun for me to have squads of 8 Grey Hunters.

However yes, I am using Long Fangs. I always liked the idea of a bunch of Khornate Legionnaires loving the aspect of killing soldiers at long range.

For me, I'm taking a Wolf Lord (Khorne Lord) with some additional stuff and Runic Armor (ignores psychic shooting attacks...very much a Khornate idea!) on a Thunderwolf (Juggernaught).

Honestly, I like Grey Hunters more than Bloodclaws.

Then a squad of Khorne Warriors on Juggernaughts. (Thunderwolf Cavalry)

Then some Long Fangs, of course.

So it's more of a ranged Khorne list, but its Close Combat is super powerful.


Ive kind of decided not to use Landspeeders and Razorbacks as It would be too unfluffy.

Makes sense to me!


Automatically Appended Next Post:
Hmmmmmm...How about this list:

Canis WolfBorn: [205]
2x Fenrisian Wolves

4x Thunder Wolfs: [245]
Thunder Hammer, 3x meltabombs

8x Grey Hunters: [200]
meltagun, Power Fist, Rhino

8x Grey Hunters: [200]
meltagun, Power Fist, Rhino

8x Blood Claws: [190]
Power Fist, Rhino

6x Long Fangs: [130]
3x ML, 2x Heavy bolter

6x Long Fangs: [165]
2x ML, 2x Lascannon ,Heavy bolter

6x Long Fangs: [165]
2x ML, 2x Lascannon ,Heavy bolter


Model count: [49]

Anti-tank: 7x ML, 4x Lascannon, 2x Meltagun, 3x PF, 1x Thunder Hammer.


Thats a fluffy, effective (I hope!) SW count as Khorne army.


Looks cool to me! However I am terrible at the actual game aspect so I'm not the best person to talk to for optimized builds and whatnot.

Another fun counts as is the Lone Wolf. For example, with a Mark of the Wulfen, he is very good candidate for a Chaos Spawn or perhaps a Possessee of a Daemon.

   
Made in us
Sure Space Wolves Land Raider Pilot





Lord-Loss wrote:If I go with all bloodclaws, then I got barely any melta anti-tank. I would rather not take speeders as people will claim that Im playing with the SW dex for the power not cause of the khorniness.

I have three rhinos and enought berzerkers for 24 Bloodclaws, If I drop the dreads I can take 2x/3x Thunderwolfs with no upgrades.



Really? The reason people will claim that, is because that's EXACTLY what you are doing. I'm not for, or against it, I'm just saying, you are playing your Khornate army as Wolves because its better, and more powerful. If it werent, then you would stick to World Eaters.


In addition, I really hope when Chaos gets redone, all the Chaos purists that are now jumping on the SW Band Wagon, won't be too pissed when a bunch of armies start playing their Dark Angels/Black Templars/Whatever, as counts as Chaos armies.


Clay





 
   
Made in nz
Apprehensive Inquisitorial Apprentice






Unfortunately a World Eaters army/war band isn't really represented in the current Chaos Codex. You can read the multitude of Codex: CSM threads around if you disagree.

If the OP just wanted to power-game and win more, he would just be using 2 lash princes + PM's + Oblit Spam.

The sad truth is that the new Space Wolves codex represents to some extent what some people think a World Eaters army should be like - i.e what Codex: CSM should have been like.

   
Made in us
Regular Dakkanaut





grimz wrote:Unfortunately a World Eaters army/war band isn't really represented in the current Chaos Codex.

It's represented better in the 4E Codex than it was in the 3.5E codex, and is more flexible to boot. He (and other Space-Wolf-as-World-Eater players) just want the advantages of the new power build. Which, fine, whatever, but at least be honest about it.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Lord-Loss wrote:Canis WolfBorn: [185]

4x Thunderwolf Cavalry: [280]
1)Thunder Hammer
2)Storm Shield
3)Meltabombs
4)Meltabombs

10x Blood Claws: [210]*
Power Fist, Rhino

10x Grey Hunters: [205]*
2x meltagun, Rhino , MotW

10x Grey Hunters: [205]*
2x meltagun, Rhino, MotW

6x Long Fangs: [130]*
3x ML, 2x Heavy bolter

6x Long Fangs: [130]
3x ML, 2x Heavy bolter

6x Long Fangs: [130]
3x ML, 2x Heavy bolter

The Thunderwolf squad has eight wounds, eleven if you include Canis.



Ok, first off. I say hell yeah to CSM "counts as space wolves"

Secondly, if you are looking for khorne world eaters... you want to make a CC army right?

Well that first list was so much less powerful of a CC army than space wolves can make... but you've already moved on.

Embrace the cavalry! you have done so. You are heading towards a face beating CC list...

I'm going to make some suggestions that are about 80% competitive, and 20% fluff. As much as I love 'counts as'. I also think that a 'counts as' user should show a little respect for pre-established fluff.

Ok... unit by unit...

Canis. Yes! Beater CC unit riding a juggernaut. Sounds like a yes to me.

TWC. I don't get the thunderhammer. I guess you could make an argument for the crew shaken and initiative power being worth 5 points, but if you were looking to find 5 points, mkae it a fist, and also, for fluff reasons, world eaters had fists but no real thunderhammer equivalent. Storm shield good... I'm assuming its not on your power fist model. That is good. I don't think this unit needs meltabombs. Against anything but rear armor 12, you might as well just go for the rends, and 5 attacks with a strength 10 power fist should handle the rest.

blood claws and grey hunters - In a hard core cav list, it seems to me that the troop choices are fairly inconsequential. For fluff reasons I'd stick with blood claws (which I feel aren't as awesome as grey hunters, but I dont think anyone wants to see a boltgun glued to a berserker, and you'd ahve to to make WSYWIG) but the rhino is not really all that valuable to them. Its fine, but I'd also consider dreadclaw drop pods. Neither are that big of a deal, the work is going to get done by your beasts and cavalry. your troops just need to be alive and on an objective when its all over.

long fangs - Here is that part where the 20% fluff eclipses the 80% win. It isn't that much more expensive to run tri-las predators, they are better in dawn of war, and wolrd eaters actually had them. I play a very competitive IG army, and after a recent game against space marines I realized how few tools I have to deal with armor 13 from long range. I have hydras, multi-lasers and autocannons for days to deal with 12, 11, and 10 AVs, and enough meltaguns to deter any sort of armored assault. But hammerheads and predators get a free pass against me. You will encounter a great deal of opponents who don't have an easy answer for predators beyond "get side shots". That means getting closer to you. Which khorne likes I dislike your current longfang set up. Heavy bolters are majorly unimpressive, their shrter range puts long fangs in more danger, and the first wound you take you'll allocate to the pack leader, robbing you of split fire.

Last but not least. You took canis, which gives you troop fenrisian wolves and leadership 8 I5 wolves, and you have TWC which gives the wolves a morale re-roll. You should capitalize on that by taking a smallish unit of wolves to screen your twc unit from tarpit charges and to provide them with a very cheap 4+ cover save. use flesh hounds of khorne for that.

That army would look GORGEOUS on the table. And its WSYWIG would be perfectly easy to understand.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

SW40KMP wrote:Why don't you just play khorne and use the codex that was made for your army. I think that bandwagon power players are gay and they should use their own army list. I would never play against a traitor space wolves because in the story of the game it would never happen. I guess if you have to use the great new space wolves rules to win. I win with the normal rules in the codex. If i wanted to use a space wolves army i would buy one.


1) its silly that CSM with Icon of Khorn will loose the benefits if the icon bearer dies
2) there are not Jugger Riders in Co:CSM
3) there are no Blood Hounds in Co: CSM
4) there are no CC termies in Co:CSM

Take home point, Co: CSM is boring and really poor at representing Legions.

I have a love /hate relationship with anything green. 
   
Made in us
Sure Space Wolves Land Raider Pilot





Deuce11 wrote:
SW40KMP wrote:Why don't you just play khorne and use the codex that was made for your army. I think that bandwagon power players are gay and they should use their own army list. I would never play against a traitor space wolves because in the story of the game it would never happen. I guess if you have to use the great new space wolves rules to win. I win with the normal rules in the codex. If i wanted to use a space wolves army i would buy one.


1) its silly that CSM with Icon of Khorn will loose the benefits if the icon bearer dies
2) there are not Jugger Riders in Co:CSM
3) there are no Blood Hounds in Co: CSM
4) there are no CC termies in Co:CSM

Take home point, Co: CSM is boring and really poor at representing Legions.



1. Right, because models with Melta guns that die still let the squad shoot the lost Melta gun...
2. There are not Thunderwolf Cav in Co:Space Marines either, whats your point?
3. See above.
4. I am pretty sure you can get Lightning Claws for your Termies, and Power fists, and Chain fists. Sounds like there are indeed CC Termies in CO:CSM.....



Clay

This message was edited 1 time. Last update was at 2009/10/05 22:33:13






 
   
Made in gb
Plastictrees



UK

Primarch wrote:
Deuce11 wrote:
SW40KMP wrote:Why don't you just play khorne and use the codex that was made for your army. I think that bandwagon power players are gay and they should use their own army list. I would never play against a traitor space wolves because in the story of the game it would never happen. I guess if you have to use the great new space wolves rules to win. I win with the normal rules in the codex. If i wanted to use a space wolves army i would buy one.


1) its silly that CSM with Icon of Khorn will loose the benefits if the icon bearer dies
2) there are not Jugger Riders in Co:CSM
3) there are no Blood Hounds in Co: CSM
4) there are no CC termies in Co:CSM

Take home point, Co: CSM is boring and really poor at representing Legions.



1. Right, because models with Melta guns that die still let the squad shoot the lost Melta gun...
2. There are not Thunderwolf Cav in Co:Space Marines either, whats your point?
3. See above.
4. I am pretty sure you can get Lightning Claws for your Termies, and Power fists, and Chain fists. Sounds like there are indeed CC Termies in CO:CSM.....



Clay



This addressed towards Primarch:

1) Ok some Rotting nurgle termies are beating down a assault marine squad when the standard bearer dies and suddenly...there armour, weapons and equipment are now spotless clean, makes sense doesnt it?

2) Co; SM is not Co; SM you fething idiot! Berzerkers riding Juggers=Awesome, fluffy and looks cool.

3) See point 2 n00b cak3.

4) My Khorne termies are as good as shooting as tzeench termies..wait what? It doesnt make no sense...

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Primarch wrote:
Deuce11 wrote:
SW40KMP wrote:Why don't you just play khorne and use the codex that was made for your army. I think that bandwagon power players are gay and they should use their own army list. I would never play against a traitor space wolves because in the story of the game it would never happen. I guess if you have to use the great new space wolves rules to win. I win with the normal rules in the codex. If i wanted to use a space wolves army i would buy one.


1) its silly that CSM with Icon of Khorn will loose the benefits if the icon bearer dies
2) there are not Jugger Riders in Co:CSM
3) there are no Blood Hounds in Co: CSM
4) there are no CC termies in Co:CSM

Take home point, Co: CSM is boring and really poor at representing Legions.



1. Right, because models with Melta guns that die still let the squad shoot the lost Melta gun...
2. There are not Thunderwolf Cav in Co:Space Marines either, whats your point?
3. See above.
4. I am pretty sure you can get Lightning Claws for your Termies, and Power fists, and Chain fists. Sounds like there are indeed CC Termies in CO:CSM.....



Clay


I did forget that you can outfit termies with pairs of lightning claws. my mistake. however your other comments really don't make a whole lot of sense.

Its a hobby and is all about fun!

Icons are silly because the most 40K players imagine that the chaos gods bless their minions. the icon should bear little value. that is why the "representation" of the legion is poor to CSM players b/c it doesn't make sense to them which in turn makes them have less fun.

I have no clue what Co: SM has to do with CSM, SW, Thunderwolf Cav, or Juggers... completely confused as to your point here.

The "See above" makes no sense to me because your above comments don't make sense.

So there is a new space pup player in town. who cares if the player actually likes chaos. what's the difference? is he mixing codices or messing with points? no. Is he making up rules and special characters that may be broken? no. he is simply using very accurate counts as models to enjoy his hobby. A space pup painted red and bronze is still a space pup. let the OP enjoy his WEs.

This message was edited 1 time. Last update was at 2009/10/05 22:46:09


I have a love /hate relationship with anything green. 
   
Made in us
Sure Space Wolves Land Raider Pilot





Lord-Loss wrote:
Primarch wrote:
Deuce11 wrote:
SW40KMP wrote:Why don't you just play khorne and use the codex that was made for your army. I think that bandwagon power players are gay and they should use their own army list. I would never play against a traitor space wolves because in the story of the game it would never happen. I guess if you have to use the great new space wolves rules to win. I win with the normal rules in the codex. If i wanted to use a space wolves army i would buy one.


1) its silly that CSM with Icon of Khorn will loose the benefits if the icon bearer dies
2) there are not Jugger Riders in Co:CSM
3) there are no Blood Hounds in Co: CSM
4) there are no CC termies in Co:CSM

Take home point, Co: CSM is boring and really poor at representing Legions.



1. Right, because models with Melta guns that die still let the squad shoot the lost Melta gun...
2. There are not Thunderwolf Cav in Co:Space Marines either, whats your point?
3. See above.
4. I am pretty sure you can get Lightning Claws for your Termies, and Power fists, and Chain fists. Sounds like there are indeed CC Termies in CO:CSM.....



Clay



This addressed towards Primarch:

1) Ok some Rotting nurgle termies are beating down a assault marine squad when the standard bearer dies and suddenly...there armour, weapons and equipment are now spotless clean, makes sense doesnt it?

2) Co; SM is not Co; SM you fething idiot! Berzerkers riding Juggers=Awesome, fluffy and looks cool.

3) See point 2 n00b cak3.

4) My Khorne termies are as good as shooting as tzeench termies..wait what? It doesnt make no sense...


Keep the name calling to yourself.

1. It makes sense when you put in this little thing called POINTS COST!!!
2. I don't care how awesome they are, they aren't in the codex, thats my point. There are cool things in every codex that others don't have, why is this hard for you to understand?
3. Reading comprehension for the win.
4. But they kill more in HTH than Tzeentch does, and Tzeentch is more survivable, how is that not making sense again?


Clay


Automatically Appended Next Post:
Deuce11 wrote:
Primarch wrote:
Deuce11 wrote:
SW40KMP wrote:Why don't you just play khorne and use the codex that was made for your army. I think that bandwagon power players are gay and they should use their own army list. I would never play against a traitor space wolves because in the story of the game it would never happen. I guess if you have to use the great new space wolves rules to win. I win with the normal rules in the codex. If i wanted to use a space wolves army i would buy one.


1) its silly that CSM with Icon of Khorn will loose the benefits if the icon bearer dies
2) there are not Jugger Riders in Co:CSM
3) there are no Blood Hounds in Co: CSM
4) there are no CC termies in Co:CSM

Take home point, Co: CSM is boring and really poor at representing Legions.



1. Right, because models with Melta guns that die still let the squad shoot the lost Melta gun...
2. There are not Thunderwolf Cav in Co:Space Marines either, whats your point?
3. See above.
4. I am pretty sure you can get Lightning Claws for your Termies, and Power fists, and Chain fists. Sounds like there are indeed CC Termies in CO:CSM.....



Clay


I did forget that you can outfit termies with pairs of lightning claws. my mistake. however your other comments really don't make a whole lot of sense.

Its a hobby and is all about fun!

Icons are silly because the most 40K players imagine that the chaos gods bless their minions. the icon should bear little value. that is why the "representation" of the legion is poor to CSM players b/c it doesn't make sense to them which in turn makes them have less fun.

I have no clue what Co: SM has to do with CSM, SW, Thunderwolf Cav, or Juggers... completely confused as to your point here.

The "See above" makes no sense to me because your above comments don't make sense.

So there is a new space pup player in town. who cares if the player actually likes chaos. what's the difference? is he mixing codices or messing with points? no. Is he making up rules and special characters that may be broken? no. he is simply using very accurate counts as models to enjoy his hobby. A space pup painted red and bronze is still a space pup. let the OP enjoy his WEs.


Again, re-read my posts, they do make sense. I don't care what army he or anyone else plays. What I care about, is using this as an excuse to play Space Wolves, when in reality, he is looking for more power, not a better representation. That again, is fine, but man up about it.

I brought this up in another thread, but it applies here. When someone plays against this player, and halfway through the game, they start thinking they are facing World Eaters, well, because thats what the army LOOKS like, it can mess up planning and tactics. It's fine, because it's legal, but there will be confusion, I guarantee that.


Clay

This message was edited 1 time. Last update was at 2009/10/05 22:56:43






 
   
Made in gb
Plastictrees



UK

Thank you for derailing this thread and calling me a WAAC power gamer. Its hard to achualy believe if you have ever picked up a copy of C: CSM or played against them.

BTW If I was playing for power, I would be spamming TWC with Landspeeders with multi-meltas, then Njal to top it all off.

Im not though, Im not being a cheap skate either.

Ive spent just as much on this army as I would If I was starting a SW army.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Sure Space Wolves Land Raider Pilot





I'm not calling you anything. I'm countering stuff you actually posted, I didn't make anything up here. Like I said, I don't care what you play. Just be honest with yourself. There is ZERO justification for using a Grey Hunter as a Berzerker. NONE.


Blood Claws, yes, probably. Grey Hunters? I just don't see it. So if you were trying to just "stick with the fluff" and make a better representation of your beloved World Eaters, then you should be using Blood Claws. I know, they are WS3, and BS3. However, the rules about them not shooting when within 6 inches, seems like a perfect fit for a Zerker based on fluff. If you don't want feedback on what fits and doesn't fit as a World Eater army when using Space Wolves, then you might want to skip out on posting threads about it.

Oh, forgot, I have indeed played against, and with the Chaos Space Marine Codex. While it doesn't fit with your definition of what you think it should be, it is indeed a passable codex in the least. Where I play, there are tons of competitive gamers, and quite a few of them win regularly at events with that Codex. So if it's competitive with Orks, IG, Eldar, Tau, GK and all those other books, then it can't be that bad.

To head you off, no, they don't all use a Dual Lash list either. In fact, only 1 of them does.


Clay

This message was edited 2 times. Last update was at 2009/10/05 23:19:23






 
   
Made in gb
Plastictrees



UK

"BLOOD FOR THE BLOOD GOD" not "Close combat for the Close combat god", Khorne wants bloooood to be spilt, be that from shooting or from assault.

GH's are one of the few unfluffy this in my lists.

Wolf Lord: [185]*
Belt of Russ, Frost Axe, Saga of the Bear

Lone Wolf: [55]*
Terminator armour, Power Fist

Lone Wolf: [55]*
Terminator armour, Power Fist

9x Grey Hunters: [200]*
Flamer, Power Fist, MotW, Rhino

10x Grey Hunters: [230]*
2x meltagun, Power Fist, MotW, Rhino

10x Fenrisian Wolves: [80]
10x Fenrisian Wolves: [80]

2x Thunder Wolf Cavalry: [125]
Power Fist

2x Thunder Wolf Cavalry: [125]
Power Fist

Predator Annihilator: [165]
Twin-Linked Lascannon, Lascannon Sponsons

Predator Annihilator: [165]
Twin-Linked Lascannon, Lascannon Sponsons


Cant afford that meant Juggers or I would run nine

Im using the spawn models (They look cool) with zerkers riding them.

Il use a boltgun arm (The one that isnt holding the handle) to hold onto a spike while the zerker will be holding up a axe/sword.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Cool...

If i could just push you to blood claws it'd be fluff bulletproof!

Good list... be conservative with those troops... you don't have many

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in gb
Plastictrees



UK

Shep wrote:Cool...

If i could just push you to blood claws it'd be fluff bulletproof!

Good list... be conservative with those troops... you don't have many


On a scale of 1 to 10 competitive wise?

Im changing out the Lone Wolves for one more TWC per squad.

So I got this for anti tank:

6x Lascannon, 4x STR 10 PFs, 2x meltagun, 2x STR 8 PF, 2x D6 Rending, 6x Rending attacks (Close combat)

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in gb
Plastictrees



UK

New List:

Wolf Lord: [170]*
Belt of Russ, Frost Axe, 2x Fenrisian Wolves

10x Grey Hunters: [230]*
2x meltagun, MotW, Power Fist, Rhino

10x Grey Hunters: [230]*
2x meltagun, MotW, Power Fist, Rhino

10x Blood Claws: [210]*
Power Fist, Rhino

10x Fenrisian Wolves: [88]
Cyber Wolf

3x Thunder Wolf Cavalry: [175]
Power Fist

3x Thunder Wolf Cavalry: [175]
Power Fist

Dakka Predator: [85]
Autocannon, Heavy bolter sponsons

Dakka Predator: [85]
Autocannon, Heavy bolter sponsons

Dakka Predator: [85]
Autocannon, Heavy bolter sponsons

The Lord joins the Fenrisian wolves and works up the board. Dakka Predators are for popping transports and laying down some cheap cover fire.

Tactics:

The Lord with the Pack of Fenrisian Wolves will be in the middle of the board with my TWC behind the wolves (So they get a Cover save). The Grey Hunters will usually be on the flanks ready to hunt tanks or get ready for a turn 3 charge, the Blood Claws will be beside/behind the TWC ready for a turn 2/3 charge.

Dakka Predators sit back and pop transports and hurt scouts, Genestealers, Termies (Large amount of shots should bring them down) MC etc.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Fixture of Dakka






Arlington, Texas

We are ultimately using plastic men to represent fictional men. So my plastic men have to be one kind of real men? Also, the fluff changes. A lot. Khornate renegades had gun arms and crap back in the day. I sometimes count my CSM as "Chaos Cultists" and run them using Sisters of battle with "Miracles of Chaos." It really doesn't matter, your pieces aren't real little dudes. If you take the time into modeling something and spending way more than you should have to do it, you should be able to play it.

Worship me. 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

Modquisition on:
Private suspensions have been given.
Lets use this as a teachable moment. Posters who use the phrase "power players are gay" violate Rule #1. They get a warning, then a suspension, then nasty things happen and they don't post anymore.

Lets remember, you may disagree with using SW for Khorne. You may disagree with unit choices. But argue the topic and avoid insults. Also, grammar and punctuation are especially helpful.




Automatically Appended Next Post:
Edit please see this thread for a reason list. Locking by OP request.
http://www.dakkadakka.com/dakkaforum/posts/list/0/259552.page#1026091

This message was edited 5 times. Last update was at 2009/10/06 22:31:45


-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
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