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![[Post New]](/s/i/i.gif) 2010/02/05 11:53:57
Subject: 1850 Mech Eldar
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Ladies Love the Vibro-Cannon Operator
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Well, now your army contains two units that eventually die from small arms fire (bolter): War Walkers and GJBs.
I'd rethink about it.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/02/05 21:14:55
Subject: 1850 Mech Eldar
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Squishy Squig
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I thought the Warwalkers would do some outflanking and provide a distraction for an opponent while the Jetbikes would be used to either get sneak rear armor shots on vehicles and late-game objectives.
Like I said before, i'm just trying to get a solid playable list I can learn with.
How about this:
Farseer, Spirit Stones, Doom, Guide
10 Dire Avengers, Exarch, dual ASC, Bladestorm
- Wave Serpent, TL-SC, SC
10 Storm Guardians, 2 Flamers, Warlock w/Enhance
- Wave Serpent, TL-SC, SC
10 Storm Guardians, 2 Flamers, Warlock w/Enhance
- Wave Serpent, TL-SC, SC
10 Howling Banshees, Exarch, Executioner, Acrobatics
- Wave Serpent, TL-SL, SC, Stones
5 Fire Dragons
- Wave Serpent TL-SL, Stones
Wraithlord, BL, EML
Fire Prism, Holofield
Fire Prism, Holofield
This list comes out to 1846.
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WAAAGH! Urtyzod - 750pts |
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![[Post New]](/s/i/i.gif) 2010/02/05 21:18:00
Subject: 1850 Mech Eldar
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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your lone WL seems awfuly lone...take destructor on the stormguardian warlock. Storm guardians shoudl not be in hth were enhence is helpful.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/02/06 01:59:37
Subject: 1850 Mech Eldar
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Nurgle Chosen Marine on a Palanquin
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A lone wraithlord is fine, I often run one, sometimes not even close to a psycker.
Warboss Urtyzod here's some comments and questions I have for you on your current list.
Your banshees need fortune more than your dire avengers need guide.
Why take enhance on your storm guardians? Be aggressive take destructor... STR5 and AP4... that kills genestealers and scouts ridiculously fast.
And the big question, why are you not taking runes of warding?
Your list is tightening up nicely. I just want to make sure you know why you are doing what you are doing rather than because someone said so. Thats whats really important.
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![[Post New]](/s/i/i.gif) 2010/02/06 09:58:38
Subject: 1850 Mech Eldar
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Squishy Squig
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Thanks Sazzle. I am trying to think about what's in the army and how it might be used and blah blabbity blah, etc, etc...
The Farseer I had riding with the Dire Avengers, hence the Guide for them.
The Storm Guardians just chill until I need to mudpit/block/hold up a unit so the Banshees can sweep in and make an assault.
I gave them Enhance to bolster them when fighting MEQ armies. Getting that one or two wounds BEFORE MEQ's go seems more advantageous than a third template. All I would need is to do 1 or 2 more wounds and find myself out of charge range then watch them get cut down by bolters. I just think having a chance to strike first would be better in the long run. Maybe i'm wrong.
I didn't take RoWarding because I didn't have the points. Maybe if I only take 1 Prism with the Holofield. Maybe it'd be better to give them Star Engines. If it's not able to shoot, then having a possible 36" range could come in handy for repositioning.
I'm also thinking about replacing the Banshee squad with a full Harlequin unit (I save 30 points).
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WAAAGH! Urtyzod - 750pts |
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![[Post New]](/s/i/i.gif) 2010/02/06 10:13:55
Subject: 1850 Mech Eldar
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Never-Miss Nightwing Pilot
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Ok, this list is much better, you finally have some CC units there. The howling banshees and the wraithlord should cause quite a lot of death and you have a good amout of firepower.
Where were you thinking of putting Eldrad?
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/02/06 11:03:41
Subject: 1850 Mech Eldar
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Not to be negative, but this is most certainly not better. The only good HtH unit in the eldar codex is imo the Jetbike council.
He has one real AT unit which will be singled out and then all he got is a 1 in 13ish chance of cracking AV 14 with his WL or twinlinking with his prisms which will hit roughly 55% of the time and when not scatter a median amount of 3". And when you hit you basicly only cause serious damage 1 third of the time.
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I cannot believe in a God who wants to be praised all the time.
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![[Post New]](/s/i/i.gif) 2010/02/07 16:37:52
Subject: 1850 Mech Eldar
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Nurgle Chosen Marine on a Palanquin
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I was thinking of Tedurur's comments... more anti-tank... probably not a bad idea. Might even, drop a storm guardian squad for a ranger squad (5), and drop a fire dragon, and use the saved points to get Yriel and add a singing spear to the farseer. I just played in a tournament with that change, and I had a great time with it.
Try this:
145 Farseer, Spirit Stones, Doom, Fortune, Runes of Warding
152 10 Dire Avengers, Exarch, dual ASC, Bladestorm
135 Wave Serpent, TL-Brightlance, Shuriken Catapults
92 10 Storm Guardians, 2 Flamers
135 Wave Serpent, TL-Missle Launcher, Shuriken Cannon
92 10 Storm Guardians, 2 Flamers
135 Wave Serpent, TL-Missle Launcher, Shuriken Cannon
192 10 Howling Banshees, Exarch, Executioner, Acrobatics
110 Wave Serpent, TL-Shuriken Cannon, Shuriken Catapults, Spirit Stones
96 6 Fire Dragons
110 Wave Serpent, TL-Shuriken Cannon, Shuriken Catapults, Spirit Stones
155 Wraithlord, BL, EML
150 Fire Prism, Holofield
150 Fire Prism, Holofield
1849
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This message was edited 1 time. Last update was at 2010/02/07 16:41:52
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![[Post New]](/s/i/i.gif) 2010/02/08 02:16:12
Subject: 1850 Mech Eldar
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Squishy Squig
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Ok, thanks for the info. I found another list on another website that is basically for a 2k mech eldar with the biggest change is no banshees but instead going for a warlock council. I might experiment with that one too.
I'll hopefully be playing my first game with the 1850 list on Tuesday.
As such, today for fun a friend challenged me so I made up a quick 2250 list (going against IG). Yes, I know it's not optimized, but it gave me a taste of what I have to look forward too.
Farseer, Spirit Stones, Doom, Fortune, RoWitnessing
Autarch, Jetbike, Fusion Pistol, Laser Lance
10 Dire Avengers, Exarch, dual ASC, Bladestorm
- Wave Serpent, TL-EML, SC
10 Dire Avengers, Exarch, dual ASC, Bladestorm
- Wave Serpent, TL-EML, SC
10 Storm Guardians, 2 Fusion Guns
- Wave Serpent, TL-Scatter Laser, SCatapults
6 Fire Dragons, Exarch, Firepike, Crack Shot
- Wave Serpent, TL-SC, SC, Stones
6 Fire Dragons, Exarch, Firepike, Crack Shot
- Wave Serpent, TL-SC, SC, Stones
10 Howling Banshees, Exarch, Executioner, Acrobatics
- Wave Serpent, TL-SC, SC, Stones
3 War Walkers, Scatter Lasers x2 ea
Fire Prism
Fire Prism
He had if I remember right:
2 Leman Russ
Hvy Wpn Team - Lascannons x 3
Hvy Wpn Team - Mortars x 3
Hvy Wpn Team - Heavy Bolters x 3
3 Sentinels w/Lascannons
3 Sentinels w/Lascannons
Marbo
Officer of the Fleet (ordance guy)
LOTS AND LOTS of infantry squads (I'd guess at least 8-10 squads, there was a plasma squad and some hidden powerfists running around too).
We rolled up an Annihilation mission with Spearhead deployment. We ended up going to turn 7 and I almost tabled him (he had 1 Russ left, immobilized and no weapons...just needed 1 more hit to destroy it and he also had 1 Sentinel unit left with 2 Walkers, but only had 1 Lascannon left)
All he killed of mine was:
Autarch
War Walkers
2 Wave Serpents
1 Dire Avenger squad
Howling Banshees...they got caught in the open after their first assault....but it was his command squad so I was happy.
Both Fire Dragons squads
But there were 3 other immobilized Wave Serpents on the board.
Some of my thoughts.
The Fire Prisms didn't perform was well as expected. I think they only did maybe a dozen or so wounds over the course of the game. Most shots scattered, but they did draw quite a bit of fire. One survived a first turn Stunned, second turn reserve charge of grenades from one of his squads. I was finally able to start firing with it on the 3rd turn, but since a Wave Serpent was also immobilized in front of it, he got obscure saves all the time.
So maybe I need to use them as decoys/draw fire in the next games. I really thought i'd be wiping a 10-man unit of his from the table each time. Hmm, oh well.
I rushed the Fire Dragons forward was well as I could. One squad took down one of his sentinel squads. The other worked on decimating infantry squads as they came around a hill (blocking LOS). I killed 3 infantry squads like that as their wave serpent had been immobilized and he kept sending units around to try and kill them. Six S6 shots from the Serpent backed up with 6 melta shots makes short work of a squad.
The Banshees came on from reserve (with the Farseer). Zoomed up 24" to the middle of the board. Next turn, another 12" and his command squad was mine. Unfortunately, it left me in the open and he subsequently killed 9 of the Banshees, leaving only the Farseer + Exarch. But he assaulted with 3 infantry squads and I was able to hold them off and get all 3 kill points (2 squads were sent below 50% and broke, the 3rd squad stayed and eventually got cut down to the man.
At the end, he eventually shot the Banshee Exarch so the Farseer spent the last 2 turns running down the Leman Russ.
The Autarch proved to be a great distraction as he went off on his own. He killed Marbo when he came on and then spent the rest of the game pre-occupied with the other Sentinel squadron (somehow luckily avoiding 3 turns of Lascannon fire from them...one finally made it threw, but by that time, I had my only 2 Serpents left in position behind them for some S6 goodness to the rear).
The Dire Avengers did their typical thing and I loved them for it. I honestly think that Dire Avengers are one of the best things the Eldar have going for them. I just love these guys.
The Storm Guardians spent the whole game inside their immobilized Wave Serpent on the far edge of the board. I figured 2 kill points worth was safe and so kept them over there.
The War Walkers outflanked from reserve, came in on the table edge where he was and slaughtered a lot of stuff their first shooting phase. Then got wiped out during his next shooting phase. I like the idea of them, just don't know if they're a strong enough one-shot trick to keep pulling off.
As I said before I will start trying out the 1850 list and I will do my best to take pictures and write out battle reports so I can learn to play better as well as tighten up the list.
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This message was edited 1 time. Last update was at 2010/02/08 02:23:19
WAAAGH! Urtyzod - 750pts |
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![[Post New]](/s/i/i.gif) 2010/02/08 02:29:17
Subject: 1850 Mech Eldar
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Longtime Dakkanaut
Somewhere in the confinds of central Jersey
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If your going to run this list go all or nothing, but still have some killy power.
Try this instead.
Farseer- runes of wardiing doom 95
5 fire dragons 80
serpant- SC 100
5 frie dragons 80
serpant- SC 100
5 fire dragons 80
serpant- SC 100
10 DA- exarch BS 147
serpant- TL BL 135
10 DA- exarch BS 147
serpant- TL BL 135
10 DA- exarch BS 147
serpant- TL BL 135
frie prism 115
fire prism 115
fire prism 115
1826 fill in the rest with whatever it really doesn't matter
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![[Post New]](/s/i/i.gif) 2010/02/08 02:35:01
Subject: 1850 Mech Eldar
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Nihilistic Necron Lord
The best State-Texas
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yermom wrote:If your going to run this list go all or nothing, but still have some killy power.
Try this instead.
Farseer- runes of wardiing doom 95
5 fire dragons 80
serpant- SC 100
5 frie dragons 80
serpant- SC 100
5 fire dragons 80
serpant- SC 100
10 DA- exarch BS 147
serpant- TL BL 135
10 DA- exarch BS 147
serpant- TL BL 135
10 DA- exarch BS 147
serpant- TL BL 135
frie prism 115
fire prism 115
fire prism 115
1826 fill in the rest with whatever it really doesn't matter
Woulden't Guide be more beneficial than doom in that list?
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![[Post New]](/s/i/i.gif) 2010/02/08 08:53:31
Subject: 1850 Mech Eldar
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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nah, everything have a BS of 4 so guide is a lot better. Guide is only really beneficial if you have a BS3 unit. Ob
One obvious upgrade to the last list is the dual catapults on the exarch 5pts for 2 str 4 shots is something you can ignore. Another thing is the need for stones on your dragon serpents.
So change one DA squad ionto storm guardians with flamers which would save you 20pts and change the BL into a scatter on the storm serpent and take stones on it aswell.
Farseer- runes of wardiing doom 95
5 fire dragons 80
serpant- SC stones 110
5 frie dragons 80
serpant- SC stones 110
5 fire dragons 80
serpant- SC stones 110
10 DA- exarch dual BS 152
serpant- TL BL 135
10 DA- exarch dual BS 152
serpant- TL BL stones 145
10 Storm Guardians (2xFlamers Warlock Destructor) 127
serpant- TL Scatter Stones 125
frie prism 115
fire prism 115
fire prism 115
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I cannot believe in a God who wants to be praised all the time.
15k
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![[Post New]](/s/i/i.gif) 2010/02/08 13:26:41
Subject: 1850 Mech Eldar
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Horrific Howling Banshee
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If you have 5 units of fire dragons do you really need the BL's I would down grade them to EML you still have a S8 AP3 weapon, but can shoot defensively with a S4 AP4 blast, pin, and you can upgrade the shuriken cannons as well when firing defensively that is 3 more S6 shots, then you should have enough to put stones on most everything, and it is important for mech eldar to be able to move. If you can move an not shoot then you can still tank shock and ram.
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1850 Mech Eldar |
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![[Post New]](/s/i/i.gif) 2010/02/08 23:00:05
Subject: 1850 Mech Eldar
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Squishy Squig
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So now the advice is to go back to a more specialized list than the somewhat flexible one that was being discussed?
I know Fire Dragons will generally kill whatever they shoot at, but i'm leaning towards something a bit more durable. Is there a decent way to mechanize two small Warlock squads that can go after vehicles, but also serve as a mudpit and take on hordes? Then back them up with DA goodness?
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WAAAGH! Urtyzod - 750pts |
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![[Post New]](/s/i/i.gif) 2010/02/10 01:22:47
Subject: 1850 Mech Eldar
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Squishy Squig
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Well, I took a variation of the list and went against a very tough opponent tonight.
Here's what I had:
Farseer, Spirit Stones, Doom, Guide
Farseer, Spirit Stones, Doom, Guide
10 Dire Avengers, Exarch, dual ASC, Bladestorm
- Wave Serpent, EML
10 Dire Avengers, Exarch, dual ASC, Bladestorm
- Wave Serpent, EML
10 Dire Avengers
- Wave Serpent, Brightlance
5 Fire Dragons
- Wave Serpent, EML, Stones
5 Fire Dragons
- Wave Serpent, EML, Stones
Fire Prism, Holofield
Fire Prism
Fire Prism
This list comes out to 1839 currently.
I would give my opponent's list but he wants to keep it somewhat secretive at the moment. But it was a tough, close-combat orientated Space Wolves army. He had Logan and 2 Land Raider Crusaders and a drop pod.
Annihilation with Pitched Battle
It was back and forth for the first few turns, but then things picked up and I was able to table him in turn 5.
So, i'm on my way to learning the army a bit better. Things learned: I'm still not impressed with the Fire Prisms. Guide is a waste of points in this list, I could have used Fortune a lot more. Fire Dragons did their job superbly. The EML's, while not a game-breaking weapon, definitely contributed to the overall success by keeping wounds and pressure on. The Brightlance was useless (but that was 4 turns of bad dice rolling...not even a single glancing hit).
It's a start, heh.
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WAAAGH! Urtyzod - 750pts |
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![[Post New]](/s/i/i.gif) 2010/02/10 01:43:19
Subject: Re:1850 Mech Eldar
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Sneaky Lictor
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Ive played mech eldar for a few years, and have a pretty good record with them. Perhaps I can give you some advice. Eldrad Ulthran Always a good choice 10 Dire Avengers, Exarch, dual ASC, Bladestorm - Wave Serpent, TL-SC, SC I like the avengers. The wave serpent though almost needs bright lances, you have nothing to pop armor with in this list. And drop that chin SC, it will do you no good. Replace with spirit stones, last thing you need is a missile to stun you and keep your avengers from blade storming or escaping 10 Storm Guardians, 2 Flamers, Warlock w/Enhance - Wave Serpent, TL-SC, SC Warlock should have destructor, enhance is an absolute joke for a squad like this. 5 Guardian Jetbikes w/1 SC What are these guys going to do? I know what you are thinking, last turn objective grab, sneaky tactics, maybe they will jsj a unit to death over the game? Get rid of them, unless you have like 25 jetbikes they arent worth taking. 10 Howling Banshees, Exarch, Executioner, Acrobatics - Wave Serpent, TL-SL, SC, Stones Drop the banshees for warlocks. Banshees are cool and all, but warlocks can kill things like tanks and big gribblies, things your army is sorely lacking. 7-8 warlocks are better then a full banshee squad kitted out. I use 8 with 4 spears, 2 embolden, 1 enhance. With guide they pop most vehicles, and can beat up on a lot of units, are also much tougher then banshees. Get rid of that chin cannon too, wasted points. Downgrade the top turret to a shuriken cannon, this tank will get shot all the time, and will never shoot anyways with your best units in it. 5 Fire Dragons - Wave Serpent TL-SL, Stones I like the dragons. One thing i recommend trying is exarch with firepike and crack shot. He lets you bypass custom force fields/smoke and you can place him in the back and still get double dice, letting another dragon take the front if you arent quite in range. Drop scatter lasers for cannons. Same deal as the banshee serpent. Wraithlord, BL, EML I wouldnt recommend him in a mech list. If eldrad is your only psyker and he is running forward you are asking for him to shut down. Not a bad buy, just not optimal. Fire Prism, Holofield Needs stones too, always stay moving. i also think prisms work best in pairs. 3 War Walkers - all SL Great unit. Automatically Appended Next Post: gak didnt see this list. Farseer, Spirit Stones, Doom, Guide Farseer, Spirit Stones, Doom, Guide 10 Dire Avengers, Exarch, dual ASC, Bladestorm - Wave Serpent, EML 10 Dire Avengers, Exarch, dual ASC, Bladestorm - Wave Serpent, EML 10 Dire Avengers - Wave Serpent, Brightlance 5 Fire Dragons - Wave Serpent, EML, Stones 5 Fire Dragons - Wave Serpent, EML, Stones Fire Prism, Holofield Fire Prism Fire Prism Im not really a big fan of it. Its a great shooting army, but has no real punch if you will. prisms are stunned very easily, and both dragons and avengers are one hit wonders. I think it needs more survivability. The list I rated earlier was better. Ill add a general eldar dos and donts list here in a few minutes. Alright heres a few quick pointers with eldar. 1-Units should either have multi roles or be super specialized. Units like fire dragons for instance should be kitted out to kill all kinds of tanks, infantry arent their main concern. Stuff like guardians are best at gunning down infantry, so I find anti infantry weapons to be the best buys for them. Other units like wraithlords can do everything, 2 flamers, BL and EML is a great unit. But if they are going to be half assed with the multi role part, like bright lances on guardians, you are wasting your time. 2-go all mech or all infantry. A mech list with a few non fast units is ok. And an infantry list with a squad of dragons in a tank and a DAVU is also good, but dont go half and half, it just doesnt work. 3-Special characters are a must for competitive HQ. The avatar is also good in a footslogger list, but he sucks in mech. 4-dont spend too many points. The army is already overcosted, putting vectored engines and SC chin turrets on your tanks is wasting points you need. 5-stay fast. Floating like a butterfly stinging like a bee. I used to do muay thai kick boxing, playing eldar is just like that. 6- coordinate coordinate coordinate. Dont have a plan for that turn? Dont have a general idea what you will hit when, and how you will do it? Enjoy losing. 7-play dirty, you have to. Not getting your troops out of tanks til the last turn is smart. If you are playing against orks, of course his army will be much tougher. Your victory depends on hiding and whittling him down til the killing blow can be struck. Finally heres my 2k list, its 13 points under but I cant think of anything I really need to spend those extra points on. Its lost like 4 games, to one person, out of 90 or so played. HEADQUARTERS Eldrad-210 Yriel-155 8 warlocks-237 2 embolden. 1 enhance, 4 singing spears. Wave serpent-110 Twin linked shuriken cannons, spirit stones, 717 ELITES 6 fire dragons-121 Exarch with crack shot, fire pike Wave serpent-110 Twin linked shuriken cannons, spirit stones, 223 TROOPS 12 guardians-97 Shuriken cannon Wave serpent-145 Twin linked bright lances, spirit stones. 12 guardians-97 Shuriken cannon Wave serpent-145 Twin linked bright lances, spirit stones 5 dire avengers-60 520 HEAVY SUPPORT Fire prism-160 Holo fields, spirit stones Fire prism-160 Holo fields, spirit stones Falcon-180 Holo fields, stones, missile launcher 1987
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This message was edited 3 times. Last update was at 2010/02/10 02:28:58
Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd
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![[Post New]](/s/i/i.gif) 2010/02/10 08:28:19
Subject: 1850 Mech Eldar
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Ladies Love the Vibro-Cannon Operator
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Wraithlord, BL, EML
Fire Prism, Holofield
Fire Prism, Holofield
A hoofing WL doesn't fit into a mech list.
I'd replace it by another Fire Prism.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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