Sanctjud wrote:
I am in the opposite side of the Slaanesh DW. Anything worth ID’ing is immune. Anything that is worth killing that’s not immune to ID’ing has defensive values that make it a hassle (inv save or higher toughness….it’s still stuck at str 4), anything else was a second rate multi-wounded model.
This is not true. If I survive an onslaught by mephiston, its comforting to know only 1 of my ~7 attacks needs to wound to take him out. Same for dante, Hestan, Ahriman, Typhus, Eldrad, a talos, the list goes on.
Sanctjud wrote:
Tzeentch is well rounded I can agree…but the operational range is too different to make the most out of it.
Bloodfeeder: high risk for medium rewards, you are still stuck at Str 5.
24" is fine
Sanctjud wrote:
Of the DW the ones I rate highest are the Undivided due to the str boost and the Nurgle DW.
The Lord is there to munch troops, the BF is unreliable, the Nurrle one will less likely bite the owner… then you have essentially a POISONED Lightning Claw…think about it. Re-roll wounds on T4 and below, anything higher is 4+ to wound…like Wraithlords.
A Lightning claw rerolls to wound on a 3+ against t3, but thats kinda a moot point. Being able to wound an
MC that is kinda a joke in melee is sorta meh, I've always gone about killing the Psyker so the Lord is useless instead of wasting my lords melee on such a gimmicky unit.
Sanctjud wrote:
That’s why you don’t have your lord running around alone to be lascannoned… …should be a simple thing to do really.
Fine, battle cannoned (is that better?)
Sanctjud wrote:
Not always true. If they are T8, no beans with the Slaaneshi one.
Care to do me a favor and list out 3
MCs that are T8 without
EW?
Sanctjud wrote:
Lord w/ MoN/DW is 160 points… Typhus would be increasing the cost by 65 points…and still powerfist bait.
I suggest against Typhus, he needs delivery which means LR, questionable.
He does give up sweeping advance, minor but very annoying when it comes up.
We are talking termi lords here, not normal lords...
Termi lord of nurgle will run you 120 base +20
MoN +25 Daemonweapon is 165 +60 is 225 (typhus) also, how is Typhus are powerfist bait with 3 +
d6 power-weapon attacks that reroll to wound on a 4+ and can cause instant death with each wound... Assuming you don't have anyone else (like 4 Lightning claw termies) with you you still have a chance to kill most of the squad and save out your 3 potential wounds (1.5 hits, 1.5 wounds 5+ to save). Typhus can tele-strike just like any other termi.
Sanctjud wrote:
You say the MoN is over expensive… but say nothing about the MoT being equally expensive.
Daemon-Archon Ren wrote:MoT is the most well rounded as it gives you a 4+ invul, which that extra 12% to ignore almost any type of wound pans out VERY nice in the long run, especially as most hits that will pierce your armor will also be IKing you if you fail the 5+ invul, 4+ is nice here, the D6 shots of Str4ap3 also proves very usefull when thinning out an annoying assault marine squad before the charge. (Also EXTREMELY useful against the bane of Chaos Melee, Incubi/Archon deathsquads) yes it costs about the same as the MoN lord but in the end I have seen MoT lords make back more points then MoN.
Again, the nurgle one, in the hands of Typhus, is broken as hell. But in
Apoc, when I field my Lords of the Black Crusade, the nurgle lord is the one I cut the
DW first if I need to save some points.