Gwar! wrote:Of course, back in 3rd, they were cheaper and granted you a bonus attack, which maybe has skewed your view just a tiny bit

I admit
GW likes to make them weaker with every edition but I'm still a fan. The days when 10 bloodclaws with 2 fists charging out of a rhino could kill practically anything you could name are long gone. That's probably for the better regarding the game as a whole but sometimes I weep to see what has become of my
BC.
My view is probably more skewed by the fact that I play Space Wolves and Orks. For both armies they function as almost the primary way of killing enemy models (well, if you're running wolves as an assault army and not a razorback spam mechanism).
(warning terrible math)
9
GH on the charge nets you an average of 1.125 dead marines, the
WG and his fist alone give you 1.25 dead marines more than doubling your
cc killing power for a mere 20pts (for
WG) in addition to all the benefits such as ignoring
FnP, instantkilling, anti-tank potential.
For orks 11 boyz charging from a trukk nets you an average of 1.83 dead marines and the nob gets you 1.7 so again about doubling your killing power along with the other bonuses.
For striking scorpions the 9 scorps get 1.5 dead marines and the exarch with his scorps claw gets 1.7 (if I remembered his attack characteristic correctly)
My math is terrible but from personal experience the nob or wolf guard almost always kills as many or more marines as the rest of his squas does.
If you fight marines their killing ability is a bargain + they turn give you the ability to hurt potentially anything in the game + instant killing to deal with nasty enemy
IC's or horrible multiwound units.
Obviously against stuff with a 5+ or less save or a toughness of 3 or less the nob is stuck killing 2 guys whereas a power weapon which has more attacks now jumps up in cost effectiveness but considering how ubiquitous
meq is I have never considered them a poor buy.