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Made in iq
Longtime Dakkanaut





If you are surrounding your russes with platoons, you've effectively halved their effectiveness by giving everyone coming at you cover saves.

I've seen this played - it's too easy to stun and move on. At 2500 point 'ard boyz is gearing up for 5 or more land raiders. It's the AV10 rears that kill them.

I'm not saying it's a horrible army - it has weakness. It's slow due to the lumbering behemoth rule so you'll only be moving 12" 1/6th of the time. due to the number of points spent on russes (1350 minimum for 9 base russes) means you won't have the ablative meat shields to keep things like fiends and TH/SS termies off your tanks.

In short, when you play against it - do what Lando Calrissian did in Return of the Jedi - close and engage them at point blank range. We'll take a few of them with us. those templates being tossed back and forth will kill tons of their own guys.

The 9 tanks won't be able to move out of their own way quickly enough - someone will be in charge range. I've seen a single PK Nob on the charge blow up 3 Russes that weren't able to move due to parking lot problems - Once I'm engaged in your lines you can't tank shock my guys.

It's true that I may take some casualties on the turn it takes me to get there, but once there, you just plow through the lines of tanks.

 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

What kind of bubble wrap are you running that gives cover saves to enemy units?
   
 
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