one tactic i don't think i've ever seen, but i personally think is good for keeping your semi-squishy marines from getting shot up by all the nasty Str5 ap5 weapons out there (not that i have any experience in this area

) is as follows
give your squad four weapons, up them to a ten man squad, break them into a combat squad with Sgt and four weapons in one (that way he can buff their
BS with his Signum thingy) and the five regular
MEQs in the other
then use the
MEQ combat squad as an intercept, both for a cover save and as an anti assault unit. This gives your
dev's another line of protection, especially from all the scary Hi
str weapons out there, and lets you fire with another level of confidence and survivability
also personally, i've found that you should go all the way or go home, meaning if you run
devs, run them big, with four of the same weapon for redundancy, as it really makes those lascannon, krak missile, and
HB shots hurt like a
just my personal
BA experience