Switch Theme:

How do you make an ork horde army fun?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sure Space Wolves Land Raider Pilot





I can understand wanting stormboyz however the real strength of this army is having nothing you can't afford to lose, all those extra points in stormboyz means you lose alot of regular boyz and it gives your opponent a place to start shooting. A huge strength of the green wave is your opponent looking at it from across the table going duh guh buh bibble wtf do i shoot at first?

DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

I have considered trukks several times and would agree they are mighty fun but i just do not like the models for the vehicles...or painting/transporting vehicles overall. The thing that mainly sets me off about vehicles is the bigness of them. I do not know how big the trukk is but if its only 2-3 times bigger than a bike i may consider getting them.

With this said: small vehicles are somewhat appealing.

If not, i might double warphead for random mobility and fun!
Btw, what is so good about the waaagh! If it only gives you fleet wouldn't that mean it is only useful when you are near the enemy?

This message was edited 2 times. Last update was at 2010/01/06 14:27:51







 
   
Made in us
Sure Space Wolves Land Raider Pilot





Yes thats exactly when it is useful, which means you are able to get into close combat a turn earlier than you otherwise could and with a good enough roll potentially even moving through their rapidfire range before they even get to shoot which is critical for orks!

DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

I think i might go dual warpheads

2 warpheads-170

10 lootas-150

2x25 shoota boyz-380 (PKBP Nob)

2x30 shoota boyz- 3 Big Shootas-470 (PKBP Nob)

10 kommandos with Snikrot, 2 burnas-215

2x 15 grots with herder, 1 Grot Prod-115

Total-1500







This message was edited 1 time. Last update was at 2010/01/07 08:56:57







 
   
 
Forum Index » 40K Army Lists
Go to: