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1500 CSM again, trying to use my Termie Lord  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Washington DC


Sanctjud wrote:
I am in the opposite side of the Slaanesh DW. Anything worth ID’ing is immune. Anything that is worth killing that’s not immune to ID’ing has defensive values that make it a hassle (inv save or higher toughness….it’s still stuck at str 4), anything else was a second rate multi-wounded model.


This is not true. If I survive an onslaught by mephiston, its comforting to know only 1 of my ~7 attacks needs to wound to take him out. Same for dante, Hestan, Ahriman, Typhus, Eldrad, a talos, the list goes on.

Sanctjud wrote:
Tzeentch is well rounded I can agree…but the operational range is too different to make the most out of it.
Bloodfeeder: high risk for medium rewards, you are still stuck at Str 5.


24" is fine

Sanctjud wrote:
Of the DW the ones I rate highest are the Undivided due to the str boost and the Nurgle DW.
The Lord is there to munch troops, the BF is unreliable, the Nurrle one will less likely bite the owner… then you have essentially a POISONED Lightning Claw…think about it. Re-roll wounds on T4 and below, anything higher is 4+ to wound…like Wraithlords.


A Lightning claw rerolls to wound on a 3+ against t3, but thats kinda a moot point. Being able to wound an MC that is kinda a joke in melee is sorta meh, I've always gone about killing the Psyker so the Lord is useless instead of wasting my lords melee on such a gimmicky unit.

Sanctjud wrote:
That’s why you don’t have your lord running around alone to be lascannoned… …should be a simple thing to do really.


Fine, battle cannoned (is that better?)

Sanctjud wrote:
Not always true. If they are T8, no beans with the Slaaneshi one.


Care to do me a favor and list out 3 MCs that are T8 without EW?


Sanctjud wrote:
Lord w/ MoN/DW is 160 points… Typhus would be increasing the cost by 65 points…and still powerfist bait.
I suggest against Typhus, he needs delivery which means LR, questionable.
He does give up sweeping advance, minor but very annoying when it comes up.


We are talking termi lords here, not normal lords...

Termi lord of nurgle will run you 120 base +20 MoN +25 Daemonweapon is 165 +60 is 225 (typhus) also, how is Typhus are powerfist bait with 3 +d6 power-weapon attacks that reroll to wound on a 4+ and can cause instant death with each wound... Assuming you don't have anyone else (like 4 Lightning claw termies) with you you still have a chance to kill most of the squad and save out your 3 potential wounds (1.5 hits, 1.5 wounds 5+ to save). Typhus can tele-strike just like any other termi.

Sanctjud wrote:
You say the MoN is over expensive… but say nothing about the MoT being equally expensive.

Daemon-Archon Ren wrote:MoT is the most well rounded as it gives you a 4+ invul, which that extra 12% to ignore almost any type of wound pans out VERY nice in the long run, especially as most hits that will pierce your armor will also be IKing you if you fail the 5+ invul, 4+ is nice here, the D6 shots of Str4ap3 also proves very usefull when thinning out an annoying assault marine squad before the charge. (Also EXTREMELY useful against the bane of Chaos Melee, Incubi/Archon deathsquads) yes it costs about the same as the MoN lord but in the end I have seen MoT lords make back more points then MoN.


Again, the nurgle one, in the hands of Typhus, is broken as hell. But in Apoc, when I field my Lords of the Black Crusade, the nurgle lord is the one I cut the DW first if I need to save some points.

In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster

Monster Rain wrote:
DAR just laid down the law so hard I think it broke.

 
   
Made in us
Rotting Sorcerer of Nurgle





Typhus is far from broken due to the pretty overt defensive failings.

Ok, you guys are talking about termy lords, but it doesn't get you much to put him in T. Armor...it's IMO detrimental.

Deepstriking Typhus is a recipe for trouble, do you do it and how does it fair for you?

As for the T8 issue, I was noting one thing it can't do. I've seen people suggest Blissgiver vs. Wraithlords before and they are wrong, just throwing it out there and it is a one up on the Blissgiver regardless.

Why would a battlecannon pick him out when a lascannon wouldn't.... you should be putting him in a squad...and not bunching up of your own volition.
Hence, the only thing that is the issue if str 8+ in combat, normal ranged str 8+ threats are rarely a problem.

The Nurgle weapon re-rolls 4's vs. marines..which is the standard, not vs. T3, whcih IMO is moot, but a re-roll is a re-roll.

"If you survive the on-sloaught" is as wishful thinking as killing him with getting that one wound. They are big 'if's while what I'm presenting is that the Nurgle DW is more consistant.

24" is the operational range...what works similarly to it? Doom Bolt..sonic blasters, not much. Hence it is flexible, but it doesn't mesh well with too many units' offensive operational ranges.

We have to agree to disagree...... I like consistancy and rerolls while you bank/over-weight(as I over-weight) the end results even if they are less likely to get there.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Xca|iber wrote:...Okay, I sorta gave up using the Lord. He's too expensive for what I'm thinking of him doing. He doesn't seem to add much to the squad either. Good thing for me, I modeled my Lord to be exchangeable with a Termi Sorcerer.

Thus I altered the list to this, keeping in mind that while I feel ashamed to use Fzorgle, I've never really used it against anyone in my gaming group and they don't ever cry cheese about anything... (well almost):

HQ:
Chaos Terminator Sorcerer, MoS, Fzorgle - 140

Elites:
4x Chaos Terminators, 2x Twin LC, 1x Power Fist, IoS - 165
...in a Possessed Land Raider - 240

Troops:
10x Chaos Space Marines, IoCG, 2x Melta - 180
...in a Rhino - 35

10x Chaos Space Marines, IoCG, 2x Plasma - 190
...in a Rhino - 35

10x Chaos Space Marines, IoCG, 2x Melta - 180
...in a Rhino - 35

Heavy Support:
2x Obliterators - 150
2x Obliterators - 150

Total: 1500

The intent here is that the other AT will pop vehicles, then the Sorc can move 12", pop out, Lash someone in range, then charge with the termies. Going at I6/5 with power weapons should be enough to pulp enemy squads I think.


I ran a list similiar to this once. The power is great but be prepared to throw everything into them to save your guys. This list wins games and it is rather nice to just Rhino around and blast everybody them disembark and blow one squad to hell. Hopefully. Good luck.

This message was edited 1 time. Last update was at 2010/05/21 03:55:26


1850!
For the Emperor!  
   
 
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