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Made in pl
Yellin' Yoof on a Scooter




How do you intend to make a big choppa/Kombi shoota-scorcha WYSIWYG when clearly Kombi shoota-scorcha requires 2 hands?
And why putting a Waaagh Banner on a normal nob when you can put it on a powerklaw nob instead so that you'll have a cheaper normal nob with something else to allocate wounds and the pk nob with the banner will be well last or near last one you would allocate wounds on?

For example:
1. painboy
2. normal nob
3. bosspole
4. Kombi shoota/skorcha nob
5. pk nob
6. pk nob + ammo runt
7. pk nob + waaagh banner
8. big choppa nob
9. big choppa nob + ammo runt
10. big choppa nob + Kombi shoota/skrocha

I think it would be less painfull to remove a kombi nob rather than a waagh banner nob. I looked also for a solution to move the kombi from big choppa too but unfortunately at best I would need to add 5 points. So any ideas on that are welcome or tell me how to properly make a WYSIWYG kombi/ big choppa nob.

This message was edited 1 time. Last update was at 2010/01/20 21:15:41


 
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

There are a couple solutions, but the easiest would be to affix a combi-scorcha as normal.

Take a big choppa and cut the arm holding it off, file the hand away (greenstuff the handle back up if needed)

Glue big choppa to the back of the Nob with combi-weapon

40K: The game where bringing a knife to a gun fight means you win.

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Made in sg
Regular Dakkanaut





I grappled the shoggoth wrote:Nobody said Nobs are cheating. But they are fairly cheesy. If your gaming group is cool with cheese, as mine is, then they are fair. If not id leave the wound allocation game nobs at home.

Thats all that was said.

I don't even think they come close to being cheesy. Nobs are actually quite expensive for what they do, so much so that I don't include a nob squad in my competitive list. I actually prefer boyz over nobs.

If your playing group find them cheesy, they should learn how to play against them and improve themself, not complain something of being cheesy whenever you cant deal with it. Most armies are able to make use of wound allocation, does that mean we leave these models all at home? I also find Manticores quite cheesy. If that's the mentality, end of the day you will have nothing much left on the table.

This message was edited 1 time. Last update was at 2010/01/21 01:51:46


 
   
Made in us
Sneaky Lictor





Nobs arent particularly expensive. The problem is there are a few units that can absolutely destroy them, and many are in the space marines arsenal.

Multiple vindicators, TH/SS terminators, JotWW. Ive seen a blissgiver chaos lord with zerkers charge out of a raider and wreck and squad of nobs. My eldrad/yriel/8 warlock retinue can frequently bring the pain to a nob squad, although they cost over 600 points.

Both the council and TH/SS raider charge, as well as spamming Jaws are frequently considered cheesy tactics, as are wound allocation nobs.

Notice however how I mentioned that my gaming group was cool with cheesy tactics. I encourage such things as 4 wagon rush/KFF ork armies or multiple hammer raiders when playing against someone.

Nobs are the best hand to hand unit in the ork army, and 1 squad of them can be used to remove that big mean nasty thing that you really want dead. On the charge they are outright vicious.


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Made in sg
Regular Dakkanaut





If less cheesy = easier to deal with, I rather not play 40k. If everything becomes so easy to deal with, I think I prefer to play monopoly.

This message was edited 1 time. Last update was at 2010/01/21 02:23:42


 
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

They aren't expensive?

diversified nob squad /w three PK and cybork bodies and a BW costs 540 points.

8 TH/SS Termies with a LRC is 570 points

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Made in us
Sneaky Lictor





Kroot Loops wrote:They aren't expensive?

diversified nob squad /w three PK and cybork bodies and a BW costs 540 points.

8 TH/SS Termies with a LRC is 570 points


Super cool story bro. Youll note that I said 'nobs arent particularly expensive'. Meaning they cost roughly the same as any other unit that does the same trick. Its not like nobs are overcosted in any way.


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Made in us
Shas'la with Pulse Carbine




Levittown, NY

I grappled the shoggoth wrote:
Kroot Loops wrote:They aren't expensive?

diversified nob squad /w three PK and cybork bodies and a BW costs 540 points.

8 TH/SS Termies with a LRC is 570 points


Super cool story bro. Youll note that I said 'nobs arent particularly expensive'. Meaning they cost roughly the same as any other unit that does the same trick. Its not like nobs are overcosted in any way.


Maybe the phrase you're looking for then is 'They aren't particularly expensive for what they do'. 500+ points for any single unit is expensive. They may be worth the cost, but still expensive

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Made in pl
Yellin' Yoof on a Scooter




They are horribly expensive for an orkish unit that's for sure. And it's really sad that such a costly squad still needs to be looked after so they don't die to quickly. At least they usually destroy most thing they charge.
   
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Feasting on the souls of unworthy opponents

Konini wrote:They are horribly expensive for an orkish unit that's for sure. And it's really sad that such a costly squad still needs to be looked after so they don't die to quickly. At least they usually destroy most thing they charge.


As long as you're not charging things that are harmful to the nobs. My nobs avoid monstrous creatures (although if they are STR6 now instead of STR8+ that might change), terminators (boys do it more cost-effectively), being out in the open, and IC squads.


   
Made in us
Hurr! Ogryn Bone 'Ead!






@dashofpepper.... If youre going after MEQs with your nobz, why bother with big choppas? I'd rather have more attacks at S5 instead of less at S7.. Are they solely for the allocation thing or are they really necessary?

 
   
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Feasting on the souls of unworthy opponents

ghastli wrote:@dashofpepper.... If youre going after MEQs with your nobz, why bother with big choppas? I'd rather have more attacks at S5 instead of less at S7.. Are they solely for the allocation thing or are they really necessary?


This is a mechanized world, populated by mechanized players. Those STR7 big choppas multi-assaulting a vehicle wall are more meaningful than STR5 on the charge.

   
Made in us
Hurr! Ogryn Bone 'Ead!






Well if you want to multi-assault vehicles, wouldnt power klaws be more suited to the job? Theyre stronger, have just as many attacks and are helpful at mopping up MEQs that the nobz dont finish off

 
   
Made in us
Sneaky Lictor





I think there is much value in an even dispersion of big choppas, regular choppas, and power klaws. I can see the S7 being useful against many nid MCs who go after the nobs but before the claws for instance.


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Hurr! Ogryn Bone 'Ead!






Yea i guess that's a good idea.. That would also help with the allocation groups

 
   
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Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

How many things attack after Bigchoppas and before PKs?

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Devestating Grey Knight Dreadknight






I cdon't agree that anyone who uses the wound allocation rules to their advantage is being cheesy. Chaos demons have units that effectively use wound allocation as do tau empire. It's not like this is a new concept or anything.

I'd look more down on somebody investing a quarter of the points of their army into a unit and purposely not use wound allocation to their advantage. I don't want to play easy games; I don't think anyone enjoys an easy win. I'd much rather play somebody with a good list who will challenge me. In games where the outcome is obvious from turn one or two, neither player has much fun.

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Feasting on the souls of unworthy opponents

Gornall wrote:How many things attack after Bigchoppas and before PKs?


Carnifexes, hive tyrants, most of the MCs that I know of on the Tyranid line (unless the new codex has changed things), terminators with thunderhammers, ANY other ork, all Tau, pretty much all IG, Necrons....

Basically, pretty much everything except Space marines and Eldar?

   
Made in us
Regular Dakkanaut




California

While I was doing anti-nob research with my tyranid, I bump into this post. Im still fairly new to the game, and my opponent clean my table with this nobs in few of my games. My initial thoughts were he either cheated or this unit is insanely over power. After reading your posts, wound allocation do exist. Then I started to look at the past major tournament results, while some ork players do place fairly high, but not everyone makes top 5. There are a fair amount of mix armies around the top. This just proves that nob army is beatable, and it deepens my interest in the 40k universe.

I guess what my brother told me starting to make sense, "If you are playing a game on easy mode, you'll get bored of it very fast."

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Made in se
Lesser Daemon of Chaos






I have 8 nobz 2 slugga/choppa and 1 w/ pk
and I dunno what to give 5 other nobz

This message was edited 1 time. Last update was at 2010/01/23 10:26:17


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RaegMachine wrote:I have 8 nobz 2 slugga/choppa and 1 w/ pk
and I dunno what to give 5 other nobz


My advice, weapons-wise, is to go for about a 50% PK/Big Choppa mix. If you want to save a few points, you can swap a couple of Big Choppas out for slugga/choppa, but I don't ever take a Nob squad with less than 4 PKs. The reason, IMO, to have a Nobz squad is to deliver massed S9 PK attacks.


 
   
Made in us
Squishy Squig




Pasadena, CA

It's funny/ interesting reading this thread. It kind of is like half the whiners say "Orks suck!!! I would never field them" and then other half say "Orks suck!!! Its too easy to game / cheese the system". (I am only speaking to the whiners, not to those simply stating their views). As a new ork player myself, I use my only Nob mob on bikes (all others are PK with Boyz squads.) You want to hear Whine about Cheese? How about the Nob Biker Mob with Painboy . I like them, because like BeRzErKeR stated, I like the overkill feel of massed S9 PK attacks, which I feel allows me to use them as an anti elite squad or anti-tank (AV14) assault force if needed against all-comers.

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BeRzErKeR wrote:My advice, weapons-wise, is to go for about a 50% PK/Big Choppa mix. If you want to save a few points, you can swap a couple of Big Choppas out for slugga/choppa, but I don't ever take a Nob squad with less than 4 PKs. The reason, IMO, to have a Nobz squad is to deliver massed S9 PK attacks.


This is pretty much my philosophy as well. 4 PKs from nobz, warboss can join for a 5th. Should crush anything without invulnerable saves and most units with invulnerable saves. The mix of other stuff is primarily for wound allocation, but the painboy and waaagh banner are absolute musts when you're running a smallish unit and giving up attacks to use PKs.

Cybork/Heavy Armor are up to you. I'll cybork regular nobz instead of heavy armor (same cost, might as well try to prevent the odd power weapon or powerfist death since you can't control everything), but don't bother on bikers since they already have a 4+ cover save and enough mobility to avoid most insta-kill units.

And using the wound allocation is part of the game. Many, many other units can do it, and the orks need a few tricks up their sleeves to offset some rampant weaknesses such as armor, ballistic skill, and initiative. If you are investing 500+ points in a unit, it damn well better have some survivability AND be able to dish out damage.

 
   
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Mutilatin' Mad Dok




New Zealand

Dash, why not type all that up into an article? It'd be so much more useful.
   
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Yeoman Warden with a Longbow




Rochester NY

I always thought of all Nobs being equipped the same so as I can have them there for a specific purpose.

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