Math Hammer!
Space Marines in Cover - Final tally of efficiency (average kills per turn):
KML - 0.2083
FML (Assuming 3 models hit average) - 0.5000
Autocannon - 0.2778
So the FML is the clear winner there. However it has a very high standard deviation, since it greatly depends on where the shot lands, how well your opponent spaces his models, terrain, etc... But it can potentially have a very high attrition rate (like a kill per turn, four to five times better than KML and
AC), or a very low rate (0 if you miss completely).
AC does about 33% better over the KML.
Space Marines in the open! - Same as before.
KML - 0.4167
FML - 0.5000
AC - 0.2778
FML still does the most damage, but it still wildly unpredictable. The KML shows it's gold here, being 50% better over the
AC.
So vs. Space Marines, the Missile Launcher definitely appears to more than be a good match for the
AC. Under the right circumstances, the FML shot can be devastating, while the under others, it can be lack-luster. The KML is a pretty good bet, better than the
AC, as long as your opponent isn't in cover, and even if they are, it's still giving your a decent attrition rate.
Vehicles! This is an interesting one, so I'll break it down via
AV (causing Glancing or better):
AV10 -
AC 60% superior
AV11 -
AC 50% superior
AV12 -
AC 33% superior
AV13 - No difference!
AV14 -
AC no effect, KML will Glance 0.0833/turn.
For Penetration:
AV10 -
AC 50% superior
AV11 -
AC 33% superior
AV12 - No Difference
AV13 -
AC can not penetrate, KML will Penetrate 0.0833/turn.
AV14 -
AC no effect, KML can not Penetrate.
The
AC pulls ahead with it's greater volume of shots against lower
AV vehicles. However against the higher
AVs, the KML evens out and can actually cause damage to AV14 which the
AC can not.
As I said, the
AC is a good option, but is more specific than the
ML. I am not (nor ever did) say that the
ML was hands down a better weapon than the
AC, just that it was more effectively versatile and you could do worse than taking them.
Automatically Appended Next Post: don_mondo wrote:How are AV 12 Valks 'tougher' than Chimeras. They seldom actually move flat out so that they can use all those 'more and better weapons', and when they do move flat out, a successful Immobilized result kills them. Don't get me wrong, they're nice (even tho I don't use them), just disagreeing with that particular statement.
Ummmm, mortars do not ignore cover.
The Valkyrie has AV12/12/10 and the Chimera is AV12/10/10. You don't have to move your Valkyrie it's maximum distance, but the same distance as the Chimera's max and you still get to shoot your Multi-Laser/Lascannon and Multiple Rocket Pods (with S4, Large Blast goodness). So to me it is a tougher animal.
Correct, Mortars don't ignore cover per se, but they are Barrage.