Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/10/08 11:57:05
Subject: Re:The Primarch Project and the End Times
|
 |
Roarin' Runtherd
|
Jaghatai Khan, Primarch of the White Scars
WS BS S T I W A LD Saves
7 7 6 6(7) 6 5 5 10 2+/4+
Equipment
Blade of Khan, Bike of the White Scars
Special Rules
And They Shall Know No Fear, Eternal Warrior, Fearless, Primarch, Call of the
Webway
Blade of Khan-The Blade of Khan strikes swift and true, like the White Scars
themselves. It is a Rending, Master-Crafted Power Weapon that strikes at Initiative 10.
Bike of the White Scars-The Bike is a wonderful creation, fast as a Land Speeder.
The Bike may move up to 24", as of the Turbo-Boosters rule, and still may shoot
OR assault. The Bike is equipped with a Twin-Linked Assault Cannon. It is heavily
armored, giving Khan a 2+ Armour and 4+ Invulnerable Save.
Call of the Webway-After his return from the Eldar Webway, Khan has returned
from the Webway, however, after over 9000 years, the webway has changed him.
At the end of his turn, take Khan from the board. At the start of the next turn,
he appears from the Webway. He appears on the board as per the Deep Strike Rules,
but he only scatters d6".
I guess it wasn't clear enough. I meant that he should appear on the board as per the Deepstrike rules, but then he moves, shoots, and assaults as normal.
Else he could only shoot.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/08 12:00:54
Subject: The Primarch Project and the End Times
|
 |
Plastictrees
UK
|
I like this
|
WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 15:56:40
Subject: Re:The Primarch Project and the End Times
|
 |
Horrific Howling Banshee
|
I like fluffy , essentially games useless character stats. I know hes dead, but death is mearly an inconvenience.
Sanguinius
WS : 8
BS : 5
S : 5
T : 5
I : 7
W : 4
A : 5
LD : 10
Saves : 2+/3+
Unit Type : Jump Infantry, Independant character.
Wargear : The Sword of Sanguinius. Artificer Power Armour, Blessing of the Emperor (3+ Invur Save)
Special Rule: Feels no Pain, And the shall know no fear, Sanguinius's Rage, Aura of Sanguinius. Fleet of Foot
Sanguinius may only join Blood Angels units. Sanguinius counts as a Chaplin for the purposes of Death Company units.
Sword of Sanguinius:
The Sword is a two handed power weapon which wounds anything on a 2+, on a roll of a 6 to wound it also ignores invulnerable saves. Such are the power of his blows he gains an extra dice of damage for armour penetration.
Sanguinius's Rage:
His rage against his foes is endless. Sanguinius and any unit he is in must move as fast as possible towards the nearest enemy unit within his line of sight in the movement phase, if he cannot see an enemy unit then he may move as normal. If able to Sanguinius must assault the closest enemy unit to him during the assault phase. He and any unit he is in may re roll their misses in close combat.
Aura of Sanguinius:
Being near Sanguiniusis incredibly inspiring to all Blood Angels, all Blood Angels within 12" of Sanguinius (including himself) gain Furious Charge and Counter assault. They Also gain the Black Rage Special rule (see Death Company entry)
I thought the super-rending power sword wasn't too bad. He's basically an Uber-Death Company leader, he rampages into combat as fast as possible dragging everyone near him into combat as well. He's fairly hard to kill but easy to contain as you always know what he's going to do. The line of sight thing on his movement is to hel pwith tha a bit so you can't run a flyer behind him and force him to chase it back towards your own lines.
Aramoro
|
Violence isn't the answer, I just like getting it wrong on purpose. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/23 14:29:49
Subject: Re:The Primarch Project and the End Times
|
 |
Speedy Swiftclaw Biker
CT, RSA
|
I always thought Sanguinius was the reasonable one.  Like the Blade though.
Automatically Appended Next Post:
So here he is:
APOCALYPSE ONLY! ENDTIMES/HORUS HERESY ONLY!
Leman Russ
WS9 BS5 S6(7) T6 W5 I6 A6 Ld10 Sv2+ (3+)
Infantry, Independent Character.
ATSKNF, Stubborn, Fleet, Furious Charge, Counter Attack.
Mjalnar, Bolt Pistol, Wulfsmead, Pelt of the Blackmane, Runic armour, The Belt of Russ, Wolf Helm of Russ, Wolf Tooth Necklace, Wolf Tail Talisman, Frags.
Sagas of the Bear, Beastslayer, Warrior Born, Wolfkin, Majesty.
Equipment:
Mjalnar: The sword that clove the mountains. A master crafted frostblade (Strength bonus already included in profile). If a 6 is rolled to wound it inflicts instant death (or 2 wounds if the prey is immune)
Wulfsmead: So potent is Russ's brew that he shrugs off all but the most terrible wounds. He Feels No Pain and the foe must reroll succesful wounds against him.
Pelt of the Blackmane: Russ took the pelt of Morkai's greatest lieutenant and made a cloak that allows him to return from beyond the gates of death. Should Russ be slain place him on his side. At the beginning of his next turn role a D6. On a 4+ he rises with D3 wounds remaining.
The Belt of Russ: The belt Russ wears holds mighty field generators. Russ's Invulnerable save cannot be nullified under any circumstances.
Wolf Helm of Russ: Gifted to him by his father, the eyes of Russ's helm burn with an insatiable fury. Any Space Wolves unit that can trace a line of sight to Russmay re-roll any failed Morale tests they are called upon to make. In addition, any enemy with the Independent Character special rule who wants to allocate any close combat attackstoward Russ and his wolfbrothers must first pass a Leadership test. If they fail they may not attack at all that turn as they quail before Russ's terrifying gaze.
Special Rules:
Son of the Emperor: Russ is a son of the master of mankind and is greater than all around him. Russ cannot be removed from the table due to 'Gift of Chaos' or any such power and gains a 3+ invulnerable save and a 3+ save against all psychic powers. Such is the power of the Emperor's sons that Russ roles 2D6 for armour penetration.
Primarch of the Legion: Russ is the Great Wolf, the original master of all wolves. All Space Wolves and Fenrisian Wolves on the table are Stubborn. Should Russ fall all Space Wolves and Fenrisian Wolves gain Furious Charge.
Wolfbrothers: Russ was raised by wolves and thus holds his wolfbrothers dearly. Freki and Geri are a retinue to Russ. The unit may still join other units. Should Freki or Geri fall Russ gains an extra D3 attacks for the duration of the following turn.
Freki the Fierce
WS4 BS0 S5 T5 W3 I5 A3 Ld7 Sv5+
Beast
Furious Charge, Counter Attack, Rending.
Wrath of Wolves: Freki is the fiercest of all his wolfbrothers, including Russ: Any unit that takes a wound from Freki must reroll succesful leadership if it loses combat.
Geri the Cunning:
WS5 BS0 S4 T4 W3 I5 A2 Ld8 Sv5+ (5+)
Beast
Furious Charge, Counter Attack.
Shadow in the Night: Geri does not fight fair. His attacks ignore armour and he gains a 5+ inv. save in close combat.
|
This message was edited 3 times. Last update was at 2009/10/29 10:20:39
"A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Never forget the difference"-Leman Russ
If you see the Wolf Scout he's the distraction...
8000pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/27 15:46:59
Subject: The Primarch Project and the End Times
|
 |
Elite Tyranid Warrior
|
why ws9 he wasn't a renowned swordsman like sanguinis 7 seems better for him.
|
"I hope they can fight without their commmander because he's lost his head."
Alatair, Vindicare Assassin of the Blood Dragons.
Emperors Faithful wrote:Assassin: One shot is all it takes...
Slaneesh: Bow chika wow wow!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/27 17:39:27
Subject: The Primarch Project and the End Times
|
 |
Nigel Stillman
|
Lord-Loss wrote:Angron! Stats WS 8 BS 4 S 8 T 6 I 7 W 5 A 8 LD 8 Save 2+/4+ Mortarion Stats WS 7 BS 7 S 7 T 7 (9) I 5 W 7 A 5 LD 7 Save 2+/4+ Fulgrim Stats WS 9 BS 6 S 6 T 6 I 9 W 5 A 7 LD 6 Magnus Stats WS 7 BS 9 S 7 T 6 I 7 W 5 A 5 LD 9 Save 2+/4+ These are my stats for the Deamon Primarchs, Im too lazy to do rules, so feel free to do them for me. None of those make any sense, they're way too weak. I would make Angron this: WS10 BS8 S8 T8 W6 I8 A8 LD10 SV2+/4+ PV:2,000 (?) Weapons: Daemon Weapon of Khorne Wargear: Wings(Jump Pack), Collar of Khorne, Chaos Armor Rules: Independent Character, Monstrous Creature, Daemon, Furious Charge, Fearless. Preferred Enemy: Slaanesh, Space Marines, Terror Daemon Weapon: Powered by a Bloodthirster, this Daemon weapon grants +1 S (not included on the statline ), and d6 additional attacks, also not included on the statline. Also grants a shooting attack of R12" Str 8 Ap 3 Assault 2. In addition, Angron and any forces within 36" get +1 to their combat resolution. Terror: All enemies within 12" get -1 LD. All Fearless units take an additional -1 Combat res in combat. All Khornate Space Marines gain Furious Charge, Fearless, and Preferred Enemy: Slaanesh, Space Marines. Collar of Khorne: Ignores Psychic powers Chaos armor: 2+ armor save Magnus is the Thousand Sons dude.... WS:7 BS:10 S:6 T:6 W:6 I:7 A:5 LD:10 SV:2+/4+ I'd make it so that he could cast like 3 powers a turn, with no psychic tests needed.
|
This message was edited 1 time. Last update was at 2009/10/27 17:42:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/27 19:18:19
Subject: The Primarch Project and the End Times
|
 |
[DCM]
.
|
As pointed out above, "RAGE" doesn't really suit Sanguinius.
The Blood Angels didn't have an issue with the Black Rage until after his death, and weren't really prone to fits of Rage when he was alive either (no matter how hard that stupid Horus Heresy Art Book/card game fluff tries to change it!)...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/28 02:49:11
Subject: The Primarch Project and the End Times
|
 |
Veteran Wolf Guard Squad Leader
In the chaotic wastes also known as Canada
|
dietrich wrote:
Dorn is the only confirmed dead primarch that I recall who didn't die at the hands of the Big E or another primarch.
How did he die?
|
DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!! Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/28 21:33:55
Subject: Re:The Primarch Project and the End Times
|
 |
Horrific Howling Banshee
|
Khan should only attack at I 10 on the turn he charges
But they look like they would be really fun to play with however they should be like 350 points and only available over 2000 pts
|
Quoted from "The Defenestrator":
"Yes, I don't buy into the goody goody image the Tau PR machine has churned out . They're all dirty cold-blooded space-communists if you ask me! Besides, their shiny, selfless "we love everyone for the Greater Good" vibe is so unfitting for the "lulz we're all badass jerks" future of 40k. GW needs to play up their cold, calculating, "join us or die, and probably still die anyway" Borg-y style. That's just me of course."
Altanis wrote Vindicare. Hes like Santa he watches when your sleeping. He knows when your awake. I doesn't matter if youve been bad or good because the inquisition put a hit out on you and a shield breaker round is gonna go through your head when your eating your weaties.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/29 09:15:40
Subject: Re:The Primarch Project and the End Times
|
 |
Speedy Swiftclaw Biker
CT, RSA
|
Russ was a renowned fighter, cunning rather than berserk. I'd say Sanguinius should be WS10 but thats just my thought.
Angron T8 & BS8 seems a little OTT. Also, he was a mindless beast in combat. I agree with the obscene number of attacks but WS 10 for a crazy guy doesn't suit (my opinion is that you should drop his WS but give him the same rule as Kharn ie: always hits on 2+(they have each half of the Gore pair anyway) This makes it easier for the skilled to hit him but makes him harder to defend against which seems to work better for a berserker).
Also I8? I appreciate the proliferation of Khorne's favoured number but he wasn't that fast. 6...maybe 7. Also, his axe is named Gorefather (Kharn stole Gorechild)
.
Dorn died in a boarding action, sacrificing himself so others could escape or something to that effect (once was rumoured that it was Fulgrim who slew him(  )).
No-one saw him die but his body was retrieved. The story varies here as some say that his whole form was retrieved whilst others say all that was found was his hand (which is what the chapter masters engrave their heraldry into). This is my though but I may be misguided...
Finally I'd boost Magnus's S (he was the largest of the primarchs) and I (prescience is a useful tool)
Just a thought. Should all Primarchs have a base statline that is modified by who they are or should each be scratch built? Just a thought.
Oh, forgot to put in Russ's Wolf Helm (same rules). Cost...at the least 500pts....thoughts?
|
This message was edited 3 times. Last update was at 2009/10/29 09:49:27
"A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Never forget the difference"-Leman Russ
If you see the Wolf Scout he's the distraction...
8000pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/29 14:04:06
Subject: The Primarch Project and the End Times
|
 |
Horrific Howling Banshee
|
Alpharius wrote:As pointed out above, "RAGE" doesn't really suit Sanguinius.
The Blood Angels didn't have an issue with the Black Rage until after his death, and weren't really prone to fits of Rage when he was alive either (no matter how hard that stupid Horus Heresy Art Book/card game fluff tries to change it!)...
Quite a bit of Sanguinius back story talks about how angry he gets when people threaten the people he's defending. It's not really the Black Rage or Bloodlust he's just very protective. I was acutally despite what he does trying to make a reasonably balance character.
But now I've seen Russ who is just plain stupid in every respect might as well make him 10 for all his stats with a 1+ invurn save.
Aramoro
|
Violence isn't the answer, I just like getting it wrong on purpose. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/29 18:37:39
Subject: Custom Primarchs
|
 |
Space Marine Scout with Sniper Rifle
|
My Primarch is a custom one For the 2nd Legion. The one thats completely unknown. This is for apoc or friendly games ONLY! so dont get your panies in a bunch cause i have 6 HQ's
Primarch Polaris
WS 7
BS 6
S 6
T 5
W 4
I 6
A 5
Ld 10
Sv 2+/3+
Wargear:
The Emperor's Will
Death's Bolter
Mars Pattern Artificer Armour
The Titans(optional)
The Emperor's Will: This Power Axe has the ability to Channel Polaris' Power.
It can be used in the following manner:
3 attacks of S 8
1 attack of S 10
Death's Bolter: A bolter long forgoten by the Mechanicum. The only one in exsistence is the one Polaris Wields.
This bolter has the stats of:
Range: 12"
S 4
AP 3
Assault 2
Mars Pattern Artificer Armour: Another Forgoten Pattern that gives the user a 2+ armour save and a 3+ invulnerable save.
The Titans: The Legion Master and the 4 most trusted captians of the 2nd legion are the reason in Polaris' ear. They also count as a honour guard squad for the Primarch.
When taking The Titans Refer to the Space marine codex to count point costs. MUST take a Chapter Master and 4 captians.
Special Rules:
Inspiring Presence: Everyone in 12" of the Primarch Gains an Extra Attack and Initiative. Shows how the legionares try to
impress their Primarch.(doesnt Stack with a Chapter Banner)
Fearless
Eternal Warrior
Nuclear Murderer: Polaris in Known for his use of Old Nuclear Weapons. Polaris can bring in 2 Apocalypse Barrage templates in a single game. Nukes are the following Stats:
S 10 AP 1
*Radiation Poisoning: anyone is doesnt die in the blast and is under the template has radiation poisoning on a roll of 5+ the victum takes a wound
I dont know how many points it will be yet but im guessing that its 850-1400 point range.(without the titans)
Feed back would be good, please no smearing.
|
Thnx, Kavion.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/03 09:24:31
Subject: Re:The Primarch Project and the End Times
|
 |
Speedy Swiftclaw Biker
CT, RSA
|
Aramoro wrote: But now I've seen Russ who is just plain stupid in every respect might as well make him 10 for all his stats with a 1+ invurn save.
That would be the Emperor.  If you don't like it ignore it, no need to get snarky. I just think that the Primarchs were completely overbroken and thus their rules should be too. Yes they're 6 armies in they're own right but then they were weren't they? Personally I think S & T 5 would be insulting to a primarch but thats just my opinion and suggestion. Input and constructive critisim are welcomed otherwise, as the Administratum says "If you cannot speak well of your master be silent!" I think Polaris works (particularly like retinue (ever so slightly Mournival much?)) Make him T6 (a primarch should be tougher than a plague marine surely?) Also like the nukes (but then again, who doesn't like a little fallout?)
|
This message was edited 1 time. Last update was at 2009/11/03 09:35:34
"A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Never forget the difference"-Leman Russ
If you see the Wolf Scout he's the distraction...
8000pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/03 10:49:46
Subject: Re:The Primarch Project and the End Times
|
 |
Lone Wolf Sentinel Pilot
|
Pulled from the UK WD344 August 2008
=======
Angron, Daemon Primarch of the World Eaters
Formation: Angron and a bodyguard of between 2 and 12 Bloodthirsters chosen from Codex: Chaos daemons
Angron: Angron is treated as a Daemon Prince with the following profile and special rules.
WS 10
BS 6
S 7
T 6
W 5
I 6
A 6
LD 10
SV 4+
Unit type: Monstrous Creature
Special Rules: Daemon, Furious Charge
Daemonic Gifts: Iron Hide, Daemonic Flight
Angron's Black Blade: Angron is armed with a Chaos Blade. It counts as a master-crafted close combat weapon that causes Instant Death
Roar of Hate: Any enemy unit within 12" of Angron must reduce their Leadership by 1 point.
=======
Thats an official Apocalypse datasheet, so could be useful as a basis for how tough a Primarch is?
Hope that helps guys!
|
DR:90S+G+M++B++I+Pw40k00#-D+A++/mWD292R+T(M)DM+
FW Epic Bunker: £97,871.35. Overpriced at all?
Black Legion 8th Grand Company
Cadian XV Airborne "Flying Fifteens"
Order of the Ebon Chalice
Relictors 3rd Company |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/03 10:56:33
Subject: The Primarch Project and the End Times
|
 |
Raging Ravener
|
Golga wrote:I have a question. How would khan ever attack if he keeps deepstriking everywhere?
Thats the 1st thing I noticed when i was reading that.
|
"I am the crash of blades, and the furry of the storm. There is no shelter from my wrath, and no reprieve from my judgment." --Unknown (but it sure sounded cool) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/03 12:28:35
Subject: The Primarch Project and the End Times
|
 |
Plastictrees
UK
|
The thing is that you cant make the demons primarchs too strong because there no way to add extra stuff depending on there god.
If every Demon Primarch is T8 then how high is Mortatorians(spel?) toughness gonna be?!?!
|
WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/03 13:27:40
Subject: Re:The Primarch Project and the End Times
|
 |
Speedy Swiftclaw Biker
CT, RSA
|
S6 T6 I6...6 seems like a good baseline for stats, then mod according to who they are...do I hear a 2nd?
|
"A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Never forget the difference"-Leman Russ
If you see the Wolf Scout he's the distraction...
8000pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/04 10:51:34
Subject: Re:The Primarch Project and the End Times
|
 |
Battlewagon Driver with Charged Engine
|
I second the motion!
Working up Perturabo now, I'll post him in a bit.
EDIT: Here he is. Since I don't have the current C: CSM, I didn't name any daemonic gifts.
Perturabo, Daemon Primarch of the Iron Warriors
WS BS S T W I A LD Sv PV: ???
6 10 5 6 5 5 4 10 2+/2++
Unit Type; Monstrous Creature, Independent Character
Perturabo may NEVER join any unit. At all. Ever.
Weapons; Perturabo may choose one of the following to fire any turn; lascannon, assault cannon, multi-melta, or battlecannon. He counts as armed with a pair of master-crafted power fists in close combat.
Special Rules; Relentless, Tank Hunter, Master Artificer, Guns of the Legion, Ancient Oaths, Daemon Primarch
Master Artificer; If Perturabo leads the army, all heavy weapons carried by Chaos Space Marines may be twin-linked for +5 points per weapon. Perturabo may also repair vehicles as a Techmarine, but only requires a roll of 3+.
Guns of the Legion; When Perturabo goes to war, the full might of the Iron Warriors legion marches with him. Perturabo may use each of the following special attacks in the Shooting phase once per game. He may only use one in a single turn. He may not shoot his personal weapons or Run if he does so.
Orbital Barrage; Place 3 Large Blast templates anywhere on the board. They scatter 1d6". Resolve 1d6 S10, AP1 Ordnance hits against each unit with at least one model partially or fully covered by the template. Hits against vehicles are resolved against the side armor.
Carpet Bombing; Choose a point along your table edge. Choose a second point along your opponent's table edge, and draw a straight line between the two. This line may not pass within 6" of Perturabo. Resolve 3d6 S5 AP5 hits against any unit (including your own) which has at least one model within 6" of the line.
Ancient Oaths; The links between the Iron Warriors and the Obliterator cults are ancient and strong. An army led by Perturabo may field Obliterators as Troop choices.
Daemon Primarch; Perturabo is a warp-twisted monster, a legendary warrior who takes the field surrounded by the elite of his Legion. His presence fills his minions with elation and his enemies with fear. An army led by Perturabo may take one extra Elites or HQ choice; thus, it may potentially contain 3 HQ choices or 4 Elites (but not both). All Chaos Space Marine models in an army led by Perturabo are Stubborn, unless they are normally Fearless. In addition, any Leadership tests which the enemy is forced to take suffer an additional -1 penalty if the unit can draw a line of sight to Perturabo.
|
This message was edited 9 times. Last update was at 2009/11/05 17:41:59
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/05 08:29:51
Subject: Re:The Primarch Project and the End Times
|
 |
Speedy Swiftclaw Biker
CT, RSA
|
An Uber-Ob? I like it!
I particularly like the Daemon Primarch rule. One thing, why are all his weapons twinlinked? His BS10 means he's hitting on a 2+ reroll anyway...?
Also, maybe give him a shooting attack that incorporates loads of low-strength hits (eg:all units, friend or foe, within 12" take 4d6 S3/4 hits(uber lasblastthing?))
Just a thought
|
"A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Never forget the difference"-Leman Russ
If you see the Wolf Scout he's the distraction...
8000pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/05 14:03:27
Subject: Re:The Primarch Project and the End Times
|
 |
Frightening Flamer of Tzeentch
|
CadianXV wrote:Pulled from the UK WD344 August 2008
Angron, Daemon Primarch of the World Eaters
Formation: Angron and a bodyguard of between 2 and 12 Bloodthirsters chosen from Codex: Chaos daemons
Angron: Angron is treated as a Daemon Prince with the following profile and special rules.
WS 10
BS 6
S 7
T 6
W 5
I 6
A 6
LD 10
SV 4+
Unit type: Monstrous Creature
Special Rules: Daemon, Furious Charge
Daemonic Gifts: Iron Hide, Daemonic Flight
Angron's Black Blade: Angron is armed with a Chaos Blade. It counts as a master-crafted close combat weapon that causes Instant Death
Roar of Hate: Any enemy unit within 12" of Angron must reduce their Leadership by 1 point.
=======
Thats an official Apocalypse datasheet, so could be useful as a basis for how tough a Primarch is?
If that is a Daemon Primarch, what would a normal Primarch be?
Well if a Normal Chaos Lord gets (from memory): +2S, +1T, +1W, +1A when he becomes a Daemon Prince. We could subtract these to get Angrons original stats.
Angron (Pre Heresy)
WS10 BS6 S5 T5 W4 I6 A5 LD10
So a Baseline of 5 seems decent enough for them. At least we have resisted the urge to give everyone 10s for all stats.
Obviously there would be some differences between Primarchs, Angron would have improved WS and a higher number of A, etc.
|
This message was edited 1 time. Last update was at 2009/11/05 14:07:29
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/05 17:40:52
Subject: Re:The Primarch Project and the End Times
|
 |
Battlewagon Driver with Charged Engine
|
Stygian Mole wrote:An Uber-Ob? I like it!
I particularly like the Daemon Primarch rule. One thing, why are all his weapons twinlinked? His BS10 means he's hitting on a 2+ reroll anyway...?
Also, maybe give him a shooting attack that incorporates loads of low-strength hits (eg:all units, friend or foe, within 12" take 4d6 S3/4 hits(uber lasblastthing?))
Just a thought
D'oh. Missed the TL thing. I'll fix that.
As the loads of low-strength hits, I gave him that; his "Carpet Bombing" special ability lets him deal out 3d6 S5 AP5 hits all units in a 12"-wide corridor. I limited it to once per game, because I thought otherwise it would be too ridiculous.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/05 18:09:08
Subject: Re:The Primarch Project and the End Times
|
 |
Tough-as-Nails Ork Boy
Winston-Salem/Chattanooga
|
I'm loving perturbao there. Way to not over do the stat line too. The only thing i don't care for is the 2++ invul which seems a little extreme, even for a primarch.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/05 18:32:57
Subject: The Primarch Project and the End Times
|
 |
Plastictrees
UK
|
TBH now I think about it all Demon Primarchs should be T7.
|
WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/05 18:59:30
Subject: Re:The Primarch Project and the End Times
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
If you have read the fluff the primarchs were to a space marine what a space marine is to a human, Primarchs should totally be Monsterous Creatures
I have made a generic template for making a primarch
points; 500
WS 6, BS 5, S 6, T 6, W 5, I 5, Ld 10
Wargear; although all primarchs had unique wargear they are all considered to have the following; Master crafted Relic blade, either a Stormbolter or a plasma pistol, Primarchs armor(2+ armor and 3+ inv) and automaticaly know all SM psychic powers and may use up to 4 per turn
options; may increase any chariteristic(except for Ld) by 1 for 30 points, they may do this up to four(4) times
This may not be OTT enough for the real primarchs,  but lets face it if we used any OTT model and its rules we would never find an opponent willing to let us use it against them.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/05 20:02:43
Subject: The Primarch Project and the End Times
|
 |
Elite Tyranid Warrior
|
Maybe Magnus could use 5 a turn? As he was a sorceror (sp?)
|
"I hope they can fight without their commmander because he's lost his head."
Alatair, Vindicare Assassin of the Blood Dragons.
Emperors Faithful wrote:Assassin: One shot is all it takes...
Slaneesh: Bow chika wow wow!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/05 20:22:54
Subject: The Primarch Project and the End Times
|
 |
Deadshot Weapon Moderati
|
Cheif Librarian Vaako wrote:It looks good but ignoring invul saves is a bit ott i'd say it that the enemy has a -1 modifier to his invul save. Hope this helps.
A callidus assassin has a weapon that ignores all saves armour and invunerable. called a C'Tan phase sword.
|
"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/05 20:37:32
Subject: Re:The Primarch Project and the End Times
|
 |
Battlewagon Driver with Charged Engine
|
Grey Templar wrote:If you have read the fluff the primarchs were to a space marine what a space marine is to a human, Primarchs should totally be Monsterous Creatures
I have made a generic template for making a primarch
points; 500
WS 6, BS 5, S 6, T 6, W 5, I 5, Ld 10
Wargear; although all primarchs had unique wargear they are all considered to have the following; Master crafted Relic blade, either a Stormbolter or a plasma pistol, Primarchs armor(2+ armor and 3+ inv) and automaticaly know all SM psychic powers and may use up to 4 per turn
options; may increase any chariteristic(except for Ld) by 1 for 30 points, they may do this up to four(4) times
This may not be OTT enough for the real primarchs,  but lets face it if we used any OTT model and its rules we would never find an opponent willing to let us use it against them. 
I disagree about the psychic powers. Only a minority of the Primarchs were psykers, I believe. Magnus the Red should certainly be allowed to use a minimum of one power in each phase, and post-Heresy Horus should be a psyker as well.
Automatically Appended Next Post:
Mortarion
WS6 BS6 S7 T7 W6 I5 A5 Ld10 Sv2+/2++
Unit Type; Monstrous Creature, Independent Character
Unit Composition; Mortarion and 2 Slain.
Wargear; Plague Bolter, Sword of Weal and Woe, Terminator Armor
Plague Bolter; Mortarion's bolter once was a great and holy weapon, smiting the enemies of the Emperor down with unendurable force. Now it is a twisted parody of its former glory, every shell exploding in a cloud of pestilent vapors that rot flesh and corrode metal in an instant. The Plague Bolter fires with the following profile; S- AP2 Rng. 24" Heavy 1 Blast. Every model fully or partially covered by the template is automatically hit, and suffers a wound on a roll of 2+. Vehicles suffer an automatic penetrating hit on a roll of 4+; on a roll of 3-, they suffer a glancing hit instead.
Note; The Plague Bolter counts as a bolter for purposes of True Grit. Mortarion thus counts as having two weapons in close combat.
Sword of Weal and Woe; Mortarion bears a great sword, carved from the bones of a Great Unclean One and infested with Nurgle's most virulent poisons. The Sword of Weal and Woe counts as a master-crafted, poisoned power weapon which always wounds on a 2+.
Special Rules; Daemon Primarch, Scion of Nurgle, Deadly Miasma, Fearless, Slow and Purposeful, Feel No Pain, True Grit
Daemon Primarch; Mortarion is a warp-twisted monster, a legendary warrior who takes the field surrounded by the elite of his Legion. His presence fills his minions with elation and his enemies with fear. An army led by Mortarion may take one extra Elites or HQ choice; thus, it may potentially contain 3 HQ choices or 4 Elites (but not both). All Chaos Space Marine models in an army led by Mortarion are Stubborn, unless they are normally Fearless. In addition, any Leadership tests which the enemy is forced to take suffer an additional -1 penalty if the unit can draw a line of sight to Mortarion.
Scion of Nurgle; Mortarion is the greatest of Nurgle's servants, and has received his most potent blessings. Mortarion's Invulnerable save is increased to 2+, and he receives the Feel No Pain special rule. All models which bear the Mark of Nurgle or are part of a unit bearing an icon of Nurgle also gain the Feel No Pain special rule if within 12" of Mortarion and part of the army led by him.
Miasma of Decay; Mortarion is surrounded by foul gasses and swarming daemonic flies, sufficient to choke and drive back any who approach him. Any models which do not bear the Mark of Nurgle or are part of a unit bearing an Icon of Nurgle must take a Ld. test at -2 every turn they are within 12" of Mortarion. If they fail, each model suffers a S4 hit with no armor save allowed, and the unit must then fall back.
The Slain
WS5 BS4 S4 T5 W3 I4 A3 Ld10 Sv 3+/4++
Unit Type; Monstrous Creature
Wargear; Manreaper, combi-bolter
Special Rules; Fearless, Bodyguard, Feel No Pain
Bodyguard; The Slain are Mortarion's personal, hand-picked bodyguard. They exist only to protect their Primarch, and will willingly allow themselves to die to keep him from suffering even the slightest injury. Mortarion must always form a unit with any living Slain. As long as at least one of the Slain is still alive, no hits may be allocated to Mortarion in close combat; both of the Slain must be killed before Mortarion may be targeted in close combat. Mortarion may still be targeted by shooting as normal.
If any Slain survive when Mortarion is killed, the surviving Slain will immediately begin to fall back, bearing their mortally wounded Primarch to safety. No morale check is taken. They will not be destroyed if assaulted, but will instead fight as normal; regardless of the combat results, they will not sweeping advance and will resume falling back immediately afterwards, unless killed. If the Slain successfully fall back off the controlling player's table edge, Mortarion and the Slain DO NOT count as destroyed for Kill Point purposes.
|
This message was edited 8 times. Last update was at 2009/11/10 21:23:41
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/06 10:31:40
Subject: Re:The Primarch Project and the End Times
|
 |
Speedy Swiftclaw Biker
CT, RSA
|
Miasma is epic, painful, but epic!
I like this type of primarch (sons of a God, completely OTT, ZOMFG types)
Bolter's awesome but with regards to the sword, didn't Mortarion also wield a Manreaper like Typhon/Typhus and his 2 bodyguards?
Speaking of which, rules for the 2?
|
"A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Never forget the difference"-Leman Russ
If you see the Wolf Scout he's the distraction...
8000pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/06 13:27:29
Subject: Re:The Primarch Project and the End Times
|
 |
Battlewagon Driver with Charged Engine
|
To be honest, I don't know much about the Primarchs. I'm just making this gak up! As an example, I don't know who these two bodyguards you're referring to are. Enlighten me?
I considered a Manreaper, but that seemed too. . . plebeian. He's a Daemon Primarch, he oughta have a weapon nobody else can get.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/11/06 20:32:32
Subject: Re:The Primarch Project and the End Times
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Prehaps if the generic primarch could be a 3 power a turn psyker for 100 points????
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
|