Switch Theme:

Blood Ravens Chapter Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Consigned to the Grim Darkness





USA

Navigators are psykers, according to Rogue Trader (the roleplaying game that is).

Librarians are not pure combat psykers, they have duties beyond combat )though they certainly can use their powers in combat, which TT represents fairly well).

Primaris psykers are actually far more powerful in fluff than they are in game.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Melissia wrote:
Primaris psykers are actually far more powerful in fluff than they are in game.


Much like some Chaos Sorcerors I could name...

Psykers in general really didn't get much love this edition (AND you must re-roll your perils invulnerable saves for your inferior weapons HAHAHAHA).


Seriously though.

Multi Melta: Str 8, AP 1, Melta 24" 15pts
Bolt of Change: Str 8, AP 1, Psychic Shooting Weapon 24" 25pts




Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in us
Consigned to the Grim Darkness





USA

Actually it was mostly in third/fourth that psykers didn't get much love. There are some damned powerful psykers in fifth, even if GW had an aneurysm and made Primaris Psykres the pathetic HQ choice nobody takes.

Tigurius, Mephiston, Njal, the Doom of Malan'tai....

This message was edited 1 time. Last update was at 2010/06/09 01:20:08


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Nigel Stillman





Austin, TX

Melissia wrote:Actually it was mostly in third/fourth that psykers didn't get much love. There are some damned powerful psykers in fifth, even if GW had an aneurysm and made Primaris Psykres the pathetic HQ choice nobody takes.

Tigurius, Mephiston, Njal, the Doom of Malan'tai....


You're thinking Commissar Lord
   
Made in us
Death-Dealing Devastator





Blood Ravens fluff has them fielding a combat squad of all psychers, so 10 libbys is not all that far fetched. Consider creating a power-armor version of the IG psycher unit that has access to two shooting powers, one dependent on the number of units in the squad.
   
Made in us
Raging Ravener





I like the 1-3 per elite slot idea, allow them to take a limited number of options (maybe not termie armor) and can only have 1 psycic power. Stat them as a 2 wound sergeant and call them 75 pts?
   
Made in us
Consigned to the Grim Darkness





USA

Vladsimpaler wrote:
Melissia wrote:Actually it was mostly in third/fourth that psykers didn't get much love. There are some damned powerful psykers in fifth, even if GW had an aneurysm and made Primaris Psykres the pathetic HQ choice nobody takes.

Tigurius, Mephiston, Njal, the Doom of Malan'tai....


You're thinking Commissar Lord
Actually the Lord Commissar is fairly popular, especially amongst all-veterans players or as a secondary choice.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Storm Trooper with Maglight





Vancouver

rashad wrote:Blood Ravens fluff has them fielding a combat squad of all psychers, so 10 libbys is not all that far fetched. Consider creating a power-armor version of the IG psycher unit that has access to two shooting powers, one dependent on the number of units in the squad.



My vote gose to this guy. nice, simple, and easy for me to understand


here is the Aspiering sorcer's stats

WS BS S T W I A Ld Sv
4 4 4 4 1 4 2 10 3+ 5++

Link to my Gaurd blog, PLease Coment!: http://www.dakkadakka.com/dakkaforum/posts/list/497565.page#0  
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

bigmek35 wrote:
rashad wrote:Blood Ravens fluff has them fielding a combat squad of all psychers, so 10 libbys is not all that far fetched. Consider creating a power-armor version of the IG psycher unit that has access to two shooting powers, one dependent on the number of units in the squad.



My vote gose to this guy. nice, simple, and easy for me to understand


here is the Aspiering sorcer's stats

WS BS S T W I A Ld Sv
4 4 4 4 1 4 2 10 3+ 5++


I don't know where you got that from. A Chaos Space Marine Aspiring Sorceror has 1 wound and a 4+ invulnerable. He has a force weapon and one power that he pays for. He can make two psychic tests per turn.

Oh, I suppose way back in the third edition their profile would've looked like that...



Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.

No game of chess can be won without pawns, and this may prove to be a very long game.


http://www.youtube.com/watch?v=xLnIFn-iROE 
   
Made in ca
Storm Trooper with Maglight





Vancouver

Nitros14 wrote:
bigmek35 wrote:
rashad wrote:Blood Ravens fluff has them fielding a combat squad of all psychers, so 10 libbys is not all that far fetched. Consider creating a power-armor version of the IG psycher unit that has access to two shooting powers, one dependent on the number of units in the squad.



My vote gose to this guy. nice, simple, and easy for me to understand


here is the Aspiering sorcer's stats

WS BS S T W I A Ld Sv
4 4 4 4 1 4 2 10 3+ 5++


I don't know where you got that from. A Chaos Space Marine Aspiring Sorceror has 1 wound and a 4+ invulnerable. He has a force weapon and one power that he pays for. He can make two psychic tests per turn.

Oh, I suppose way back in the third edition their profile would've looked like that...





I got that from my codex and sorry i think i wrote it wrong, here is how it should look

WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 10 Sv 3+ 4++


there its from the codex i read

This message was edited 1 time. Last update was at 2010/06/09 07:49:06


Link to my Gaurd blog, PLease Coment!: http://www.dakkadakka.com/dakkaforum/posts/list/497565.page#0  
   
Made in us
Death-Dealing Devastator





Are the blood ravens a fallen chapter the way you play? Where does the sorcerer bit come in from?
   
Made in us
RogueSangre






Kinda off the wall hear, but what if Blood Ravens Chapter Tactics gave each sergeant model a "combi-power" which is essentially any Space Marine Psychic power that they can only use once per game?

   
Made in gb
Dakka Veteran





Darkest Kent (England)

Commander Endova, you have just made the most awesome chapter tactic ever. I would think that this was good but for the thought of sternies jumping around randomly because of their own little psyker.

Just as another suggestion, a combi-force weapon (1 use per game, otherwise used as a power weapon)?

Okay, I've been on a bit of a hiatus 2011-14

Currently working on my Riot Guard.

DA:90-S+++G+M++++B+++I+Pw40k99+D++A+++/cWD142R++T(M)DM+ 
   
Made in us
RogueSangre






cosmic pixie wrote:Commander Endova, you have just made the most awesome chapter tactic ever. I would think that this was good but for the thought of sternies jumping around randomly because of their own little psyker.

Just as another suggestion, a combi-force weapon (1 use per game, otherwise used as a power weapon)?


Haha. Thanks.

Sure, some units could be a little over powered by Gate of Infinity, but remember, once they're where they are, they're stuck there, since the can't GoI anywhere else. Sure, you could teleport some Sternguard to an advantageous position, but there's a good chance they'd be cut of and destroyed.

I like the combi-force weapon thing. Being able to have that instead of a combi-power would be a hard choice.

   
Made in gb
Furious Raptor






England

If he could have two powers he'd br an epistolary, it should only really be one power and only 20p... Should be way higher than that.

Just got back to wh40k =D 
   
Made in gb
Dakka Veteran





Darkest Kent (England)

I reckon 35pts is a better idea.

Okay, I've been on a bit of a hiatus 2011-14

Currently working on my Riot Guard.

DA:90-S+++G+M++++B+++I+Pw40k99+D++A+++/cWD142R++T(M)DM+ 
   
 
Forum Index » 40K Proposed Rules
Go to: