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![[Post New]](/s/i/i.gif) 2009/12/11 13:51:07
Subject: Space Wolf Synergy [Warning way Loooong]
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Grim Rune Priest in the Eye of the Storm
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BACCON!!!!!
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![[Post New]](/s/i/i.gif) 2009/12/12 14:25:29
Subject: Space Wolf Synergy [Warning way Loooong]
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Grim Rune Priest in the Eye of the Storm
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Space Wolf Synergy Long Fangs Pack
What you get with the Long Fangs Pack
1 Long Fang Pack Leader
1-5 Long Fangs
War Gear
Standard Issue: Bolt Pistol, Close Combat Weapon, Frag and Krak Grenades and Power Armor.
The Long Fang Pack Leader may replace his Bolt Pistol and/or Close Combat Weapon with 1 of the following:
-Flamer: Crispy Critter Time
-Melta-Gun: Extra Crispy
-Plasma-Gun: 24” S-7, AP-2, hard to beat for a static unit
-Plasma Pistol: Ok, I know it is a standard “Sergeant” Weapon, but it is out of place with them unless you are looking to Assault [See “The Logan Gambit” Below]
-Power Weapon: Good Anti-MEQ Weapon
-Power Fist: Good Light Anti-Armor Weapon [Another Good Choice for “The Logan Gambit”]
The Long Fang Pack Leader may take:
-Melta Bombs: Great for “The Logan Gambit”
Each Long Pack member [Not the Pack Leader” Must Replace hit Bolt Pistol with one of the following. [Note: I rearranged the order they are listed to make the points of the reviews]
-Missile Launcher: This seems to be a popular choice that I have seen, and I think they can work well if you don’t know what you will be facing. Other than that it is a Jack-of-Trades, Master-of-None.
-Heavy Bolter: Good Anti-Infantry, it can even make a good Anti-Transport Transport Weapon. A good Option for “The Logan Gambit”
-Plasma Cannon: Great Anti-MEQ, Anti-Swarm, Anti-Light Armor Weapon.
-Multi-Melta: Great Short Range Anti-Tank Weapon. A good Option for “The Logan Gambit”
-Las-Cannon: Long Range Hot Death, a hard to beat Anti-Armor Weapon
Transports: Rhino, Razorback, or Drop Pod.
Special Rules
-And They Shall Know No Fear: Auto Regroup.
-Acute Senses: Bring on the Night
-Counter-Attack: Bring it ON!
-Fire Control [Long Fang Pack Leader Only]: If the Long Fang Pack Leader Does Not Fire, you may Split Fire between Targets.
What you can do with them. They have many different ways of using them.
The 10 Man Pack Options
-Quick and Dirty and cheep: Long Fang Pack Leader and 1-5 Missile Launchers.
-Quick and Dirty not so cheep: Long Fang Pack Leader with a Powered Close Combat Weapon and a Gun Upgrade, and 1-5 Las-Cannons.
-You want Anti-Tank; take Multi-Meltas or Las-Cannons.
-You want Anti-MEQ; take Missile Launchers or Plasma-Cannons
-You want Anti-Swarm: Take Heavy Bolters, Missile Launchers or Plasma-Cannons
If you want to utilize your Fire Control take 2 different Weapons, but not more.
-You want Anti-Tank; take 2-3 Multi-Meltas and 2-3 Las-Cannons.
-You want Anti-MEQ; take 2-3 Missile Launchers and 2-3 Plasma-Cannons
-You want Anti-Swarm: Take 2-3 Heavy Bolters, 2-3 Missile Launchers or 2-3 Plasma-Cannons. Once more don’t take more than two or you will have problems with not having the ability to really concentrate fire.
How do you use [abuse] them?
-Logan: Good with any unit, if you want to put him together with a Powered Armored Squad, just make it a Wolf Guard Pack. 10 of them with no upgrades is less than 200 points.
<Special: “The Logan Gambit:>
-You take Logan and a bunch of Long Fangs armed with Multi-Meltas, put them into a Drop Pod with a Wolf Guard Pack Leader in Terminator Armor and an Cyclone Launcher, [if you use this one take a Storm Shield. So he and Logan can absorb some of the bigger weapons]. Then you use “The High King” to give them relentless. This works well vs. Heavy Armored Units, however lets look at some other ways to set this up.
-Instead of Multi-Meltas, Heavy Bolters. There are a lot of HQ’s that are not heavy Armored like IG, Eldar, DE. Give your Wolf Guard Pack Leader an Assault Cannon, Frost Blade and Melta-Bombs, and the Long Fang Pack Leader a Plasma Pistol, Power Weapon and Melta-Bombs.
-If you are unsure about your opponent, 3 Multi-Meltas, 2 Heavy Bolters and an Assault Cannon. You put the 3 Multi-Meltas into the Command Vehicle and the use Logan’s Storm Bolter, the Heavy Bolters and Assault Cannon on anything soft nearby.
-Make sure that you have at least 2 other Drop Pods land nearby with Dreads and/or more Wolf Guard with Storm Shields to spread out the fire coming your way. Take the Double Flamer Ven Dred and pop smoke the 1st turn.
-Njal: His Saga of Majesty he will keep them in the fight. Put him min his TDA use Tempest Wrath to keep Deep Strikers away. and make use of Fire Control for Living Lighting.
-Ragnar: All the Long Fangs should see is his backside as he charges away from them.
-Björn: while he can’t actually join the unit he is a great distraction for your opponents and with his Saga of Majesty he will keep them in the fight. Putting him next to them with the Plasma-Cannon or TL-LC gives them a really big body guard just incase someone gets to close.
-Wolf Lord: He will not be much use for them unless you put him min Runic Armor and send him with “The Logan Gambit”. Then I would give him Saga of the Bear, a Storm Shield Comb-Plasma, and Melta Bombs, to absorb hits and give some more Anti-Tank Support
-Rune Priest: Put him min his TDA use Tempest Wrath to keep Deep Strikers away. and make use of Fire Control for Living Lighting.
-Wolf Priest: He gives them Fearless. I would not put one with them.
-Wolf Guard Battle Leader: He will not be much use for them unless you put him min Runic Armor and send him with “The Logan Gambit”. Then I would give him Saga of the Bear, a Storm Shield Comb-Plasma, and Melta Bombs, to absorb hits and give some more Anti-Tank Support
-Wolf Guard Pack Leaders: These make the best leaders for them. You can give them Terminator Armor; Storm Bolter, Storm Shield, Melta-Bombs and a Cyclone Missile Launcher. I would have only 2 Missile Launchers in my Long Fang Pack and 3 other Weapons. With fire control you can put 4 Missile into a single target each turn.
-Venerable Dreadnaughts: This may seem like an odd unit, but one with Saga of Majesty and Extra Armor is less than 200 points.
-Fenrisian Wolf Pack: Another seemingly odd choice for here, but they can make a good cover for your. Just place a pack nearby either as cover or as a counter charge option. If something gets close the wolves can tie them up.
-The Land Raiders: This is a good option for an alternative to the Drop Pod “Logan Gambit” or just place the basic one with the added Multi-Melta and you have a great mobile firebase.
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![[Post New]](/s/i/i.gif) 2009/12/13 01:13:31
Subject: Space Wolf Synergy [Warning way Loooong]
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Malicious Mandrake
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Randomly yelling 'space puppies!' aside, very nice tactica. I do not even play them personally, yet I still found this useful, simply to increase my knowledge of what scary things these puppy players are going to attempt to stomp me with.
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![[Post New]](/s/i/i.gif) 2009/12/13 03:49:31
Subject: Space Wolf Synergy [Warning way Loooong]
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Death-Dealing Devastator
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Go get the stick! cmon boy!
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![[Post New]](/s/i/i.gif) 2009/12/13 12:11:47
Subject: Re:Space Wolf Synergy [Warning way Loooong]
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Grim Rune Priest in the Eye of the Storm
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Space Wolf Synergy: Dedicated Transports
What are the Dedicated Transports?
-Rhino: M113
-Razorback: Warrior APC
-Drop Pod: E-Ticket Ride
1st the Rhino
War Gear for the Rhino
-Storm Bolter: .30 cal Machine Gun
-Smoke Launchers: Cover Is Good!
-Search Light: Now I See You!
Can get the following Options
-Dozer Blade: A Must for Difficult Terrain.
-Additional Storm Bolter: Never have enough Dakka.
-Hunter Killer Missile: ATGM [Anti-Tank-Guided-Missile]
-Extra Armor: Always good.
Special Rules
-Can transport up to 10 Models [No Terminators]
-Repair: It can repair it self a little.
-Firing Ports: Up to 2 models may fire from inside.
-Access Points: A Door on each side and a ramp out the rear.
The Option
-Quick and Dirty and cheep: One Rhino with no upgrades.
-Quick, Dirty and not so cheep: Rhino with all the upgrades
How do you use [abuse] them? Here is why the Space Wolves love Rhinos more the most other Marines.
-Take Grey Hunters and put 2 out the top with Bolt Guns, if you have the 2 Storm Bolters that’s 8 shots at 12” on the move. This also works well with Wolf Guard and 2 with Storm Bolters.
- Take a full pack of Grey Hunters and put the 2 Melta-Guns out the top hatch. If you have .30 cal MGs going off and 2 Anti-Armor Weapons going off at 12”
-Take a full pack of Grey Hunters and put the 2 Plasma Guns out the top hatch. You have .30 cal MGs going off and 2 .50 cal MGs going off as 12”. 4x 24” S-4 AP-5 attacks and 2x 12” S-7 AP-2 Attacks.
-Logan: TDA can’t use it.
-Njal: If in TDA can’t use it.
-Canis Wolfborn: Nice for Cover.
-Björn: Nice for Cover.
-Wolf Lord: If in TDA can’t use it.
-Rune Priest: If in TDA can’t use it.
-Wolf Guard Battle Leader: If in TDA can’t use it.
-Venerable Dreadnaughts: Nice for Cover.
-Iron Priest: Can keep them running.
2nd the Razorback
War Gear for the Razorback
-Twin-Linked Heavy Bolter: Good Heavy Dakka.
-Smoke Launchers: Cover Is Good!
-Search Light: Now I See You!
May Replace the Twin-Linked Heavy Bolter for 1 of the Following.
-Twin-Linked Heavy Flamer: “I love that smell, that smell, it smells like…BBQ”
-Twin-Linked Assault Cannon: “Buy one Terminator in a Can get the second for free!”
-Twin-Linked Las-Cannon: “When I grow up I want to be a Predator.”
-Las-Cannon with Twin-Linked Plasma-Gun: Ok? It’s a Plasma Weapon I will find a use.
Can get the following Options
-Dozer Blade: A Must for Difficult Terrain.
-Storm Bolter: Never have enough Dakka.
-Hunter Killer Missile: Call me Mr. Bradley
-Extra Armor: Always good.
Special Rules
-Can transport up to 6 Models [No Terminators]
-Access Points: A Door on each side and a ramp out the rear.
What you can do with them. They have many different ways of using them.
The Razorback Option
-Quick and Dirty and cheep: One Razorback with no upgrades.
-Quick, Dirty and not so cheep: Rhino with all the upgrades including Twin Linked Las-Cannon.
-GEQ Hunting: Twin-Linked Heavy-Bolter, Twin-Linked Heavy Flamer, or Twin-Linked Assault Cannon and the Storm Bolter.
-MEQ Hunting: Twin-Linked, Assault Cannon or the Las-Cannon with the Twin-Linked Plasma-Gun.
-Tank Hunting: Twin-Linked Las Cannon or the Las-Cannon with the Twin-Linked Plasma-Gun.
How do you use [abuse] them?
-If you want a Armored Company grab one for each squad that can have one. Remember the Squad does not have to fit in them to buy them, just to mount up.
-Logan: TDA can’t use it.
-Njal: If in TDA can’t use it.
-Canis Wolfborn: Nice for Cover
-Björn: Nice for Cover
-Wolf Lord: If in TDA can’t use it.
-Rune Priest: If in TDA can’t use it.
-Wolf Guard Battle Leader: If in TDA can’t use it.
-Venerable Dreadnaughts: Nice for Cover
-Iron Priest: Can keep them running.
3rd the Drop Pod
War Gear for the Drop Pod
-Storm Bolter
-May replace the Storm Bolter for a Deathwind Missile Launcher.
Special Rules
-Inertial Guidance System: Fail Safe Landings.
-Immobile: Once its there, its there.
-Drop Pod Assault: One half of your Drop Pods Show on your 1st Turn, the rest are placed in Reserves.
-Can Transport 10 Space Wolves in Power Armor, 5 in Terminator Armor or 1 Dreadnaught
What you can do with them. They have many different ways of using them.
The Drop Pod Options
-Quick and Dirty and cheep: One Drop Pod with no upgrades.
-Quick, Dirty and not so cheep: One Drop Pod with a Deathwind Missile Launcher.
How do you use [abuse] them?
-Wolf Guard: Load 5 of them up with Comb-Weapons, Power Weapons, Terminator Armor and an Assault Cannon and go nuts. Load 10 of them up with Combi-Weapons, Power Weapons and go nuts. Load up with Storm Shields and yell Bring it on when they try to clear you out.
-Load it up with Gray Hunters and go nuts.
-Logan: “The Logan Gambit” See Long Fangs.
-Njal: “The Logan Gambit” See Long Fangs.
-Canis Wolfborn: “Look at the pretty red ball, now every one fetch!” See Thunderwolf Cavalry
-Björn: “They won’t give me one, you give me yours.” He does not get one as a standard Dedicated Transport, but if he and a second one are in reserves…
-Wolf Lord: E-Ticket Ride, with your Wolf Guard Friends
-Rune Priest: E-Ticket Ride, with your Wolf Guard Friends
-Wolf Guard E-Ticket Ride, with your Wolf Guard Friends
-Venerable E-Ticket Ride. See “The Logan Gambit” under the Long Fangs.
-Iron Priest: See Björn.
Notes on the Drop Pod Assault:
-If you are going to use Drop Pods you have to use The Drop Pod Assault, don’t use just one or two make it 5+, this way at least 3 will come in the 1st turn and you will not find yourself isolated.
-If your opponent puts his army is reserve to counter your Drop Pod Assault take that opportunity to take ONE objective. Put everything coming in on it. He will then have to spend all of his time trying to get you out of that hole he left. Put the 3+ Drop Pods in a Circle and use them as terrain in your benefit.
-This brings me to the Deathwind: Yes is has only a 12” Range, Yes it has no penetration, but it is a S-5 Large Blast that will on average only scatter 3”. So if you have circled the Drop Pod Wagons you can place 2 of them on any unit coming in. that is a lot of S-5 wounds to save against. If he looses a hand full of models to them he will spend the next turn targeting them not you Packs.
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This message was edited 1 time. Last update was at 2009/12/16 18:06:28
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![[Post New]](/s/i/i.gif) 2009/12/14 01:50:29
Subject: Space Wolf Synergy [Warning way Loooong]
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Malicious Mandrake
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Space Puppies: Doomed if the enemy has scooby snacks.
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![[Post New]](/s/i/i.gif) 2009/12/14 02:09:32
Subject: Space Wolf Synergy [Warning way Loooong]
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Grim Rune Priest in the Eye of the Storm
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True, that has become the nick-name of Gretchin
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![[Post New]](/s/i/i.gif) 2009/12/14 12:24:37
Subject: Space Wolf Synergy [Warning way Loooong]
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Grim Rune Priest in the Eye of the Storm
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Space Wolf Synergy: Armored Fighting Vehicles
Yes I know the Razorback is a Transport, but it can also be a good Predator-Light.
What are the Armored Fighting Vehicles?
-Razorback: M3 Stuart
-Predator: M4 Sherman
-Vindicator: Hummel
-Whirlwind: RUSSIAN BM-13 KATIUSHA ROCKET
-Land Raider: Merkava [Will be discussed next]
1st the Razorback
War Gear for the Razorback
-Twin-Linked Heavy Bolter: Good Heavy Dakka.
-Smoke Launchers: Cover Is Good!
-Search Light: Now I See You!
May Replace the Twin-Linked Heavy Bolter for 1 of the Following.
-Twin-Linked Heavy Flamer: “I love that smell, that smell, it smells like…BBQ”
-Twin-Linked Assault Cannon: “Now I am a M16 Quad .50 Half-Track
-Twin-Linked Las-Cannon: “Now I am a M18 Hellcat”
-Las-Cannon with Twin-Linked Plasma-Gun: Ok? It’s a Plasma Weapon I will find a use.
Can get the following Options
-Dozer Blade: A Must for Difficult Terrain.
-Storm Bolter: Never have enough Dakka.
-Hunter Killer Missile: Call me Mr. Bradley
-Extra Armor: Always good.
Special Rules
-Can transport up to 6 Models [No Terminators]
-Access Points: A Door on each side and a ramp out the rear.
What you can do with them. They have many different ways of using them.
The Razorback Option
-Quick and Dirty and cheep: One Razorback with no upgrades.
-Quick, Dirty and not so cheep: Razorback with all the upgrades including Twin Linked Las-Cannon.
-GEQ Hunting: Twin-Linked Heavy-Bolter, Twin-Linked Heavy Flamer, or Twin-Linked Assault Cannon and the Storm Bolter.
-MEQ Hunting: Twin-Linked, Assault Cannon or the Las-Cannon with the Twin-Linked Plasma-Gun.
-Tank Hunting: Twin-Linked Las Cannon or the Las-Cannon with the Twin-Linked Plasma-Gun.
How do you use [abuse] them?
-If you want a Armored Company grab one for each squad that can have one. Remember the Squad does not have to fit in them to buy them, just to mount up.
-Shoot-N-Scoot Light Tank Destroyers: Never Stop Moving, you have NO ARMOR. Put one of the Las-Cannon on them and go tank hunting. Use every piece of terrain you can find.
-Run them in Pairs or Trios: One Moves 6” and fires the other[s] move 12” and then reverse them. The one in front pops smoke and gives physical cover to the other[s] and the next does the same for the other[s].
-Take the Hunter Killers Missile for each and pick one target and just keep firing on it. Good targets are Command Squads, Terminator Squads, Broadsides, and Monoliths.
-Take the Hunter Killers Missile for each and use it to keep from getting wrecked form Weapon/Mobility hits one extra time.
2nd the Predator
War Gear for the Predator
-Auto-Cannon: Good Super Heavy Dakka.
-Smoke Launchers: Cover Is Good!
-Search Light: Now I See You!
Replace the Auto-Cannon with a Twin-Linked Las-Cannon: Now I am a Sherman Firefly
May take Side Sponsons with two of the following, one on each side.
-Heavy Bolters: Good Dakka
-Las-Cannon: “Shhhh…I’m Hunting Hive Tyrants.”
Can get the following Options
-Dozer Blade: A Must for Difficult Terrain.
-Storm Bolter: Never have enough Dakka.
-Hunter Killer Missile: Long Range High Tech Destruction.
-Extra Armor: “Cool Sandbags!”
Special Rules
-I’m a Tank: “I don’t need no special rules.”
What you can do with them. They have many different ways of using them.
The Predator Options
-Quick and Dirty and cheep: One Predator with no upgrades.
-Quick, Dirty and not so cheep: One Predator with Twin Linked Las-Cannons and two on the side.
How do you use [abuse] them?
-They are relatively inexpensive with descent armor. I would pretend that every shot that comes at them will hurt them, so keep them moving.
-Take 1 Predator Firefly and 2-3 Razorback Hellcats [they are all armed the same] and run them as a team. Make sure they are distinguishable from each other by Pack Markings [Make sure you are clear from the start which on is which]. In the confusion he may shoot up one of the Razorbacks instead of your predator.
-Using the1/2-3 ratio above take the Dakka versions of each and mix them with your infantry.
-Follow your Packs in with the Dakka Predator with the HB Sponsons and Storm Bolter to soften up harder targets before the Assault.
-Take the Hunter Killers Missile for each and pick one target and just keep firing on it. Good targets are Command Squads, Terminator Squads, Broadsides, and Monoliths.
-Take the Hunter Killers Missile for each and use it to keep from getting wrecked form Weapon/Mobility hits one extra time.
The Vindicator
War Gear for the Vindicator
-Demolisher Cannon: Big Boom Gun [24”, S-10, AP-2, Ordinance-1, Large Blast]
-Storm Bolter: Dakka.
-Smoke Launchers: Cover Is Good!
-Search Light: Now I See You!
Can get the following Options
-Dozer Blade: A Must for Difficult Terrain.
-Storm Bolter: Never have enough Dakka.
-Hunter Killer Missile: Call me Mr. Bradley
-Extra Armor: Always good.
-Siege Shield: Bulldozer, Points should be the only reason not to take this. It also looks cool.
Special Rules
-I’m a Tank: “I don’t need no special rules.”
What you can do with them. They have many different ways of using them.
The Vindicator Options
-Quick and Dirty and cheep: One Vindicator with no upgrades.
-Quick, Dirty and not so cheep: Vindicator with all the upgrades including the Siege Shields.
How do you use [abuse] them?
-Just move 6” and find some cover and Bulldoze your way in. You have good armor, but a building is better.
-Take the Hunter Killers Missile and the 2nd Storm Bolter and use it to keep from getting wrecked form Weapon/Mobility hits one extra time. You will also have something to fire after the 1st Weapon Hit you receive.
-Assault: This is an Assault Gun; don’t move and you can fire the Demolisher Cannon and nothing else. Move and you can fire the Demolisher Cannon and nothing else.
-6” Tank Shock: if you are close enough Tank Shock 6”. This will push stuff out of you way and you can sill fire the Demolisher Cannon.
The Whirlwind
War Gear for the Whirlwind
-Whirlwind Multiple Missile Launcher; with Castellan and Vengeance Missiles.
-Smoke Launchers: Cover Is Good!
-Search Light: Now I See You!
Can get the following Options
-Dozer Blade: A Must for Difficult Terrain.
-Storm Bolter: Never have enough Dakka.
-Hunter Killer Missile: Call me Mr. Bradley
-Extra Armor: Always good.
Special Rules
-Can fire one of each type of missile, but may only fire once per turn.
-Castellan Missiles: [12”-48”, S-4, AP-5, Ordinance-1, Barrage, Large Blast, Ignores Cover]
-Vengeance Missiles: [12”-48”, S-5, AP-4, Ordinance-1, Barrage, Large Blast]
What you can do with them. They have many different ways of using them.
The Whirlwind Options
-Quick and Dirty and cheep: One Whirlwind with no upgrades.
-Quick, Dirty and not so cheep: Whirlwind with all the upgrades.
How do you use [abuse] them?
-Deploy them in cover if you can, LoS is unimportant.
-Take the Hunter Killers Missile and the Storm Bolter and use it to keep from getting wrecked form Weapon/Mobility hits one extra time. You will also have something to fire after the 1st Weapon Hit you receive.
-The Hunter Killer Missile also give you the option to move once and still fire a big gun.
-You can’t move and fire so, don’t move.
-Use the Castellan Missiles vs. Soft targets in cover only [IG, Kroot].
-Use Vengeance Missiles vs. everything else.
-If fighting Toughness 3 Targets don’t worry about getting the missiles to near you own Marines, You have a good save and they don’t most of the time.
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This message was edited 1 time. Last update was at 2009/12/16 18:04:38
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![[Post New]](/s/i/i.gif) 2009/12/15 13:13:08
Subject: Re:Space Wolf Synergy [Warning way Loooong]
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Grim Rune Priest in the Eye of the Storm
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Space Wolf Synergy: Land Raiders
What are the Land Raiders?
-Land Raider: Merkava
-Land Raider Crusader: Terminator Squad in a Box.
-Land Raider Redeemer: Terminator Squad in a Box.
1st the Land Raider
War Gear for the Land Raider
-Twin-Linked Heavy Bolter: Good Heavy Dakka.
2 Sponsons Mounted Twin-Linked Las-Cannon: 48” of the Emperor’s Holy Light of Searing Death, with a Re-Roll.
-Smoke Launchers: Cover Is Good!
-Search Light: Now I See You!
Can get the following Options
-Melta-Melta: For when the Emperor’s Holy Light of Searing Death is not enough. [And remember Kiddies, there is no such thing as Overkill!]
-Storm Bolter: Never have enough Dakka.
-Hunter Killer Missile: Call me Mr. Bradley
-Extra Armor: Always good.
Special Rules
-Can transport up to 10 Models [5 Terminators]
-Access Points: A Door on each side and a Assault ramp out the Front.
What you can do with them. They have many different ways of using them.
The Land Raider Options
-Quick and Dirty and cheep: One Land Raider with no upgrades.
-Quick, Dirty and not so cheep: Land Raider with all the upgrades.
How do you use [abuse] them?
-Assault: You Have the Best Armor in the Game and an Assault Ramp.
-If you want a Armored Company grab one 1-4 [1 Wolf Guard and 3 Heavies]. Remember the Squad does not have to fit in them to buy them, just to mount up.
-Run them in Pairs or Trios: One Moves 6” and fires the other[s] move 12” and then reverse them. The one in front pops smoke and gives physical cover to the other[s] and the next does the same for the other[s].
-Take the Hunter Killers Missile for each and pick one target and just keep firing on it. Good targets are Command Squads, Terminator Squads, Broadsides, and Monoliths.
-Take the Hunter Killers Missile for each and use it to keep from getting wrecked form Weapon/Mobility hits one extra time.
-Shove Logan and some Long Fangs in one. [Logan, Wolf Guard in Terminator Armor/w Cyclone and 6 Long Fangs fir nicely in one]
-Put one next to some Long Fangs, it will draw fire nicely.
2nd the Land Raider Crusader
War Gear for the Land Raider
-Twin-Linked Assault Cannon: What 3,000 rounds per minute was just not enough, you had to go for 6,000?
-2 Sponsons Mounted Hurricane Bolters: The Dakka output impresses Orks.
-Smoke Launchers: Cover Is Good!
-Search Light: Now I See You!
-Frag Launchers: Frag Grenades for your Terminators, like this matters for you Power Fist.
Can get the following Options
-Melta-Melta: Well how did you think you would keep some tank hunting ability.
-Storm Bolter: Never have enough Dakka.
-Hunter Killer Missile: Call me Mr. Bradley
-Extra Armor: Always good.
Special Rules
-Can transport up to 16 Models [8 Terminators]
-Access Points: A Door on each side and a Assault ramp out the Front.
What you can do with them. They have many different ways of using them.
The Land Raider Crusader Options
-Quick and Dirty and cheep: One Land Raider with no upgrades.
-Quick, Dirty and not so cheep: Land Raider with all the upgrades.
How do you use [abuse] them?
-Assault: You Have the Best Armor in the Game and an Assault Ramp.
-If you want a Armored Company grab one 1-4 [1 Wolf Guard and 3 Heavies]. Remember the Squad does not have to fit in them to buy them, just to mount up.
-Run them in Pairs or Trios: One Moves 6” and fires the other[s] move 12” and then reverse them. The one in front pops smoke and gives physical cover to the other[s] and the next does the same for the other[s].
-Take the Hunter Killers Missile for each and pick one target and just keep firing on it. Good targets are Command Squads, Terminator Squads, Broadsides, and Monoliths.
-Take the Hunter Killers Missile for each and use it to keep from getting wrecked form Weapon/Mobility hits one extra time.
-You can fit any Character in Power Armor and it along with 15 Blood Claws. One might have a hard time with the idea of a Wolf Priest leading some Pups in the venerated LRC, but after the 1st time those felling of guilt will pass.
-You can put Ragnar with his 2 Wolves, a Wolf Priest and 10 Grey Hunters in one. [See Above on those felling guilt.]
-You can put Ragnar with his 2 Wolves, a Wolf Priest and 10 Wolf Guard in Power Armor in one. [The guilt free option.]
-Logon, with 7 Wolf Guard in Terminator Armor and remember if you bleed off 3 as Wolf Guard Pack Leaders this give you 2 Assault Cannons. Bleed off a 4th and throw in Njal in TDA.
3rd the Land Raider Redeemer
War Gear for the Land Raider
-Twin-Linked Assault Cannon: What 3,000 rounds per minute was just not enough, you had to go for 6,000?
-2 Sponsons Mounted Flame-Storm Cannons: “How do you like your Kroot, Regular or Extra Crispy”
-Smoke Launchers: Cover Is Good!
-Search Light: Now I See You!
-Frag Launchers: Frag Grenades for your Terminators, like this matters for you Power Fist.
Can get the following Options
-Melta-Melta: Well how did you think you would keep some tank hunting ability.
-Storm Bolter: Never have enough Dakka.
-Hunter Killer Missile: Call me Mr. Bradley
-Extra Armor: Always good.
Special Rules
-Can transport up to 12 Models [6 Terminators]
-Access Points: A Door on each side and a Assault ramp out the Front.
What you can do with them. They have many different ways of using them.
The Land Raider Redeemer Options
-Quick and Dirty and cheep: One Land Raider with no upgrades.
-Quick, Dirty and not so cheep: Land Raider with all the upgrades.
How do you use [abuse] them?
-Assault: You Have the Best Armor in the Game and an Assault Ramp.
-If you want a Armored Company grab one 1-4 [1 Wolf Guard and 3 Heavies]. Remember the Squad does not have to fit in them to buy them, just to mount up.
-Run them in Pairs or Trios: One Moves 6” and fires the other[s] move 12” and then reverse them. The one in front pops smoke and gives physical cover to the other[s] and the next does the same for the other[s].
-Take the Hunter Killers Missile for each and pick one target and just keep firing on it. Good targets are Command Squads, Terminator Squads, Broadsides, and Monoliths.
-Take the Hunter Killers Missile for each and use it to keep from getting wrecked form Weapon/Mobility hits one extra time.
-Shove Logan, Njal in TDA and some Long Fangs in one. [Logan, Njal, Wolf Guard in Terminator Armor/w Cyclone and 6 Long Fangs fir nicely in one]
-Ragnar, a Wolf Priest along with a full Grey Hunters Pack. [Yes I know this looks like the start of a bad joke.]
-Ragnar a Full Grey Hunters pack and your Wolf Lord with Paired Lighting Claws and Saga of the Warrior Born.
I’M DONE, FINALY DONE!!!!!!!!!
I will probably do some List/Tactical ideas and stuff that is working on a new thread after X-MAS.
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![[Post New]](/s/i/i.gif) 2009/12/16 18:08:49
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 12/16/09}
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Grim Rune Priest in the Eye of the Storm
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I have made Updates and Edits with Deticated Trandports and AFV's
These are covering
-"The Drop Pop Assualt"
-The "Hunter Killer Missile" usage on the Whirlwind. Automatically Appended Next Post: I found a good compaion artical
http://www.dakkadakka.com/dakkaforum/posts/list/270041.page
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This message was edited 1 time. Last update was at 2009/12/16 23:20:19
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![[Post New]](/s/i/i.gif) 2010/03/04 22:45:19
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 12/16/09}
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Servoarm Flailing Magos
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A bit of a Necro-post, but this read was just too good to not comment on. Great write-up, I may not agree with all of your analysis made but I applaud your effort to write all of this down! Definitely article-worthy.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
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![[Post New]](/s/i/i.gif) 2010/03/04 23:25:01
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 12/16/09}
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Grim Rune Priest in the Eye of the Storm
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FoxPhoenix135 wrote:A bit of a Necro-post, but this read was just too good to not comment on. Great write-up, I may not agree with all of your analysis made but I applaud your effort to write all of this down! Definitely article-worthy.
This is what I am looking for
-What is it you don't agree whith I realy want to know.
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![[Post New]](/s/i/i.gif) 2010/04/01 02:07:32
Subject: Re:Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 12/16/09}
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Grim Rune Priest in the Eye of the Storm
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Sorry for the Necromacy, but Eyclonus just informed me that I had forgot the Iron Priest
Space Wolf Synergy: Iron Priest
This might not look like a Synergy discussion and more like a build discussion, but both are sort of the same. What you are looking for is what this [these] Model[s] does for my unit[s]. one thing to rember about the Iron Priest, his is NOT and Independent Character.
You get 3 things with the Iron Priest
-Iron Priest
-Up to 4 Cyber Wolves
-Up to 3 Servitors
1st the Iron Priest
War Gear
-Runic Armor [Standard]: 2+ [5+ Psychic Save]
-Thunder Hammer [Standard]: 2 Thunder Hammer Attacks
-Servo-Arm [Standard]: An extra “Power Fist” Attack
-Bolt Pistol or Bolt Gun [Standard]: Go for the Bolt Pistol, if you are close enough to shoot it deservers to be shot and then assaulted, unless you are going with the Gun- Servitors.
-Space Marine Bike: You now have a 12” Storm Bolter and good movement.
-Thunder Wolf Mount: only 10 points more than a SM-Bike, but you gain a 12” Assault, S10 Thunderhammer and Immune to Instant Death.
-Wolf Tooth Necklace: If you plan on Assaulting Allot take this.
-Wolf tail Talisman: 5+ Psychic Save WTF? You already have that.
-Saga of the Iron Wolf: Add 1 to Repair roll and the vehicle you are on moves +1d3” [You now Repair stuff on a 4+]. If you have more than one “Vehicle in you list this can be worth it.
Special Rules
-Battlesmith: Repair Damaged Vehicles on a 5+
The Cyberwolves:
-Vicious Attack Meat-Shields with metal bits. If plan on taking the Thunderwolf Mount or getting into Close Combat take these all 4 of them.
Servitors
-Each one come with a Servo-Arm: +1 to Repair Rolls. [Iron Priest with Saga of the Iron wolf and 3 Servitors gives you a +4 on repair rolls needing only 1+ to succeed.]
-Up to 2 of them may replace their Servo-Arm with a Heavy Bolter/Multi-Melta/Plasma Cannon
What you can do with them
-The Ultimate Pit Crew: Take your Iron Priest with the Saga of the Iron Wolf and 3 Servitors and follow your Vehicles in and keep them running.
-Extra Mini-Long Fang Pack: Take the Iron Priest and 3 Servitors and give two of them there heavy Weapons.
-Give the Iron Priest the Space Marine Bike and Saga .of the Iron Wolf and then motor around the battlefield and fix things.
-Give the Iron Priest a Thunderwolf Mount and prance around the Battlefield Fixing things.
-Take the Thunderwolf Mount, 4 Vicious Attack Meat-Shields with metal bits and Assault like mad. If you don’t want the 12” Fleet Assault, add the 3 Servitors and shove them in a Land Raider Crusader [only 2 Servitors and you can use the Redeemer].
They are one of the units that benefit from Synergy not really give it out.
-Logan: Take the Mini-Long Fang, Pack and use Relentless. Favored Enemy and Assault.
-Njal: Saga of Majesty
-Ragnar: Be Close when he…Waaaag!
-Ulric: Assault Big Things
-Canis: Vicious Attack Meat-Shields with metal bits become Rabid Vicious Attack Meat-Shields with metal bits.
-Björn: Lest run over to him and cast Cure Light Wounds
-Saga of the Wolfkin: See Canis.
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![[Post New]](/s/i/i.gif) 2010/04/01 04:09:44
Subject: Re:Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Ferocious Blood Claw
Texas
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Wow pretty nice. I like the way you put things in simple terms . Like this sucks for these reasons lol.
Overall very helpful especially for young blood claws.
Edit: Felt like I had one to many lols..........
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This message was edited 1 time. Last update was at 2010/04/01 04:11:27
"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the All father, the galaxy shall yet know hope." - Ragnar Blackmane |
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![[Post New]](/s/i/i.gif) 2010/04/01 05:39:20
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Bounding Assault Marine
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great work so far Anpu,
My group normally never plays special characters so the synergy lesson of their various abilities was enlightening.
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.. Black Forest .. Red Sea .. |
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![[Post New]](/s/i/i.gif) 2010/04/01 15:08:02
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Grim Rune Priest in the Eye of the Storm
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I would sugest for the next month or so, have everyone play Special Character. They can be real fun.
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![[Post New]](/s/i/i.gif) 2010/04/04 15:06:27
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Sinewy Scourge
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Ah its here now. Good work again Anpu. Like I said though, consider posting this in Articles where its easier to find/link to and view the individual units.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/04/04 15:14:04
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Grim Rune Priest in the Eye of the Storm
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I have look at the articals and read all of the "How to make an Artical threads and it still makes now sense to me.
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![[Post New]](/s/i/i.gif) 2010/04/04 15:41:42
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Decrepit Dakkanaut
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Anpu42:
Have you ever consider editing, or spell-checking?
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![[Post New]](/s/i/i.gif) 2010/04/04 15:51:24
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Grim Rune Priest in the Eye of the Storm
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I do, but sometimes [ok a lot] stuff gets past me. This is why I loke proof readers. If I have made an error and you let me know I try to fix it.
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![[Post New]](/s/i/i.gif) 2010/04/06 15:42:45
Subject: Re:Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Horrific Howling Banshee
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You should put in the synergy of Blood Claws and Fen Wolves. I either runBlood Claws with WP in Crusader or on foot with a WP. If they are on foot then I keep a pack of Fen Wolves less than six inches behind them. THis helps the Fen Wolves lack of Survivabiity and helps the Blood Claws not get charged. When the blood claws close into 12" you fleet and charge the Fen Wolves into combat. So the Blood Claws are able to make that devestating charge they are known for.
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Quoted from "The Defenestrator":
"Yes, I don't buy into the goody goody image the Tau PR machine has churned out . They're all dirty cold-blooded space-communists if you ask me! Besides, their shiny, selfless "we love everyone for the Greater Good" vibe is so unfitting for the "lulz we're all badass jerks" future of 40k. GW needs to play up their cold, calculating, "join us or die, and probably still die anyway" Borg-y style. That's just me of course."
Altanis wrote Vindicare. Hes like Santa he watches when your sleeping. He knows when your awake. I doesn't matter if youve been bad or good because the inquisition put a hit out on you and a shield breaker round is gonna go through your head when your eating your weaties.
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![[Post New]](/s/i/i.gif) 2010/04/06 15:52:44
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Towering Hierophant Bio-Titan
UK
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Anpu42 wrote:loke
Very funny
Get a decent internet browser. Learn & practice thine grammar and then go grab a browser based spell checker. Good times!
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2011/09/17 01:07:04
Subject: Space Wolf Synergy [Warning way Loooong] {Updated/Eddited 01/31/10}
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Steadfast Grey Hunter
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Woh. Most detailed tactic report I've ever seen. I'm very impressed by your work.
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"Though we face the power of hell, and death is at our side, we fear not, for the Emperor is with us through it all. If we live, we live for the Emperor. If we die, we die for the Emperor. So whether we live or die, we are the Emperor's. We are Grey Knights and this is why we came to be." - Grand Master Dreadknightl |
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