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Made in ca
Fixture of Dakka




Since lots of people like to use other codex for rules referecne, can someone answer this for me.

Is there anywhere in the new Tyranid codex (tomorrow will not get here fast enough to get my codex so I don't have to ask these lol) that it says Spores can't assault? If we go by 4th edtion Tyranid codex, it says Spores can't assault. If it dosn't say it in the new 5th edtion codex, Spores can assault. So many things have changed in the 5th edtion codex, we can't say if it was left out or not by accident. We don't know the authour's intent, so if it is not in the codex then Spores can assault.

When a Spore assaults, it looses automatically and can't cause any wounds, but as soon as it's attacked it will explode. So yes this might be a good tactic then. No our opponents can't really ignore Spores so easily now, does the whole squad shoot one spore mine and ignore the other units, or ignores the spore mine, and if by chance the spore is within 6" it can assault the squad now and be quarenteed to take a S4 big template hit now.

With so much taken away from the Tyranids this is another good option to take now.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Hanging Out with Russ until Wolftime







Davor wrote:Is there anywhere in the new Tyranid codex that it says Spores can't assault?
No.

This message was edited 1 time. Last update was at 2010/01/15 18:12:13


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Made in us
Loyal Necron Lychguard






Palm Beach, FL

Davor wrote:When a Spore assaults, it looses automatically and can't cause any wounds, but as soon as it's attacked it will explode.


It actually explodes sooner - as soon as it finishes its charge makes contact with the closest enemy model, it explodes before combat begins. I'm not sure if this would count for purposes of determining combat resolution.
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






It would depend. If the spores launch a new assault on a target that is not already engaged it wouldn't.

If it is a continued assault they charge into, it would.



Quote: Gwar - What Inquisitor said.
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Another point to make though about spore pods is that Biovores shoot them, right now they are a incredibly accurate barrage weapon since they as RAW can assault.


So Biovores ; miss scatter, during the assault phase it goes on to assault something.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in fi
Rough Rider with Boomstick




Finland

Hollismason wrote:Another point to make though about spore pods is that Biovores shoot them, right now they are a incredibly accurate barrage weapon since they as RAW can assault.

So Biovores ; miss scatter, during the assault phase it goes on to assault something.


For the love of...No. Just no . NO! Serously...*grumble*

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
Made in gb
Hanging Out with Russ until Wolftime







Actually, it's kind of a mixed bag. The model is only placed if the centre hole ends up 6" from any enemies. If you scatter EXACTLY 6" away, you'll be able to charge them because the base makes up a little distance. Scatter 7" and I don't think you'd be in range.

It's all a moot point however as I very much doubt GW will let them keep this amazing accuracy

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in ca
Fixture of Dakka




MasterSlowPoke wrote:
Davor wrote:When a Spore assaults, it looses automatically and can't cause any wounds, but as soon as it's attacked it will explode.


It actually explodes sooner - as soon as it finishes its charge makes contact with the closest enemy model, it explodes before combat begins. I'm not sure if this would count for purposes of determining combat resolution.


Would it really make a difference for combat resolution? The spore explodes no matter what, be it touching an enemy unit or being caused a wound from the attack of the enemy. End result is the spore mine explodes and nothing is left afterwards. What would combat resolution have anything to do about it? I am learning lots of new rules wich I never used before.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

It would make a difference if you also charged with another, more typical, unit.
   
Made in au
Regular Dakkanaut





Spore mines actually explode when they come within 2". So that means even non-tank vehicles can pop them without having to waste fire on them.
   
Made in ca
Fixture of Dakka




NeoMaul wrote:Spore mines actually explode when they come within 2". So that means even non-tank vehicles can pop them without having to waste fire on them.


I didn't konw about the 2" rule. I thought it was b2b contact. That would be a good tactic for vehicles to pop the. But if they do that, then they get damaged as well correct?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Raging Ravener




Orlando, FL, USA

Well, considering that they're heat-sensitive proximity mines that move towards pressure/sound/vibrations/temperature changes, it would make sense that they could make assault moves.
   
Made in dk
Stormin' Stompa





The 12th Commandment;

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-------------------------------------------------------
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18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

@Gwar

I don't know what the odds are at that but I assume with the hit roll of 2 our of 6 then add in if you don't roll over 6 on 2d6 then you can come back and hit the original unit.


Another RAW though is this.


The Spore Mines never shot that unit, they don't have to follow the you must assault the unit you shot at rule as they are not shooting themselves.

They are just placed after a Biovore Misses.


So a Spore mine misses it scatters 8 inches but is 4 inches away from nother unit then it can assault that unit.


RAW I think i am correct on that one.


This makes them UBER good.


Automatically Appended Next Post:
Thinking about it it actually makes spore mines really good actually.

This message was edited 1 time. Last update was at 2010/01/16 00:03:00


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in fi
Rough Rider with Boomstick




Finland

Hollismason wrote:Another RAW though is this..


OK, I officially join the group asking for a "facepalm orkmoticon". Words simply fail at moments like this.

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I am at a friends , but I would need to see the exact wording on how the spore mine works for barrage from Biovores because the way I am looking at it is that.

Barrage if you roll a hit you place the template anywhere you like on the first template; well what does this mean in the case of spore mines? Does it explode? Or can you place it so that hte template does not cover the original target and place a spore mine.


If you roll an Arrow and lay it in that direction but it doesnt hit anything do you still place the marker or do you place down a Spore Mine.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






Ok, going to say this right now. If you don't have the relevant rules in front of you, don't post.


First of all, all barrage does is remove the LOS restriction. The rest of your post I have no idea what your asking.



Quote: Gwar - What Inquisitor said.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

It also adds pinning to shots without it.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in gb
Blood-Raging Khorne Berserker






Living Bomb: Each Spore Mine model is treated as an individual unit. Spore Mines are always ignored for the purposes of any and all mission objectives. Spore Mines are not subject to Instinctive Behaviour, never go to ground (voluntarily or otherwise), run or fall back. At the beginning of the Tyranid Movement phase, each Spore Mine moves D6" in a direction determined by rolling the scatter dice (Tyranid player chooses the direction if a hit is rolled).

If a Spore Mine suffers a wound, touches an enemy model, impassable terrain, or it ends any Movement phase within 2" of an enemy unit, it immediately explodes. Place the central hole of the large blast marker over the Spore Mine and resolve any hits at a Strength 4 and AP of 4. Spore Mines that drift off the table or into a friendly unit are immediately removed from play.


Going back to scattering mines:

Seeing as the mines start in btb contact with each other, could you argue that they can't drift further into each other, instead passing through?
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

No, you can't.
   
Made in gb
Hanging Out with Russ until Wolftime







MasterSlowPoke wrote:No, you can't.
This +1

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Raging Ravener





Dakka have mercy on my soul for asking this...

IF the spore mine DRIFTS into an unit and explodes, are cover saves allowed. I was reading the the pages of the Mawloc and cover saves debate and noticed nothing says if the drift is a shooting attack. (well that i noticed anyway)


ohh please forgive me for asking and fueling the fire...GWAR will no doubt add this issue to the "LIST OF TABOO TOPICS OF YMDC"

This message was edited 1 time. Last update was at 2010/01/18 23:09:12



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Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I would say cover is determined from the center of the blast marker.

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Spore mines actually explode when they come within 2". So that means even non-tank vehicles can pop them without having to waste fire on them.


Wrong spore miners explode if they end a movement phase within 2" of an enemy (a subtle but significant difference).

So a Spore mine misses it scatters 8 inches but is 4 inches away from nother unit then it can assault that unit.


Why would they assault a friendly unit? remember that NO ENEMY units can be within 6" fo rthe spore to be placed not just the target unit. This adds weight to the RaI that they can assault as the 6" rule is presumably to prevent them assaulting back to redirect the initial shot (or target a different unit).

They certainly can assault by RaW and it looks as though that will not be changed in an FAQ as it appears to be RaI at the moment.

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