Nurglitch wrote:Yeah, the Kill-Kannon is one of the parts of the Ork Codex that made me go "WTF?"
It's not completely bad... ap3 especially is tempting, and means it usually kills all the
MEQs it can hit on a 2+ wound.
But the cost, range, poor
BS, transport limitation, fact that it isn't a boomgun... it all sort of sours the deal. I just can't figure out why it isn't a dang boomgun instead.