Sinaura wrote:
HQ - Captain w/ Relic Blade and SS
+Retinue - CS all w/ Plasmaguns
+Transport - Rhino
Troop - 10x Tac Squad w/ Meltagun & LasCannon (Serg w/ Combi-Melta)
+Transport - Rhino
Troop - 10x Tac Squad w/ Meltagun & LasCannon (Serg w/ Combi-Melta)
+Transport - Rhino
Troop - 10x Tac Squad w/ Meltagun & PlasmaCannon (Serg w/ Combi-Melta)
+Transport - Rhino
Elite - 5x Sternguard Vet Squad w/ 5x Combi-Melta
+Transport - Rhino
Heavy - 10x Dev Squad* w/ 4x Missile Launchers
+Transport - Rhino
*Split into Combat Squads: 2 Missiles and Sergeant on foot, 2 Missiles in Rhino
.
Your spending a lot points on upgrades that I think you can use on more efficient units in this list.
Some spots i think you can free up points with are your
HQ section. You have a
CC oriented
HQ with a shooty command squad in a transport only two of them can shoot out of at only 24" and cant assault out of in most cases for around 355 points. You could take a librarian which adds some utility to your army. Null zone is a very powerful power for
SM and adds synergy to your heavy weapons making really mean units reroll their invul saves when they get too close also his psychic hood can shut down some really nasty powers that many
SM armies, tyranids and eldar get. This frees up over 250 points.
Those plasmas are
str 7 which is the same
str as an auto cannon with twice the range. for 250 points you can get two twin linked auto cannon dreadnoughts that can put out alot of long range fire power at twice the distance. If it was the AP2 you were gunning for consider converting those rhinos into razor backs and putting lascannons on those. Ive found that lascannons with twinlinked plasma on a razor back can put alot of ap2 shots on targets that like to get close and really hurt when mixed with a librarians null zone. With the points you save on the command squad you can take max troop units with a missal launcher and combat squad them leaving the missle launcher outside with the rest of the squad gaining cover from the razor back. Your troops are running around 230 the razor squads would be around 245 but you would gain an
ap 3 shot and keep your long range ap2 shot and make your plasma twin linked without gets hot for 15 more points. Dropping the command squad for either of these two things is something to think about.
With the
dev squads think of what your getting for the points. With the 4 missles your getting 4 ap3
st 8 at 48" shots and 12
str 4 shots at 12" for around 225 points. For that number of points you could almost get two autocannon dreads or with plenty of points to spare you could get two
AC/
HB predators, two landspeeder typhoons or 3
HF/
MM landspeeders that in addition to providing similar or even more distance damage out put than your devestators also provide either heavy armor or mobility.
These are just things to think about try to open the codex and see if you can duplicate what you have in each unit with something cheaper you'll be surprised how efficient the
SM book can be.
Automatically Appended Next Post: A list could look like this
1500
HQ
Librarian
Troops
10 man
tac squad with melta gun and missile launcher with lascannon/twin-linked plasma gun razorback
10 man
tac squad with melta gun and missile launcher with lascannon/twin-linked plasma gun razorback
10 man
tac squad with combi-melta, flamer and missile launcher with lascannon/twin-linked plasma gun razorback
Fast attack
HF/
MM Land speeder
HF/
MM Land speeder
Elites
Dreadnought with 2 twin-linked auto-cannons
Dreadnought with 2 twin-linked auto-cannons
Heavy support
Auto-cannon/
HB predator
Auto-cannon/
HB predator
Auto-cannon/
HB predator
Since your list seems to be pretty shooty and uses 30 space marines you can move points around to get alot more shooting from more places in the
FOC and since many of your weapons are the same range you dont have units like those sternguard trying run forward by themselves only to get shot up. If nasty things like terminators and land raiders get to close you have nullzone and plenty of ap2 and ap1. You get other synergy from the predators that your razor backs and 5 man missile squads can get cover from their strong front armor.
Of course this is just an example to illustrate my point. When you put things in try to think about if you can do it more efficiently and if it helps other units do their job. Dont try to make every unit individually make their points back try to get your army to work together and avoid units that don't mesh well.