incarna wrote:In my mind the library of 40k codexes should consist of the following:
Codex Space Marines
Codex Imperial Guard
Codex Eldar
Codex Dark Eldar
Codex Tyranids
Codex Tau
Codex Necrons
Codex Orks
Codex Chaos Space Marines
Codex Daemons
Codex Lost and the Damned
Codex Inquisition (Including Sisters of Battle, Grey Knights, and Deathwatch)
Each codex should be built upon a core set of rules per faction but ALSO include a set of criteria and rules that allows players to not only build faction specific forces (such as Blood Angels, Craftworld Bel’Tan, World Eaters or even Farsight Sept Tau or Bad moon Orks) but criteria and rules for allying certain codexes with one another (Space marines with Imperial Guard, Chaos Space Marines with daemons, etc.)
This, in my mind, is the ideal way to avoid inconstancies across like-codexes; Stormshields behaving one way on one codex and another way in another codex for example. I think most players won’t mind paying a little more for a thicker, more comprehensive book, than waiting twenty years hoping for a codex update. At a reasonable rate of 2 codexes per year, GW could update all codexes every 6 years
This is closer to what I would prefer to see. 12 or so codices, 3-4 per year, perhaps a new rules set every 4-3 years as they complete just to refresh the game. I am not particularly down with the concept of "allies;" that can be special campaign or event rules where you partner with someone else. Muddies the waters in terms of codex balance too much when
GW already struggles mightily with it.
Each codex could have several different force lists for running specialty marine chapters, craftworlds, ork clans, etc. with restrictions and adjustments for each.
The fluff side of the codices could be expanded in separate books, with the army list codices focusing on describing the rules, gear, and troops for a given army.