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![[Post New]](/s/i/i.gif) 2010/04/22 22:59:19
Subject: Two questions that came up at the FLGS tonight.
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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That is how I am indeed thinking it works.
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![[Post New]](/s/i/i.gif) 2010/04/23 00:33:39
Subject: Re:Two questions that came up at the FLGS tonight.
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Mekboy Hammerin' Somethin'
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So if two of my three Kans are with in 6" of my KFF then they all get "cover" saves because more than 50% of the squadron is in cover right?
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![[Post New]](/s/i/i.gif) 2010/04/23 00:45:07
Subject: Re:Two questions that came up at the FLGS tonight.
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Dakka Veteran
Dayton, Ohio
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Sounds right to me!
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If more of us valued food and cheer and 40K over hoarded gold, it would be a merrier world. |
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![[Post New]](/s/i/i.gif) 2010/04/23 01:11:17
Subject: Two questions that came up at the FLGS tonight.
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Sniping Gŭiláng
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To determine saves for a vehicle the rule book is clear under the vehicles and cover - Obscured targets rules on page 62.
Being obscured is defined as 50% of the vehicle's armour facing, as determined by the shooter's position, is unable to be seen.
I'll quote it here:
"If the target is obscured and suffers a glancing or penetrating hit, it may take a cover save against it"
it does not say:
"If the vehicle has been granted a cover save and suffers a glancing or penetrating hit, it may take a cover save against it."
It then quantifies:
"If a special rule or a piece of wargear confers to a vehicle the ability of being OBSCURED even if in the open, this is a 4+ cover save..."
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![[Post New]](/s/i/i.gif) 2010/04/23 01:20:19
Subject: Re:Two questions that came up at the FLGS tonight.
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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General_Chaos wrote:So if two of my three Kans are with in 6" of my KFF then they all get "cover" saves because more than 50% of the squadron is in cover right?
They all get the save, NOT because 50% are in range, but because the KFF gives the save to the entire unit if even a Single member is in range.
Seriphis wrote:To determine saves for a vehicle the rule book is clear under the vehicles and cover - Obscured targets rules on page 62.
Being obscured is defined as 50% of the vehicle's armour facing, as determined by the shooter's position, is unable to be seen.
I'll quote it here:
"If the target is obscured and suffers a glancing or penetrating hit, it may take a cover save against it"
it does not say:
"If the vehicle has been granted a cover save and suffers a glancing or penetrating hit, it may take a cover save against it."
It then quantifies:
"If a special rule or a piece of wargear confers to a vehicle the ability of being OBSCURED even if in the open, this is a 4+ cover save..."
Yes, we know how a single vehicle gets a save. The question is on units and special rules that give OBSCURED to 50% of members without being in actual cover.
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![[Post New]](/s/i/i.gif) 2010/04/23 02:21:33
Subject: Two questions that came up at the FLGS tonight.
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Sniping Gŭiláng
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"Yes, we know how a single vehicle gets a save. The question is on units and special rules that give OBSCURED to 50% of members without being in actual cover. "
vehicle squads have the rules in it to say determine it first for the individual then for the unit to see if the whole unit can claim it.
this is the only point that it breaks down, my view would be to say if all vehicles are obscured they can utilise their cover saves, as this is the first checkpoint.
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![[Post New]](/s/i/i.gif) 2010/04/23 03:07:22
Subject: Re:Two questions that came up at the FLGS tonight.
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Mekboy Hammerin' Somethin'
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Aduro wrote:
They all get the save, NOT because 50% are in range, but because the KFF gives the save to the entire unit if even a Single member is in range.
well a KFF says that a unit within 6" gets a +5 cover save and a vehicle within 6" counts as obscured. So do my Kanz get a +4 or +5 save?
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![[Post New]](/s/i/i.gif) 2010/04/23 03:27:52
Subject: Re:Two questions that came up at the FLGS tonight.
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Dakka Veteran
Dayton, Ohio
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4+
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If more of us valued food and cheer and 40K over hoarded gold, it would be a merrier world. |
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![[Post New]](/s/i/i.gif) 2010/04/23 06:57:29
Subject: Two questions that came up at the FLGS tonight.
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Decrepit Dakkanaut
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They get both, however the 5+ save can only be taken against wounds unless you are also obscured.
So when 2/3 Kans are within 6", the unit is majority In Cover as 2/3rd receive a 4+ cover save.
If 1/3 is within 6", then although the unit has a 5+ save (and one has a 4+ as well), this save can only be used against wounds, as you MUST be Obscured as a Vehicle in order to Use a cover save against Hits.
Note the very careful use of the word "use" there; at no point do i say they *dont* have a cover save, just that cover saves only save against *wounds* by default. Anyone whoi argues that they do "have" a cover save will be referred back to this line, and th eother threads on this topic which conclusively thrash out the argument.
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![[Post New]](/s/i/i.gif) 2010/04/23 16:36:04
Subject: Re:Two questions that came up at the FLGS tonight.
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Regular Dakkanaut
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Gwar! wrote:1) No. As pointed out, they are Option. By Definition, they are Optional, unless otherwise stated with a "Must", as in the case of, for example, Long Fangs.
You may want to pull out a dictionary before assuming that adding two letters to a word doesn't change the meaning.
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"ANY" includes the special ones |
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![[Post New]](/s/i/i.gif) 2010/04/24 09:52:36
Subject: Two questions that came up at the FLGS tonight.
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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This thread has gone well off topic.
The OP's first question was answered and the second one seems to have diverted into a query about KFF>
I suggest starting two new threads, one to deal with KFF and one to deal with vehicle squadrons, if people think these topics need to be examined.
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