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![[Post New]](/s/i/i.gif) 2010/02/04 02:41:54
Subject: Heavy Bolter
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Pyromaniac Hellhound Pilot
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I thought about giving Plasma and Lascannons that ability, but then I realised that it woulld be too powerful for a squad to have TWO super anti-tank/armor assault weapons for the same price jump as mobile fire support. So either the CHWPA/HMMWPPA would have to take a price boost to make it proper with Las/Plasma Cannons, its own price hike, or not be able to use it (so you wouldn't buy it!). That being said, a good fluff reason would be that Plas and Las would both have extremely high energy demands on the user's power systems. Trying to run and gun would drain too much energy from the system (even with the big power pack!) and cause the firer to fall flat on their face, burying their rounds in the dirt, or the weapons to malfunction and not fire properly (if at all). Meanwhile, rockets and Bolter rounds are self contained firing devices, and their feed systems would draw relatively little power from their user's systems.
Not only does this stop players from running their Lascannons up to the side of vehicles and Plasma into the face of Chaos Termis and Obliterators, but it also adds more fluff, displaying the unique differences between self-contained shells/rockets and the power system dependent Las/Plas.
I think it is a thumbs up all round.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2010/02/04 02:52:29
Subject: Heavy Bolter
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Fixture of Dakka
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Skinnattittar wrote:I thought about giving Plasma and Lascannons that ability, but then I realised that it woulld be too powerful for a squad to have TWO super anti-tank/armor assault weapons for the same price jump as mobile fire support. So either the CHWPA/HMMWPPA would have to take a price boost to make it proper with Las/Plasma Cannons, its own price hike, or not be able to use it (so you wouldn't buy it!). That being said, a good fluff reason would be that Plas and Las would both have extremely high energy demands on the user's power systems. Trying to run and gun would drain too much energy from the system (even with the big power pack!) and cause the firer to fall flat on their face, burying their rounds in the dirt, or the weapons to malfunction and not fire properly (if at all). Meanwhile, rockets and Bolter rounds are self contained firing devices, and their feed systems would draw relatively little power from their user's systems.
Not only does this stop players from running their Lascannons up to the side of vehicles and Plasma into the face of Chaos Termis and Obliterators, but it also adds more fluff, displaying the unique differences between self-contained shells/rockets and the power system dependent Las/Plas.
I think it is a thumbs up all round.
Do you think this might make devastators a little over powered? I mean 4 guys with heavy bolters doing the terminator thing across a field....
I like where you're going with this, it reminds me of the giant guns they had in "Aliens".
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2010/02/04 03:43:32
Subject: Heavy Bolter
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Pyromaniac Hellhound Pilot
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If properly priced and fitting of the army, nothing can be considered "over powered." Of course, for Devastator squads, we will have to consider a different price. But I like the idea of five Space Marines obstinantly marching across the bettlefield, weapons blazing, cutting swathes into the enemy.
Actually, something I just considered; Relentless.
Models with CHWPA/HMMWPPA utilizing the secondary fire of their weapons count as Relentless, but may not Assault.
I would then change the weapon attribute back to Heavy 3. Basically I just do not see them matching, firing, then Assaulting.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2010/02/04 04:45:18
Subject: Heavy Bolter
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Mysterious Techpriest
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Yeah... charging while lugging a Heavy Bolter may be asking a little much. Also, why not name it Devastator Power Armour? It makes sense that it would be designed for such squads and those who don't take it are underequipped or traveling light.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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![[Post New]](/s/i/i.gif) 2010/02/04 12:47:24
Subject: Heavy Bolter
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Pyromaniac Hellhound Pilot
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Because I like making up acronyms that you can pronounce.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2010/02/04 12:57:11
Subject: Heavy Bolter
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Ultramarine Chaplain with Hate to Spare
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Yeah... charging while lugging a Heavy Bolter may be asking a little much. Also, why not name it Devastator Power Armour? It makes sense that it would be designed for such squads and those who don't take it are underequipped or traveling light.
That is the problem with this it would make Devastators OP if you ask me.
I don't mind it restricted to the seldom used (and seldom useful) Heavy Bolter. But it is a bit much on Lascannons, Plasma cannons, Multimeltas even missile launchers.
However on the heavy bolter I think it fits the SM role better and makes the weapon quite useful and make devastators fun for different rolls being mroe aggressive with their heavy bolters.
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![[Post New]](/s/i/i.gif) 2010/02/04 13:50:52
Subject: Heavy Bolter
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Pyromaniac Hellhound Pilot
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Ah, I forgot about Multi-Meltas. Well, in all honesty, I don't see a problem with them having CHWPA options. Fluff-wise, Melta technology doesn't operate on energy, but some form of fuel. So my explanation about power-draw doesn't work. And in all honesty, Multi-Meltas are heavy assault weapons.
@ FlingitNow: Nothing is "Over Powered" if it is properly costed. Currently, Ogryns are useless because they are too over costed. However if they were 10ppm, they would be over powered because they would be under costed. Finding a balance is the important aspect.
I would have to say that Multi-Meltas would have to fall to debate. I do feel they should be able to move and shoot (but not assault) like the ML and HB would be able to. However I also recognize that it would be horribly abused if not given a high price.... My proposed solution:
Incrase the price of the Multi-Melta to the point that it would be better to buy CHWPA with it, and keep CHWPA the same price for any given squad (though slightly more for Devastators). ML aren't as dangerous as they might seem, and they already have very little recoil.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2010/02/04 14:22:18
Subject: Heavy Bolter
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Fixture of Dakka
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Skinnattittar wrote:
Models with CHWPA/HMMWPPA utilizing the secondary fire of their weapons count as Relentless, but may not Assault.
I would then change the weapon attribute back to Heavy 3. Basically I just do not see them matching, firing, then Assaulting.
I could live with that and I think the concept is great. It would be even better with a like weapon for necrons, who I'm not familiar with at all, marching across the field like terminators, blasting everything in their path.
bwahahahahaha
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2010/02/04 16:18:31
Subject: Re:Heavy Bolter
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I like where you're going with this skinny
Multi-meltas really should be able to move and shoot now without paying extra points.
the short range of their melta makes them useless for taking out heavy tanks because 12" is not that far and no one is going to drive his tank into melta range just so you can pop his tank. if you move into melta range he can easily just move out in his turn keeping you on the move the whole time.
this would make me consider MMs as a viable option on devs. right now i only take them with plasma cannons and lascannons or heavy bolters and missile launchers.
FTR: i take heavy bolters quite often on my tactical squads
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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