Just a quick note on DSing the
DP. It is my understanding that you must roll for him every turn during the movement phase so he kinda comes when he comes. You can choose where of course, but not when.
I'm also not really sold on the sorcerer the way you have him kitted. His has
MoS so he can only use one power per turn. I'd really just take 2
HQs with lash and roll the dice (metaphorically) or with the other loadout and play more conservatively. I also still really dislike your
HS section. It is just so all over the place, but if you don't have the models then you don't. My other recommendation there might be to drop
HS choices and spend the points elsewhere. Possibly keeping the defiler to draw fire and adding another rhino + troop squad. While the predator can add a more durable unit to put at the front to draw fire from the rhinos...adding another rhino entirely makes losing one that much less of a loss.
I think you've taken most of the advice you're willing to accept so really the next step is playtesting and seeing what needs to be changed. I think you have a good list as is so you should do fine.
Neexo wrote:Halsfield, 5pts per rhino, how many rhino's would you run anyways...6? Thats only 30pts, out of 2500 thats nothing, except a good strategy.
That is quite a slippery slope. It is only 5pts, but it is 5pts that is useful 1/6 of the time(and only after the first weapon is destroyed) on a unit that is going to be dead without weapon destroyed results the majority of the time. If we took every 5pt upgrade "just in case it might be useful" using this line of thinking we would have a lot of points wasted instead of being spent on things that we can guarantee will be useful. It is absolutely the opposite of good strategy and good army building.
Neexo wrote:I don't see where Sazzlefrats is being hypocritical.
Then you might want to reread his posts(and mine explaining exactly why he is being hypocritical) where he both says that defilers are only of marginal use (multiple times) and then also says he takes a defiler. That is pretty much the definition of hypocrisy. He also makes a statement saying he dislikes defilers for their severe scatter on their battlecannon and then says he loves blast templates and takes a lot of them in his lists.
Neexo wrote:
You are deliberately obfuscating the difference between the obliterators blast template, and the one that the defiler has. 3 semi-accurate vs 1 larger but inaccurate (worthless defiler shot), you should get more mileage with the plasma blasts.
Again, I think you need to reread both sazzlefrat's posts and my replies. The issue was that he was denouncing the defiler's battlecannon because it was inaccurate(oh yes, so much more inaccurate when it is 2x as large and 1 less
bs)and I was saying the opposite because it is ordnance (far better against vehicles than any of the oblits long range weaponry). He called it only marginally useful, and you are calling it worthless. Yet sazzlefrats uses them. It boggles the mind.
Neexo wrote:
DP's are getting weaker and weaker with each new codex. Assuming one even gets to use any psychic powers, you want the longest range one cause you probably won't get to use it twice. Good luck on WOC, I haven't yet seen a time when you can use that, and still be able to charge to avoid getting shot up next turn. And even if you do shoot n charge with WOC, you'll probably win combat... so then you will get shot up next turn.
You don't see a situation where a fast moving winged
DP will get to use a flamer template? Are you anti-flamer template then or is there some reason you don't see a
DP moving quickly to within flamer range and shooting it? If they are both going to get used once what difference does it make what the range is? Lash is easily ignored by simply mecching up (quite common
atm), whereas
WoC works on either infantry or mech. I really don't see the point in taking lash as another "just in case" power for 50pts over 2
DPs.
Taking a
DP in the first place assumes you are fine with taking a great deal of fire shot your way so your last point is a bit moot.
Neexo wrote:
What about going ultra cheap... just a flying DP, no mark, nada... hah! Neither of you thought of that! 130pts of pure death.
-_-. No one suggested it because Mizzri obiviously wanted psychic powers. Sanctjud runs barebones
DPs all the time and we've talked about them at length in other threads. They are great for lowering their profile, keeping them cheap, and getting them into close combat without a hail of gunfire being thrown their way. The main issue is that if you're taking all of that away you're better off taking an absolutely barebones
HQ (ie chaos lord /w
CM for 100pts) and spending the 300-400 pts otherwise spent on
DPs on 1-2 troop/elite/
HS units.