Well hello there!
The campaign is on hold for the summer so Im gonna let the ork's take a chillpill for a bit. But I just started a second project that Iv whanted to do for a long time now!
Iron Hands!
Thats right, Im starting a Iron Hands space marine army! Originally I just wanted a excuse to buy the terminator chaplin model... But Now Iv got enough bits to make a 1750p army

I love the Iron Hands for their brutality, ties to Adeptus Mechanicus and bionics. Steel over flesh!
So far Iv only done a few models and nothing is ready for paint yet. But I kind of need help with the army list... I dont know how space marines are played at all. So Im just going for the
rule of cool!
I did this list as a "test list". What do you think?
HQ
Master of the Forge: Conversion beamer, stormbolter, power sword = 140p (Iron Father)
Chaplin: combi-melta, digi weapons, melta bombs, jump pack = 145p
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Elite
Venerable Dreadnought: Plasma cannon, extra armour, drop pod = 225p
Dreadnought: heavy flamer, extra armour, drop pod = 165p
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Troop
Tactical squad: 9+1, meltagun, heavy bolter, combi-melta
powerfist, rhino: extra armour = 260p
Tactical squad: 9+1, meltagun, heavy bolter, combi-melta
power weapon, rhino: extra armour = 250p
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Fast attack
Assult squad: 9+1, flamer, power fist = 225p
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Heavy support
Devastator squad: 4+1, lascannon X2, plasma cannon X2 = 210p
Vindicator: siege shield = 125p
Total: 1745p
The chapplin jumps along with the assult squad so they benefit from his special rules and my iron father will join the devistators i guess. Thoughts?
Here are some
WIP:
MOTF
Dont know how Im going to do the Conversion beamer yet... Maby Ill put it on a individual base right at his side!
Venerable dread