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![[Post New]](/s/i/i.gif) 2010/02/10 19:20:49
Subject: Changing skimmer hight mid battle.
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Hanging Out with Russ until Wolftime
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Solly wrote:Noob here for the acronym TFG and RAW...
Anyone wanna give me abrief explanation??? (",)
Hover over them, you should get a tooltip explaining what it means
In any case:
RaW = Rules as Written (aka What the rules actually say)
TFG = Gwar! That Fething Guy
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/02/10 20:14:53
Subject: Re:Changing skimmer hight mid battle.
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[ADMIN]
Decrepit Dakkanaut
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General_Chaos wrote:If you read the rules for skimmers it states that the model is not allow to hover in mid-air or something like that after it's movement phase. That when the model is finished it's movement it considered on the ground for all intended purposes. I take this rule as meaning the flying bases are more for aesthetic reasons than how your are actually suppose use to rule for LOS and such.
I think you've misunderstood the rules a bit. What they're saying is that you can't end the Skimmers move theoretically hovering 'over' a piece of terrain you can't actually set the model (on its base) down on, so you couldn't end a skimmer's move over woods, for example unless you could physically place the model on the woods.
The rules are clear: The only time you actually remove the base is when a skimmer is immobilized or destroyed.
And as for actually witnessing extreme modeling for advantage, the closest I got was walking around and seeing an army at Adepticon last year that had suspiciously low modeled war walkers:
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![[Post New]](/s/i/i.gif) 2010/02/10 20:23:59
Subject: Re:Changing skimmer hight mid battle.
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Mekboy Hammerin' Somethin'
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yakface wrote:
I think you've misunderstood the rules a bit. What they're saying is that you can't end the Skimmers move theoretically hovering 'over' a piece of terrain you can't actually set the model (on its base) down on, so you couldn't end a skimmer's move over woods, for example unless you could physically place the model on the woods.
The rules are clear: The only time you actually remove the base is when a skimmer is immobilized or destroyed.
actually it says that must be set on the table and cannot be left hovering in mid-air...
So did the GW guys think that someone would actually stand there and hold the skimmer in the air for an entire turn?
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![[Post New]](/s/i/i.gif) 2010/02/10 20:28:18
Subject: Changing skimmer hight mid battle.
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Fixture of Dakka
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I grappled the shoggoth wrote:Id would depend. If you set them at a normal height for shooting and getting shot at then whatever, you want a cool stand to float over terrain be my guest.
However I would refuse to play if you did the following. Park raider behind building, raise up on stand, shoot, lower back down.
Woohoo! What was that, 2nd or 3rd edition when you could do that? Damn Eldar and their pop-up lists.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2010/02/10 20:46:05
Subject: Re:Changing skimmer hight mid battle.
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[ADMIN]
Decrepit Dakkanaut
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General_Chaos wrote:
actually it says that must be set on the table and cannot be left hovering in mid-air...
So did the GW guys think that someone would actually stand there and hold the skimmer in the air for an entire turn?
Kind of. You have to remember that in 4th edition skimmers WERE able to end their move over area terrain...but since area terrain in 4th edition was based on those height classifications, most people had area terrain with removable features which just meant you'd move the trees out of the way to set the skimmer down.
Of course you still ran into the issue of how high to actually hold the model up when you DID need to draw LOS from its weapons and you still had to imagine where it actually was if you were dealing with area terrain that didn't have removable features.
So yeah, in 5th edition they wrote the rules to clarify that this is a change...you can't simply say "hey my skimmer is going to end its move over this woods terrain piece", you now actually have to be able to set the model in that place in order to end its move there.
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![[Post New]](/s/i/i.gif) 2010/02/10 20:47:07
Subject: Changing skimmer hight mid battle.
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Reverent Tech-Adept
DakkaDakka.com
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Gwar! wrote:Hover over them, you should get a tooltip explaining what it means
In any case:
RaW = Rules as Written (aka What the rules actually say)
TFG = Gwar! That Fething Guy
Ah, the joys of being a noob once again!!
Thank you Gwar!
For both the explanation and the tip..
I know a couple of TFG peeps...
I play one regularly and I swear if he wasn't my brothers friend I'd have creamed his face across the table top long ago..
Also he brings cookies to the games..
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Cease struggling so I can shoot you in the head Heretic |
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![[Post New]](/s/i/i.gif) 2010/02/10 20:59:34
Subject: Changing skimmer hight mid battle.
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Decrepit Dakkanaut
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I like the idea of a couple of armatures like spring-loaded lamp arms that you could swing over your gaming table to suspend your skimmers where you want them to be (use a base as a "footprint").
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![[Post New]](/s/i/i.gif) 2010/02/10 21:38:30
Subject: Changing skimmer hight mid battle.
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Executing Exarch
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I like the idea of measuring in 3d, I might make that a house rule. I don't think I would have a problem with anyone doing that.
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![[Post New]](/s/i/i.gif) 2010/02/10 21:47:09
Subject: Changing skimmer hight mid battle.
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Decrepit Dakkanaut
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Your base certainly sounds like it'll make for photogenic battle reports.
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![[Post New]](/s/i/i.gif) 2010/02/11 03:22:28
Subject: Changing skimmer hight mid battle.
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Fixture of Dakka
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Clthomps wrote:I like the idea of measuring in 3d, I might make that a house rule. I don't think I would have a problem with anyone doing that.
How will it work?
Do people measure to your base or to the vehicle? If you move to 25" high, can you still shoot everyone else but all my 24" weapons have no way to hit you? When above my troops, are my shots hitting front armor as they face your base or rear armor because I am hitting your underside? Do I need anti-aircraft models? Are we going to use flyer rules? If you are off the ground am I unable to make CC attacks against you because mid-air is like sitting on impassable terrain?
Sounds like an unreasonable mess and somehow it will end up being abused. The hole point is for a player who uses skimmers to make his skimmers more useful and have an advantage. Armies with shorter ranged weapons or rely on close combat for tank cracking will be grossly impacted in a way the game does not intend and is not paid for with increase in points of the skimmer unit. I don't like seeing any house rule that gives a unit an advantage the game was not designed for and is not balanced out with a points increase.
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![[Post New]](/s/i/i.gif) 2010/02/11 12:30:14
Subject: Changing skimmer hight mid battle.
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Slaanesh Chosen Marine Riding a Fiend
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There are rules for flyers, anit-aircraft guns and related stuff in the apocalypse expansion. They handle them in a pretty abstract way, but it seems to work. At least in the more-fun-than-competitive style that apocalypse is played in.
I've seen a few attempts to have flyers at different heights over the table top implemented in a lot of different miniature games, including 1st ed WH40k. They always felt clumsy and hardly ever added much to gameplay.
Lastly, I'd suggest readin the apocalypse rules and if you are still inspired, start a thread in "Suggested rules". Good luck!
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![[Post New]](/s/i/i.gif) 2010/02/11 17:18:53
Subject: Changing skimmer hight mid battle.
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Daemonic Dreadnought
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I actually like the idea of it dropping down to drop off troops, very fluffy. but i woudl say that for the rest of thegame (shooting, moving etc) it needs to be at a set height.
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