When I was a Sentinel, I suggested that all of us should work on a "Rulebook 1.5" which would take the existing rules, then take all the
FAQs and rules answers from Rackham and incorporate them into the formal rulebook - in other words, you would no longer have to refer to
FAQs for rules clarifications but would have clarified and re-worded actual, official rules such that you could do what you can do with most games and refer to the rulebook for answers during games.
The idea was pretty roundly shot down by the Sentinels, which was the main reason I left the program. If the hardcore, top-dog supporters of
AT-43 really thought that "everything was fine just the way it was" I felt they had some serious blinders on. Extreme fandom can either inspire enthusiastic action to supplement like with Tracy's "
AT-43 the Comic" and recent Frostbite campaign, or Nazghul's "Easy
AT-43" software, or Universalhead's
AT-43 cards to provide things we don't have like the Nimit-Urash and Hetman cards, or even Ob's F.A.Q. which collects all the errata and rules corrections into one place - or extreme fandom can lead to just cheerleading and ignoring what problems may exist.
Unfortunately, production of a Rulebook 1.5 was not something I could attempt alone...I don't know how to do professional-quality page layouts to make a polished-looking product. I could easily compile
FAQ information and WRITE a Rulebook 1.5, but that's as much as I could do - content production.
Just be aware that the idea of fan-made, new rules edition has been around for a while, and the support for it in the
AT-43 community was not present. Many people feel it is not the place of the fans to attempt such a project...and be prepared to be accused of "Thinking you're a Messiah" for suggesting the value of such a project. It was when I received this comment from a Sentinel that I had to just shake my head and walk away. Some stupidity can't be answered.
In terms of what it means for a game to "die," I suppose that depends on what it means for a game to "live." A living game,
IMHO, is a game that is growing or a game that is in constant production. New models, new rules supplements, or just always being on store shelves and selling. This is a living game, a game that is still relevant to the industry, that controls a market share.
"Living" or "Dead," to me, has nothing to do with how many people are playing a game. Again,
IMHO. I, personally, find it difficult to maintain enthusiasm about a game when its following has been reduced to cult status in little knots around the world. Rather, I can get excited about games that I can play anywhere, anytime IF they are good games. Just had to add that caveat because I can play
40K pretty much anywhere but aren't very enthusiastic about it anymore because I don't think the
game is all that great.