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Made in nz
Mutilatin' Mad Dok




New Zealand

cr3470r wrote:One last variation which might satisfy

HQ
Warboss = 60
PK
Shoota Skorcha
BP

=95

Big Mek = 35
Burna
KFF
BP

= 110

HQ Total = 205

Troops

11 x Boyz
Trukk
Ram
(Warboss)

11 x Boyz
Trukk
Ram
(Big Mek)

11 x Boyz
Nob
BP
Trukk
Ram

11 x Boyz
Nob
BP
Trukk
Ram

Troops Total = 454

10 x lootas = 150

Grand Total = 749


The nobs lack Powerklaws. They're useless.
   
Made in au
Yellin' Yoof on a Scooter





there there to mob up only

as the front guys the mek and warboss will go tank hunting

the rest are there to engague any mobs in transports after being blown up by the lootas the points are distributed to get maximum efectivness

"i Should invent sum kinda machine, that makes walkin fastaghhhh  
   
Made in se
Dakka Veteran





Since you aren't running a nob squad, and you are unlikely to face land raiders at 750 pts (I think?), why not drop the warboss?

-95 (Warboss)
-30 (BP, Burna for mek)
-6 (Boy in Trukk that Mek goes in)

+50 (2 PKs for the Nobz)
+80 (Nob, BP, PK x2 for the first two Trukk squads)

This message was edited 1 time. Last update was at 2010/01/20 12:37:37


 
   
Made in gb
Roarin' Runtherd





London, UK

Hey CR,

Good suggestion, which I hope to try once I get chance to buy and build two more trukks - I woner if this would be easier to break apart tho with only armour 10. Also would need the big mek to have a PK - and do the nobs have em too?

Thanks for your suggestions.

Tal

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1000 
   
Made in au
Yellin' Yoof on a Scooter





You could always drop 1 boy in each squad and a loota to get a PK for a nob.

As for the big mek he has a burna so he can deal with the stronger groups of enemies, the warboss though is the important on for the PK as his str is doubled and using the power of the waaaaagh you can assult 12" gg for any slower moving vehicle

but i do recoment having one squad just for mobbing up

"i Should invent sum kinda machine, that makes walkin fastaghhhh  
   
Made in gb
Roarin' Runtherd





London, UK

Hi Y'all,

Just to update you - the option that worked the best was simply sticking the warboss in the BW.

The BW proved virtually indestructable (even a squad of Firedragons didn't bust it open). It moved right up to the enemy and the boys with the nob assaulted one target with the Warboss spliting off and assaulting something else seperately. The BW was then free to roam and blast stuff with the killkannon or use the boarding plank for the nob w/PK to smack other vehicles (or both).

Hi power at 750 points!

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1000 
   
 
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