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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

i play with option B

Models don't have to remain in coherency if movement is involentary and emergency disembarkation is most certaintly not volentary.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in bg
Cosmic Joe





Bulgaria

Xca|iber wrote:Never really comes up, but I play a variant of option B (voted C).

Since the sentence "Models cannot disembark within 1" of an enemy." is separate from the rest of the paragraph, we play that it applies to both emergency and normal disembarkation.

However, you may emergency disembark out of coherency.


This


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Irked Necron Immortal




Boston, Massachusetts

I voted Option C. I believe you need to maintain squad coherency but you would be allowed to come out within an inch of enemy models.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

We have always played "A".

I think "B" is correct, however.

Interesting.

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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Gorkamorka wrote:Uh... you cannot deploy on top of a vehicle during an emergency disembarkation. It's impassable.
Emergency disembarking does not suddenly make it difficult dangerous terrain.
Are you talking about the wrecked result? Because you can't deploy on top of the vehicle there either.


Where does it say that a wrecked vehicle is impassable? We've always played it as difficult terrain.


Automatically Appended Next Post:
Well since this is kinda on the same lines let me ask this. If a transport moves over 12" the models inside cannot disembark. If that vehicle is destroyed/wrecked what exactly happens then?

This message was edited 1 time. Last update was at 2010/04/26 13:43:42


   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Disembarking is a volentary move.

models are forced to disembark when a vehicle is wreaked or explodes. doesn't matter how far the vehicle moved, you are getting out.

the rules don't cover this exact situation, but most people understand that the above is what happens. so its fine as long as you don't play against GWAR, in that case i wouldn't put myself in that situation

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in bg
Cosmic Joe





Bulgaria

General_Chaos wrote:Where does it say that a wrecked vehicle is impassable? We've always played it as difficult terrain.


Its not that a wrecked vehicle is impassible quite the opposite in fact, it is by the rules however that the vehicle becomes a wreck after the passangers disembark thus making it impassable for them to disembark on top of since its still a friendly model.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Fixture of Dakka






Gonna go B for RAW.

If it came down to killing models or deploying out of coherency, then I would say deploy out of coherency.

Otherwise this would be a new way of killing models. No longer do I need to cover the WHOLE hull, just enough of the hull to split the possible disembarking zones to not have enough coherency to let the full unit out.

Besides, from a fluff piece, I would have a hard time believing models who 'could' escape would die in a fire simply because they couldn't hold hands with thier buddies in coherency.

So the very few times this probably does come up, I can see why people play A, but if someone wanted B, I would probably agree it was RAW.

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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

nkelsch wrote:Besides, from a fluff piece, I would have a hard time believing models who 'could' escape would die in a fire simply because they couldn't hold hands with thier buddies in coherency.
Not much different than one model cutting down a whole unit that failed leadership and got caught in a sweeping advance

   
Made in us
Regular Dakkanaut





I chose option 3 because it depends on if it happens on your turn or on your opponents turn.

If it happens on your opponents turn, then on your next movement phase, you have to move your models into coherency.

If it happens in your turn, then as far as the spirit of the rules go, then I would say you need to make every attempt to get into coherency. If you can't then so be it, as long as you are within 2 inches of an access point.

The thing about coherency in the book is that there really is no penalty for it. I can't find anywhere where it says you get destroyed, or fall back or anything for not being in coherency. You just "have" to move back into coherency as soon as you can.

As far as the 1 inch rule goes, I don't know about that. I would assume you have to be more than 1 inch away from an enemy to disembark.

This message was edited 1 time. Last update was at 2010/04/26 18:22:02


 
   
Made in us
Poxed Plague Monk



AK

It's a combination of B and regular coherency rules for me.

I can jump out as an emergency disembarkation anywhere within 2" of the vehicle's hull, ignoring the need for coherency.
I muss try to remain 1" away from enemy models, but if it's absolutely necessary, they can be placed within 1" but not in base contact. Models unable to be placed on the board out of base contact with an enemy are removed as casualties.

Then in my next movement phase that unit must try to regain coherency and move out of 1" of enemy models.
If the enemy had assaulted that unit, the pile-in moves would have to be used to regain coherency if at all possible.

 
   
Made in us
Angry Blood Angel Assault marine




Tampa Bay area, FL

Option C.

General rules say that you cannot move within 1" of an enemy model.

Emergency Disembarkation would allow them to get out anywhere where this space, even out of coherency, but they still cannot be within 1" of an enemy model, anyone who can't fit dies in the fire/gets cut down or shot in the face as they are crawling out.

This message was edited 1 time. Last update was at 2010/04/26 23:04:17


 
   
Made in us
Jovial Plaguebearer of Nurgle




Yes, they must maintain unit coherency because the emergency disembarkation refers to an exception to the models being placed outside the access points range or within 1" of an enemy. It does not say that it is an exclusion to coherency.

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Made in us
Regular Dakkanaut




New Mexico

C. deploy within 2" out of coherency, not within 1"

I think I like it RAW. 
   
 
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