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![[Post New]](/s/i/i.gif) 2010/05/16 22:00:24
Subject: 1500 CSM again, trying to use my Termie Lord
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Ship's Officer
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Alright so I gave in and bought a Chaos Terminator Lord (awesome model btw), but I never use them in my armies cause the Daemon Prince does so much more for the same price. That said, I want to make use of him in an army, so I wrote the list below.
Basic strategy: The LR draws fire and deposits the Lord and his buddies into a horde or two where they do the crowd control. The CSM run around in circles near any objectives taking out targets of opportunity and any TEQ/MCs. The Havocs will go for light transports as necessary and soften any dangerous stuff with tons of AC fire and/or a missile or two. The LR might act as a gun plat later if it survives, but I'm not counting on it doing much.
HQ:
Chaos Terminator Lord, Combi-Flamer, Daemon Weapon - 150
Elites:
4x Chaos Terminators, 3x Combi-Flamer, 1x Heavy Flamer, Power Fist - 150
...in a Chaos Land Raider
Troops:
10x Chaos Space Marines, 2x Melta, Champion w/ Power Fist, IoCG - 220
...in a Rhino
10x Chaos Space Marines, 2x Plasma, Champion w/ Power Fist, IoCG - 230
...in a Rhino
Heavy Support:
7x Chaos Havocs, IoCG, 3x Autocannon, 1x Missile Launcher - 195
...in a Rhino
7x Chaos Havocs, IoCG, 3x Autocannon, 1x Missile Launcher - 195
...in a Rhino
Total: 1500
C&C welcome. I'm not trying to be as competitive as possible, but I still want to win.
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![[Post New]](/s/i/i.gif) 2010/05/17 00:22:03
Subject: 1500 CSM again, trying to use my Termie Lord
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Long-Range Black Templar Land Speeder Pilot
Chicago
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2 Troops seems rather light for 1500 points.
What do the Terminators do against a non-horde force? They seem too dedicated to one job. I'm concerned that the lord+termies+land raider take up 1/3rd of your total points.
For anti-horde, I'd take some berzerkers in that land raider. I run a LR with berzerkers in my list. They're cheaper than terminators and they do a great job of destroying hordes when they charge from a LR.
Rule of thumb on the chaos land raider is either its a gun platform or a troop transport. If its a transport, give it possession.
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Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. -Groucho Marx
Sanctjud wrote:It's not just lame... it's Twilight Blood Angels Nipples Lame.  |
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![[Post New]](/s/i/i.gif) 2010/05/17 15:05:54
Subject: 1500 CSM again, trying to use my Termie Lord
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Tower of Power
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Your HQ choice as you siad isn't the best in the book but the setup you have is certainly as good as it gets. A mark of tzeentch for a better invulnerable save I would consider along with mark of khorne to make a true close combat beast.
Have a thought about champions for a minute. The marine costs 15 points plus 15 points for the champion upgrade, which you don't get a lot for, and then throw on the wargear. Your champion is costing you 55 points really. Also no point putting a power fist with plasma guns because you cannot charge afterwards.
Ok the havocs. As they're in a rhino I would cut down on there number because only two can fire out the hatch at once, and you won't take damage until your tank is popped. Really I'd get obliterators as they're a lot better.
List isn't too bad but you need more troops and that solo land raider is just going to take all the fire. You also don't have a huge amount of ranged anti tank, not serious stuff any way.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/05/17 17:24:58
Subject: 1500 CSM again, trying to use my Termie Lord
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Ship's Officer
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Alright, I changed it up a bit. Added one more troops choice (I would have added more, but it worked out better this way), switched to obliterators and also upgraded the LR. I decided to keep the flamers on the terminators since the meta in my group often sees template vulnerable targets.
HQ:
Chaos Terminator Lord, Combi-Melta, Daemon Weapon, MoT - 165
Elites:
4x Chaos Terminators, 3x Combi-Flamer, 1x Heavy Flamer/Power Fist - 150
...in a Possessed Land Raider w/ Combi-Melta, Dirge Caster - 255
Troops:
10x Chaos Space Marines, IoCG, 2x Melta - 180
...in a Rhino - 35
10x Chaos Space Marines, IoCG, 2x Plasma - 190
...in a Rhino - 35
9x Chaos Space Marines, IoCG, 1x Melta - 155
...in a Rhino - 35
Heavy Support:
2x Obliterators - 150
2x Obliterators - 150
Total: 1500
--------
On a side note, I wrote this "Terminator Wing" list for giggles. It'll get shot to pieces and can't hold an objective at all, but I enjoy terminators a bit too much
HQ:
Chaos Terminator Lord, Combi-Melta, Daemon Weapon - 150
Elites:
7x Chaos Terminators, 3x Twin LC Champions, 3x Combi-Melta/Power Fist, 1x Heavy Flamer - 320
...Deep Striking
8x Chaos Terminators, 8x Combi-Plasma, 4x Single LC, 4x Power Fist - 360
...Deep Striking
8x Chosen, IoCG, 4x Plasma Guns - 214
...Infiltrating
Troops:
5x CSM - 75
...in a Rhino - 35
5x CSM - 75
...in a Rhino - 35
Fast Attack:
5x Chaos Bikers, IoN, 2x Meltaguns - 235
Total: 1499
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![[Post New]](/s/i/i.gif) 2010/05/17 17:30:58
Subject: 1500 CSM again, trying to use my Termie Lord
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Annoyed Blood Angel Devastator
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Take plague marines instead.
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Daemons 3000pts
2000pts
Marines 2000pts |
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![[Post New]](/s/i/i.gif) 2010/05/17 17:36:38
Subject: 1500 CSM again, trying to use my Termie Lord
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Rotting Sorcerer of Nurgle
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Troops are the back bone of the list, not the Failmanators.
________________
Chaos Lord: shrug. Doesn't seem all that useful to have a shooty lord in a squad in a LR...
Coming out shooting/flamey, they are not getting into combat. And no Icon on the Termies?
CSM have a decent spread of weapons, but why the 9 man squad? Drop points elsewhere and get that last man to get the second melta.
Oblits are ok.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/05/17 19:49:37
Subject: 1500 CSM again, trying to use my Termie Lord
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Nurgle Chosen Marine on a Palanquin
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I like the first list, everything needs lash to be super competative, but if you are going without this should be ok.
The termies should have some combi-meltas (2 flamers, 2 meltas, and maybe the lord should have a combi-melta) you should be more concerned with shooting up a vehicle to assault to the models inside, rather than burn up a unit and leave yourself exposed to shooting on your opponents turn.
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![[Post New]](/s/i/i.gif) 2010/05/17 23:41:30
Subject: 1500 CSM again, trying to use my Termie Lord
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Ship's Officer
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...Okay, I sorta gave up using the Lord. He's too expensive for what I'm thinking of him doing. He doesn't seem to add much to the squad either. Good thing for me, I modeled my Lord to be exchangeable with a Termi Sorcerer.
Thus I altered the list to this, keeping in mind that while I feel ashamed to use Fzorgle, I've never really used it against anyone in my gaming group and they don't ever cry cheese about anything... (well almost):
HQ:
Chaos Terminator Sorcerer, MoS, Fzorgle - 140
Elites:
4x Chaos Terminators, 2x Twin LC, 1x Power Fist, IoS - 165
...in a Possessed Land Raider - 240
Troops:
10x Chaos Space Marines, IoCG, 2x Melta - 180
...in a Rhino - 35
10x Chaos Space Marines, IoCG, 2x Plasma - 190
...in a Rhino - 35
10x Chaos Space Marines, IoCG, 2x Melta - 180
...in a Rhino - 35
Heavy Support:
2x Obliterators - 150
2x Obliterators - 150
Total: 1500
The intent here is that the other AT will pop vehicles, then the Sorc can move 12", pop out, Lash someone in range, then charge with the termies. Going at I6/5 with power weapons should be enough to pulp enemy squads I think.
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![[Post New]](/s/i/i.gif) 2010/05/18 01:10:17
Subject: Re:1500 CSM again, trying to use my Termie Lord
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Longtime Dakkanaut
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I like the new list. If, for some reason, you're forced to disembark that raider far from the enemy, you can still lash things and plasma cannon the crap out of them with the Oblits. And until there are squishy targets, the Oblits are lascannoning transports.
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This message was edited 1 time. Last update was at 2010/05/18 01:11:02
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![[Post New]](/s/i/i.gif) 2010/05/18 13:21:54
Subject: Re:1500 CSM again, trying to use my Termie Lord
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Rotting Sorcerer of Nurgle
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NuggzTheNinja wrote:the Oblits are lascannoning transports.
True, but let me warn you, it's not their primary reason for existance. They bring the unique plasma cannon and Multi-melta into the list. If a person is just using oblits for lascannons, then I'm sorry for that person and their wasting of points.
Lascannons to open? Maybe, but they are not a cost effective platform for using Lascannons the majority of the game.
Just a minor warning.
@Xca|iber:
The recent list looks ok...still not crazy about Combat Chaos Termies.
Anyway, lash, another warning: do NOT rely on it, it breeds weakness of the mind  .
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/05/18 13:57:52
Subject: Re:1500 CSM again, trying to use my Termie Lord
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Tower of Power
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Sanctjud wrote:NuggzTheNinja wrote:the Oblits are lascannoning transports.
True, but let me warn you, it's not their primary reason for existance. They bring the unique plasma cannon and Multi-melta into the list. If a person is just using oblits for lascannons, then I'm sorry for that person and their wasting of points.
Lascannons to open? Maybe, but they are not a cost effective platform for using Lascannons the majority of the game.
Just a minor warning.
I totally agree with this comment. I deployed my oblits crap in a recent game and they acted as lascannon platforms. A total waste of points for them, and the lascannons did hardly anything.
Either deep strike them in, however this can be risky because you need the fire power and chaos have no reserve bonus. Best bet is foot slog them. They can move and shoot anyway and you will probably be in range for plasma cannon shot and lascannon at least until you move in. Consider running in the first turn as well. In all deployments you start at least 12" into the board, apart from dawn of war, but if you move first turn and then run you could be moving 12" possibly.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/05/18 21:51:15
Subject: 1500 CSM again, trying to use my Termie Lord
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Nurgle Chosen Marine on a Palanquin
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I disagree, I find that lascannoning with Oblits is just fine, where else can you get multiple walking lascannons? If your opponent is kind enough to make the plasma cannon worthwhile, kudos to you though, or if you lash things together and blast away, but I think the main use for oblits is in fact walking lascannons. Lately unless my opponents get close enough, I rarely do anything else with them.
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![[Post New]](/s/i/i.gif) 2010/05/19 00:09:16
Subject: 1500 CSM again, trying to use my Termie Lord
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Rotting Sorcerer of Nurgle
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And I'm saying it's not cost effective, not that is isn't effective.
You pay for flexibility on the Oblits... if one doesn't use it, it's wasted...as if you are in NEED of transport poppers (which LCs are) then go with the AC/LC pred.
Don't get me wrong, I love my oblits, I generally run with 6 minimum and maximum.
But they have low output when you look at the points invested.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/05/19 00:18:38
Subject: 1500 CSM again, trying to use my Termie Lord
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Ship's Officer
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Thanks for the advice Sanctjud. I'll keep that in mind about Lash
I'm probably gonna try and run the current (above) list.
I'll keep working on a way to construct a list with room for a Termi Lord... probably post it back here.
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![[Post New]](/s/i/i.gif) 2010/05/19 02:20:31
Subject: 1500 CSM again, trying to use my Termie Lord
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Nurgle Chosen Marine on a Palanquin
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Sanctjud wrote:And I'm saying it's not cost effective, not that is isn't effective.
You pay for flexibility on the Oblits... if one doesn't use it, it's wasted...as if you are in NEED of transport poppers (which LCs are) then go with the AC/LC pred.
Don't get me wrong, I love my oblits, I generally run with 6 minimum and maximum.
But they have low output when you look at the points invested.
I don't think I can think of any game (that I won), and said... wow these guys had low output. Generally they pull their weight, unless they get alpha striked by massive incoming lascannon fire. At 1500 I will run 6 as well. I can't advocate a predator or havoc squad as equals, in fact, Oblits clearly outshine everything else in the heavy slot, the only other entry that comes close is the defiler, and its a distant runner up (with its own special uses, I see them as being able to tie up big squads that don't have powerfists)
The weakness of the Oblits, its not their cost or output, its their fraility, a lascannon can instant kill them. If you can get around that they are awesome and nearly unkillable.
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![[Post New]](/s/i/i.gif) 2010/05/19 02:50:19
Subject: 1500 CSM again, trying to use my Termie Lord
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Hellacious Havoc
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I'd add a chainfist to the termie squad instead of the power fist. In my area the standard list is so armor heavy it would undoubtedly be useful. Hate to see you locked in combat and only penetrating an iron clad on a six.
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![[Post New]](/s/i/i.gif) 2010/05/19 12:45:37
Subject: 1500 CSM again, trying to use my Termie Lord
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Rotting Sorcerer of Nurgle
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@Sazzlefrats:
/sigh...and I'm saying I feel they have low output. It's the application of fire and with respect to using lascannons the majority of the time.
For 225 points you get 3 lascannons...woop-di-friggen-do if one is using them the majority of the time.
Again, don't get me wrong, I love them, but I'm just noting down that there is more than one way of looking at Oblits, and it's not all sunshine and rainbows.
True that they get instant killed, but cover saves are great...and the rhino wall to block line of stuff to only what you want to shoot at is great too.
As for:
clearly outshine everything else in the heavy slot
I agree, but it doesn't mean they aren't cost effective for a single minded role for them as was suggested as solely lascannon platforms.
Their cost is a weakness. You pay for the flexibility...but funny enough you can't have it all at the same time...so they are flexible with respect to the whole game, but within the turn where they are the only supporting element.
There is a pretty big oppurtunity cost here... in terms of their points and weapons NOT used.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/05/19 14:13:25
Subject: 1500 CSM again, trying to use my Termie Lord
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Tower of Power
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Sazzlefrats wrote:I disagree, I find that lascannoning with Oblits is just fine, where else can you get multiple walking lascannons? If your opponent is kind enough to make the plasma cannon worthwhile, kudos to you though, or if you lash things together and blast away, but I think the main use for oblits is in fact walking lascannons. Lately unless my opponents get close enough, I rarely do anything else with them.
Sanctjud wrote:And I'm saying it's not cost effective, not that is isn't effective.
You pay for flexibility on the Oblits... if one doesn't use it, it's wasted...as if you are in NEED of transport poppers (which LCs are) then go with the AC/LC .
Sazzlefrats read what I've quoted from Sanctjud. You do not pay 75 points for a 2+/5+ lascannon platform. You pay 75 points for a power fist a selection of heavy weaps, specials weaps and the ability to deep strike. By walking with a lascannon or sitting there you're not using the oblits to full advantage and not using them points worthy. You want lascannon platform get havocs or even a predator.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/05/20 14:20:29
Subject: Re:1500 CSM again, trying to use my Termie Lord
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Longtime Dakkanaut
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As lascannon platforms there are better options but the way I've seen them used most effectively is in tag-teaming multiple squads onto one unit, 3 using lascannons to crack a transport, then 3 plasma cannons. It's still "sitting back", but it's pretty horrible to see it in action.
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![[Post New]](/s/i/i.gif) 2010/05/20 14:38:50
Subject: Re:1500 CSM again, trying to use my Termie Lord
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Longtime Dakkanaut
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Why so much hate for defiliers? Move, fire chest cannon, rinse repeat till you are choppin dudes up with your 4+ attacks.
As for the termie load out. You may want to consider giving them a MoT as well, and dropping any weapons in their hands short of a Combi-Melta. The lord is fine, especially a MoT termi lord, pelt with shots, get up in there, chop chop chop. Def swap the Powerfist for a Chain fist, anything a PF would need a CF will do the same, and the CF helps open badguy LRs etc. Now, if you have the extra points, you may want to bump all them baddies up to chapions, 10pts each for an extra attack is NOT a bad thing. If you want to change up the list just a tini bit (aka you are afraid of lash cheese) just swap your MoS Sorcerer with an MoS Termi lord, I6 instant death is always fun! If you are dropping your oblits, you might want to invest the 5 points to guide them down with your charging squad (aka on the lord/sorcerer) other then that, based on your loadout for troop weapons, you might be better off taking Plague marines (then you can get 2 melta guns in a 5 man squad, 3 plasma if you count the pistol, I think it costs you about the same as the 10-man marines)
I love my chaos termi-lord, I got the metal one, drilled into his head, and stuck on a head from a lord of chicken (erm.. change) who we have given such names as "Harvey Bird-Man, Mega-Chicken (my DP being Super-Mega Chicken, standard lord's of change being Super-Ultra Chicken, and the FWDL being Super-Mega-Ultra Chicken ((He legend))), Chicken Head, and Lascannon magnet.
Yeah DPs are OP (not so much tho when you are playing against plasma-vet gaurd using Bring it downx2) but when it all comes down to it... all of our HQs are nice, so in a friendly game, why not take whats more "fun" (sometimes) instead of what "erry1 else does to win tournies" (You said yourself, you didn't like lash due to cheese).
~!Warning!~ The only daemon-weapon that is absolutely TERRIBLE is the Nurgle one (Sans Typhus due to FW status), Khorne's is dangerous but when you are throwing 15+ attacks at someone, it is sometimes worth it
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2010/05/20 15:03:15
Subject: 1500 CSM again, trying to use my Termie Lord
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Tower of Power
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Making all chaos terminators champions is a waste of points. For those points get MoK for cheaper, probably. Adds notinhg besides extra attacks.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/05/20 15:48:56
Subject: 1500 CSM again, trying to use my Termie Lord
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Rotting Sorcerer of Nurgle
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@Mercer:
Icon dude  .
@Daemon-Archon Ren:
Re;Defiler: big ass model with only Av12...huge turn-off right there.
The only daemon-weapon that is absolutely TERRIBLE is the Nurgle one
Are you joking? Cause I see an wink at the end and I don't know what to think.
Out of all the DW the Nurgle one is prop the most reliable offensive weapon of the bunch.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/05/20 16:57:08
Subject: 1500 CSM again, trying to use my Termie Lord
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Death-Dealing Dark Angels Devastator
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Xca|iber wrote:Thanks for the advice Sanctjud. I'll keep that in mind about Lash
I'm probably gonna try and run the current (above) list.
I'll keep working on a way to construct a list with room for a Termi Lord... probably post it back here.
Use your termie lord, man. Forget Lash. I personally don't use it - and NEVER have - because it is so cookie-cutter. If I wanted cookie cutter, I would play MtG Friday nights w/ the CCG chumps! Keep your balls and make that Termie lord work. I personally like your list. I say you should stick with some of your original ideas and figure out how they work or don't work before completely revising. Just a little tweeking
On the DP: everyone says "they are so great." I have taken them and they have equated either epic fail or minimum success. My personal favorite Chaos HQ choice is a Sorcerer (usually w/ Warptime.) I run him w/ a squad of raptors and he destorys people. In my opinion, the DP is the dummy choice for Chaos. It's the no-brainer. A viable, powerful, and cost-efficient model for sure, but there are other ways to do things. And who in their right mind isn't prepared for a Lash-Prince?
Anyway - back to the termie lord. I think his retinue needs to have less flamer. For most horde armies, a heavy flamer and a combi-flamer + a charge should do it. Especially if you have a pair of lightning claws in there. Don't forget powerfists, or your 1st string killers will get tied up and mutilated by a dreadnought!
I usually run 3 squads of marines (two w/ dual meltas) - recently changed one to plague marines w/ plasmas (feel no pain helps with 1s), so I am all for this portion of the list. Mercer gives outstanding advice and I am always eager for his opinion, however, I am in strict disagreement w/ him on the Champion-less squads. I personally hate spending 40 points on that jack ass (once you factor in his powerfist), but once again - what are you going to do when a dreadnought assaults you? Forget a dreadnought....how about a meager IG scout walker? There goes your objective as well as 200pts of Marines....
Oblits are by far my most favorite choice in the game. I have nothing negative to say about them, although I did like your original use of havocs. I thought two squads was overkill, especially with the three ACs in each.
Anyways good luck and make that termie lord work.
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"One man's trash is another man's Warhammer 40k terrain..." |
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![[Post New]](/s/i/i.gif) 2010/05/20 17:17:20
Subject: 1500 CSM again, trying to use my Termie Lord
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Longtime Dakkanaut
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Sanctjud wrote:
Are you joking? Cause I see an wink at the end and I don't know what to think.
Out of all the DW the Nurgle one is prop the most reliable offensive weapon of the bunch.
Of the four, I find Nurgle's to be the least effective. Slaanesh seems most broken, Tzeentch most well-rounded, Khorne most... well.... attacks.
Other things to consider:
The size of the defiler, and how its weapon is mounted, actually makes it quite easy to keep safe first turn (obscured) and makes it easier to get up in peoples face, couple that with immune to 33% of penetration results and 66% of glancing results (not counting Pask/Ap1/ AP-) and its relatively low point cost (I have yet to have one NOT make up its points) are what make this HS attractive to me (at least, more so then Oblits in some situations.) Possessed Vindis and LRs are also nice.
@Mercer: Khorne is cheaper, but takes away your 4+ invul from IoT. There are two major ways to run termies in Chaos
Termicidal (suicide termies) and Nasti-erminators (meaning you are dumping points in them to have them survive and deal as much damage as possible)
I prefer the latter, especially since CSM have an issue with certain point costs and not being able to spend ~40 points on anything useful (why not +1 attack on each termie?).
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2010/05/20 17:33:06
Subject: 1500 CSM again, trying to use my Termie Lord
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Storm Trooper with Maglight
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Daemon-Archon Ren wrote:Sanctjud wrote:
Are you joking? Cause I see an wink at the end and I don't know what to think.
Out of all the DW the Nurgle one is prop the most reliable offensive weapon of the bunch.
Of the four, I find Nurgle's to be the least effective. Slaanesh seems most broken, Tzeentch most well-rounded, Khorne most... well.... attacks.
I'm surprised as well to hear you say that about the Nurgle DW. 4+ Poison woulds T4 75% of the time. The other 3 are following up with %50, and unmarked/glory with 66%.
In addition the Nurgle, DW will do serious hurt on MCs and other High T models.
What's your reasoning for preferring the others?
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![[Post New]](/s/i/i.gif) 2010/05/20 19:00:14
Subject: 1500 CSM again, trying to use my Termie Lord
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Nurgle Chosen Marine on a Palanquin
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I've done the rhino block off a few times as well. I understand what you mean with the oblits. You have to work them, to get your points back on the table top. And sometimes sitting back with the lascannons isn't the answer.
Sanctjud wrote:@Sazzlefrats:
/sigh...and I'm saying I feel they have low output. It's the application of fire and with respect to using lascannons the majority of the time.
For 225 points you get 3 lascannons...woop-di-friggen-do if one is using them the majority of the time.
Again, don't get me wrong, I love them, but I'm just noting down that there is more than one way of looking at Oblits, and it's not all sunshine and rainbows.
True that they get instant killed, but cover saves are great...and the rhino wall to block line of stuff to only what you want to shoot at is great too.
As for:
clearly outshine everything else in the heavy slot
I agree, but it doesn't mean they aren't cost effective for a single minded role for them as was suggested as solely lascannon platforms.
Their cost is a weakness. You pay for the flexibility...but funny enough you can't have it all at the same time...so they are flexible with respect to the whole game, but within the turn where they are the only supporting element.
There is a pretty big oppurtunity cost here... in terms of their points and weapons NOT used.
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![[Post New]](/s/i/i.gif) 2010/05/20 19:15:08
Subject: 1500 CSM again, trying to use my Termie Lord
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Longtime Dakkanaut
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Iboshi2 wrote:
What's your reasoning for preferring the others?
Initial qualms come from the over-expense that is the Mark of Nurgle... for modified T5 (still getting lascannonkilled) this is where your lord is (for the most part, especially when you are talking bang-for-buck) lacking. Also, the 4+ rerolling is nice on some big MCs, but if those MCs arent EW, you are better off taking the slaaneshi one, as only one of your wounds needs to land to kill the target right out. At a much higher init, and each wound causing ID on a majority of targets you hit, also a very good bargain point wise, I see MoS to be superior in this instance. MoK gives you another attack (min +3 max +7, I say min +3 because if you roll a 1, you get 0 attacks, so assuming you roll a 2, you get 2+1 from the mark) which can also be quite nasty as IIRC you do your # of attacks roll before deciding who hits what (letting you put X on thier IC Y on their Squad and Z on whatever else is scary) also, the low point cost is nice. MoT is the most well rounded as it gives you a 4+ invul, which that extra 12% to ignore almost any type of wound pans out VERY nice in the long run, especially as most hits that will pierce your armor will also be IKing you if you fail the 5+ invul, 4+ is nice here, the D6 shots of Str4ap3 also proves very usefull when thinning out an annoying assault marine squad before the charge. (Also EXTREMELY useful against the bane of Chaos Melee, Incubi/Archon deathsquads) yes it costs about the same as the MoN lord but in the end I have seen MoT lords make back more points then MoN.
Now... thats not to say the MoN Daemonweapon doesnt have a place in the list, I just think taking a *LORD* with MoN is a bad idea when for just ~50 more points you trade a bit of Init, for FNP, Autocast Wind of Chaos or Nurgles Rot (very nice against blobsmen) and of course, the most overpowered ccw in the game outside of Apoc ( IMO) the Manreaper... which is a Daemon-Force Weapon that can be tested for each wound cause ( IIRC).
If you want to take a termi-lord with MoN, I reccomend just taking Typhus, there really is no reason not to... he is sick!
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In Reference to me:
Emperors Faithful wrote: I'm certainly not going to attract the ire of the crazy-giant-child-eating-chicken-poster
Monster Rain wrote:
DAR just laid down the law so hard I think it broke.
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![[Post New]](/s/i/i.gif) 2010/05/20 19:50:37
Subject: 1500 CSM again, trying to use my Termie Lord
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Storm Trooper with Maglight
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Daemon-Archon Ren wrote:Iboshi2 wrote:
What's your reasoning for preferring the others?
Initial qualms come from the over-expense that is the Mark of Nurgle... for modified T5 (still getting lascannonkilled) this is where your lord is (for the most part, especially when you are talking bang-for-buck) lacking. Also, the 4+ rerolling is nice on some big MCs, but if those MCs arent EW, you are better off taking the slaaneshi one, as only one of your wounds needs to land to kill the target right out. At a much higher init, and each wound causing ID on a majority of targets you hit, also a very good bargain point wise, I see MoS to be superior in this instance. MoK gives you another attack (min +3 max +7, I say min +3 because if you roll a 1, you get 0 attacks, so assuming you roll a 2, you get 2+1 from the mark) which can also be quite nasty as IIRC you do your # of attacks roll before deciding who hits what (letting you put X on thier IC Y on their Squad and Z on whatever else is scary) also, the low point cost is nice. MoT is the most well rounded as it gives you a 4+ invul, which that extra 12% to ignore almost any type of wound pans out VERY nice in the long run, especially as most hits that will pierce your armor will also be IKing you if you fail the 5+ invul, 4+ is nice here, the D6 shots of Str4ap3 also proves very usefull when thinning out an annoying assault marine squad before the charge. (Also EXTREMELY useful against the bane of Chaos Melee, Incubi/Archon deathsquads) yes it costs about the same as the MoN lord but in the end I have seen MoT lords make back more points then MoN.
Now... thats not to say the MoN Daemonweapon doesnt have a place in the list, I just think taking a *LORD* with MoN is a bad idea when for just ~50 more points you trade a bit of Init, for FNP, Autocast Wind of Chaos or Nurgles Rot (very nice against blobsmen) and of course, the most overpowered ccw in the game outside of Apoc ( IMO) the Manreaper... which is a Daemon-Force Weapon that can be tested for each wound cause ( IIRC).
If you want to take a termi-lord with MoN, I reccomend just taking Typhus, there really is no reason not to... he is sick!
All excellent points. Thank you for responding.
I too would recommend Typhus over any other Nurgle Lord, but the Bike mounted Nurgle Lord with a daemon weapon remains an annoying possibility.
MoK DW is so unpredictable that I would never recommend its use. Using Lightning Claws with MoK is much safer.
MoT always seems expensive for what it does.
MoS is quite good. I also rank it as the best for how much you're paying.
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![[Post New]](/s/i/i.gif) 2010/05/20 20:32:42
Subject: 1500 CSM again, trying to use my Termie Lord
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Rotting Sorcerer of Nurgle
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@FlightMek:
I have taken them and they have equated either epic fail or minimum success.
…
A viable, powerful, and cost-efficient model for sure,
Basically you are saying you used them poorly  Just kidding  .
@Daemon-Archon Ren:
Of the four, I find Nurgle's to be the least effective. Slaanesh seems most broken, Tzeentch most well-rounded, Khorne most... well.... attacks.
Very interesting…. I’ve never that opinion of the Nurlge DW before.
I am in the opposite side of the Slaanesh DW. Anything worth ID’ing is immune. Anything that is worth killing that’s not immune to ID’ing has defensive values that make it a hassle ( inv save or higher toughness….it’s still stuck at str 4), anything else was a second rate multi-wounded model.
So, on the flip side, the Slaanesh DW is quite limited in making the most.
Tzeentch is well rounded I can agree…but the operational range is too different to make the most out of it.
Bloodfeeder: high risk for medium rewards, you are still stuck at Str 5.
Of the DW the ones I rate highest are the Undivided due to the str boost and the Nurgle DW.
The Lord is there to munch troops, the BF is unreliable, the Nurrle one will less likely bite the owner… then you have essentially a POISONED Lightning Claw…think about it. Re-roll wounds on T4 and below, anything higher is 4+ to wound…like Wraithlords.
Re: Defiler:
actually makes it quite easy to keep safe first turn (obscured)
Well… how do you model it? What kind of terrain do you guys use?
Most I’ve heard and seen is it being too big for it’s own good….remember the legs count….and a belly on floor crawling Defiler might be looked down upon.
Initial qualms come from the over-expense that is the Mark of Nurgle... for modified T5 (still getting lascannonkilled) this is where your lord is (for the most part, especially when you are talking bang-for-buck) lacking.
That’s why you don’t have your lord running around alone to be lascannoned… …should be a simple thing to do really.
You say the MoN is over expensive… but say nothing about the MoT being equally expensive.
Also, the 4+ rerolling is nice on some big MCs, but if those MCs arent EW, you are better off taking the slaaneshi one
Not always true. If they are T8, no beans with the Slaaneshi one.
Are you not softening the MC first? The Nurgle weapon will cause roughly 2 wounds rounding down, 3 rounding up.
The Slaaneshi one.. (granted only needing one attack to get through) gets 0 wounds rounding down, 1 rounding up. (assuming vs. a T6 opponent).
Basically the Nurgle DW is more flexible…but yes you pay for it.
Lord w/ MoN/ DW is 160 points… Typhus would be increasing the cost by 65 points…and still powerfist bait.
I suggest against Typhus, he needs delivery which means LR, questionable.
He does give up sweeping advance, minor but very annoying when it comes up.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/05/20 20:58:14
Subject: 1500 CSM again, trying to use my Termie Lord
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Death-Dealing Dark Angels Devastator
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Sanctjud wrote:@FlightMek:
I have taken them and they have equated either epic fail or minimum success.
…
A viable, powerful, and cost-efficient model for sure,
Basically you are saying you used them poorly  Just kidding  .
This is quite possible...
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"One man's trash is another man's Warhammer 40k terrain..." |
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