Yeah..I like springing orbital on people in the 5th turn, when I've finally decided what the biggest threat is. The way I play, he's usually done his assaulting by turn 4 and is free to stand around with only a wound left, firing nukes.
It works well against anything that's really close to a tank as well, because even if it scatters, it may hit the tank, and if the tank explodes...
But heck it's just fun to use.
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