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![[Post New]](/s/i/i.gif) 2010/04/13 09:00:22
Subject: Anima Tactics, Pre-game review!
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I have that model. It's supposed to be like that. It's a cloak covering half his face.
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![[Post New]](/s/i/i.gif) 2010/04/13 10:19:06
Subject: Anima Tactics, Pre-game review!
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Noble of the Alter Kindred
United Kingdom
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Not sure about that Fafnir- just been looking at the artwork, so I see what you mean, but my figure doesn't seem to look like the finished figure's head on the website. Automatically Appended Next Post: Just found out that Ahriman is a Summons DOH!
am sure it said he was Samael faction.
wish sites would include Faction and Party affiliations would help newbs and dimwits immensely
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This message was edited 1 time. Last update was at 2010/04/13 11:50:26
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![[Post New]](/s/i/i.gif) 2010/04/13 16:32:50
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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It didn't even register with me when you said Ahriman because our local group calls him "lord of darkness" >.< I should have caught that sooner. The oracle always has correct stat info and gets updated daily if you have any doubts.
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![[Post New]](/s/i/i.gif) 2010/04/13 21:25:34
Subject: Anima Tactics, Pre-game review!
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Noble of the Alter Kindred
United Kingdom
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Sorry Cannerus- short term memory lapse. Forgot I have that bookmarked so will be a useful reference for next order.
thanks for the reminder
I quite like the model so it is no bad deal and dare say will get around to having summoners. Just means that stoopid here thought he was being clever with selections and fell flat on his fizgog
And the starter is still in transit - HURRY UP!!!
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![[Post New]](/s/i/i.gif) 2010/04/30 17:42:33
Subject: Anima Tactics, Pre-game review!
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Noble of the Alter Kindred
United Kingdom
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Have the starter set now and have been in touch with Cipher-Studios
apparently my fears were unfounded and it is not a mis-cast so apologies to them
I didn't want to start cleaning it up in case there was a problem.
Any hoo have started very carefully removing the mould line and it XII is looking better now.
May have inadvertantly given him a Jacko nose job. Maybe I should continue the MJ theme alla Cannerus and his pop Diva figures
Right - off to order a Samael Agent for a Moonwalking
conversion
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![[Post New]](/s/i/i.gif) 2010/04/30 18:06:41
Subject: Anima Tactics, Pre-game review!
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Infiltrating Moblot
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All the 'XII's are like that. Don't sweat it.  What will really drive you nuts is that about 90% of the detail on the studio paintjob is painted on... so he's actually got VERY little detail to him.
That being said; the Assault Group team with him, Rayne and Lorenzo is hella cool. Easily one of the best Organization forces out there with their high speed and ability to double-process their leader (XII). They're great in objective claiming missions due to their ability to redeploy so quickly. I team them with Cordelia, Alessa and Celia in order to give them some very powerful anti-armour ranged attacks and a heavy-hitting close combat character.
Good luck with the painting.
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![[Post New]](/s/i/i.gif) 2010/04/30 18:14:07
Subject: Anima Tactics, Pre-game review!
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Noble of the Alter Kindred
United Kingdom
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Thanks Achilles
Will be concentrating on Wissenschaft later after I get some Samael and Church set up first.
Have made a rock for him to stand on and I do like the figure lots!
will post some pics as and when if anyone is interested.
How are you getting on Rarmah? sorry to have hijacked the thread
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![[Post New]](/s/i/i.gif) 2010/04/30 18:35:07
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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Achilles wrote:
That being said; the Assault Group team with him, Rayne and Lorenzo is hella cool. Easily one of the best Organization forces out there with their high speed and ability to double-process their leader (XII). They're great in objective claiming missions due to their ability to redeploy so quickly. I team them with Cordelia, Alessa and Celia in order to give them some very powerful anti-armour ranged attacks and a heavy-hitting close combat character.
+1
And Lorenzo will always die first. That's just his nature  Hiro has been performing extremely well in my area now.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2010/05/01 03:17:00
Subject: Anima Tactics, Pre-game review!
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Infiltrating Moblot
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Unless you put Sophia in Wissenschaft you'll have a hard time getting any kind of buffs on your Characters without resorting to equipping advantage cards.
The Process is pretty much the only requisite Advantage in the game. It is your best bet to get your on-average squishy characters where they need to be.
Just watch out for certain Church models and their pulse effects that can wipe out your Heal and Shield counters...
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![[Post New]](/s/i/i.gif) 2010/05/04 17:47:46
Subject: Anima Tactics, Pre-game review!
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Noble of the Alter Kindred
United Kingdom
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Have primed XII but it has shown up a fair number of rough bits I missed because the metal made it tricky to see them.
There are a few pits but they will be easy to fill.
The face will be fine- as you guys rightly said. Just a bit more seam to take off. I proceeded cautiously, but can see what is going on now.
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![[Post New]](/s/i/i.gif) 2010/05/06 19:07:35
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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Achilles wrote:
Just watch out for certain Church models and their pulse effects that can wipe out your Heal and Shield counters...
Ha, Church needs something to deal with them since there are very few mystics and all the buggers are neutral  Wissen has huge edge on Church in nodes and exploration as previously mentioned.
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Worship me. |
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![[Post New]](/s/i/i.gif) 2010/05/06 20:33:22
Subject: Anima Tactics, Pre-game review!
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[DCM]
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Much like Infinity, I wish there were people around me who played this game!
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![[Post New]](/s/i/i.gif) 2010/05/06 20:57:18
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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If you ever want to set up a game on Vassal let me know
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Worship me. |
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![[Post New]](/s/i/i.gif) 2010/05/07 01:31:05
Subject: Anima Tactics, Pre-game review!
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[DCM]
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Seriously?
I'm a total Vassal N00b, so, there is that to work around...
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![[Post New]](/s/i/i.gif) 2010/05/07 14:35:51
Subject: Anima Tactics, Pre-game review!
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Posts with Authority
I'm from the future. The future of space
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I just got into this game. I'm doing a Samael force. I've only played a few games so far with them, but I'm starting to figure them out.
Bael + Control Bound = amazing. My opponent was playing Wissenschaft and I was able to Seal a couple of guys for almost the whole fight. It's funny that Seal also shuts down ranged attacks.
My recommendation: Play with lots of terrain including lots of elevation changes. Buildings, catwalks, high rock formations the miniatures can actually stand on. That sort of thing. While Samael isn't fast, it's cool to see my opponents do crazy things like leap from one rooftop to another.
So far we have a group of about 5 or 6 people who are starting up.
I found the miniatures very challenging to paint. The detail is quite exact and also very shallow. Many miniatures don't have as deep folds in their clothing or thickness of armour plates that GW or Privateer Press miniatures usually have. I've heard washes work well to bring out these details. Automatically Appended Next Post: Cannerus_The_Unbearable wrote:
Also, this website has spoilers for the stats for every existing model and a few unreleased. Proxy heaven
http://atoracle.wikidot.com/
In case anyone missed the link Cannerus provided, it's excellent. It has all the stat cards for the available characters (and some not), all the advantage/power/equipment cards, the team cards, the rules, as well as any errata/ FAQ answers. I think the only thing that's missing is the Organizational Advantages.
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This message was edited 1 time. Last update was at 2010/05/07 14:59:42
Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2010/05/07 20:45:09
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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Alpharius wrote:Seriously? I'm a total Vassal N00b, so, there is that to work around... Ha, me too for the most part, but I gather that it's pretty common sense stuff. frozenwastes wrote:I just got into this game. I'm doing a Samael force. I've only played a few games so far with them, but I'm starting to figure them out. Bael + Control Bound = amazing. My opponent was playing Wissenschaft and I was able to Seal a couple of guys for almost the whole fight. It's funny that Seal also shuts down ranged attacks. My recommendation: Play with lots of terrain including lots of elevation changes. Buildings, catwalks, high rock formations the miniatures can actually stand on. That sort of thing. While Samael isn't fast, it's cool to see my opponents do crazy things like leap from one rooftop to another. So far we have a group of about 5 or 6 people who are starting up. I found the miniatures very challenging to paint. The detail is quite exact and also very shallow. Many miniatures don't have as deep folds in their clothing or thickness of armour plates that GW or Privateer Press miniatures usually have. I've heard washes work well to bring out these details. Samael is all about using your shots when it's advantageous, but primarily keeping yourself protected with one of your good tanks and screwing over/beating face/blasting people to smitherines. The characters are largely squishy which can be a challenge but they're all extremely versatile and you have some good synergy/buffs. Morrigan is going to be sick. I was talking to some of the game designers and they admitted to play testing with 40k terrain, so really it's made for the stuff that's likely in your collection already. Bael + Control Bound is pretty insane. Try Berserking Grey ( a Church character) and the results are pretty hilarious Samael Org advantages: -Mystics are 5 pts cheaper -All summons have +1 Bind point (sucks, IMO as cheaper Mystics makes it likely that you can take one extra summon anyway) -All characters have +4" to their ranged attacks and all Mystics have +2" to their Control Zone We're working on a compiled rulings list which I'll post next. Edit: She's up. There will be a whole lot more to add to that.
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This message was edited 1 time. Last update was at 2010/05/07 20:48:20
Worship me. |
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![[Post New]](/s/i/i.gif) 2010/05/07 20:47:42
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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Anima Tactics collected Eratta and FAQ
(Updated May 2nd, 2010 by Agent 039)
------------------------------------------Azur Alliance Eratta------------------------------------------
Deadmoon: If Deadmoon is sealed, both Shadow of the Moon and Zone of Darkness stop working, and their effects dissappear for Jerome and Hel as well.
Hel: If damage from Gates of Hell is nullified (e.g. with Astraega's The Star or The World) the remove-from-play effect is also nullified.
High Arbiter Alastor: Motum can't move a unit locked in hand-to-hand combat.
High Arbiter Alastor: Motum ignores terrain difficulty, but can't bypass impassable.
High Arbiter Alastor: If Team Les Jaeger is in play, Alastor can't give orders to The Colonel, as the latter is considered an Arbiter by the Absolute Command ability.
Kirsten: A character targetted by Martini or Sake can perform the shielding maneuver as normal, if the usual requirements are met. E.g., Sake targets unit A, and unit B which is just between Kirsten and unit A. Unit B would then receive one of Kirsten's attacks, then have the option of shielding unit A from the other.
Reindhold: If a Character is struck by terrain being moved by Reindhold's "Terrain Control" Ability, they do not suffer crash damage.
The Colonel: When copying orders with Chain of Command, the Colonel uses his own stats to check the order's requirements. (e.g, copying Alastor's orders, the Colonel couldn't affect Faust, who has a higher level than the Colonel).
The Colonel: Restrictions from Chain of Command are the same as those of the copied Arbiter.
The Colonel: The Colonel can use Absolute Superiority to defend himself from an Area Attack, or the Area Effects of a Ranged Attack, but the effect only avoids damage to himself (any other units in the area suffer the attack normally).
The Colonel: If an attack can be dodged, if Absolute Superiority fails, the Colonel may try to dodge it (spending Action Points as normal).
The Colonel: If Absolute Superiority nullifies an attack in which a Gnosis point has been spent, the Gnosis point remains lost.
The Colonel: Absolute Superiority doesn't prevent movement as a result of a charge or an attack that includes movement.
------------------------------------------Church Eratta------------------------------------------
Alis Testarrosa: To use Beyond the Winds, Alis only needs to fly on the turn she activates the ability. I.e., she doesn't need to fly to finish the charge.
Azriel: Promised Pain can be used in the middle of a chain of attacks. If it hits and deals damage, the chain is interrupted.
Azriel: Promised Pain can't be used in response to a Ranged Attack, since it needs base-to-base contact due to the Attack keyword.
Azriel: Azriel may use Promised Pain against an attack that causes Throw before he is displaced.
High Saint Elienai: If a unit possessed with Soul Fusion or Possession dies, Elienai is placed at 8'' of where the possessed unit last stood.
High Saint Elienai: If a unit possessed through Possession was activated during that same turn, it can't be activated again that turn.
High Saint Elienai: If Possession captures the last unit of a player, the game doesn't end. It goes on until a time/turn limit is hit or until the unit frees itself by passing the Resistance check.
High Saint Elienai: If Elienai has Control Bound attached, she gets the bonus to Effect value even if she is out of the board. I.e, Resistance rolls to escape Possession are raised as well.
High Saint Elienai: If Alis is possessed by Elienai, then uses Beyond the Winds, and frees herself from possession during the next Upkeep Phase, Elienai can't be placed on the table and can't be activated until Alis is put back on the table. Elienai must be put in the table at that moment, at 8 inches of Alis's current position. She can then be activated as normal.
High Saint Elienai: If a unit possessed by Elienai gets [[EN-Seal | Sealed]], this has no effect upon the Possession or Soul Fusion. However, in such case Elienai can choose to end Possession as normal.
High Saint Elienai: Deus Vult affects Elienai too, and as such, it can be used to repeat a roll for Door to the Beyond, even if the result of the first roll would kill Elienai.
High Saint Elienai: Units recovered with Door to The Beyond don't get to die and as such do not trigger effects that require a unit dying.
High Saint Elienai: After a Gnosis point is cancelled by Threads of Destiny, the player can't choose to spend another Gnosis point to get the extra roll, since only one Gnosis point can be used per roll.
Justina: Justina may use Free Movement the turn she uses Penitent Shot.
Romeo Exxet: Every miracle has a limit of once per turn, but you can perform different miracles in the same turn.
Romeo Exxet: Summons brought with Celestial Call don't count for the game's level total. (i.e. they are considered to be level 0 towards army building).
Romeo Exxet: The type of creatures summoned with Celestial Call doesn't need to be declared before the game starts, it must be declared when the ability activates.
Romeo Exxet: If the creatures summoned with Celestial Call leave play, at end of turn or dying, they can be called again with another use of Celestial Call.
Romeo Exxet: Romeo doesn't suffer Shock from creatures summoned with Celestial Call.
Romeo Exxet: Summons brought with Celestial Call come into play with their Action Points maxed.
Saint Astraega: The World prevents damage from sources that take away a fixed amount of LP, like Reindhold's Obliteration.
Saint Astraega: The Star will always prevent the maximum possible damage from an attack, up to 10 points. The user can't choose to nullify less than 10 points.
------------------------------------------Empire Eratta------------------------------------------
Claire Adelheid: Gae Bolg affects only Attack actions, so Charges don't benefit from the 2'' attack distance. For example, if Claire charges and fails by under 2'' she still can't reach the target.
Duncan Reid: In the Saga I & II Rulebook, Duncan is updated to having Critical Mastery and 16 LP.
Lilian Virgil: Lilian is not afected by her own Breath of Life, and hence doesn't gain any counters when using it.
Odin Goldsmith: If Odin gets a Critical while using "Magnum" the free attack from Chain of Blows will be a normal attack.
Samiel, The Black Lion: If Samiel kills a unit, Eternal Damnation or Life for a Life activate after any abilities triggered upon death the enemy unit might have. (E.g. Konosuke would use Explosion of Condemned Souls before Samiel gains any counters or leaves Undying status).
Samiel, The Black Lion: If Samiel is in Undying status he doesn't get removed from play when the last counter is removed, but when there are no more counters to remove (i.e., Samiel is in Undying status and has one power counter remaining. During the next Upkeep Phase, it gets removed and he remains in play for that turn with 0 counters. If by the following Upkeep Phase he remains Undying and hasn't gained any power counters, he'll be removed from play).
Samiel, The Black Lion: Samiel won't receive a bonus higher than +2/+1 from using counters to Unholy Power on the same turn, as abilities with the same name do not stack.
Samiel, The Black Lion: Samiel's Undying state does not make him immune to push, only the collateral damage.
Vayl: The value added to Crumbling of Time Attack value is the result of the die roll, not a 10. (i.e, the attack always hits, since it's a critical, but this doesn't automatically grant a 10).
Empire Agent: In the Saga I & II Rulebook, the cost of Master Attack is corrected to 3 AP.
------------------------------------------Samael Eratta------------------------------------------
Aoi Inukai: Winds of Life always affects Aoi, since she's always inside her own Control Zone.
Bael: No resistance check need be rolled if The Mark of Noah targets a friendly unit, success is automatic.
Dinah: If an effect is channeld through Umbra or Lucera, it uses the spirit's Zone of Control of 4 inches.
Dinah: If Blessing is mantained, if it was channelled through Lucera it must remain centered on Lucera on further turns, and if it's not, it must remain centered on Dinah. (e.g You can't change the Blessing from Dinah to Lucera and vice-versa).
Dinah: An enemy unit can't become Hidden within Umbra or Lucera's Control Zone
Dinah: Line of sight is NOT required for her to channel her abilities through her guardians.
Dinah: Both friendly and enemy characters move freely through Umbra and Lucera
Janiel: Janiel does not need Line of Sight on an enemy to use her "Mark of Einjeil" Abiltiy
Konosuke: If Explosion of Condemned Souls kills any unit, Konosuke doesn't regain LP from Kokoro, as he's already dead.
Konosuke: Explosion of Condemned Souls is affected by any modifiers from Status or ongoing effects. (e.g. if when dying he was Berserk, he would get +1 Attack / +1 Damage in addition to the bonuses from his Power Counters).
Samael Agent: The Skill Card's Speed Upgrade is an errata and shouldn't appear there. The agent's only possible speed is 8/12
------------------------------------------Wissenschaft Eratta------------------------------------------
Celia: [Second Printing (Limited Edition)] "Innate Abilities:[/b] Celia can have two Advantage Cards attached to her."
Cordelia: There's an incorrect version of the card which states that vortex Shot has a “+4 attack/ +4 damage” modifier instead of the correct “+2 attack/ +5 damage”.
Goethia: Despite not being able to have Advantage cards associated to itself, Goethia counts for her team's Advantage Card slot maximum (i.e. a group of 5 characters + Goethia would have 6 Advantage card slots).
Goethia: If Goethia's Line of Sight is blocked by Deadmoon's Shadow of the Moon, she can still attack Deadmoon with a Hard Cover modifier, thanks to Homing Lasers.
Goethia: A character targetted by Calamity Rain can perform the shielding maneuver as normal, if the usual requirements are met. E.g., Goethia targets units A B and C. Unit B is just between Goethia and unit A. Unit B would then receive one of Goethia's attacks, then have the option of shielding unit A from the other.
Grimorium Verum: Despite not being able to have Advantage cards associated to itself, Grimorium counts for its team's Advantage Card slot maximum (i.e. a group of 5 characters + Grimorium would have 6 Advantage card slots).
Grimorium Verum: There's an incorrect version of the card which states that Exodia cannon has a ±1 modifier to damage instead of the correct ±2
Legacy of Solomon: Despite not being able to have Advantage cards associated to itself, Legacy counts for her team's Advantage Card slot maximum (i.e. a group of 5 characters + Legacy would have 6 Advantage card slots).
Legacy of Solomon: Models that are not in base contact with Legacy are thrown in a straight line away from him with Unlimited. (Instead of using the normal rules for throw from a non charge hand to hand attack]]
Lorenzo: Burst of Power cannot be used on a Counter //(only on abilities with an Attack or Charge keyword).
------------------------------------------Wanderers Eratta------------------------------------------
Belith: Container only affects one summon unit, even if Belith has more than one summon with the same name.
Faust Orbatos: There's an incorrect version of the card which states that Dark Cross and Hakkai Zangetsu have ±5 modifyers instead of the correct ±6.
Khaine D'lacreu: Khaine is a Wanderer, in the original card she is misprinted as being Empire.
Kujaku Hime: Lady of the Winds only has effect on movement. The ability doesn't affect Ranged Attacks.
------------------------------------------Advantage Card Eratta------------------------------------------
Dawn of the Dark: Dawn of the Dark overrides any other effect that modifies Zone of Control range, which remains in all cases at 4 inches.
Clock of Cronos: The original card reads '[…]an additional action to Possessor.' Second printing adds "(Reactive)" to the type of Action.
Orb of Power: Orb of Power doesn't increase the point maximum of whatever unit it's attached to (e.g, If Konosuke has an Orb of Power, he would begin play with one Power Counter but his maximum would remain at 3).
Combined Combat: Combined Combat doesn't grant its benefits to hand-to-hand attacks if there is no base contact (like with Nero's The Fallen Angels)
Gabriel's Gift: Gabriel's Gift works against attacks without base contact (like Claire's Gae Bolg).
Gabriel's Gift: Gabriel's Gift activates even if the unit is killed from the attack.
Gabriel's Gift: If Gabriel's Gift seals a character after an attack with Throw or Push, the throw or push effect doesn't happen.
Gabriel's Gift: Against a multiple hit attack, like Duncan's Crossblade, Gabriel's Gift reacts only after the first attack that deals damage. If the enemy unit gets sealed, the attack is interrupted. If it doesn't, Gabriel's Gift won't activate again during that attack, even if the character gets hurt again.
Tempus Fugit: Tempus Fugit may be used by its owner to increase the distance of one character when he does Free Movement, Walk, Run, Charge or uses a special movement. It can't, however, increase the movement which a different character, like Reindhold or an Arbiter gives to a diferent unit, since it does not involve that character's own movement.
Transfer Rod: Transfer Rod's ability is no longer Reactive.
Team Cerberus Division: Team Snipe's bonus applies even if there are more friendly units engaged with the enemy and even if the enemy was first engaged by a unit not in Team Cerberus.
Team Les Jaeger: Motum can't move a unit locked in hand-to-hand combat.
Team Les Jaeger: Motum ignores terrain difficulty, but can't bypass impassable terrain.
Team Lords of the Abyss: If Deadmoon is sealed, both Shadow of the Moon and Zone of Darkness stop working, and their effects dissappear for Jerome and Hel as well.
Team Three Dragons: Team Snipe's bonus applies even if there are more friendly units engaged with the enemy and even if the enemy was first engaged by a unit not in Team Cerberus.
Q: Can a character use the Climb action to climb down from Elevation?
A: Yes.
Q: Agents can only have 20 points in options, correct?
A: Correct.
Q: Can an Arbiter use order on himself?
A: No, Arbiter's can't use their orders on themselves or other Arbiters
Q: Can you dodge an attack from a hidden character?
A: Yes.
Q: Can Genma distribute the damage she suffer between one of her summons and herself?
A: No. All or nothing.
Q: Can a character use free movement to move away from a hidden character who walked into base-to-base contact?
A: As long as the hidden character does not intend to attack directly after the movement. (You can't react with a reactive movement from a declaration of attack.)
Q: What determines whether an AOE attack uses one roll that is applied to all the characters in range, or makes a separate roll against each eligible target in range?
A: AOE attacks using the keyword "All" use one dice roll that is applied to all eligible characters in range, whereas AOE attacks using the keyword "Each" makes a separate roll against each eligible target in range.
Q: Do Arbiters require Line of Sight to issue Orders?
A: Yes, the Zone of Influence works like the Control Zone.
Q: Will a unit affected by Berserk still charge towards the nearest enemy if the closest enemy is beyond its run distance?
A: Yes. Also, If there are no enemies in Line of Sight, the unit cannot move. If, after charging (and only after charging), the unit doesn't reach its target, and still has Action Points to attempt a Ranged Attack, it may do so.
Q: If the line between a unit declaring a charge and its target touches a different enemy unit, does the latter receives the charge?
A: Yes. After a charge, a unit can only end up in base-to-base contact and hand-to-hand combat with one enemy unit. The first unit the charging character clips in his/her path receives the charge.
Q: Can a unit being charged wait until after the charge or ranged attack's range is measured to declare a Dodge or Counter?
A: Yes. The range of a charge or ranged attack must be measured before targeted unit must declare a Dodge or Counter. If the distance is over charging range, the defending unit needn't use any Action Points.
Q: Do charging characters using a Charge ability with attack modifiers also add the usual +2 to attack?
A: Yes. All Special Charges apply the basic +2 Attack bonus in addition to whatever bonuses the ability itself might have. Thus, a Special Charge with a +4 Attack bonus grants a final +6 bonus.
Q: Do units with Damage Reduction benefit from bonuses to Defense?
A: Yes. Units with damage reduction benefit from bonuses to Defense as normal (e.g if Konosuke was in the effect zone of a Blessing he would have a Defense of 9 against attacks).
Q: At what point is the use of a Gnosis point declared during an attack?
A: A player must declare the use of Gnosis when declaring an attack before the defending player declares a defensive action and his use or not of a Gnosis point.
Q: Can you measure whether you are in an enemy unit's Control Zone before using action points for a Stealth action?
A: No. As with any other action, Action Points must be spent for a Stealth action before checking distance from enemy units' Control Zones.
Q: Does the Affinity of a Summon matter in a Faction party?
A: No, only its Summoner's affiliation matters. (e.g, it is possible to use a Dark affinity summon with Genma on a Light party).
Q: Do summons affect Organization parties?
A: No. Summons don't have organization affiliation, and don't occupy wanderer slots.
Q: Do Summons grant an Advantage card slot?
A: Yes. Although they cannot equip Advantage cards, they still grant an Advantage card slot, like a regular character.
Q: How does being Paralyzed affect the activation of a unit?
A: A Paralyzed unit can't be activated (i.e, it cannot be used to 'do nothing' and skip a turn). If, during the turn, a non-activated unit loses Paralysis, it may be activated as normal.
Q: If a unit gets Poisoned during the course of an Action (e.g. a Charge), it lose Life Points for that Action's cost??
A: No, it doesn't lose Life Points due to Poison for that Action, as the Action has already been declared and paid for.
Q: Can a character targetted by a Ranged Attack with multiple targets perform the shielding maneuver ?
A: A character targetted by a Ranged Attack with multiple targets (note: not Ranged Attacks with Area Effects) can perform the shielding maneuver as normal, if the usual requirements are met. E.g., Kirsten's Sake targets unit A, and unit B which is just between Kirsten and unit A. Unit B would then receive one of Kirsten's attacks, then have the option of dodging unit A from the other.
Q: Can a player target one of his own units with an Area Effect Ranged Attack?
A: No. Friendly units can be affected if they are within the effect area and the attack succeeds, though.
Q: Do a units reactive abilities activate if another actions KOs it? (Examples: Azriel's Promised Pain, Ayl's Mimic Damage, or Konosuke's Itami.)
A: No.
Q: Does Seal affect a unit's Damage Resistance attribute, or bonuses from Equipment Advantage Cards?
A: No.
Q: If a Ranged Attack is shielded, is distance measured to the new target?
A: Yes.
Q: What are the possible ways of revealing one's own Infiltraded units?
A: A player may only reveal his own infiltrated unit in two ways: by revealing it before the beginning of the turn, as normal, or by actively detecting it through another friendly unit's Search action, in which case it comes into play with all the penalties from being detected (that is, Action Points equal to its recovery and Movement spent for that turn).
Q: Can a Summoned Being be summoned again after it is removed from play?
A: No. Each Summoned Being can only be summoned once per game. If it fails a Stability Check or is killed, it is gone for the remainder of the game and can't be summoned again.
Q: Are Summoned Beings affected by the death of their Summoner?
A: No. Summons are not affected in any way from the death of their summoner (but they won't be able to roll Stability checks, since they won't be in their Summoner's Control Zone).
Q: Does a unit killed by an attack with Throw still get thrown?
A: No. A unit killed by an attack with Throw executes any abilities triggered upon death in the spot, and is removed from play without being thrown.
Q: What determines whether you can choose the direction an enemy unit is Thrown?
A: Direction of the Throw can only be chosen if the units are on base-to-base contact. If they are not, the unit is pushed in a straight line, even if it is a close combat attack (e.g. this can happen with Legacy of Solomon's Unlimited and similar attacks).
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![[Post New]](/s/i/i.gif) 2010/05/07 21:07:21
Subject: Anima Tactics, Pre-game review!
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Posts with Authority
I'm from the future. The future of space
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Cannerus_The_Unbearable wrote:Anima Tactics collected Eratta and FAQ
(Updated May 2nd, 2010 by Agent 039)
Thanks! It's cool to have the FAQ/Errata all in one place. Is it updated/posted like that anywhere in particular with regularity?
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2010/05/07 21:23:58
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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animaforum.edgeent.com has the original thread, but they've been having server errors on and off for the past week. That forum is really the best for AT, though it might take a little bit to get approved for. I haven't posted this link in a good while, but here are some of my Samael Lady Gaga conversions mixed in with other stuff: http://s170.photobucket.com/albums/u279/KensousPics/Gaga%20Shtuff/
There are plenty more that I've yet to take pictures of
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![[Post New]](/s/i/i.gif) 2010/05/08 02:49:29
Subject: Anima Tactics, Pre-game review!
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Posts with Authority
I'm from the future. The future of space
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Nice. I really like Bael as a blonde.
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2010/05/08 05:36:16
Subject: Anima Tactics, Pre-game review!
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Infiltrating Moblot
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The FAQ will continue to be updated when the E-Entertainment forums come back up. I've hosted a PDF of the current one HERE.
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![[Post New]](/s/i/i.gif) 2010/05/11 14:52:05
Subject: Anima Tactics, Pre-game review!
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Posts with Authority
I'm from the future. The future of space
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Has there been any news about when Morrigan will be released?
http://atoracle.wikidot.com/en-morrigan
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2010/05/11 17:22:27
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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Not particularly. I'd guess by this year because she's been waiting for a little while. I'm curious what the model will actually be.
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This message was edited 2 times. Last update was at 2010/05/11 17:29:00
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![[Post New]](/s/i/i.gif) 2010/05/11 19:32:15
Subject: Anima Tactics, Pre-game review!
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[DCM]
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Cannerus_The_Unbearable wrote:Not particularly. I'd guess by this year because she's been waiting for a little while. I'm curious what the model will actually be.

Probably NOT as awesome as the picture!
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![[Post New]](/s/i/i.gif) 2010/05/11 19:53:03
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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They've lived up to the concept art so far  Here's hoping.
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This message was edited 1 time. Last update was at 2010/05/11 19:53:15
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![[Post New]](/s/i/i.gif) 2010/05/11 23:43:25
Subject: Anima Tactics, Pre-game review!
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Posts with Authority
I'm from the future. The future of space
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I'm putting together my Samael force and Morrigan would be a good fit with the rest of the stuff I've got. Ah well. I guess it's Dinah till big M gets released.
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2010/05/12 04:16:46
Subject: Anima Tactics, Pre-game review!
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Infiltrating Moblot
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Also; Dinah is FANTASTIC.
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![[Post New]](/s/i/i.gif) 2010/05/12 10:05:04
Subject: Anima Tactics, Pre-game review!
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Posts with Authority
I'm from the future. The future of space
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She is amazing.
The Samael benefit of expanded control radius makes even the wings have a 6" control range. Makes them even more useful for channeling powers.
Reality Fold is pretty disgusting for winning some scenarios.
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2010/05/12 19:02:09
Subject: Anima Tactics, Pre-game review!
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Fixture of Dakka
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At a big Spanish tournament in the past couple months the top 5 lists all had Dinah. She's the most versatile leader by far which makes her a bit more valuable than ones who only excel in one aspect. That's not to say I think she's broken or unbeatable, but you've really got to have a decent game plan to go up against a good player with her.
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![[Post New]](/s/i/i.gif) 2010/05/12 23:28:44
Subject: Anima Tactics, Pre-game review!
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Posts with Authority
I'm from the future. The future of space
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Do you know if the top players were all playing Samael Organization or if they were playing Light Faction?
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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