Hi again.
Inquisitor_Syphonious.
If you prefer
GW models over all others, fair enough, asthetics is purley subjective.You choose pay more to get the models you like .
If you like the
GW background better than other versions of the standard 'fantasy setting' fair enough , again it subjective asthetics.
If you already have a collection of minatures you like , and lots of books with
GW background in.(Unless the background has changed dramaticaly since 7th ed?)
The only thing 8th ed brings to the experiance is a different version of the
WHFB rules.
If the
WHFB rule book is half rules and half fluff.(As others have reported.)
Then its only good value if you want both.
Alot of gamers ONLY want new rules.They may baulk at paying £25 to £30 for 'fluffy padding'they dont want /need?
This is where rule sets that ONLY contain rules MAY seem better value.(Along with seperate books that contain the rich and detailed background, IF you want this sort of thing).
You can use
GW minatures and background with other rule sets.(They dont automaticaly self destruct

.)
So far its taken
GW 25 years to 'develop' a game that still has no provable level of balance.
As the army books will be released ad hoc over the next 5 to 6 years, the developers and thier atitudes will change in this time.
And as the balance of Army Books is soley determined by the opinion of the
dev team at that time after 'limited' playtesting.(And the influence of corperate marketing.)
This edition will probably suffer the similar fate of imballance in the Army Books as previous edition did.
I am not sugesting game ballance above all else.
But a game that has provable levels of balance , is far more useable by a wider range of gamers.
Currently the
GW core games only work well if you play in a similar play style to the
GW dev team.
If you have a provable method of determining PV, (Like AoA does.It was 8 years in development with its players doing the playtesting !)
Its easier to develop MORE diverse armies and more of them over a shorter period of time.
(AoA has 23 'ballance proven' fantasy and historical lists, compared to WHFBs dozen unproven lists.)
Because all that required is synergistic anomalies to be identified and accomodated by playtesting .
Not the relevent worth of every unit vs every other unit across all armies, averaged out at the army level , then reverse engineered in to individual model PV costings.

(This is an impossible task, no wonder the
devs struggle with balance issues.)
GW plc pushed for more competative focused games to appeal to the 'competative nature ' of thier 'imaginary prime demographic.' All that resulted was reduction of narrative and player options.
Now the
dev team appear to have gone back to narrative focused development .(Something they are more comforatble with.)
And so the imbalance in
WHFB Armies may be played down-disgused by the heavier narrative focus.
In 6 years time when
WHFB 9th ed is 'only £100' and 'totaly worth it for the 400 full colour pages of art work and background'(and the 100 pages of rules .)
AoA gamers will still be using the same AoA rules , but with even MORE ballanced Army lists to choose from.And maybe more ex
WHFB players might switch to alternative rule sets?
TTFN
lanrak.