| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/07/05 04:29:31
Subject: [3000] WoC 8th
|
 |
Moustache-twirling Princeps
|
The Horsemen have Mark of Slaanesh, actually. So, no Frenzy.
The blocks are going to be so hard to deal with, especially with the magic hitting and the trio of cannons, I can't imagine 150 wouldn't be enough! I think I need those Horsemen to really hit flanks and charge warmachines and, even though they won't break, they can and will take casualties. So, the more, the better chance they hit the backfield.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/05 17:10:03
Subject: [3000] WoC 8th
|
 |
Focused Dark Angels Land Raider Pilot
|
I think it would make a bit more sense to run the marauder blocks at 42 strong. This allows you to start in horde and once in combat, reform so you can have 6 X 7 block giving you steadfast and allowing one extra model get it's attacks.
Something to consider as well, though it may not quite fit with what you're trying to accomplish with this list, is having a unit of marauders with hw, shield and light armor with MoT. This gives a 5+/5++ in cc and a 5+/6++ for anything else when not in combat. That could be a nice little anvil unit.
You should use harder units then horsemen to make flank attacks. Chariots and/or knights would be much better. If you're using knights then the fear tests they'll force will help you with those large combats which are bound to come up.
I feel that having marauder units 6 X 5 with supporting warrior units of 2 X 6 or 3 X 6 would be the way to go rather then marauder spam. The marauders hold the line and warriors flank.
I very much like fitting in as many hellcannons as you can. It'll help with the large blocks which are going to be seen and is one of the best warmachines out there imo.
I suspect that MoS is going to be fairly useless in 8th. MoN would be a better choice for your horsemen. -1 to shooting and CC is more valuable in the long run.
|
nosferatu1001 wrote:That guy got *really* instantly killed. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/06 02:39:12
Subject: Re:[3000] WoC 8th
|
 |
Elusive Dryad
|
I agree that MoS doesn't seem so good anymore. I wouldn't just use MoN on the horsemen though, I would also use it instead of MoK on the normal marauders. ws4 troops that reduce their oppenents ws by 1 means not only do they hit most things on 3s, they stop all but the most elite units hitting them on 3s. Added to the -1 hit when shooting at them makes for a much more solid unit than the front rank getting an extra attack.
|
"Like a sniper using bollocks for amunition" |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/06 12:35:35
Subject: [3000] WoC 8th
|
 |
[DCM]
Dankhold Troggoth
|
Yes, but they're more killy with MoK... and isn't that the point of being a "marauder"?
If I was going to march across the field with no armor and a great big sword/flail... I'd want to kill as much stuff as possible  . Although, I guess I'd rather not be in that situation at all if possible...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/06 18:46:27
Subject: Re:[3000] WoC 8th
|
 |
Elusive Dryad
|
30 attacks hitting on 3s is as many hits as 40 attacks hitting on 4s!!!!!!!! and you are MUCH less likely to be hit on 3s, aswell as getting shot down less. You will kill more overall. That is more killy.
|
"Like a sniper using bollocks for amunition" |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/06 18:52:40
Subject: [3000] WoC 8th
|
 |
[DCM]
Dankhold Troggoth
|
Yes- however, if you're facing a large block of weak troops (as there will be a lot of in 8th edition, going for pure numbers) you'll be hitting on 3's anyway at WS4. Or, if you're facing a very elite unit, you'll still be hitting them on 4's whether they're at -1 WS or not. So it would depend on the situation which was better... also, don't forget that MoK makes you ItP while frenzied (I think- I'm just starting WoC, so correct me if I'm wrong), so no panic checks while you're on your way there! And no checking for fear/terror to charge or in combat.
Imho, all of the marks seem excellent for marauders in this edtion, except MoS.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/06 20:27:23
Subject: [3000] WoC 8th
|
 |
Focused Dark Angels Land Raider Pilot
|
I haven't used frenzied troops in a while, but I'm pretty sure that you're right about being ItP while frenzied. However, if you lose a round of combat you lose frenzy so you could potentially have to make fear/terror tests during combat unless you have the banner of rage, which lets you keep frenzy even if beaten.
Keep in mind -1 to WS also will make it harder for you to be hit in combat. This will give you a bit more staying power. MoN also gives -1 to shooting attacks against them too, so it's useful for protection even out of combat.
I'd say its a toss up for which mark is better from a defensive stand point. -1 to WS and BS with MoN or 3+/5++ save in combat and 3+/6++ save outside of combat with hw, shield and MoT.
|
nosferatu1001 wrote:That guy got *really* instantly killed. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/06 20:57:33
Subject: [3000] WoC 8th
|
 |
Longtime Dakkanaut
|
I have always seen frenzy as a negative much more than a positive. Paying points for it seems kinda nuts.
You get immune to psych, which is cool, you get an attack which is really cool.
But if your army doesn't have copious amounts of long range shooting, one fast cav unit can dismantle your battle line, stuttering the frenzied block in front of any other blocks.
The new 'failed' charge movement is so painfully low, and the rally test being even easier if there is a BSB around. I think frenzied marauders would be a huge headache for the WoC player.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/06 21:42:56
Subject: [3000] WoC 8th
|
 |
Enigmatic Sorcerer of Chaos
|
Frenzy isnt a problem anymore since you have to test for it. Especially since he has that bsb, Im pretty sure he can reroll the check. And yeah, MoN makes them harder to hit, but with step up and multiple ranks attacking... and the sheer number of marauders... go ahead and kill a rank! Then let him attack back with his still frenzied marauders at str5. Its quite brutal, and I still prefer my attacks over defense... especially in a horde army where you probably have numbers and can afford to loose troops.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/07/06 22:15:15
Subject: [3000] WoC 8th
|
 |
Elusive Dryad
|
Buttlerthepug wrote:Frenzy isnt a problem anymore since you have to test for it. Especially since he has that bsb, Im pretty sure he can reroll the check. And yeah, MoN makes them harder to hit, but with step up and multiple ranks attacking... and the sheer number of marauders... go ahead and kill a rank! Then let him attack back with his still frenzied marauders at str5. Its quite brutal, and I still prefer my attacks over defense... especially in a horde army where you probably have numbers and can afford to loose troops.
If you like rolling more dice than that is fine. But on average -1ws to your enemy is identical to having frenzy if your enemy is ws4; and most things you will face are ws 4. Also you can't lose the nurgle bonus, and it also helps you get hit less often against more elite units, aswell as being shot down less. I'm all for using something because of personal preference (I do it a lot), but MoN is technically much better than MoK for marauders.
|
"Like a sniper using bollocks for amunition" |
|
|
 |
 |
|
|