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![[Post New]](/s/i/i.gif) 2010/06/08 21:18:14
Subject: Blood Ravens Chapter Tactics
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Consigned to the Grim Darkness
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Navigators are psykers, according to Rogue Trader (the roleplaying game that is).
Librarians are not pure combat psykers, they have duties beyond combat )though they certainly can use their powers in combat, which TT represents fairly well).
Primaris psykers are actually far more powerful in fluff than they are in game.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/06/09 00:25:46
Subject: Blood Ravens Chapter Tactics
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Tzeentch Veteran Marine with Psychic Potential
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Melissia wrote:
Primaris psykers are actually far more powerful in fluff than they are in game.
Much like some Chaos Sorcerors I could name...
Psykers in general really didn't get much love this edition ( AND you must re-roll your perils invulnerable saves for your inferior weapons HAHAHAHA).
Seriously though.
Multi Melta: Str 8, AP 1, Melta 24" 15pts
Bolt of Change: Str 8, AP 1, Psychic Shooting Weapon 24" 25pts
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2010/06/09 01:15:04
Subject: Blood Ravens Chapter Tactics
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Consigned to the Grim Darkness
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Actually it was mostly in third/fourth that psykers didn't get much love. There are some damned powerful psykers in fifth, even if GW had an aneurysm and made Primaris Psykres the pathetic HQ choice nobody takes.
Tigurius, Mephiston, Njal, the Doom of Malan'tai....
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This message was edited 1 time. Last update was at 2010/06/09 01:20:08
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/06/09 01:30:48
Subject: Blood Ravens Chapter Tactics
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Nigel Stillman
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Melissia wrote:Actually it was mostly in third/fourth that psykers didn't get much love. There are some damned powerful psykers in fifth, even if GW had an aneurysm and made Primaris Psykres the pathetic HQ choice nobody takes.
Tigurius, Mephiston, Njal, the Doom of Malan'tai....
You're thinking Commissar Lord
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![[Post New]](/s/i/i.gif) 2010/06/09 01:43:52
Subject: Blood Ravens Chapter Tactics
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Death-Dealing Devastator
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Blood Ravens fluff has them fielding a combat squad of all psychers, so 10 libbys is not all that far fetched. Consider creating a power-armor version of the IG psycher unit that has access to two shooting powers, one dependent on the number of units in the squad.
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![[Post New]](/s/i/i.gif) 2010/06/09 02:05:41
Subject: Blood Ravens Chapter Tactics
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Raging Ravener
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I like the 1-3 per elite slot idea, allow them to take a limited number of options (maybe not termie armor) and can only have 1 psycic power. Stat them as a 2 wound sergeant and call them 75 pts?
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![[Post New]](/s/i/i.gif) 2010/06/09 03:20:43
Subject: Blood Ravens Chapter Tactics
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Consigned to the Grim Darkness
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Vladsimpaler wrote:Melissia wrote:Actually it was mostly in third/fourth that psykers didn't get much love. There are some damned powerful psykers in fifth, even if GW had an aneurysm and made Primaris Psykres the pathetic HQ choice nobody takes.
Tigurius, Mephiston, Njal, the Doom of Malan'tai....
You're thinking Commissar Lord
Actually the Lord Commissar is fairly popular, especially amongst all-veterans players or as a secondary choice.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2010/06/09 04:38:46
Subject: Blood Ravens Chapter Tactics
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Storm Trooper with Maglight
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rashad wrote:Blood Ravens fluff has them fielding a combat squad of all psychers, so 10 libbys is not all that far fetched. Consider creating a power-armor version of the IG psycher unit that has access to two shooting powers, one dependent on the number of units in the squad.
My vote gose to this guy. nice, simple, and easy for me to understand
here is the Aspiering sorcer's stats
WS BS S T W I A Ld Sv
4 4 4 4 1 4 2 10 3+ 5++
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![[Post New]](/s/i/i.gif) 2010/06/09 04:46:38
Subject: Blood Ravens Chapter Tactics
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Tzeentch Veteran Marine with Psychic Potential
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bigmek35 wrote:rashad wrote:Blood Ravens fluff has them fielding a combat squad of all psychers, so 10 libbys is not all that far fetched. Consider creating a power-armor version of the IG psycher unit that has access to two shooting powers, one dependent on the number of units in the squad.
My vote gose to this guy. nice, simple, and easy for me to understand
here is the Aspiering sorcer's stats
WS BS S T W I A Ld Sv
4 4 4 4 1 4 2 10 3+ 5++
I don't know where you got that from. A Chaos Space Marine Aspiring Sorceror has 1 wound and a 4+ invulnerable. He has a force weapon and one power that he pays for. He can make two psychic tests per turn.
Oh, I suppose way back in the third edition their profile would've looked like that...
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Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2010/06/09 07:48:13
Subject: Blood Ravens Chapter Tactics
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Storm Trooper with Maglight
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Nitros14 wrote:bigmek35 wrote:rashad wrote:Blood Ravens fluff has them fielding a combat squad of all psychers, so 10 libbys is not all that far fetched. Consider creating a power-armor version of the IG psycher unit that has access to two shooting powers, one dependent on the number of units in the squad.
My vote gose to this guy. nice, simple, and easy for me to understand
here is the Aspiering sorcer's stats
WS BS S T W I A Ld Sv
4 4 4 4 1 4 2 10 3+ 5++
I don't know where you got that from. A Chaos Space Marine Aspiring Sorceror has 1 wound and a 4+ invulnerable. He has a force weapon and one power that he pays for. He can make two psychic tests per turn.
Oh, I suppose way back in the third edition their profile would've looked like that...
I got that from my codex and sorry i think i wrote it wrong, here is how it should look
WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 10 Sv 3+ 4++
there its from the codex i read
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This message was edited 1 time. Last update was at 2010/06/09 07:49:06
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![[Post New]](/s/i/i.gif) 2010/06/24 04:56:17
Subject: Blood Ravens Chapter Tactics
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Death-Dealing Devastator
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Are the blood ravens a fallen chapter the way you play? Where does the sorcerer bit come in from?
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![[Post New]](/s/i/i.gif) 2010/06/28 14:57:11
Subject: Blood Ravens Chapter Tactics
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RogueSangre
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Kinda off the wall hear, but what if Blood Ravens Chapter Tactics gave each sergeant model a "combi-power" which is essentially any Space Marine Psychic power that they can only use once per game?
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![[Post New]](/s/i/i.gif) 2010/06/28 19:08:50
Subject: Blood Ravens Chapter Tactics
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Dakka Veteran
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Commander Endova, you have just made the most awesome chapter tactic ever. I would think that this was good but for the thought of sternies jumping around randomly because of their own little psyker.
Just as another suggestion, a combi-force weapon (1 use per game, otherwise used as a power weapon)?
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Okay, I've been on a bit of a hiatus 2011-14
Currently working on my Riot Guard.
DA:90-S+++G+M++++B+++I+Pw40k99+D++A+++/cWD142R++T(M)DM+ |
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![[Post New]](/s/i/i.gif) 2010/06/29 00:09:19
Subject: Blood Ravens Chapter Tactics
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RogueSangre
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cosmic pixie wrote:Commander Endova, you have just made the most awesome chapter tactic ever. I would think that this was good but for the thought of sternies jumping around randomly because of their own little psyker.
Just as another suggestion, a combi-force weapon (1 use per game, otherwise used as a power weapon)?
Haha. Thanks.
Sure, some units could be a little over powered by Gate of Infinity, but remember, once they're where they are, they're stuck there, since the can't GoI anywhere else. Sure, you could teleport some Sternguard to an advantageous position, but there's a good chance they'd be cut of and destroyed.
I like the combi-force weapon thing. Being able to have that instead of a combi-power would be a hard choice.
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![[Post New]](/s/i/i.gif) 2010/06/29 07:12:27
Subject: Blood Ravens Chapter Tactics
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Furious Raptor
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If he could have two powers he'd br an epistolary, it should only really be one power and only 20p... Should be way higher than that.
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Just got back to wh40k =D |
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![[Post New]](/s/i/i.gif) 2010/06/29 17:51:23
Subject: Blood Ravens Chapter Tactics
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Dakka Veteran
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I reckon 35pts is a better idea.
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Okay, I've been on a bit of a hiatus 2011-14
Currently working on my Riot Guard.
DA:90-S+++G+M++++B+++I+Pw40k99+D++A+++/cWD142R++T(M)DM+ |
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