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Made in au
Stalwart Tribune




Australia

ZOMBIIIEEEESSS!!!!!!!!!!

http://www.dakkadakka.com/dakkaforum/posts/list/295932.page

visit my painting blog or suffer the horrible, itchy consequence!

-_Q by jove! i think he's got it!
DR:90-S++G++M++B+I++Pw40k04++D++A++/aWD340R++T(Pic)DM+

Khorne Warriors of chaos, The kindred of the flame 8th ed victory count:
Games:1
win%: 100%
loss%: 0%
draw%: 0% 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

There are several zombie games.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in au
Stalwart Tribune




Australia

i mean popular ones. good ones.

http://www.dakkadakka.com/dakkaforum/posts/list/295932.page

visit my painting blog or suffer the horrible, itchy consequence!

-_Q by jove! i think he's got it!
DR:90-S++G++M++B+I++Pw40k04++D++A++/aWD340R++T(Pic)DM+

Khorne Warriors of chaos, The kindred of the flame 8th ed victory count:
Games:1
win%: 100%
loss%: 0%
draw%: 0% 
   
Made in us
RogueSangre






children of filth wrote:i mean popular ones. good ones.


In a nutshell, "this".

Sure, there probably is a ruleset for anything and everything. But gamers generally want games that are thought out, well supported, and popular.

Just because there is a ruleset out there for theme x or era y, doesn't mean that its accessible, understandable, or fun to play.

Just because the rule set is out there, doesn't mean that collecting the models to play it is always convenient enough to be worthwhile. For more obscure rulesets, one often has to cobble together collections of models from various brands that can differ greatly in aspects such as quality of details, "WYSIWYG-ness" and just the general satisfying sense of uniformity granted my sourcing the collection from fewer places. Sometimes the models have to come from limited runs, which complicates things further.

Just because the ruleset is out there, doesn't necessarily mean (for the reasons outlined above) that it is widley heard of and/or played. Players don;t want to invest in products they'll have few if any people to play against. As such, companies go under, from lack of sales, which eliminates a great deal of support, and ultimately creates a cycle.

Just because the ruleset is out there does not mean its good enough to be worth playing.

   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

People need to throw off the mindset that we need a big company to make our hobby work.

If we sit around waiting for some company to present the ideal complete solution on a plate we'll end up with GW and look where that has got us.

Gamers should get proactive and take control of their hobby.

Buy a set of rules (or download a free one) and a bunch of figures and start playing it.

If you want a Zombie game, get the following:

A horde. ($17.95)
http://www.wargamesfactory.com/_product_16676/Zombie_Horde

A rulebook. (PDF is $20)
http://www.angelfire.com/az3/twohourwargames/atz.htm

Some adventurers. (Five characters = £17.50)
http://www.hasslefreeminiatures.co.uk/range.php?range_id=33

Total setup cost £42 -- that's the answer!

For buildings you can use card models. For vehicles, justborrow a few of your younger brother's Dinky toys.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Bryan Ansell





Birmingham, UK

Its all subjective anyway. There are so many different rule sets because there are so many different opinions on what makes a good game.






   
 
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