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![[Post New]](/s/i/i.gif) 2010/07/07 14:32:15
Subject: Power Weapons vs Vehicles, Part Deux
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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We've done Power Weapon roll of 6 = Glance to vehicles for years. Works fine.
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![[Post New]](/s/i/i.gif) 2010/07/07 19:22:07
Subject: Power Weapons vs Vehicles, Part Deux
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Pyromaniac Hellhound Pilot
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Okay, lets give Power Weapons more flavor, if that's what everyone wants. Let's say that normals close combat attacks (i.e.; a Guardsmen or Marine running at a tank with a knife or his fists) has no effect on vehicles with the Tank description (because it's a tank, they're tough and designed to resist at a minimum small arms fire and 'soft' shrapnel, so things like pounding fists and stabbing knives probably wouldn't cut it for damage). However, if the model has a weapon that ignores Armor Saves, it CAN effect Tanks.
Note: Vehicles without the Tank description are vulnerable to non-PW attacks.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2010/07/07 19:40:46
Subject: Power Weapons vs Vehicles, Part Deux
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Longtime Dakkanaut
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A: Its not my idea, why should I play test it?
B: I don't like the idea, so why should I play test it?
C: I have much better things to do then playtest Dakka users " I think dis would RoxXor!!!!1!!111!" rulesets.
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![[Post New]](/s/i/i.gif) 2010/07/07 19:52:18
Subject: Power Weapons vs Vehicles, Part Deux
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Loyal Necron Lychguard
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jp400 wrote:A: Its not my idea, why should I play test it?
B: I don't like the idea, so why should I play test it?
C: I have much better things to do then playtest Dakka users " I think dis would RoxXor!!!!1!!111!" rulesets.

You felt compelled enough to voice your opinion on the subject (and obviously have the time for that), I assumed you'd be open to testing out something to change up the flow and maybe present some new strategies. I suppose I was wrong in thinking that you'd like to expand your experience and be open to suggestions. *Shrug*
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![[Post New]](/s/i/i.gif) 2010/07/07 20:05:13
Subject: Power Weapons vs Vehicles, Part Deux
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Pyromaniac Hellhound Pilot
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Kevin949 wrote:jp400 wrote:A: Its not my idea, why should I play test it?
B: I don't like the idea, so why should I play test it?
C: I have much better things to do then playtest Dakka users " I think dis would RoxXor!!!!1!!111!" rulesets. 
You felt compelled enough to voice your opinion on the subject (and obviously have the time for that), I assumed you'd be open to testing out something to change up the flow and maybe present some new strategies. I suppose I was wrong in thinking that you'd like to expand your experience and be open to suggestions. *Shrug*
I am going to assume neither of you have play tested whatever idea it is you two are bickering over?
But first, let us not start flaming each other. Second, it is not the responsibility of anyone to play test an idea they do not like, in fact it is the person who says it is a good idea that should be play testing it before they say "this is how it should be."
@ H.M.B.C. : Not wanting to beat a dead horse, as I have said this in the past, but from what I have heard from you about your group's version of WH40k makes it very difficult to say any one rule is "fine" in the greater context of a more standard game.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2010/07/07 20:25:06
Subject: Power Weapons vs Vehicles, Part Deux
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Loyal Necron Lychguard
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Skinnattittar wrote:Kevin949 wrote:jp400 wrote:A: Its not my idea, why should I play test it?
B: I don't like the idea, so why should I play test it?
C: I have much better things to do then playtest Dakka users " I think dis would RoxXor!!!!1!!111!" rulesets. 
You felt compelled enough to voice your opinion on the subject (and obviously have the time for that), I assumed you'd be open to testing out something to change up the flow and maybe present some new strategies. I suppose I was wrong in thinking that you'd like to expand your experience and be open to suggestions. *Shrug*
I am going to assume neither of you have play tested whatever idea it is you two are bickering over?
But first, let us not start flaming each other. Second, it is not the responsibility of anyone to play test an idea they do not like, in fact it is the person who says it is a good idea that should be play testing it before they say "this is how it should be."
@ H.M.B.C. : Not wanting to beat a dead horse, as I have said this in the past, but from what I have heard from you about your group's version of WH40k makes it very difficult to say any one rule is "fine" in the greater context of a more standard game.
Well, seeing as I play necrons I kinda already play test this on a regular basis which is why I initially suggested the "power weapons glancing on a 6" idea. Never said that's how it should be. Also, I never put it on him as a responsibility, it was just a suggestion. If he doesn't want to, obviously he doesn't have to. I simply find it in bad form to say that an idea is a bad one and to voice it to others but be completely unwilling to actually try it while still voicing your opinion on it.
Oh well, welcome to the internet amirite?
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![[Post New]](/s/i/i.gif) 2010/07/07 20:50:49
Subject: Power Weapons vs Vehicles, Part Deux
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Longtime Dakkanaut
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Skinnattittar wrote:Kevin949 wrote:jp400 wrote:A: Its not my idea, why should I play test it?
B: I don't like the idea, so why should I play test it?
C: I have much better things to do then playtest Dakka users " I think dis would RoxXor!!!!1!!111!" rulesets. 
You felt compelled enough to voice your opinion on the subject (and obviously have the time for that), I assumed you'd be open to testing out something to change up the flow and maybe present some new strategies. I suppose I was wrong in thinking that you'd like to expand your experience and be open to suggestions. *Shrug*
I am going to assume neither of you have play tested whatever idea it is you two are bickering over?
But first, let us not start flaming each other. Second, it is not the responsibility of anyone to play test an idea they do not like, in fact it is the person who says it is a good idea that should be play testing it before they say "this is how it should be."
@ H.M.B.C. : Not wanting to beat a dead horse, as I have said this in the past, but from what I have read from you about your group's version of WH40k makes it very difficult to say any one rule is "fine" in the greater context of a more standard game.
Yup, and I don't plan to any time soon. And as already stated, its not my place to playtest HIS proposed rule. He asked for feedback, I gave it. End of story.
Kevin949 wrote:Skinnattittar wrote:Kevin949 wrote:jp400 wrote:A: Its not my idea, why should I play test it?
B: I don't like the idea, so why should I play test it?
C: I have much better things to do then playtest Dakka users " I think dis would RoxXor!!!!1!!111!" rulesets. 
You felt compelled enough to voice your opinion on the subject (and obviously have the time for that), I assumed you'd be open to testing out something to change up the flow and maybe present some new strategies. I suppose I was wrong in thinking that you'd like to expand your experience and be open to suggestions. *Shrug*
I am going to assume neither of you have play tested whatever idea it is you two are bickering over?
But first, let us not start flaming each other. Second, it is not the responsibility of anyone to play test an idea they do not like, in fact it is the person who says it is a good idea that should be play testing it before they say "this is how it should be."
@ H.M.B.C. : Not wanting to beat a dead horse, as I have said this in the past, but from what I have heard from you about your group's version of WH40k makes it very difficult to say any one rule is "fine" in the greater context of a more standard game.
Well, seeing as I play necrons I kinda already play test this on a regular basis which is why I initially suggested the "power weapons glancing on a 6" idea. Never said that's how it should be. Also, I never put it on him as a responsibility, it was just a suggestion. If he doesn't want to, obviously he doesn't have to. I simply find it in bad form to say that an idea is a bad one and to voice it to others but be completely unwilling to actually try it while still voicing your opinion on it.
Oh well, welcome to the internet amirite?
Thats called haveing an opinion  ... And yes, welcome to the Interwebs, you MUST be new here.
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![[Post New]](/s/i/i.gif) 2010/07/07 22:13:40
Subject: Re:Power Weapons vs Vehicles, Part Deux
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Lieutenant Colonel
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Hi all.
Is this a symptom of vehicles having a completley seperate weapon - armour resolution to every other unit in the game?
Poor concepts badly implemented need an awful lot of patches to cover all the gaps dont they?
I belive if ALL units in 40k used the SAME weapon - armour resolution method , alot of the 'bolt on fixes GW use' and the 'more realistic/it makes more sense to...' stuff the gamers ask for would become unecissary.
TTFN
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![[Post New]](/s/i/i.gif) 2010/07/07 23:20:29
Subject: Re:Power Weapons vs Vehicles, Part Deux
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Boosting Black Templar Biker
California
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Lanrak wrote:Hi all.
Is this a symptom of vehicles having a completley seperate weapon - armour resolution to every other unit in the game?
Poor concepts badly implemented need an awful lot of patches to cover all the gaps dont they?
I belive if ALL units in 40k used the SAME weapon - armour resolution method , alot of the 'bolt on fixes GW use' and the 'more realistic/it makes more sense to...' stuff the gamers ask for would become unecissary.
TTFN
Well just off the top of my head if you put vehicles on a Strength vs Toughness system a Land Raider or Monolith would have a T 11 so you would need to change the "to wound" chart and figure out how to do glancing vs penetrating.
And vehicles don't need to be easier to kill. That's what made older editions of 40k such slog fests...because we all knew any vehicles on the board were toast as soon as they were spotted.
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![[Post New]](/s/i/i.gif) 2010/07/07 23:37:17
Subject: Power Weapons vs Vehicles, Part Deux
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Pyromaniac Hellhound Pilot
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With the exception of Land Raiders and Monoliths, most vehicles don't stand a chance at surviving the game if your opponent cares to destroy them. A vehicle's greatest adversary is close combat, which is true in real life, no doubt, but since shooting is just as effective, and there are extremely few ways to avoid close combat with a vehicle, short of spending your entire army protecting them.... Well, basically vehicles just don't stand a chance (against competent builds).
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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