Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/01/07 00:23:51
Subject: Super Shooty IG Blob
|
 |
Guard Heavy Weapon Crewman
|
alarmingrick wrote:i blob/don't bLob based on the situation not on the point level i'm playing, personally.
Ok when do you blob and when do you not blob?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 03:16:32
Subject: Super Shooty IG Blob
|
 |
Crazed Spirit of the Defiler
|
I would say blob for the following reasons - 1. A narrow KP game that you don't want to give away free kills on. 2. Against some deep strike or MC armies where you want to maximise your orders such as FRFSRF or Bring it Down. 3. If you really want to make a hungry combat squad with 30 men for counter-charges/tarpitting - this would be most viable against 4+ saves or better with power weapons attached to the sergt. Note - Commissars are almost completely essential in this role. Also note - Conscripts can potentially be better for straight up tarpitting if you just want bodies to hold up a DP/Dread, but worse if it is against something with a heck of a lot of attacks (think Berzerkers with their 3-4 attacks). 4. If you have the opportunity to outflank with a lot of men to shoot or even assault a lot of squishy targets (some Eldar units, Tau in general, other IG, even into SM Devs or Long Fangs etc) then blobbing will allow you to have the weight of numbers and attacks to hold up- or even destroy - the enemy.
|
This message was edited 1 time. Last update was at 2010/01/07 03:33:16
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 04:18:12
Subject: Super Shooty IG Blob
|
 |
Rough Rider with Boomstick
|
Another reason is if you have an enemy with outflanking units (ie snikrot, wolf scouts)..you may need to detach a squad/squads from the main blob to cover the flank(s)...in this way only that squad will get tied up (and most likely destroyed), and you then get to kapow the offending unit after......
|
40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1
40K 6th ed W/L/D
1/0/0
WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 16:54:24
Subject: Super Shooty IG Blob
|
 |
Stabbin' Skarboy
|
imperialist dog wrote:alarmingrick wrote:i blob/don't bLob based on the situation not on the point level i'm playing, personally.
Ok when do you blob and when do you not blob?
I had an opponent pull a dirty trick on me where he put layered 10-man squads in front of his 50-man blob to absorb the charge from my troops, keeping them alive by boosting their going to ground cover save. I had to charge the front squad, leaving my mob open to some hellacious FRFSRF, mulitple times. Nasty.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 17:19:18
Subject: Super Shooty IG Blob
|
 |
Fixture of Dakka
|
imperialist dog wrote:alarmingrick wrote:i blob/don't bLob based on the situation not on the point level i'm playing, personally.
Ok when do you blob and when do you not blob?
the main point i was trying to make is that i don't blob / not blob based on points.
for example:
i don't blob if i want to create speed bumps.
i do blob if i'm worried about KP.
|
"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 18:03:00
Subject: Super Shooty IG Blob
|
 |
[DCM]
Sentient OverBear
|
What about both? Having a blob with dedicated screening units?
|
DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/07 21:13:50
Subject: Super Shooty IG Blob
|
 |
Battleship Captain
Oregon
|
Lorek wrote:What about both? Having a blob with dedicated screening units?
I think alot of people, myself included now, would think about doing it in reverse.
Having a blob there to screen multiple SWS and HWS.
I started this threat with the idea of trying to maximize the effectiveness of Orders like "Bring It Down!" and now I'm walking away with a real appreciation of the melee blob/tarpit/mobile objective grabber backed up by a PCS using "Move! Move! Move!"
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/11 15:55:03
Subject: Super Shooty IG Blob
|
 |
Guard Heavy Weapon Crewman
|
Now i don't know whether to use my blob as a screen for my HWS/SWS or to screen it with infintry to make best use of FRFSRF.
I think when playing SMQ ill use the blob as a screen so i can maxamise the use of my SWS/HWS against their armor. And when against less armored units ill screen it to make the best use of FRFSRF.
Using it as a objective grabe/holder with a PCS goese without saying
Agreed? or is there still more they can do?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/12 00:53:06
Subject: Super Shooty IG Blob
|
 |
Drop Trooper with Demo Charge
|
minigun762 wrote: with 5 TL'd Lascannons a turn.
Sorry for off topic, TL? Where do you get twin linked from..?
|
Marine Corps Recruit June 1st, 2010 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/12 02:07:42
Subject: Super Shooty IG Blob
|
 |
Stabbin' Skarboy
|
loofacop wrote:minigun762 wrote: with 5 TL'd Lascannons a turn.
Sorry for off topic, TL? Where do you get twin linked from..?
The 'Bring it down!' order issued by the CCS lets you reroll misses against MCs and vehicles.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/12 15:26:14
Subject: Super Shooty IG Blob
|
 |
Drop Trooper with Demo Charge
|
Oh ok lol Thought I was missing something in the rules... I always forget about orders.. Im going to make a horrible officer in the Marines haha
|
Marine Corps Recruit June 1st, 2010 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/12 15:58:44
Subject: Super Shooty IG Blob
|
 |
Hardened Veteran Guardsman
|
i must say the blob is a horrible tactic with the i.g. and that no one should ever, ever use it if they want to win. it only limits your units and offers no pros that the seperated squads cant acheive. and emporer help your unit if it gets locked into an assult with anything that has a 4+ WS. unless you are having fun, do not use the blob, even in 20 man squads.
|
"Give me my men and let me show you arses how you assult Orks."-Col. Veros
win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/12 18:30:20
Subject: Super Shooty IG Blob
|
 |
Battleship Captain
Oregon
|
king-newmic wrote:i must say the blob is a horrible tactic with the i.g. and that no one should ever, ever use it if they want to win. it only limits your units and offers no pros that the seperated squads cant acheive. and emporer help your unit if it gets locked into an assult with anything that has a 4+ WS. unless you are having fun, do not use the blob, even in 20 man squads.
I don't think thats the case at all. Most of the time, people are taking a Commisar with their blob, so you're looking at a LD9 stubborn unit with rerolls so you're not going anywhere soon.
Adding more bodies into a single squad also limits the potential killpoints you could give up. 3 squads of 10 are easy to assault/run down and thats 3 KP vs 1 blob of 30 with a Commisar is a single KP.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/12 18:36:15
Subject: Super Shooty IG Blob
|
 |
Stalwart Veteran Guard Sergeant
California
|
Let's say you take 50 blobbed Guard with 5 lascannons, a Vox, and a Commissar. 390 points. That's three Vendettas.
Vehicles just offer much more firepower for a much better price, it's not even funny.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/12 23:45:56
Subject: Super Shooty IG Blob
|
 |
Guard Heavy Weapon Crewman
|
Vehicles can't hold an objective. And even if they could thats a wast of a vehicle. I can see a 390 point blob being a prity tough thing to get through to take a objective.
I personly am considering a sepret HWS of lascannons to acompany my blob giving me the ability to FRFSRF and/or Bring it down where needed.
Though 3 Vendettas would be very nice I dont have 3 vendettas and Id like to make the best out of what I do have which happens to be lots of IG men.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/13 03:26:34
Subject: Super Shooty IG Blob
|
 |
Rough Rider with Boomstick
|
king-newmic wrote:i must say the blob is a horrible tactic with the i.g. and that no one should ever, ever use it if they want to win. it only limits your units and offers no pros that the seperated squads cant acheive. and emporer help your unit if it gets locked into an assult with anything that has a 4+ WS. unless you are having fun, do not use the blob, even in 20 man squads.
That is not true..the key decision is how many squads to blob with....my personal opinion is at the most 3......and also when to blob, which is a game time deployment decision....
The option is very useful..and people ARE winning using blobs....and not just for fun but in tournament settings.....
|
40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1
40K 6th ed W/L/D
1/0/0
WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/13 14:13:51
Subject: Super Shooty IG Blob
|
 |
Stabbin' Skarboy
|
makr wrote:Let's say you take 50 blobbed Guard with 5 lascannons, a Vox, and a Commissar. 390 points. That's three Vendettas.
Vehicles just offer much more firepower for a much better price, it's not even funny.
Better than the lascannons yes. Better than the lascannons and 122 strength 3 shots it can also put out? Probably not. Factor in the increased survivability of the mob and their ability to score and I think you've got a clear winner for an all-rounder.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/01/13 15:49:30
Subject: Super Shooty IG Blob
|
 |
Longtime Dakkanaut
|
Definitely a whole different bag. The blob can't be taken out in three shots, but also can't move and fire.
|
Fun and Fluff for the Win! |
|
 |
 |
|